Grim Lavamancer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Premium Deck Series: Fire and Lightning (PD2) Rare
Torment (TOR) Rare
Promo Set (000) Rare

Combos Browse all

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.

Price & Acquistion Set Price Alerts

M12

PD2

TOR

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Grim Lavamancer Discussion

Beezy on Just One-Drop is all It Takes

1 week ago

I'm not the biggest fan of Force Spike since it loses most of its effectiveness after turn 3 or 4. I at least have Pongify, Rapid Hybridization, Lightning Bolt, Stifle, Blustersquall, Vapor Snag, Spite of Mogis, Grim Lavamancer, and Brittle Effigy to interact with creatures. Opt was a later cut just because I needed more cards with a real impact. Some cards I was considering were Meekstone and Grafdigger's Cage due to how well they can hate out opponents, but I'm not sure what to cut.

ImtheRealBear on First Modern R/B

1 week ago

Vexing Devil? also a copy or two of Grim Lavamancer could help get the final little bit of damage out.

xyr0s on Devil's Revenge

1 week ago

Grim Lavamancer possible in sideboard? You throw piles of cards in the GY anyway, and against some opponents, you need to remove bunches of small creatures.

JDRBurk on Modern Rakdos Burn

2 weeks ago

Yes, Abbot of Keral Keep is occupying the one flexible slot in the deck. I would also strongly consider Grim Lavamancer for that slot or the possibility of throwing in a couple Kolaghan's Commands, Exquisite Firecrafts, or something like that to fill the slot. Bringing back an Abbot of Keral Keep with Claim / Fame is a very effective way to close out close games and push those last few point's of damage through though.

ThundermawHellkite on BR: Revenge of the Homebrew 2.0

3 weeks ago

Fiery Temper is definitely too cute. You will end up forcing yourself to make sub-optimal plays, just to get the madness in. Better to just have bolt... too simple and effective to pass up.

I play a similar deck and i prefer Bedlam Reveler to the angler, because you have no Stubborn Denial to defend it, so very often it just dies anyways, so might as well draw 3. With all the self discard spells i think you could afford to try it out. (maybe i am just saying this so i can have more people playtesting my deck lol).

Also is having Pyroclasm and Pia and Kiran Nalaar at the same time good? I feel like it is too much of an anti-synergy(although maybe you see off the beaten path decks a lot in your meta, where pyroclasm is necessary). I like the idea of having Grim Lavamancer main deck in the spot of pyroclasm, since you're loading up your graveyard with looting and cheap discard spells, and you might want to be gaining value late game (since faithless looting is card disadvantage).

I am not personally a fan of the Demigod of Revenge plan... there is no Buried Alive in the format to make it consistent. The best cheap equivalent card i would go for is Goblin Dark-Dwellers, since you have plenty of powerful instants and sorceries to go for.

zephyr_chang on Boros Human Aggro

4 weeks ago

I think you can safely go up to 4 Thalia, Guardian of Thraben, or at least include 2 more in your sideboard. It is excellent against control, which is your bad matchup. I feel like Boros Charm is more important as a 1-of as opposed to Blessed Alliance. It protects against boardwipes and has more offensive options, which is what you need in this deck. Grim Lavamancer is also a good 1-drop that is viable in mid-to-late game. As for lands, I'm nitpicking but I think 1 Mountain is enough, and obviously the fetches should be on-color (Arid Mesa) if you can manage it.

sylvannos on Need help building around a ...

1 month ago

You don't need anything other than Pyroclasm/Anger of the Gods/Pyrohemia and creatures with enrage. You can ramp with Search for Tomorrow and Sakura-Tribe Elder (that way, you don't kill your own mana dorks).

The list I've been messing around with so far is:

1x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
2x Simian Spirit Guide
4x Snapping Sailback
1x Xenagos, God of Revels

3x Blood Moon
4x Braid of Fire
4x Lightning Bolt
4x Pyroclasm
4x Pyrohemia
4x Search for Tomorrow

Sideboard:
2x Ancient Grudge
1x Blood Moon
1x Chandra, Flamecaller
1x Choke
4x Destructive Revelry
2x Grafdigger's Cage
1x Grim Lavamancer
2x Scavenging Ooze
1x Vexing Shusher

I'm hoping we get a wider variety of enrage creatures later in the block, because right now I feel as though this list is weaker than playing Dragons (Thundermaw Hellkite and Stormbreath Dragon, specifically) or Tooth and Nail.

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