|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Magic Origins (ORI)||Common|
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Destroy target creature with power 3 or less.
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Reave Soul Discussion
2 days ago
1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.
1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.
1x Fog Bank - same as Hover Barrier
1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.
1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.
1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.
1x Wall of Frost - same as Hover Barrier
1x Wight of Precinct Six - Better options.
1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.
1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.
1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.
1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.
1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.
1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.
1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.
1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.
1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.
1x Psychic Spiral - A lot of Mill potential.
1x Talent of the Telepath - seven mill and you get to steal one or two spells.
1x Diabolic Tutor - can never have enough tutors.
1x Mindcrank - This can honestly win the game.
1x Life's Finale - Board wipes are always nice.
1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.
1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.
1x Traumatize - Fuck this card.
1x Soul Manipulation - counter that also mills.
1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.
1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.
Cards you can keep but I personally dont like in the deck:
Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.
Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.
Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.
Thoughtscour - this is realistically just a draw card.
Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.
Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.
Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.
Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.
Cards that should be abused more:
Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.
Broken Cards you can add (may be Expensive):
Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.
Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.
Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.
Extractor Demon - you'd need to run zombies.
Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.
Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.
Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.
Sewer Nemesis - good
Decree of Pain - boardwipes are op
1 month ago
thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.
- Elvish Ranger: Too vanilla
- Selvala's Enforcer: I don't like giving my oponents free cards
- Treetop Scout: Not relevant enough
- Touch of Moonglove: A defensive removal, better options at hand
- Reave Soul: Too narrow, knowing that Eldrazi flock my meta too
- Plummet: Too narrow
- Murder: Better options at hand
- Asphyxiate: Better options at hand
- Dutiful Return: Better options at hand
- Scour from Existence: Too mana intensive for what it does
- Grim Harvest: overall improvement for what it does
- Culling the Weak: Great synergy with my commander
- Innocent Blood: Great synergy with my commander
- Sundering Vitae: Overall improvement
- Terror: Overall improvement
- Ashes to Ashes: Overall improvement
- Evincar's Justice: Overall improvement
- Entourage of Trest: Overall improvement
- Priest of Titania: Huge improvement
- Vulturous Aven : Great synergy with my commander
Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!
If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.
6 months ago
I like what you are trying to do. I think it would be better if you were to first fix the deck tag as modern. Then for creatures, I would honestly keep it a vampire deck focusing on lifelink. Soul's Attendant is a great card, but it impairs the amount of Adanto Vanguard and Gifted Aetherborn you have in your deck. I would boost these two creatures to the max of 4 and drop Soul's Attendant. As long as you are blocking low creatures or attacking you will keep gaining life with Gifted Aetherborn and the Bishop's Soldier.Looking at the other creatures, I would honestly get rid of Gavony Unhallowed because he is a four drop for a 2/4. You are relying to much on letting your creatures die for counters.For Sorceries, I would get rid of Doomfall and Reave Soul for more of Walk the Plank. Enchantments I would lose all of the Lifelink and look for more instants to use.You already have 6 creatures that either have lifelink or give you life in someway. Plus you have Mavren Fein, Dusk Apostle which allows you to have more 1/1 white vampire lifelink tokens. I would suggest placing in either more Doomblade or Mortify which is great against enchantments or creatures.
9 months ago
id recommend build all decks to 60 cards, also id say try not to run so many 1 ofs, if this was made from cards you had lying around its fine but if your trying to give it maximum potential and consistency run 4x if you can. when cutting cards get rid of the cards that dont help the strat of the deck. id be looking at Oreskos Swiftclaw and Dromoka Warrior. they are worriors and 3/1 for 2 is on par but if you could get you hands on another 3x Brutal Hordechief that would make the deck stronger and more consistant
this is a deck i made using random cards i have (casual play with mates) Zulaport Cutthroat is the main thing of the deck and i only have 2 so to shell this problem i put it in a agro deck with lots of low drop creatures and draw power, the only card that doesnt follow the nature of the deck is Glorybringer the reason he is in there is as a secondary win condition if playing small things and going wide isnt working. with your Oreskos Swiftclaw and Dromoka Warrior i feel they are more of just a space filler that could be better used card slots.
and im assuming that you are using the best removal cards that you could get your hands on because Reave Soul is actually a bad card i can see it with some use if you had a card that reduced power like Meishin, the Mind Cage but you have nothing of the likes.
one last thing is that you might want to consider adding some form of "draw power" pretty much any card that reads "draw a card" is good for you deck or "draw 2" or "whenever x happens draw a card" is best.
hope my rambling didnt bore you, if you have any questions feel free at ask :)
1 year ago
Honestly, BREAD is more of a thing of the past, and quadrant theory is more a way to evaluate an individual card than an overall draft strategy. BREAD worked fine when they printed Doom Blade at common, but any more, common removal is either 4-5 CMC or temporary enchantmement based (Revoke Privileges/Thopter Arrest), or much more conditional (Reave Soul). Meanwhile, the creatures have gotten better, making it more effective to pick quality/efficient creatures than anything but the premium removal (Fatal Push).
Any effective strategy is going to shift from set to set. If you sat down to draft Magic Origins or 3x Zendikar with the same methodology you use in Aether Revolt/Kaladesh, you are gonna have a bad time (and vice versa). Having said that, the basic strategy is to find the open path, and go down it. It is almost always ideal to have the uncontested version of a deck than to split it with someone else. So my personal strategy is to spend the first few picks based on individual card quality, slanting towards stuff that keeps me open (things that don't only work in only in a color pair/archetype), and find what isn't being picked. AER/AER/KLD is more synergy driven, so I usually have a pretty clear picture by about 1/2 way through pack 1.
1 year ago
i like the deck you could try adding a Faith's Reward to troll your opponent's mass removal or splash green for Wrap in Vigor as for removal Reave Soul is an ok replacement for Fatal Push other options include Go for the Throat
1 year ago
@Ubbo_Sathla Thanks a lot for the suggestions! glad you like the idea of it, I physically cant wait to play it!
Those additions sound pretty good to me, Last Caress, Contaminated Bond and Reave Soul were more in there for space fillers than anything else, but I did not know that Viper's Kiss existed, that seems like an instant addition to me!
1 year ago
As far as suggestions go, I can't help but feel that your land count is a bit low - I tend to stay around the 37 mark. I noticed that you're a bit sparse on draw spells, and black gets some of the best draw pauper has to offer; I run Sign in Blood, Night's Whisper, Succumb to Temptation, Phyrexian Rager, and Read the Bones in my own list.
Three cards in your list that seem a bit underwhelming to me are Last Caress, Contaminated Bond, and Reave Soul. The former seems too minor an effect, even with the cantrip. The Bond is a cool card, but most of the time I think it's a better idea to remove the threat entirely (if you dig the "slow drain" theme, I think the Contaminated Ground in your maybeboard would be better in this slot.) For myself, the sorcery speed of Reave Soul makes it less appealing - maybe something like Wring Flesh, Spinning Darkness, or Tendrils of Corruption would be worth considering? I also dig Viper's Kiss as "utility" removal.
Great deck, though! Pauper EDH is my new favorite format, as it tends to feel more like 'oldschool' magic.