Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Tetsuko Umezawa, Fugitive occurrence in decks from the last year

Tetsuko Umezawa, Fugitive Discussion

lagotripha on On the Prowl

1 week ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

BrassLord on A CLAWsome SHELLebration of Crab

4 weeks ago

@ KBK7101 Indeed! Before settling on the crab, I wanted to build a Tetsuko Umezawa, Fugitive commander deck! For sure a cool card! Slightly different flavor of voltron, but I could see it also running well as a polymorph voltron commander!

Unfortunately, with the Polymorph gameplan, I don't really have room for the cooler utility creatures, which is a bit of a drawback. I've been playing this at locals the past couple of months and I've recently even cut Nezahal, Primal Tide just to add even more consistency to big plays!

KBK7101 on A CLAWsome SHELLebration of Crab

4 weeks ago

Tetsuko Umezawa, Fugitive makes the crab unblockable. Then you can use it's activated ability to deal big damage out of nowhere. It messes with the polymorph plan, though...

RA_HORAKHTE on

1 month ago

Hi! Nice version of the Locust God, xhatredsucksx. I like many of your ideas like the storm cards, the red mana generating spells, the Flux or the Isochron Scepter, I'll keep them in mind.

I've also been playing The Locust God, since it came out. Things I think could help you:

  • 29 lands is a bit low, even with your mana rocks, red mana spells and low CMC curve. I have 35 lands in my version (38 if I count the dual modal face spells like Valakut Awakening  Flip, for example), and 10 ramp/mana generating cards. And even so, even with all the card draw this commander grants, sometimes is not enough mana to go fast.

  • Brudiclad, Telchor Engineer rocks in his proper deck, but in yours, you don't have any big or powerful token to transform your locusts in (only Cackling Counterpart but not enough). In your current build he will only be a 6 mana body that generates you a 2/1 each of your turns.

  • Cavalcade of Calamity and Tetsuko Umezawa, Fugitive are nice, but be careful as if you play cards like Ogre Battledriver , Shared Animosity or Favorable Winds for example, you'll be countering yourself. In my opinion, better the Ogre, the shared animosity and the favorable winds than the first ones.

Card I recommend:

Mana Geyser in front of a tapped table will give you the game in one turn by generating enough mana to draw much cards to find a combo or just creating enough locust to kill everyone. I've won many times with it.

Ashnod's Altar will combo with your Locust God and your Skullclamp, granting infinite Locusts / colorless Mana / Card draw.

Rites of Initiation also win games by discarding a lot of cards and making your locusts something like a 20/1 for example. Again, like mana geyser, is a card to use against unawared opponents or when you have enough counterspells in hand.

Goblin Bombardment is a powerful sac outlet to respond a Mass removal or end the game. It will deal serve as a direct damage way to win against people who use cards like Propaganda and will prevent your enemies of wiping the board without receiving tons of damage.

Cards like Bident of Thassa , Coastal Piracy and Reconnaissance Mission will give you lot of card draw, when your locusts attack.

chrisiver on Defender Beatdown aka Trump's Favorite Deck

2 months ago

Here's a nonbudget version I made. Tetsuko Umezawa, Fugitive might actually make this deck teir 1 that's how aggressive it is. Against control and combo we just race them, against fair decks we hold them off with walls until we get Tetsuko and then win. Wall of Denial is completely busted in this. This deck is actually nuts dude.

https://tappedout.net/mtg-decks/bant-walls-deck/?cb=1612459381

YodaVoda on Defender Beatdown aka Trump's Favorite Deck

2 months ago

chrisiver your deck seems good but i think my deck is a bit better (without being biased). I prefer Bant Walls over Junk because of all the amazing blue cards that you can play such as Tetsuko Umezawa, Fugitive , and bant has the amazing Arcades, the Strategist but since my deck is on a budget i don't use him.

chrisiver on Defender Beatdown aka Trump's Favorite Deck

2 months ago

Do you think this is better then my old Doran deck? Tetsuko Umezawa, Fugitive seems insane. https://tappedout.net/mtg-decks/mad-walls/

MaelstromLegends on Charix's Assault

2 months ago

Treefolk Umbra seems like it should just be replaced with another creature. Consider Tetsuko Umezawa, Fugitive in that spot instead. Another good card to use could be High Alert.

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