Reave Soul


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Magic Origins (ORI) Common

Combos Browse all

Reave Soul


Destroy target creature with power 3 or less.

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Reave Soul Discussion

reelronin on Vampire Lifelink

4 months ago

I like what you are trying to do. I think it would be better if you were to first fix the deck tag as modern. Then for creatures, I would honestly keep it a vampire deck focusing on lifelink. Soul's Attendant is a great card, but it impairs the amount of Adanto Vanguard and Gifted Aetherborn you have in your deck. I would boost these two creatures to the max of 4 and drop Soul's Attendant. As long as you are blocking low creatures or attacking you will keep gaining life with Gifted Aetherborn and the Bishop's Soldier.Looking at the other creatures, I would honestly get rid of Gavony Unhallowed because he is a four drop for a 2/4. You are relying to much on letting your creatures die for counters.For Sorceries, I would get rid of Doomfall and Reave Soul for more of Walk the Plank. Enchantments I would lose all of the Lifelink and look for more instants to use.You already have 6 creatures that either have lifelink or give you life in someway. Plus you have Mavren Fein, Dusk Apostle which allows you to have more 1/1 white vampire lifelink tokens. I would suggest placing in either more Doomblade or Mortify which is great against enchantments or creatures.

mrfab13 on BW Aggro warriors

7 months ago

id recommend build all decks to 60 cards, also id say try not to run so many 1 ofs, if this was made from cards you had lying around its fine but if your trying to give it maximum potential and consistency run 4x if you can. when cutting cards get rid of the cards that dont help the strat of the deck. id be looking at Oreskos Swiftclaw and Dromoka Warrior. they are worriors and 3/1 for 2 is on par but if you could get you hands on another 3x Brutal Hordechief that would make the deck stronger and more consistant

br agro

Standard* mrfab13


this is a deck i made using random cards i have (casual play with mates) Zulaport Cutthroat is the main thing of the deck and i only have 2 so to shell this problem i put it in a agro deck with lots of low drop creatures and draw power, the only card that doesnt follow the nature of the deck is Glorybringer the reason he is in there is as a secondary win condition if playing small things and going wide isnt working. with your Oreskos Swiftclaw and Dromoka Warrior i feel they are more of just a space filler that could be better used card slots.

more on the theme of the deck Battle Mastery is a fantastic card but it realise being put on a scary creature to make it even more scary the biggest creature you have is a 4/4 that dies to Fatal Push

and im assuming that you are using the best removal cards that you could get your hands on because Reave Soul is actually a bad card i can see it with some use if you had a card that reduced power like Meishin, the Mind Cage but you have nothing of the likes.

one last thing is that you might want to consider adding some form of "draw power" pretty much any card that reads "draw a card" is good for you deck or "draw 2" or "whenever x happens draw a card" is best.

hope my rambling didnt bore you, if you have any questions feel free at ask :)


Dracoson on What is your draft strategy?

11 months ago

Honestly, BREAD is more of a thing of the past, and quadrant theory is more a way to evaluate an individual card than an overall draft strategy. BREAD worked fine when they printed Doom Blade at common, but any more, common removal is either 4-5 CMC or temporary enchantmement based (Revoke Privileges/Thopter Arrest), or much more conditional (Reave Soul). Meanwhile, the creatures have gotten better, making it more effective to pick quality/efficient creatures than anything but the premium removal (Fatal Push).

Any effective strategy is going to shift from set to set. If you sat down to draft Magic Origins or 3x Zendikar with the same methodology you use in Aether Revolt/Kaladesh, you are gonna have a bad time (and vice versa). Having said that, the basic strategy is to find the open path, and go down it. It is almost always ideal to have the uncontested version of a deck than to split it with someone else. So my personal strategy is to spend the first few picks based on individual card quality, slanting towards stuff that keeps me open (things that don't only work in only in a color pair/archetype), and find what isn't being picked. AER/AER/KLD is more synergy driven, so I usually have a pretty clear picture by about 1/2 way through pack 1.

skull_kid on Oh Rats!

1 year ago

i like the deck you could try adding a Faith's Reward to troll your opponent's mass removal or splash green for Wrap in Vigor as for removal Reave Soul is an ok replacement for Fatal Push other options include Go for the Throat

CaoJin on Accursed Witch Pauper EDH

1 year ago

@Ubbo_Sathla Thanks a lot for the suggestions! glad you like the idea of it, I physically cant wait to play it!

Those additions sound pretty good to me, Last Caress, Contaminated Bond and Reave Soul were more in there for space fillers than anything else, but I did not know that Viper's Kiss existed, that seems like an instant addition to me!

Read the Bones, Sign in Blood and Succumb to Temptation will probably find their way in too once I think of what to cut after land space.

Ubbo_Sathla on Accursed Witch Pauper EDH

1 year ago

This deck looks like a blast to play! In 1v1 matches it'll be a beast - a flipped Accursed Witch  Flip has great synergy with all of the targeted discard you're running.

As far as suggestions go, I can't help but feel that your land count is a bit low - I tend to stay around the 37 mark. I noticed that you're a bit sparse on draw spells, and black gets some of the best draw pauper has to offer; I run Sign in Blood, Night's Whisper, Succumb to Temptation, Phyrexian Rager, and Read the Bones in my own list.

Three cards in your list that seem a bit underwhelming to me are Last Caress, Contaminated Bond, and Reave Soul. The former seems too minor an effect, even with the cantrip. The Bond is a cool card, but most of the time I think it's a better idea to remove the threat entirely (if you dig the "slow drain" theme, I think the Contaminated Ground in your maybeboard would be better in this slot.) For myself, the sorcery speed of Reave Soul makes it less appealing - maybe something like Wring Flesh, Spinning Darkness, or Tendrils of Corruption would be worth considering? I also dig Viper's Kiss as "utility" removal.

Great deck, though! Pauper EDH is my new favorite format, as it tends to feel more like 'oldschool' magic.

Nefashu on Ramp Demon Horde

1 year ago


Basically, you need to focus your strategy into something more cohesive. Ramp is fine and dandy, but you need dedicated removal too.

Also, here are some fun fatties you might want to acquire as end game.

vibrabones on Blue/Black Control

1 year ago

Reave Soul isn't in Standard right now, so you should probably take it out. As for creatures, I believe Thing in the Ice  Flip is usually picked for instant/sorcery-heavy decks like this. Good luck with your deck!

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