Grim Lavamancer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) None
2012 Core Set (M12) Rare
Premium Deck Series: Fire and Lightning (PFL) Rare
Torment (TOR) Rare
Promo Set (000) Rare

Combos Browse all

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.

Browse Alters

Grim Lavamancer Discussion

generalrenard on

1 week ago

Yeah, backing up an heckproof's comment, you should include a playset of Arid Mesa and take out 4 Mountain s. You also could take out 3 additional Mountain s to finish a playset of Searing Blaze and add a Grim Lavamancer , but that's optional. 18 lands is generally the right amount for a burn deck, any more will decrease consistency.

coctanic36 on Rakdos Burn Modern 2019

1 month ago

JKRice

I could drop Grim Lavamancer to 1 but I like the card and its certain interactions like removing Scavenging Ooze creature targets from my graveyard or enabling spectacle.

Having an extra Shard Volley would be cool but I'm only running 18 lands so its a double edge sword or perhaps Thunderous Wrath but it's a dead opener or if flipped with Light Up the Stage . I can't really think of any other good 1 drop burn spells, let me know if you have any ideas.

Switching Grim Lavamancer for Eidolon of the Great Revel is probably the best scenario since it's such a good card in modern, but too often do I find myself in a position where I'm racing my opponent and if you end up on the draw game 1 you won't be able to cast it. I used to run only 2 but felt lacking but so far have been pretty happy with 3, I almost always move them to sideboard if I'm on the draw and if on the play I throw out Light Up the Stage and use 4 Eidolon of the Great Revel since the interaction beetwen the two is not good at all.

PlatinumOne on HeartBurn

1 month ago

cplvela0811: the deck thinning effect of a fetchland is so small its negligible.

DragonChampions: Wooded Foothills can grab a Blood Crypt or Sacred Foundry , making it a potential source of black or white mana, not only red or green. hence why its better than a mountain. additionally, fetchlands put cards in the grave so that they can later be used for the effect of Grim Lavamancer .

clayperce on Thoughts on UG Control?

1 month ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

Funkydiscogod on WE.. HATE.. BURNNNN

2 months ago

What's your opinion on Harm's Way ? It can possibly one-and-a-half-for-one the opponent by making them burn their own critters. Goblin Guide , Grim Lavamancer and Eidolon of the Great Revel all get btfo. Monastery Swiftspear is the only common creature that could survive it.

Opal-Eye, Konda's Yojimbo has an effect that might be useful to the strategy: it can soak Lava Spike s and other player-only damage (unlike Spellskite ), and can't be countered by Skullcrack (unlike prevention and lifegain). And while on the subject of damage redirection, Empyrial Archangel would be nearly impossible for Burn to win through. And it can be pulled out with Angel's Herald if you can run Bant colors. This is might be too slow for modern, and might require too much of a rework.

One amusing possibility might be Hedron-Field Purists . With one counter on it, it turns all their Lightning Bolt into Shock . It also hates Grapeshot , Empty the Warrens and Walking Ballista , potentially making this more competitive against other decks.

coctanic36 on Rakdos Burn Modern 2019

2 months ago

kumenatheman The Lands are a little weird for sure. Since I'm running 10 fetches, and I'm technically only splashing black for Bump in the Night , I can mix and match shocklands for sideboard cards. Maybe put in a single Stomping Ground for a Destructive Revelry , or maybe a Sacred Foundry to get things like Rest in Peace . I haven't really thought about the sideboard much but having more fetches helps with land flexibility for the sideboard.

PlatinumWare They really help procing landfall for Searing Blaze when you need it and because I'm running Grim Lavamancer , fetches are a good include with the minuscule benefit of deck thinning.

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Grim Lavamancer occurrence in decks from the last year

Modern:

All decks: 0.19%

Red: 3.12%

Rakdos: 1.88%