Hired Poisoner


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Hired Poisoner

Creature — Human Assassin


Browse Alters

Hired Poisoner Discussion

Murphy77 on Is It Safe?

3 days ago

I like the idea, but don't like the mana curve. I think that you can achieve the same with cards that are cheaper (in terms of cmc). Hired Poisoner in place of Ravenous Chupacabra also gives you a once-off kill opponent's creature, you just need to block with it. If you could equip Thief of Sanity (to steal one of your opponent's cards each turn) or Nightveil Predator (for hexproof attack) with Aether Tunnel (to make them unblockable) you will tend to dominate the field. With a bunch of creature removal, why not Dead Man's Chest to turn the power of your opponent's creatures into cards in a Virtual, second hand (cards exiled with Thief of Sanity and Dead Man's Chest can be played as if they were in your hand, but with any color mana). And finally, with game-winning creatures on the field, a bit of protection in the form of Siren Stormtamer could go a long way toward ensuring victory.

-4 Ravenous Chupacabra , +4 Hired Poisoner

-4 Mark of the Vampire , +4 Dead Man's Chest

-4 Vraska's Contempt , +4 Aether Tunnel

-4 Thought Erasure , +4 Siren Stormtamer

Try out these changes and see what you think.

TypicalTimmy on Deckbuilding Challenge - Starcity pricing

1 month ago

I sort of feel like you could benefit from a few more creatures. At only 8 in the whole deck, and with Angler costing 7 (Since you probably won't hit his Delve cost), you're looking at a really late-game play.

I mean, I understand your idea: Removal and countering to get rid of threats until Angler comes out. Scry and draw in the meantime to speed things up a bit.

But also consider that if your opponent is running a mostly creature deck, their sheer pressure will outweigh your responses. And suppose you finally get Angler out and they have been holding onto a removal spell. Or, worse they have a chump blocker?

I just sort of feel like you are a bit heavy on answers and a bit shallow on boardstate options. But than again, that's how I play so...

I'd suggest you run some Deathtouch creatures. Typhoid Rats and other mirrors would be fairly decent. There's a few copies floating around out there to maximize cost efficiency.

The benefit here being that when you chump block, not only do you remove their threat, you also feed into your Delve cost so Angler is cheaper and thus comes out faster. This will dramatically increase the speed and efficiency of your deck.

Hope that helps!

ThoAlmighty on Liliana's Vendetta

1 month ago

Most of your creatures seem sub-par, Hired Poisoner and Will-o'-the-Wisp in particular.

The_Potato_Judge on Art of the Kill

2 months ago

Hi there!

Nice deck and +1!

I am currently working on a deck somewhat similar to this one which has a low land count and expects a lot of its own creatures to die. I'm not sure how important modernity is to you, but I think that Ruthless Ripper is just a little bit better than Hired Poisoner.

With the former, you can still cause your opponent pain without relying upon combat. I'd replace the Hired Poisoners with Ruthless Rippers if I were you. Even if you do nothing but sack him to feed another card's ability, you'll still make your opponent lose 2 life. You will almost always have black cards in your hand to use that ability, and having the card in your deck with more ways to hurt your opponent is almost always better.

EskkeMo on Mono black

2 months ago

I do notice that you have this as a mono-black aggro deck, but I have noticed most of your creatures are on the higher tip of the scale for cmc. It is generally for a aggro deck to have a low cost, decks like that have a very fast pace to them in order to finish the game before the enemy board state gets too large for you to handle. I personally suggest the following for creatures: Diregraf Ghoul Cabal Evangel Hired Poisoner Rat Colony and finally Two-Headed Zombie

All of those creatures are below a total of 4 cmc, and you are able to have as many rat colony cards in a deck as you like, so they can compensate for the amount of creatures you have in the deck. Your land count does not need to be tampered with, 20-24 is the golden number for a 60 card deck.

A bit of aggression you can give to someone by spells rather than creatures can be from cards like Mind Rot or Duress, duress being you have that in already, both can be cheap but controlling what your opponent can play and draw.

Hopefully my contributions do assist in the long run, if not, its still my 2 cents.

Darth_Savage on Golgari self mill

2 months ago

I might keep Splinterfright, with Nemesis of Mortals, but I'd probably rather play Hooting Mandrills or add a few more keywords and use Soulflayer. Off the top of my head Gladecover Scout and Hired Poisoner plus your already existing creatures with trample could give a pretty scary Soulflayer.

Varolz, the Scar-Striped is great if you are using something like Hunted Horror, Death's Shadow, Force of Savagery or even Yargle, Glutton of Urborg, so might be worth considering. This does mean shaping your deck to try and get Varolz, above all...

In such a creature heavy deck Throne of the God-Pharaoh would also make sense and if you choose to use delirium Traverse the Ulvenwald would be a good way to fetch your finisher. There is a but, graveyard hate is very common in modern, so you need a plan that lets you adapt if your graveyard is exiled, honestly this is where something like Throne is really useful, since you can still cast your creatures.

Hope this helps with your brew.

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