Tetsuko Umezawa, Fugitive
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

Recommendations View more recommendations

carpecanum on Tentacle Party

1 month ago

Spark Double for more tentacles, Tetsuko Umezawa, Fugitive for unblockable tentacles

Kindred Discovery and Tentacles are not optional so you would automatically draw yourself to death right? Unless you had an instant to remove your boss or the enchantment. I would replace this card.

Elsterooo on The most toxic pioneer ever was!

6 months ago

Thank you as well for your advice!

I've taken all the points you made into account already, and this is exactly why I stopped here, there's need to test the deck out more.

Tetsuko Umezawa, Fugitive is already a 3 of for exactly that reason, but too important to reduce down to 2. This deck absolutely needs to keep up its speed, hence the exclusion of Foulmire Knight. Fading Hope is a great point for using it, but casting a draw spell for 3, even though the value is higher, I thought would be too slow.

Hope mainly protects Priest or Fynn in case of you not having a Tyvar's Stand in hand.

You're completely right about it, as I will swap the knight in for possibly Wasteland Viper if it turns out this deck needs just that little bit more of draw and can afford it speed-wise.

Fynn, the Fangbearer in my testing was too vital and powerful to cut even one, it would drop this deck's consistency.

TheoryCrafter on The most toxic pioneer ever was!

6 months ago

Just some thoughts for your deck:

-since Fynn, the Fangbearer's and Tetsuko Umezawa, Fugitive's abilities are static, and you have a lot of card draw and evasion, I think you can get away with removing one copy of each. This will give you room to add in a couple copies Wasteland Viper.

-Another card you may want to consider at some point is Foulmire Knight. Yes, the adventure attached to this card has a higher price for lesser card draw than Distorted Curiosity. However, since you already have Fading Hope in your deck, It's essentially reusable, and feeds into Venerated Rotpriest. Plus, it doesn't hurt to have another deathtouch body for the battlefield.

Thank you for reading me out. I hope it helps. Happy Hunting!

Aeon2000 on The most toxic pioneer ever was!

7 months ago

I like the deck! what if Tetsuko Umezawa, Fugitive?

Unlife on Fun izzet commanders

7 months ago

Balmor, Battlemage Captain could be run. Run a bunch of fliers, use instants and sorceries to buff them along with whatever else they do and just run over your opponents. Add Tetsuko Umezawa, Fugitive into the 99 so all your low toughness creatures are unblockable when you boost their power

youareatrex on Mr. Arcades, tear down this wall!

8 months ago

Whoops, my bad Pyruscreed - just realizing I never responded to this.

So while Serra is a cool card I have never seen before tbh - the way I play the deck - really low to the ground - it doesn't quite make the cut.

1) My wincons are instant wins, and most of them less cmc than Serra. See below. So the play pattern is: I ramp into Arcades, I protect him, I play a bunch of walls and draw a bunch of cards. And then I play one of these on a developed board.

Akroma's Will Tetsuko Umezawa, Fugitive Tower Defense Triumph of the Hordes

2) I play a bunch of one-sided board-wipes that rely on my walls having low power. So the counters funk these up a bit.

Retribution of the Meek Slaughter the Strong Wave of Reckoning

Thanks very much for commeting!

multimedia on Defending budget commander deck

10 months ago

Hey, good changes so far. Looking nice with a really low avg. CMC.

Some budget defender upgrades to consider.

Orator of Ojutai is another two drop defender who can draw ETB if you control Arcades and it has flying. Sunscape Familiar and Wall of Roots are more defenders who ramp. Shield-Wall Sentinel is a defender tutor. Wall of Stolen Identity is good in multiplayer Commander and it ETB as the creature you choose with defender. Identity and Shield-Wall are some higher mana cost defenders, but their ETB abilities are worth it.

Wall of Junk has been errata to have defender, it can return itself to your hand if it blocks making it bonus good with vigilance. Walking Bulwark and Crashing Drawbridge are low mana cost defenders who can give other creatures you control haste.

Tetsuko Umezawa, Fugitive makes your defenders unblockable. What makes Tower Defense good here is it gives all creatures you control the instant pump for two mana. Aegis of the Heavens only targets one creature for three mana.


Because Arcades triggers to draw when a defender ETB then blink can be a powerful effect. Blink can also enable an infinite turns combo where attacking Arcades and/or defenders are the wincon.

Eerie Interlude can protect all your creatures from a board wipe since your creatures return to the battlefield at the next end step. If Arcades is exiled along with defenders then when the creatures come back you draw. To price match for a possible cut, Eerie could replace Voidslime? Cutting Voidslime will also clear some budget to add some of the more price defenders I suggested above.

At your end step Soulherder can be repeatable blink of any creature you control. With Arcades blinking a defender is draw, if the blinked defender has an ETB ability it triggers again and gives the defender pseudo vigilance since it will ETB untapped. Blink can also reset Shield Sphere and Wall of Roots.

If your game plan is to attack with defenders thanks to Arcades then how about extra attacks from extra turns? Adding this combo and Eerie Interlude are some reasons to keep Mnemonic Wall.

Cast Aeons and at your end step Soulherder blinks Mnemonic returning Aeons to your hand. On your extra turn cast Aeons and repeat. If you control Arcades then you also draw at your end step, but you only get extra turns equal to the number of cards in your library.

KBK7101 on One hit KO

11 months ago

Ramses is definitely one of the coolest reimagined legends from DMU. LOVE the flavor text.

I feel like I recommend this card a lot, but Tetsuko Umezawa, Fugitive is fantastic for getting creatures through. Combine this with a card like Arcane Adaptation or Conspiracy and you're all set!

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