|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|2012 Core Set (M12)||Rare|
|Premium Deck Series: Fire and Lightning (PD2)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Wizard
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
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Grim Lavamancer Discussion
1 week ago
I would lose the Kiln Fiends, and go up to 4 Monastery Swiftspear. The remaining 3 slots... hmm... Hellspark Elemental is pretty good, since it provides some pressure even while in your graveyard (opponent doesn't tap all creatures, 'cause then it just comes back...) and has to be removed twice (and who has 2 removal spells to throw at one creature, which is even going to evaporate end-of-turn?) to stop it from attacking. Ghitu Lavarunner is a "maybe"-card. Haven't tried it, but you might play it turn 2 as a 2/2 haste attacker, if you have enough instants and sorceries at 1 cmc. Grim Lavamancer is also an option (and shouldn't be a 4-of under any circumstances). And some budget-burn-players swear by Satyr Firedancer, so that might also be worth trying out.
1 week ago
thanks for the up votes. Pyrite Spellbomb is worse than Reality Hemorrhage in my mind because I would never draw a card instead of doing two damage. Flame Jab is worth it because it has the potential to do three or more damage in a game and it fuels the Grim Lavamancer.
2 weeks ago
RightyLefty Thanks for the suggestion and sorry for the late reply; I took a long break from this deck after my final exams. Anyway, Bedlam Reveler is a fantastic card and I heavily considered it in the initial stages of this deck's construction. Unfortunately, I can not justify pairing it with cards such as Grim Lavamancer and Snapcaster Mage. However, it could see some success in a (possibly budget) decklist that runs some combination of Thing in the Ice Flip, Enigma Drake, Cryptic Serpent, and Thought Scour.
1 month ago
Nice brew, I did something similar but with Young Pyromancer. My advice is to increase the number of Lingering Souls to 4 as its one of the best cards in modern, maybe drop a Grim Lavamancer and a Terminate?
1 month ago
Grafdigger's Cage is a card that gives you a false sense of security. All it does is allow your opponent to fill the grave and then they destroy it and start doing what they want. It is generally better to exile the opponent's graveyard then to prevent them from using it for a short while. I would recommend Tormod's Crypt in it's place. It doesn't come into play tapped and it doesn't take up an entire turn to use.
To deal with burn I would recommend Healing Grace. It is meant to be used when they try to use anything other than Skullcrack. It can nullify a bolt and gain you life, essentially leading to a 6 point life swing. This happening a couple of times can just end the game for burn.
Electrickery can be used to keep elves off their mana dorks. It is a weaker instant speed pyroclasm that can just ruin the game for elves.
And lastly I would try Goblin Guide. If your intent is to be an aggro style deck you need another 1 cmc creature. Not only is guide the most aggressive creature in modern but it also gives you information as to what your opponent may be playing.
Also, you got a thumbs up.
1 month ago
Bedlam Reveler seems hard to cast with only 19 lands and a relative lack of cheap cantrips to fuel it. It's also not evasive or particularly hard to kill. All in all seems like a lot of work for not a ton of payoff. I like additional copies of Enigma Drake and/or Adeliz instead.
To the extent that you're truly committed to the wizard sub-theme, I'm also not sure how much I like Delver of Secrets, because it's oftentimes not going to be a wizard when you go to cast your Wizard spells. I'm not sure you have enough wizards to otherwise reliably sustain the Wizard's Retort and Lightning. I like the Lightning more either way.
You also have a big gap at the 2-drop spot; Merfolk Trickster or Voidmage Prodigy could fill that spot, the former is more tempo so I'd probably go that route. Snapcaster Mage is also a wizard, obviously, but not budget.
Not a huge fan of Faithless Looting since it's card disadvantage you're not really looking to self-mill. The last copy of Serum Visions seems better. Sleight of Hand essentially digs you just as deep into your deck without the card disadvantage.
You could toss a couple of Grim Lavamancers in the sideboard.
1 month ago
4xShard Volley is pretty aggressive. I've found that the life gain from Lightning Helix and the utility of Searing Blaze are often vital in a burn deck. I would suggest dropping the Shard Volleys for a 2-2 split of helix and searing blaze.
On another note, is Damping Matrix supposed to be Damping Sphere or just a budget replacement for Stony Silence? Also, though I understand the feeling that it you would want to keep it purely RW, I think Destructive Revelry is just too good (and so much better than Wear / Tear. A one-of Stomping Ground in the main board is what I have seen people use to play the side board revelry. Ghitu Lavarunner is cute and enables the wizard stuff, but I might even say that Grim Lavamancer is better? not sure about this one though. with 18 creatures in the deck, it is hard to say for sure if it will be a 2/2 on turn 2 every time. Even if it is, not sure it isnt still worse than Goblin Guide despite the synergies with Wizard's Lightning (4x Soul-Scar Mage and 4x Grim Lavamancer might be enough).
Just a thought, if you're into the attacking with wizards thing, izzet might be the better color paring with Stormchaser Mage and the new and shiny Adeliz, the Cinder Wind. That way you get access to all the cantrips (Opt, Serum Visions, Slight of Hand) to prowess up your dudes and dig through your deck for a Temur Battlerage or something along those lines.
1 month ago
Your main deck is fine. I dont think you should change anything because burn wants redundancy above all else.
I dont think Manamorphose will improve anything. Its just another spell thats not doing damage to your opponent and forcing you to take some from your eidolon when trying to dig for a burn spell seems bad to me.
The sideboard is really the main area for improvement. You have a lot of graveyard and artifact hate. I would recommend only 2 slots for those graveyard match ups since most gravebased decks are slower that you and burn gets into trouble when it starts bringing in more than 3 cards that dont deal damage. Those slots are better used on Grim Lavamancer which is great against affinity and infect, the 2 decks you actually have to play more defensively against.
I dont know your meta but if you are having trouble with artifacts you should try Smash to Smithereens instead of Kataki, War's Wage. Modern is filled to the brim with creature removal and it could just eat it to some bolt before it ever impacts your opponents board.
Hope some of this is useful.