Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

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Set Rarity
Dominaria (DOM) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tetsuko Umezawa, Fugitive occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.03%

GWU (Bant): 0.59%

Tetsuko Umezawa, Fugitive Discussion

azja on Yuriko semi-competitive primer

1 week ago

gvcortez2588 Thanks for leaving a suggestion! I actually had Cloud of Faeries in the original decklist, but after some playtesting I found that it was unusual for me to have 2 mana leftover to recast Cloud of Faeries after using ninjutsu in the early turns of the game. My rule of thumb for 2 drops is that they aren't good enough unless they manipulate the top of your library like Sage Owl does, or gives evasion like Tetsuko Umezawa, Fugitive.

Osbert on Silent Shinobis

3 weeks ago

You do not have enough evasive creatures nor do you have enough ways to make it difficult to block onboard ninjas. I've been fiddling with a Yuriko deck since her release so I'll point you to some true gems in the evasion category.

Cover of Darkness: Not only thematic but very effective at making it difficult to block ninjas.

Key to the City: Make target creature unblockable for 0 mana. Yuriko decks draw like mad so discarding a card won't hurt as usually we have to discard to hand size at end of turn anyway. More fuel for delve too.

Smoke Shroud: 0 mana evasion that's recurable for a ninja. Pitch it from overdraw but honestly 2 mana is still cheap if you have to cast it.

Bitterblossom: Expensive to purchase ($30...) but an unlimited source of 1/1 flyers come in handy for chump blocking and sneaky ninjas into play. Faeries also play a lot of tricks and are sneaky so they kind of fit into the deck seamlessly.

Trickery Charm: This card was MADE for Yuriko. Every mode is good at a different point in the game.

Wonder: Have you ever seen the Kung Fu movie Hero? There's a scene where two guys are fighting while dancing on water and it's super cheesy but I love it. Pitching Wonder to overdraw is not hard and you get to make all the flying ninja sounds you want when you attack now!

Tetsuko Umezawa, Fugitive: Lots of ninja's and evasive creatures have power or toughness 1 including Yuriko. Even using him as your unblockable to shuttle in ninja's isn't so bad at 2 mana.

Wingcrafter: More flying ninjas, what's not to love!? It's cheap and can give another ninja evasion so it's a strong card in my opinion. It's decent on T1 without flying even because you only need one opponent open to swing at and it's doubtful each opponent will drop a creature.

Faerie Seer: Reusable Scry 2 on a flyer that sets up Yuriko triggers beautifully.

Mothdust Changeling: Is it a bird? Is it a plane? Well its a ninja. Keep away from bright lights.

Siren Stormtamer: Cheap flyer that protects your stuff later in the game.

Baleful Strix: A very annoying card for our opponents to play around unless they have flying tokens.

Thalakos Seer: Might as well read unblockable.

Cloud of Faeries: Essentially a 0 mana 1/1 flyer. Ninjitsu is a mana hog so deploying our evasive creatures for free is extremely valuable.

Spellstutter Sprite: Plenty of 1 CmC spells are played in EDH like Swords to Plowshares, Chain of Vapor, Sol Ring, Nature's Claim, etc. With more faeries out it can start hitting bigger spells but sometimes its just nice to flash in a flyer at EoT to get psuedo haste.

Nether Traitor: Probably the best creature printed with Shadow. Haste and it's recursion ability make it invaluable. Not a bad card to pitch to overdraw either and just sit with a up waiting for the inevitable board wipe.

Azeworai on Tetsuko's Calamity

3 weeks ago

I have a few notes here.

Crumbling Necropolis is a tap land, and, for a rather swift game plan of aggro, this is a large detriment. I'd recommend more basics in their place.

The curve is quite low, thence twenty-four lands is a little much. I'd cut 2-4 lands and try some removal. Unsummon, Terminate, Brazen Borrower, or Fatal Push could be better. Lightning Bolt would probably be best.

Unearth is a little odd here. Perhaps a mere two copies? It doesn't work well with this proactive gameplan.

Shadowmage Infiltrator is a late-game engine that allows this to sustain card draw, but is three mana and doesn't do much early. Try two copies.

Knight of the Ebon Legion could be fine. Pump it after blocks and the Calvalcade's attack trigger, hit for far more.

I'd put in Scorch Spitter. It seems to do well.

Tetsuko Umezawa, Fugitive is legendary and doesn't stack due to this. I'd go down to three.

Servant of Tymaret is useless. Do not run this. Put in some Gingerbrutes.

Thar it be. Good luck!

Labrodor64 on Looking for viable budget aggro ...

1 month ago

One of my favourite aggro commanders is Arcades, the Strategist. You can easily cycle through your deck with Arcades’s draw trigger, amassing defender creatures on to the battlefield and swing big with something like Tower Defense or Tetsuko Umezawa, Fugitive. You can find walls and effects that pump toughness for dirt cheap since this is the only deck where they are viable. The CMC can be very low and if you can get Arcades our on turn 3, you can kill by turn 5. That is my recommendation.

Barbarian_Sun_Pope on Operation N.U.T

1 month ago

Have you considered leaning a bit more into Rogues? They have a really nice lords (Stinkdrinker Bandit/Tetsuko Umezawa, Fugitive/Sygg, River Cutthroat) and some nice equipment (Cloak and Dagger). Unstable Mutation is a better alternative to Unholy Strength. Even though it will eventually kill your creature you can sneak in up to 10 damage with a 1 power unblockable creature before that happens. Hope this helps.

Jones_SCONES on Milly's Yuriko | Game Knights #35

3 months ago

As a commander player which mainly plays Yuriko, the Tiger's Shadow I can say that this deck is missing a couple of key cards.

You can check out my deck here: Just Ninja stuff

The main key cards thats missing include: Tetsuko Umezawa, Fugitive,Sakashima the Impostor, Filth, Shizo, Death's Storehouse, Reliquary Tower,Lightning Greaves,Lim-Dul's Vault,Temporal Mastery and other timespells.

Jones_SCONES on Milly's Yuriko | Game Knights #35

3 months ago

As a commander player which mainly plays Yuriko, the Tiger's Shadow I can say that this deck is missing a couple of key cards. You can check out my deck here: https://tappedout.net/mtg-decks/just-ninja-stuff/ but the key cards thats missing include:Tetsuko Umezawa, Fugitive,Sakashima the Impostor, Filth, Shizo, Death's Storehouse, Reliquary Tower,Lightning Greaves,Lim-Dul's Vault,Temporal Mastery and other timespells.

CRKFIEND on Wall-E

3 months ago

Nice! I can't wait to see it in action. It looks like a lot of fun! There are a couple cards I think you'd really like: Approach of the Second Sun, Commit / Memory, Generous Gift, Beast Within, Crush of Tentacles, Mnemonic Wall and Tetsuko Umezawa, Fugitive

You can never have enough removal.

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