Warlord's Fury

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Warlord's Fury

Sorcery

Creatures you control gain first strike until end of turn.

Draw a card.

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Recent Decks

Warlord's Fury Discussion

kingyfyvf on Grixis Wizard Commander Help

1 day ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

Poaralion on Witch Hunt

2 days ago

I don't think you will have time to activite his 1st ability many times in a game. Warlord’s Fury and Renegade Tactics could be nice since they trigger Guttersnipe.

Have you look at Firebrand Archer ? Could be a way to get in some more points of damage.

Terramine on Witch Hunt

2 days ago

Poaralion, I added Pyromancer mostly because of his first ability and subtype. I'll try to look into it, but as far as I can see there's not much of a consistent and cheap card draw/cycling in red aside from planeswalkers. Maybe something like Warlord’s Fury or Renegade Tactics could make up for it

TheTrueSchmamook on Knights of the Double Strike - $50 [M19]

2 days ago

Warlord's Fury buddy. It's a one cost and gives all creatures first strike. It's a set up and synergy. Having too much first strike will stunt the deck with removing lower cmc cards or sacrificing toughness for first strike from what I've noticed. This has a knights synergy and then a double strike out of nowhere for 1 mountain. Thanks for the comment!

WolfBream on Guttersnipe Deck, any thoughts?

2 weeks ago

After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?

Main:

Creatures (21):

4 Guttersnipe 4 Viashino Pyromancer 4 Ghitu Lavarunner 3 Dismissive Pyromancer 3 Fanatical Firebrand

Instants (12): 4 Wizard's Lightning 4 Shock 4 Lightning Strike

Enchantments (3):

3 The Flame of Keld

Sorceries (3):

3 Mutiny

Land (21):

21 Mountain

Total: 60

Sideboard:

3 Smelt 2 Repeating Barrage 2 Fervent Strike 2 Reckless Rage 2 Warlord's Fury 1 Makeshift Munitions 3 Goblin Chainwhirler

Thanks in advance,

WolfBream

FastIsFaster on With Fire And Storm ($30) MTG Core 19 Budget Burn

3 weeks ago

I feel like Sunbird's Invocation may underserve you in this build. Most of your spells are pretty low cost, so you may not actually hit X for very much. Say you cast Lightning Strike, you reveal two cards. That means you have to hit another 2 or lower spell, and I just don't know if you have enough burn to get late enough into the game when you can cast Sunbird and start making use of the triggers. I would recommend Warlord's Fury. It draws you a card, which is ver important to burn as it helps you get what you need to close the game. It triggers nicely with Guttersnipe and Vance's Blasting Cannons  Flip and Primal Amulet  Flip. The fact you can get so much out of a card that costs just R is huge, as it is good all the way from T2 to T6, whereas Sunbird's Invocation is dead in your had for much of the game

Agusdakilla on With Fire And Storm ($30) MTG Core 19 Budget Burn

1 month ago

Hey there, these are the recommendations I’d make for your deck:

Take out: 2x Harsh Mentor, 4x Fervent Paincaster, 1x Primal Amulet  Flip, 1x Mountain, 2x Warlord's Fury.

Put in: 2x Soul-Scar Mage, 4x Shock, 1x Vance's Blasting Cannons  Flip.

Good luck with the deck! If I get any other good ideas, I’ll add another comment.

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