|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Magic Origins (ORI)||Common|
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Destroy target creature with power 3 or less.
Reave Soul Discussion
9 months ago
Some of the 2 CMC or less black instants that allow you to destroy black creatures include: Devour in Shadow, Disembowel, Fatal Blow, Fatal Push, Feast of Dreams, Gang Up, Go for the Throat, Hero's Demise, Human Frailty, Killing Glare, Smother, Soul Rend, Ultimate Price, and Victim of Night.
Some of the 2 CMC or less black sorceries that allow you to destroy black creatures include: Bone Splinters, Death Stroke, Defeat, Do or Die, Feast of Blood, Imperial Edict, Liliana's Defeat, Murderous Compulsion, Reave Soul, Severed Strands, Soul Reap, Walk the Plank, and Wretched Banquet.
9 months ago
Welp, seems I only have 2 Jace's Phantasms OTL. I looked through some cards and selected possible replacements for the Phantom Monsters and Assassinates which are as follows:
3 of each Fill with Fright
4 of each Doorkeeper
9 months ago
Also, is Telepathy good for this deck? I'd prefer to gain card advantage, but free information is nice.
9 months ago
9 months ago
9 months ago
Reach Through Mists is really bad. Like really bad. You almost definitely want some hand attack (Inquisition of Kozilek, Duress, and Thought Erasure all come to mind), so that switch seems pretty easy to me. Go for the Throat is also most definitely better than Reave Soul. Good luck on your deck!
1 year ago
1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.
1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.
1x Fog Bank - same as Hover Barrier
1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.
1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.
1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.
1x Wall of Frost - same as Hover Barrier
1x Wight of Precinct Six - Better options.
1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.
1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.
1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.
1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.
1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.
1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.
1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.
1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.
1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.
1x Psychic Spiral - A lot of Mill potential.
1x Talent of the Telepath - seven mill and you get to steal one or two spells.
1x Diabolic Tutor - can never have enough tutors.
1x Mindcrank - This can honestly win the game.
1x Life's Finale - Board wipes are always nice.
1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.
1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.
1x Traumatize - Fuck this card.
1x Soul Manipulation - counter that also mills.
1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.
1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.
Cards you can keep but I personally dont like in the deck:
Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.
Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.
Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.
Thoughtscour - this is realistically just a draw card.
Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.
Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.
Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.
Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.
Cards that should be abused more:
Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.
Broken Cards you can add (may be Expensive):
Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.
Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.
Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.
Extractor Demon - you'd need to run zombies.
Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.
Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.
Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.
Sewer Nemesis - good
Decree of Pain - boardwipes are op
1 year ago
thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.
- Elvish Ranger: Too vanilla
- Selvala's Enforcer: I don't like giving my oponents free cards
- Treetop Scout: Not relevant enough
- Touch of Moonglove: A defensive removal, better options at hand
- Reave Soul: Too narrow, knowing that Eldrazi flock my meta too
- Plummet: Too narrow
- Murder: Better options at hand
- Asphyxiate: Better options at hand
- Dutiful Return: Better options at hand
- Scour from Existence: Too mana intensive for what it does
- Grim Harvest: overall improvement for what it does
- Culling the Weak: Great synergy with my commander
- Innocent Blood: Great synergy with my commander
- Sundering Vitae: Overall improvement
- Terror: Overall improvement
- Ashes to Ashes: Overall improvement
- Evincar's Justice: Overall improvement
- Entourage of Trest: Overall improvement
- Priest of Titania: Huge improvement
- Vulturous Aven : Great synergy with my commander
Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!
If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.
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