Dunes of the Dead

Dunes of the Dead

Land — Desert

: Add to your mana pool.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

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Have (2) orzhov_is_relatively_okay819 , metalmagic
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Set Rarity
Hour of Devastation (HOU) Uncommon

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dunes of the Dead occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Dunes of the Dead Discussion

fmastrome2008 on Aluren Me to the Desecrated

2 months ago

I see a major problem in this build. Your curve is 2.79, which is good, but I don't see any mana assistance. 7 / 33 lands are colorless. Your only mana acceleration less than 3 mana is Crop Rotation, Sol Ring, Talisman of Curiousity, and Burgeoning.

My overall suggestions:

  1. Command Tower should be in every commander deck, no exceptions.

  2. Replace 2-3 lands with lands that provide color, even if they're just basics for now. I like Reliquary Tower and Field of the Dead. Thespian's Stage is too cute. Dunes of the Dead doesn't appear like it would get activated more than once a game, when you see it.

  3. I see Nature's Claim. Since this is a yarok build, I would switch this over to Reclamation Sage. You get the second trigger off the ETB.

  4. Mulldrifter and Shriekmaw are great. Draw 4, kill 2 things for 2 mana. Also interacts with Risen Reef since they're elementals.

  5. Green loves mana acceleration. Birds of Paradise, Deathrite Shaman, Llanowar Elves all speed up the deck significantly. Also, this deck wants lands for the late game. I always love casting a Farseek, Nature's Lore, Cultivate, Kodama's Reach, or Rampant Growth early. Mana flood is way better than mana screw. A good mana rock is Arcane Signet.

  6. You lack tutors, which help get what you need. Things like Birthing Pod, Prime Speaker Vannifar, Green Sun's Zenith, Demonic Tutor, all provide for greater consistency so you're not relying off topdeck to get answers or specific threats. For extra abusing ETB effects, consider Thassa, Deep-Dwelling and Conjurer's Closet.

  7. Hint hint: Woodland Bellower -> Wood Elves/Farhaven Elf + Fierce Empath -> 2 lands and Palinchron and Deadeye Navigator. Palinchron + 6 lands = infinite mana. Deadeye navigator combines with Thassa's Oracle to mill yourself, Cauldron Familiar to ping opponents, and Altar of the Brood to mill opponents. All are infinite combos and kill opponents on the same turn. Good luck!

match_lighter on 10-Rack

8 months ago

I particularly like Liliana of the Veil in The Rack decks as well as Thoughtseize which is in most cases better than Specter's Shriek . For protection against creature based decks a few Ensnaring Bridge could be used(which have really nice Invention art) as well as a copy of Damnation . Your mana base could also be improved Urborg, Tomb of Yawgmoth allows for the play of a couple of colorless lands like Mutavault or Dunes of the Dead (which works great with Smallpox ). I hope you will consider these changes which will greatly improve your pile of cards.

ToolmasterOfBrainerd on GWC Reclaimer Eldrazi

11 months ago

Dunes of the Dead is neat one to keep in mind. I don't think it's good enough, but definitely one to keep in mind.

The standout tutor targets are the land destruction and Bojuka Bog when the matchup warrants them, and Gavony Township and Stirring Wildwood . Township wrecks opposing creature decks like Humans and E-Tron. And Stirring Wildwood can block Mantis Rider really effectively.

Interestingly, I don't feel the need to play a Horizon Canopy . This deck almost always has too many things to do with its mana already.

GWC is definitely not the best way to use Elvish Reclaimer . A Naya deck with Wrenn and Six is definitely the best way, but W6 is so expensive right now and I want to actually build a deck in paper with Elvish Reclaimer .

I wish I knew more about GW decks. Does this deck want Thalia? What about Voice of Resurgence or Qasali Pridemage ? Is Noble Hierarch better than Giver of Runes ? Can I run both or is that too many 1-drops? I might have to make this into either Bant or Junk so that I can play the midrange cards that I'm more familiar with. Naya without Wrenn and Six is also appealing because of Bloodbraid Elf .

Sk0oMa on GWC Reclaimer Eldrazi

11 months ago

Dunes of the Dead is another great colorless card to hot with reclaimer for value

erty1468 on A Better Teshar, Ancestor's Apostle

1 year ago

Hey, I play a more casual Teshar loop deck. I am really excited to see what this version is capable of. I am confused and intrigued about a couple inclusions such as Tireless Tribe , Dunes of the Dead , and Gods' Eye, Gate to the Reikai . A win condition in my deck that has been very reliable for me is Perilous Myr , but I do not know if looping that with a junk diver effect works with a sac outlet that does not make mana.

janci53 on Mono Black land destroy deck

1 year ago

HI all, I want to make nasty land denial mono black deck, where opponent will be locked to play spells.

  1. KEY CARDS - I like card combination Desolation+ Ankh of Mishra - every turn player taps mana - losts one, and new land costs him 2 life
  2. CASTING SPELLS - Desolation and Ankh hurts me too, so I wish to use alternative pay cards, Im thinking about: Contagion
    Unmask
    Snuff Out
    Spinning Darkness
    Nether Spirit

  3. MANA - because of Desolation hurts me too, Im thinking about mana generation:
    Blood Pet - mana which I can use later and it is not affected by Desolation
    Chrome Mox - Desolation doesnt affect it, I know Mox Diamond but its more expensive
    Dark Ritual - mana acceleration

    any artifacts which generate mana?

    Dunes of the Dead - create a creature when its destroyed with Desolation
    Peat Bog
    Urborg, Tomb of Yawgmoth

  4. DAMAGE / LIFE LOSS - idea is limit the possibilities to cast spells of opponent and hurt him by Black Vise
    Black Vise
    Gurmag Angler - use delve to cast him as soon as possible, and to clean graveyard from creatures for Nether Spirit. I was thinking about Tombstalker because he is flyer, but Angler is mana-cheaper.

  5. DRAW - because I would like to play alternative cost cards I need to have many cards in hand. I was thinking about draw spells as Night's Whisper but I need every turn draw, no only once draw spell. So Im thinking about:
    Howling Mine
    Anvil of Bogardan - maybe its bettter than Howling Mine because it makes opponents hand with no limit which support Black Vise damage.

  6. LAND DAMAGE - I need to destroy opponents lands as much as possible to lock him to cast aby spell
    Wasteland
    Sinkhole
    Smallpox

    I know its messy right now and far from final deck but this is what I have right now. Problem is that I need mana to play key cards (Black Vise, Ankh, Desolation, Sinkhole) so I dont know how many lands to play.

    Please do you have any advice and improvements? Thank you very much for you time.

Kilrane on Krav, the Unhugged

1 year ago

Living End is actually the more expensive of the two. Call the Bloodline is really interesting. I will see about making room for it. Cradle of the Accursed and/or Dunes of the Dead would be on theme but I would need some serious convincing because they aren't really all that great. I really like Colfenor's Urn! It pairs really well with Krav's ability. Liliana, the Last Hope is sooper expensive. She's definitely on theme and going in at some time but I can't afford one right now.

Thank you for your suggestions!

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