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My logic includes the Rampant Growth effects (so 10 fetchlands + 3 growth effects), but I still count more ways to get lands than I do lands that can be gotten. Given the odds that you will draw into some of your fetchable/basic lands, you run the risk of ending up with cards in hand that cannot be used to do what you need (and make yourself extremely vulnerable to cards that hate on greedy mana bases). The reason I don't include them in the count is they can't be tapped themselves (unless you get Chromatic Lantern out, but I wouldn't rely on that), and when you use them they extract a tappable land from your deck. Essentially it takes two lands out of your deck to give you one land's-worth of mana. And given the costs of your win-cons, I think it's worth having the extra potential resources.

I'm not saying take all of them out, by any stretch, but I don't think all of them are necessary. I think it's a balancing act.

June 10, 2021 5:22 p.m.

I think your logic makes sense! And of course, I forget draw is stapled to the commander, which actually makes your overall draw package look much better.

I missed your "more cards per morph" section. Might be worth including them in your "draw" section as well; redundant but clearer. On the subject of Custom groupings, I generally avoid putting fetchlands with no mana ability under my land count, as they are technically tutors. I like my land count to reflect the odds that I'll consistently hit my land drops, and fetches kinda skew that. The fact that 10 of your 35 lands don't tap for mana is relevant I think. In fact, now that I think about it, 10 fetchable lands and 13 land-fetch cards a bit topsy-turvy isn't it? Especially as only 6 lands are basics and 3 of your fetch effects can only fetch basics, the risk of falling behind on mana seems high.

June 10, 2021 3:48 a.m.

While I really enjoyed playing Kadena, I found that the games I played with her were very long, mainly because my turns were so slow and I had so many actions and reactions. I couldn't put my finger on it, it's not like it's the only durdle-y deck I've played, but it was so slow.

That said, cards that draw on creature entry or cast are the main thing that seems to be missing from this, Soul of the Harvest or Beast Whisperer or even Lifecrafter's Bestiary could really improve your draws. I'm not sure your tutors supercede this.

June 9, 2021 5:20 a.m.

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