|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Common|
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Creature — Human Assassin
Hired Poisoner Discussion
1 month ago
So, say I have a creature with deathtouch, something like Hired Poisoner and I play an artifact that gives infect or Triumph of the Hordes . Would deathtouch be cancelled out because of infect or are the -1/-1 counters still considered damage on a creature and it would kill the other creature no matter what because damage was dealt?
1 month ago
Do you just like Hired's picture that much better, or what?
2 months ago
I assume this is built out of cards you owned at the time of construction, and that's why you only run 2 Murder and 2 Asphyxiate /3 Assassinate , as well as having a 2/2 split between Ruthless Ripper and Hired Poisoner .
Even so, I have to question you on some of these other choices:
Assassin's Strike seems like a terrible option. This late in the game, your opponent likely doesn't even have anything to discard, essentially making it a 6 mana sorcery removal spell.
Destroy the Evidence definitely also seems bad. Most decks don't care about losing a land this late in the game, and milling them will more than likely just help them. Since you're not a land destruction deck, nor a mill deck, I don't think you have a way of capitalizing on this card.
2 months ago
Murphy77, Thanks for the comments! I debated between Enigma Drake and Crackling Drake and ended up with Cracking Drake because of the Card Draw and ability to benefit from spells in Exile (Chemister's insight after Jump-Start). I also didn't want anything competing with Thief of Sanity at the 3-drop level. I figured Hostage Taker doesn't usually come out the second you have the mana for him, so Crackling Drake can take the 4-slot. I like Siren Stormtamer and Hired Poisoner . I felt the deck needed some protection and Siren would help there. I also considered Dive Down for that. Thoughts on Dive Down? Opt helps the Niv Triggers, which, ultimately, is my primary win con. Aether Tunnel has problems because I run into a lot of removal, and its hard to keep my guys on the field, so a 2 for 1 is rough... I missed Dead Man's Chest . I will add that in during the update with Cast Down . I'll try running it with the smaller creatures, but I may move back if it can't hold things off.
2 months ago
Working on the same steal your opponent's deck principle, I try to bring in Aether Tunnel to get an unblockable Thief of Sanity . Having a bit more creature hate (creature removal or deathtouch creatures) allows you to target your opponent's strongest creatures with Dead Man's Chest before killing them and stealing multiple cards. Hostage Taker is a bit slow and gives you a once-off partial steal (the cards return to the field if he leaves it). Enigma Drake (reprinted in M19) is cheaper and easier to cast than Crackling Drake .
I would look at replacing Crackling Drake , Hostage Taker and Chemister's Insight with Siren Stormtamer , Hired Poisoner and Dead Man's Chest then change out Opt for Aether Tunnel (which is really just one of my favourite cards, that adds a bit less to the deck) or Cast Down .
2 months ago
SCORE: 4 | 6 COMMENTS | 382 VIEWS | IN 3 FOLDERS
. I've been working on this deck for a while and am sure there are still weaknesses. The problem is one cannot address all problems. My sideboard has Vraska's Contempt for the expected increase we'll be seeing in Planeswalkers. I have Ravenous Chupacabra there for if I'm playing against a guy who's running big creatures. My main questions are Pilfering Imp over Hired Poisoner and perhaps drop Divest and Duress for something else. As with anything, when you make a recommendation, let me know what needs to be dropped. BTW I've won too many games because of Mark of the Vampire so that stays! Thanks in advance.
3 months ago
I like the idea, but don't like the mana curve. I think that you can achieve the same with cards that are cheaper (in terms of cmc). Hired Poisoner in place of Ravenous Chupacabra also gives you a once-off kill opponent's creature, you just need to block with it. If you could equip Thief of Sanity (to steal one of your opponent's cards each turn) or Nightveil Predator (for hexproof attack) with Aether Tunnel (to make them unblockable) you will tend to dominate the field. With a bunch of creature removal, why not Dead Man's Chest to turn the power of your opponent's creatures into cards in a Virtual, second hand (cards exiled with Thief of Sanity and Dead Man's Chest can be played as if they were in your hand, but with any color mana). And finally, with game-winning creatures on the field, a bit of protection in the form of Siren Stormtamer could go a long way toward ensuring victory.
Try out these changes and see what you think.
4 months ago
I sort of feel like you could benefit from a few more creatures. At only 8 in the whole deck, and with Angler costing 7 (Since you probably won't hit his Delve cost), you're looking at a really late-game play.
I mean, I understand your idea: Removal and countering to get rid of threats until Angler comes out. Scry and draw in the meantime to speed things up a bit.
But also consider that if your opponent is running a mostly creature deck, their sheer pressure will outweigh your responses. And suppose you finally get Angler out and they have been holding onto a removal spell. Or, worse they have a chump blocker?
I just sort of feel like you are a bit heavy on answers and a bit shallow on boardstate options. But than again, that's how I play so...
I'd suggest you run some Deathtouch creatures. Typhoid Rats and other mirrors would be fairly decent. There's a few copies floating around out there to maximize cost efficiency.
The benefit here being that when you chump block, not only do you remove their threat, you also feed into your Delve cost so Angler is cheaper and thus comes out faster. This will dramatically increase the speed and efficiency of your deck.
Hope that helps!
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