Mitotic Slime

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Rare
Planechase 2012 Edition (PC2) Rare
2011 Core Set (M11) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Related Questions

Mitotic Slime

Creature — Ooze

When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."

Mitotic Slime Discussion

Catpocolypse on Sek'kuar, Deathkeeper (a Ryles84 Production)

1 month ago

You could think about cards that give bodies once they die, so not only do you get value from them dying, but you actually upgrade them into a bigger creature once they are gone. Im thinking cards like Blisterpod , Bloodghast , and Doomed Dissenter . Carrier Thrall and Mitotic Slime are also cards similar to this. You seem to have the basic Sac cards in here like Blood Artist , Grim Haruspex , and Falkenrath Noble . Liliana, Dreadhorde General and Pitiless Plunderer are also cards that can get you immense value. If you are going to be saccing creatures, Dictate of Erebos is a must have. Golgari Germination nets you a body for a body, so the creatures that die are kinda still there in a sense.

firestorms90 on THRO MOK [[Gruul Tokens]]

6 months ago

Two creature-based token makers that strike me as well-suited for commander are Kazuul, Tyrant of the Cliffs and Nacatl War-Pride . Kazuul can either deter your opponents from attacking or give you tokens to block with; any that survive can be sac fodder for Thromak once you're ready to power him out. That the tokens are 3/3 seems relevant as well. War-Pride can give you a very wide attack, and since the tokens aren't exiled until end of turn, they can be devoured second main phase for a giant hellion. While looking at it tonight, I realized that giving extra combat steps with Aggravated Assault should cause each token to make tokens themselves. Further investigation revealed that the tokens would require haste to attack on any additional combat, but that's already worked into the deck anyway. Could be something to try? Sadly, I haven't gotten many games in with my deck, and don't think I've ever gotten to play either card, but they sound awesome to me in theory.

I also really like creatures that replace themselves when they die. Mitotic Slime is particularly awesome at this, as each time it dies it splits (after all, I don't care so much about the decreased p/t, but the increased creature count. More bodies to feed the beast!). I also run Blisterpod (gives an eldrazi token which can sac for mana), Brindle Shoat (gets bigger body upon death), Thragtusk (mm, taste the value!), Strangleroot Geist (comes back so long as it hasn't got a counter), and Wurmcoil Engine (not exactly a budget suggestion, but gives two bodies upon death). If you should go with a goblin subtheme, Mogg War Marshal and Goblin Marshal are possibilities, as well as Tuktuk the Explorer .

Spacebeest on Mazirek Sac-Storm: The *Primer* of Life & Death

8 months ago

Nice write-up! Probably took some good time to type it all down. I did have to sort your deck on type instead of your custom types to make some sence of it though ;) I’ve been working on a meren deck with a similar sacrifice idea for a couple of years now, though the plan is a bit different they here I do have some suggestions and tips based on my experience with the archetype.

There are probably some cards here that have been mentioned before or have been tested, so sorry for that.

sac outlets are the bread and butter of these types of deck. You always need one in play or the deck falls short (this is also one of the weak point that you can attack these decks on). Some sac outlets that I haven’t seen mentioned yet:

1) Evolutionary Leap . Except that it’s not a free sac outlet I think one of the best out there!
2) Spawning Pit . One of my favorites, create more tokens from sacing creatures and it’s free to activate. Also it can quite easily go infinite with Doubling Season
3) Attrition . It’s probably mentioned somewhere her and I probably looked over it because everyone knows this.
4) Altar of Dementia . Better in meren then it’s here but still has its uses if you want to go with an infinite combo.
5) Culling Dais . Value
6) Dark Privilege . Protection of commander and outlet in one.
7) Fallen Ideal . Recurring outlet is always nice.
8) Yahenni, Undying Partisan . Indestructible outlet.
9) Helm of Possession . If people are going big.
10) Plagued Rusalka . If people are going wide.
11) Claws of Gix . Can sac any permanent and is the cheapest outlet ever made.
Some utility creatures:
12) Wirewood Herald . This is one of my favorite fun cards in my deck. Your already playing a few good other elves (rec sage, izoni, wood elves, elvish visionary) so I definitely suggest adding this one!
13) Viridian Emissary and Primal Druid are all stars in my deck. Might be useful here over some of the 3 mana ramp creatures?? (Emissary is a bit better because of clamp, and it’s an elf).
14) Golgari Findbroker . Witness #2, also it’s an elf.
15) Sengir Autocrat and Mitotic Slime . These cards give 4 and 7 sacrifices respectively. They are some of the payoff cards that I use. Especially fond of autocrat since it works with savra and skullclamp very well.
16) Reassembling Skeleton . Another one of my payoff cards, and can get nuts of I have a good board. Also there are few ways to go infinite with this one (there is a 4 card combo with this in your deck right now).
17) Savra, Queen of the Golgari . It’s an elf and since it’s a creature its easier to tutor then an enchantment. The life gain is also nice!

And one more random card that doesn’t belong in above categories:
18) Foster . At 4 mana a bit expensive but boy what value this card can give!

Some of the cars you tested and took out I’d like to comment on. I find them very very useful and would probably never cut them in my deck:
19) Fecundity . This card is the best card in my deck, the only time it’s not great is when I’m playing against weenies or people are trading creatures with each other without me having a board presents. I don’t really care if people draw a card if I kill there 6 mana creatures because it still slows them down. What’s so good about this card that It provides us with a great amount of value. This card draws of tokens which is awesome and most of the creatures your running give to sac triggers anyway. In 90% the cases this card will generate more value for us then for other players.
20) Deathreap Ritual . The only reason I’d ever cut this card is the mana cost, which at 4 is a bit expensive. You however stated the reason for excluding this card is the lack of value. I’d like to point out that Morbid doesn’t only trigger at the end of your turn but at the end of EVERY turn. It also triggers when any creature dies, so it doesn’t have to be yours and, like fecundity, it triggers of tokens dying to!! In a four player game this card can give an easy 4 cards a round.
21) Golgari Germination . I like this mostly because I play above mentioned cards which benefit hugely from tokens dying, but even without this it’s a great card rewarding you for any sacrifice and being an enchantment it’s a bit more durable as well.
22) Sakura-Tribe Elder . At two mana and a build in sac outlet this card is a cheap ramp spell that functions at all time and can provide value even if you don’t have a sac outlet in play. But if you have experienced trough testing that you get more value out of a 3 drop ramp creature then it might be different for your deck compared to meren.

Hereby I end my epistle with a last note that if your looking to take out some card I’d look at everything above 4 mana and everything with X in the mana cost. I find I always take out these in the end since I can’t cast them reliably. (5 drops stay when they are very good for the deck though).

ZendikariWol on Grave Robbin'

10 months ago

So this deck doesn't have almost any really bad cards, but it does have quite a few suboptimal ones. Imma try to explain which and

Butcher of Malakir is almost always worse than Savra, Queen of the Golgari and than Dictate of Erebos. Both of them are much cheaper (mana-wise) and therefore can deal more damage before the opponents gather momentum.

Filth is really just not the best here. Not terrible, but this isn't a beatdown deck. Many of your dudes are always gonna have summoning sickness and the others are gonna just be too smol to deal any real damage.

Gonti, Lord of Luxury is a card that I love and have playtested a lot, but in the 4-mana slot, there are many better things. It's a good card, just not that good.

Hornet Queen is 7 mana and it's not worth it for 7 mana. It's not as good as Grave Titan and really, you should only be running about 4, 5 finishers.

It That Betrays is another badass card, but it is 12 freaking mana and not that great unless you have Butcher of Malakir or a Fleshbag Marauder effect being consistently repeated.

When you don't want your creatures to be sticking around, +1 counters aren't really a good plan. That makes Mazirek, Kraul Death Priest suboptimal.

Mitotic Slime is just slightly worse than Thragtusk here. Its main draw is being a LOT of sac targets, but by turn 5 you shouldn't really need that.

Mycoloth never makes it to your upkeep. Trust me.

Priest of the Blood Rite is fine, but there are better payoffs out there for five mana.

I'd say Sepulchral Primordial over Puppeteer Clique, but it's mostly a matter of preference.

Smothering Abomination, if you have a healthy number of sac outlets, is like Deathreap Ritual, but with a higher likelihood of decking you out.

Vulturous Zombie is only for opponents' graveyards.

Wood Elves is usually a worse Farhaven Elf. Sure the forest comes in untapped but are you going to use it that turn? Not very likely.

So yeah. That's it. If you want me to propose some cards to include I will, but for now I'll assume one very lengthy comment is enough. Have a nice day, and happy brewing!

K1ngMars on Shrek Fottimadre Jones

11 months ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

ByrdmanAK on

11 months ago

First things first: Spore Frog is an all star in this deck.

This deck looks like it wants to make tokens and sac them off. Carrion Feeder and Viscera Seer are great budget sac outlets. I’d also recommend Phyrexian Plaguelord since you can convert tokens into -X/-X to remove stuff. This is noteworthy because -X/-X effects will kill indestructible creatures where normal damage and effects that use the word “destroy” will not. Also note that if you are trying to destroy a God such as Erebos, he needs to become a creature before you are able to get rid of him. Since you have Zulaport Cutthroat, you should also use Blood Artist.

Now, you need tokens to sac off. Avenger of Zendikar is your best option. Hornet Queen creates a small army of deathtouch fliers. Mycoloth wants to eat all nonessential creatures so he can generate an army at the start of each of your turns. Mitotic Slime is als great with Meren since it lets you build experience counters and generate tokens to sac off. Army of the Damned is an army in a can and can be abused by tossing Eterbal Witness in and out of the graveyard. Ghoulcaller Gisa is a very good choice if you’re looking to sac off Avenger of Zendikar repeatedly.

Ramp is a cornerstone of every deck with green in it. Sakura Tribe Elder is good, but you want Rampant Growth, Cultivate, Kodama's Reach, and Explosive Vegetation. You cannot really abuse these with Meren unless you sac and reanimate Eternal Witness, but they are essential for making sure you get the correct colors you need when you need them. If you want to be cheeky, you can run Abundance as well to guarantee land drops when you need them or skip lands when you don’t need them.

Card draw is necessary here. Regal Force is a great follow up once you’ve made an army of creatures. Skeletal Scrying, Read the Bones, Night's Whisper. Don’t wince at the cost in life, 2 life here and there does not matter when you have 40 life.

Board wipes will level the playing field if you fall behind. Necromantic Selection, Decree of Pain, and Black Sun's Zenith are viable options here. You can wipe and rebuild faster than your opponents more likely than not, so pull the trigger if you feel like you are losing or falling behind.

Overwhelming Stampede is good, but you need more reliable ways of closing the game out. Overrun and Pathbreaker Ibex are very good, and you should move Triumph of the Hoards to your mainboard.

dawgydance on Everything Must Go

1 year ago

Holy crap, Braids, Cabal Minion is PERFECT for this deck. Can't believe I forgot about her. Also, I've replaced Sprouting Thrinax with Mitotic Slime because I feel I'll get more bang for my buck without a terribly steep mana cost. I decided to add Praetor's Counsel as well, since I'll probably wind up having a fairly beefy graveyard without too much effort. I really like the thought of Puppeteer Clique as well (getting a useful swing or ability with one of their own creatures, then sacrificing it for further screwiness), but I'm just not sure whom I could stand to take out to make room for him. Thanks for the help! I simply can't wait to pull these shenanigans out on my roommates.

elgosu1337 on Advertise your COMMANDER deck!

1 year ago

Writing up a comment on your deck WarriorMagic.


Neon Emrakul's Evangelion

Commander / EDH elgosu1337

SCORE: 44 | 8 COMMENTS | 1669 VIEWS | IN 9 FOLDERS


Made extensive changes to this deck since my previous post a few weeks ago, and it's even more fun now with lots of different ways to win. Polymorph puts all creatures from your library into play to trigger Ally ETBs. Fiery Gambit lets you flip coins to burn opponents out or draw lots of cards and untap your lands. Polymorphous Rush adds a new dimension to the deck, comboing with Silverfur Partisan for an explosive number of Wolves, and creating unexpected synergies with cards already in the deck like Harabaz Druid and Reef Worm. Zulaport Cutthroat works great with and without Polymorphous Rush since the deck kills its own creatures.

Looking to include a few of the cards in the last section of the description like Graceful Reprieve, Reincarnation, Accelerate, Twinflame, Nivmagus Elemental, Jwari Shapeshifter, Chasm Skulker, Mitotic Slime, and Xenagos, the Reveler, so any suggestions for cuts would be great.

Load more

Mitotic Slime occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%