Mitotic Slime

Mitotic Slime

Creature — Ooze

When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."

Latest Decks as Commander

Mitotic Slime Discussion

RealLifeBear on Oozing with Potential (?)

2 months ago

Looks fun! here are some ideas I have, take and leave them as you wish (especially if its out of budget):

since there isn't really any in tribal synergy (compared to another tribe like elves or spirits), it looks like you are going for a 1/1 counter subtheme. In that case I feel Hardened Scales could easily take the place of Forced Adaptation

I would probably remove the Slime Molding (probably for lands, 20 is really low, especially with no dorks) if you are trying to use it to add storm for Aeve. more lands that produce dual colors in general might help, consider pauper all star Golgari Rot Farm the bounce land perhaps?

I would remove Necrotic Ooze for something else (perhaps The Ozolith to continue the counter theme). right now its basically impossible (unless you draw into two jungle hollows and play behind two mana) to cast Predator Ooze on turn 3 and Necrotic Ooze on turn 4

every time ive played with Bioshift its felt a bit underwhelming, but I definitly encourage you to try it out and decide for yourself.

delirium might be really hard to trigger (if you do remove the sorcery it might be nearly impossible). my last recommendation would be the following oozes: Gluttonous Slime , if your opponent tries to kill one of your creatures, flash it in to make it whiff AND get a bigger creature. Oran-Rief Ooze , this card just looks SO good, and Mitotic Slime is basically un-killable. replacing Predator Ooze with one of these may also allow you to play Necrotic Ooze without suffering. Feel free to experiment!

( Corrosive Ooze for sideboard.)

Hope this helped in some way or another.

Oran-Rief Ooze makes me want to make a competitive version of this deck :p

TheSlowestBro on Lord Farquaad

5 months ago

Mitotic Slime and Gutter Grime could be fun inclusions.

TheVectornaut on Ooze Tribal

10 months ago

I don't know much about ooze tribal, but I do know that Necrotic Ooze is very strong in any deck with graveyard synergy and strong activated abilities. With a big enough yard, it can sac your Mitotic Slime with Gobbling Ooze's ability, eat it with Scavenging Ooze's, and protect itself with Experiment One's.

ClockworkSwordfish on Vaevictis, Landscape Warper (All Permanents EDH)

1 year ago

Maybe these are a little too small-time for your tastes, but I think that having a few more cards like Yavimaya Elder, Bloodghast and even Mitotic Slime around would ensure you always have ideal sacrifice fodder for Vaevictis's ability. If you go deep enough, they can also be plugged into things like Attrition as another option.

DemonDragonJ on Double Masters

1 year ago

pskinn01, that makes sense, and would explain the inclusion of Blightsteel Colossus, which has no apparent connection to the theme of the set, but I still think that Mitotic Slime, Stunt Double, or Splinter Twin would all be suitable choices for this set.

Calvin_Plays_MTG on Did someone say tokens???

1 year ago

How about...:

ZendikariWol on Ability challenge

1 year ago
Split (when this creature dies, create two copies of it. Those copies' power and toughness are equal to half this creature's power and toughness, rounded up.)

While this is a... fine mechanic, which some of you may recognize as Mitotic Slime, it doesn't strike me as anything super cool. Let's move on.

You guys have no idea how much time I spent thinking and researching about this hypothetical mechanic.

The premise is essentially that with Shadowmoor gone, the races of Lorwyn have essentially collided with their Shadowmoor counterparts, creating a sort of Jekyll and Hyde effect throughout the entire plane. The concept is super cool, and makes for a super cool transformation mechanic. The problem is the trigger...

Unfortunately, that is a problem I don't think I can solve. I though about making the trigger different for every tribe on Lorwyn (it is a tribal set, after all), but then I have several different actions using the same keyword and that undermines the purpose of keywords themselves, creating more confusion than unity. I considered using a coin flip on the end step, but I don't think that would lead to good gameplay.

Is there a trigger yet to be found? I don't know. I sure can't think of it now. But I still like Split being a transform mechanic.

How about a world where everyone is split somehow- split between two natures? Maybe some people have the ability to transform into other creatures?? Maybe it's a world where everyone has an inner beast- big or small, and this has the exact same problem as Shadowmoor, doesn't it... Well, that's a bummer.
It is clear to me that, though not my favorite thing, I am going to have to build this from the bottom up- rather than starting with the flavor, I'll have to start with a trigger. I have options.

Turn Phases- upkeep, combat, end step, main phases. Of those, it would be kind of cool for something to be one creature on main phase 1 and another on main phase 2.

So that means I want it to be either a combat trigger or a main phase trigger. I think I like it being on the main phase better because potential surprise big things to block can feel quite bad.

So how about this... Split (at the beginning of each main phase on your turn, transform this creature.)

Split (at the beginning of each main phase on your turn, transform this creature.)

First, let me say that this set will be full of ways to flip creatures and interact with the mercurial power and toughness of the flipping creatures (or permanents, now that I think about it). Now onto the designs.

Cunning Alchemist

Creature- Human Wizard

Whenever Cunning Alchemist becomes the target of an instant or sorcery, it gets +3/-1 until end of turn.


Frightened Victim

Creature- Human


I can't believe what I've done... yet I can't resist the call to go back.


Birchkin Bruiser

Creature- Treefolk Warrior



Hardened Defender

Creature- Treefolk Warrior



Dellia, Goddess of Beauty

Legendary Creature- God

Whenever Dellia attacks, you may have target creature block it this turn if able.

When Dellia would leave the battlefield, exile it with three time counters on it. Remove one at the beginning of each upkeep. When you remove the last, return Dellia to the battlefield under its owner's control.



Dellia, Robed in Flesh

Legendary Creature- Human God

At the beginning of combat on each turn, you may have up to two target creatures attack or block this turn if able.

When Dellia would leave the battlefield, return it to the battlefield transformed.



I think I quite liked this, actually... It was a lot of time and thought to come up with but I think the interaction with it is really quirky and fun, it's a really cool way to make strong creatures a little easier to remove, or weak creatures a little stronger, and now that I've made one, I really really like the idea of transforming gods, whether they all turn into humans or not.
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