Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

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Format Legality
Oathbreaker Legal
Leviathan Legal
Modern Legal
Arena Legal
Block Constructed Legal
Gladiator Legal
Casual Legal
Legacy Legal
Historic Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
2019-10-04 Legal
Custom Legal
Vintage Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pioneer Legal
Canadian Highlander Legal

Tetsuko Umezawa, Fugitive occurrence in decks from the last year

Tetsuko Umezawa, Fugitive Discussion

MaelstromLegends on Charix's Assault

1 day ago

Treefolk Umbra seems like it should just be replaced with another creature. Consider Tetsuko Umezawa, Fugitive in that spot instead. Another good card to use could be High Alert.

I_drank_your_milk on 8-whack

3 days ago

Have you considered splashing blue for Tetsuko Umezawa, Fugitive? It would make most of your creatures unblockable, and you could put it in your sideboard if you weren't sure of it for the main deck. The splash lands could be something like Fiery Islet, a land from a cycle that many aggro decks play even if they are monocolored just for the draw, or could be Steam Vents since that is a mountain and wouldn't stop a turn two Castle Embereth from coming in untapped.

EvilG on Tobias F√ľnke, Ana****ist

4 days ago

I would definitely add Mist-Syndicate Naga he's just insane with Tetsuko Umezawa, Fugitive

Rzepkanut on Walls need mortar

2 months ago

I've seen Tetsuko Umezawa, Fugitive in decks like this before.

GoldenGolgari on Hey Tough Guy

4 months ago

Might I suggest adding Tetsuko Umezawa, Fugitive, it acts much like sidar kondo but costs even less mana to cast.

Apollo_Paladin on Casual Faeries!

4 months ago

You might also look at Tetsuko Umezawa, Fugitive, although you'd lose synergy with him with even one Scion of Oona in play. Still, depending on your luck per game he could help you at least land some early damage w/o having to worry about blockers until your Scions come out.

TheVectornaut on Unblock-able

4 months ago

With the addition of Intangible Virtue, your nontoken creatures lose a lot of value. For one, they don't benefit from the buff. Second, Aven Wind Guide becomes completely redundant with everything already having vigilance and everything but Raise the Alarm already having flying. Third, Tetsuko Umezawa, Fugitive can't benefit creatures being buffed by the Virtue. I don't think this is a bad thing though since Virtue is probably better than the aforementioned creatures. That said, I think replacing them to focus on more anthem effects that can take advantage of the natural evasion granted by flying could be beneficial. The first card that comes to mind is Crusade, but it was among the cards banned by wizards for cultural insensitivity so run it in casual at your own peril. Glorious Anthem is a fair bit worse. Also, if you want to focus entirely on flyers, Empyrean Eagle, Favorable Winds, and Rally of Wings are options. My final suggestion, if you're feeling spicy, would be to run something like Godhead of Awe or the cheaper but flying-removing Humility to level the playing field and make Protection of the Hekma more viable.

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