Do or Die

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

DreadKhan on Mishra's Might

1 month ago

It feels weird to complain people aren't being creative in a game where you have to use pieces that you buy, many of which are considerably worse than the best options. Everyone ends up running similar cards when you get to certain power levels, until you hit cEDH and everyone just runs the most optimal build they can. You can fight this by running absurdist stuff (I have several decks that are doing this), but every pet card you add makes your deck strictly worse, so you either lose more games or run other, even more staple cards because they are stronger.

Not sure if you're running any key combos/cards, but with an average MV over 3.5 I'd take a look at Protection Racket. It's terrible if people know what cards you 'need' (or if you need lots of lands specifically), but if that's not a problem it's free damage or free cards. I also love Make an Example, it's probably the more aggressive 4 mana removal that will ever see print, you always hit everyone's best pile because you get the final choice, it's everything that Do or Die wishes it was, except the MV.

DreadKhan on Mazirek, Kraul Death Priest - Insect tribal

4 months ago

If you end up running no combos/don't care much about a particular card, Protection Racket can draw a lot of cards/deal a lot of damage, especially in larger games (it hits each opponent, which is absurd in multiplayer). You'll get no extra lands, but extra spells are what you usually need. It's also great with Exquisite Blood, which is a dumb combo with Sanguine Bond if that's relevant. If you like forced sacrifice effects, Make an Example is incredibly pushed, even at 4 mana. You won't get as many bodies as Pox, but you will always hit each opponents best thing at minimum, and more potentially, it's not even targeted. It's narrow, but Do or Die also does good work at 1B, either take their most important stuff or take a ton of smaller stuff, hard to lose at 1B.

Have you thought about running some land ramping spells over 2 mana rocks like Golgari Signet? Farseek, Nature's Lore, or Three Visits are all better in this deck IMHO since you run Wave of Vitriol, each can find a basic or a non-Basic dual for fixing that won't go away as easily. You can run Utopia Sprawl instead of Sol Ring, it's not quite as good but it's still pretty good 1 mana ramp, offering fixing is always good.

Apologies if this stuff doesn't work with your restrictions, hope you have fun!

DreadKhan on Sacrifices Must Be Made

4 months ago

If nothing else, Make an Example is a shockingly good card in Rakdos as removal that dodges almost any form of protection, and it hits all opponents at once. Do or Die is also worth a look, but it never hits your opponent's best stuff with any reliability. Final sorcery that's really good in Rakdos is Phyrexian Purge, which is a very one-sided wipe that only costs 4 mana.

I feel repetitive at this point, but Rite of the Raging Storm is very much worth a look in Juri, it gives a sac every turn and it also just generates chaos. It also synergizes with great stuff like Mask of Griselbrand and Exquisite Blood, which also loves Citadel of Pain (and Protection Racket, which is like Phyrexian Arena did a giant bag of steroids as long as you're not on obvious combo).

I feel like Agitator Ant is a solid card here, Ogre Slumlord is also very good with lots of removal/sacrifice effects, Mayhem Devil is probably an auto-include unless I'm missing something, not sure if it's relevant, but Infernal Tribute can both let you sac any non-token and draw cards at the same time, it's like really wonky Necropotence Plus with your Commander, only you pay mana and permanents to draw cards and deal damage. Very weird but Whip of Erebos would let Juri (and everything else) have Lifelink, which can be handy, it can also bring something back if you want.

DreadKhan on Sacrificial Deer Two the Cat

4 months ago

I feel like stuff like Make an Example or Do or Die can kill a ton of creatures (or people's very important ones), it's pricier but Phyrexian Purge can clear a bunch of stuff out, it's very good with Sangromancer fwiw. Not sure if it's too pricey, but Vona's Hunger can clear a ton of opponent's stuff out for you. I could be wrong, but I think Necromantic Selection is absolutely hilarious with your Commander, you can just choose your Commander and you get a treasure for each creature that died, including your Commander. Rise of the Dread Marn is maybe good enough.

Rite of the Raging Storm should probably be considered, it'll give you a treasure almost guaranteed each of your turns, and hits only opponents on each opponent's turn. It's also budget atm, it might go up. Rite is very good with Mask of Griselbrand, a card that is better than it looks in my experience.

Nettlecyst might be decent? It's bigger than Cranial Plating, but you can't move it at instant speed, maybe still good?

If you can get enough tokens out, Kyren Negotiations can let them ping opponents you can't swing at.

Not sure you need another, but Sifter of Skulls is another Pawn of Ulamog. Both like Bog Initiate in my experience.

If you like reanimation, there is Hell's Caretaker, which can turn a token into any creature in your graveyard. Not sure if other people in your area play graveyard decks, but Callous Bloodmage is a nice solution to such decks that also can be used to generate a card or a Pest.

It's probably as cheap as it'll get, but Grim Hireling is both great with Treasures in general, but also can generate them for you, especially if you have evasive creatures. In reference to Treasure generation, there is also Academy Manufactor, a very good card if you want potential life gain/card draw when you generate treasures.

DreadKhan on Daemonic Tribute

7 months ago

Just took a quick look, but you seem to be running too few lands. Maybe some MDFCs would help, cards like Valakut Awakening  Flip or Hagra Mauling  Flip, which can be a land or a spell are cards you could cut non-lands for to smooth out your games?

Netherborn Altar is a good way to recast your Commander again, Goblin Engineer is helpful in regards to Krark's Thumb. Do or Die or the newer, better and cheaper Make an Example are good ways to deal with creatures without using a cast of your Commander.

DreadKhan on

7 months ago

It's slow, but Traverse the Outlands is probably pretty good if you follow it up with a Torment of Hailfire. Witch's Clinic is a land that synergizes heavily with your Commander. Do or Die and the new Make an Example are both very good removal options, Do gives the opponent some input (but they're likely to lose more creatures), while Example will deal with any creature you want on the board for each opponent, and can also catch extra creatures sometimes.

DreadKhan on Anybody have a card that …

7 months ago

When I played Legacy Pox a lot, I always wanted a card that somehow was both an Edict that wasn't targeted, yet would get the creature I wanted instead of the stupid 1/1 token they actually lost. Yes, I wanted to both get to look at my yummy cake (and fantasize about eating it), and to actually eat said cake. The games I lost were usually games when my Edicts kept missing the key creature, my solution was to throw in more card draw to try to find more Edicts, which isn't a terrible solution. I'm not sure if I'm just bad at cards, but Make an Example seems to be 4 mana to forced sac each opponent's best creature (according to you), and if they disagree about which creature is 'the best', you'll get more, but no matter what it will always hit each opponent's best creature. I do not know what they were thinking, it's literally targeted removal that doesn't target, and it hits each opponent. This is Mono-Black's Grasp of Fate, a small card that just solves a ton of problems for you, it's not Innocent Blood. I think it's a stronger wording by far than the old (and very good) Do or Die, because the opponent has to guess what you're going for, and even if they guess right, it might be the right play to just kill the bigger pile because you've got an Innocent Blood.

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