As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Nevermore Discussion

spotmaso on enchantment MH2

1 month ago

zapyourtumor for now i dont like that because vs burn Phyrexian Unlife is ok and vs discard i prefer Veil of Summer because it can help vs control too

Runed Halo and Nevermore i like that alot thank for the suggestion

zapyourtumor on enchantment MH2

1 month ago

Maybe Runed Halo and Nevermore for sideboard

kamarupa on Killing You Softly With My Infinite Sacrifice

2 months ago

I agree regarding O-Ring's flaw. Fracture isn't bad, but I don't know that I'd suggest mainboarding 4x, mainly because it's not broad enough. While not as good as Anguished Unmaking , I think Generous Gift is worth mentioning. You could consider cards like Nevermore or Silence as well as possible ways to evade opponents just long enough.

Mtg_Mega_Nerds on Swappable Esper Commanders? Suggestions needed

2 months ago

Honestly I would do stax. You can use Winter Orb and Relic Barrier to make opponents only untap one land. Use other stax cards like Drannith Magistrate and Nevermore to make opponents not be able to cast their commander. Ghostly Prison , Aven Mindcensor , and Aura of Silence are good here as well. For more expensive cards use Opposition Agent , Hullbreacher and Static Orb . You can win with lifegain by using Felidar Sovereign or Vito, Thorn of the Dusk Rose and Exquisite Blood . For a control wincon you could use Approach of the Second Sun .

MagicMarc on What's your favorite card?

8 months ago

May favorite card of all time is Capsize. If you temporarily ignore Counterspell in all of it's forms, it is probably the most versatile and strongest targeted removal in blue. It can target any permanent and has buyback. This can lead to very oppressive gameplay if your goal is just to win and crush the soul of your opponents. Even if that is not your goal, it provides a lot of bang for the buck in a card slot.

It is a little late game but provides inevitability to the blue deck. Combined with counters or Nevermore effects you can completely shutdown most gameplans while spending only mana resources to maintain it.

SynergyBuild on Opposition Agent needs a preemptive …

8 months ago

ZendikariWol Fully agreed, I mean, in the case of effects like conspiracy or other cards that break the fundamentals of the format, ofc too. I think this is the equivalent to Prophet of Kruphix however, it will be around for a while, always will be problematic, and then eventually will be banned. A few people may be upset, as they liked it a lot, but most people will admit it was ban worthy.

Metroid_Hybrid I'm not sure if you are serious, that card not only is a bad answer because if you draw it after OA hits you are screwed, but unlike PE or PoK, isn't cheaper to cast than OA, nor did it ever affect those cards not being banned. Nevermore is always such a bad card it's never been considered for any card's banning, despite always having been an option.

plakjekaas Really interesting points here, and honestly diving deeper into the lines of play w/ and against Drannith Magistrate are amazing. While it stops the cast of cards stolen with the Agent, it doesn't stop the stealing itself, so if they both die, the Agent player then gets access to all of those cards.

Weirdly enough, by only stopping the cast, Agent players do get to play lands they steal, just an interesting point.

Drannith Magistrate also locks out one of the 3 main avenues of card advantage in EDH, Commanders, where it works so well with Agent, that if one opponent has an Agent, and the other has a Magistrate, the two remaining players are screwed w/ card draw outside of the CZ/tutoring. Itd seemingly favor the Agent player slightly from there, but it'd be akin to Armageddoning the stax player so they can't cast another Sphere of Resistance. It works, but it's a bad idea unless you can abuse the new, harsher lock better than they can, without the help from the people you locked out, or with the downside of those people targeting you and the Agent player.

Really interesting, is that with a Hullbreacher/Narset, Parter of Veils/Notion Thief, Ashiok, Dream Render/Opposition Agent, and a Drannith Magistrate, the game is much worse off, because there are no forms of card advantage that easily slip through, with the inherent card advantage of a card(s, with partner) that you can recast over and over being lost.

Overall I think Magistrate both supports and hurts Agent to the point both will be run and I'm honestly down to see how insane that'll be!

Finally, I do want to mention the best answer that I've found works pretty well so far, though is a little inconsistent. Oko, Thief of Crowns shows very promising results so far, it acts as a card that until removed just stops people from casting Agents at all. It's a powerful, already run, repeatable answer that an Unearth or Reanimate won't stop, but like Drannith Magistrate does make locks with OA harsher.

Metroid_Hybrid on Opposition Agent needs a preemptive …

8 months ago

You know things like Nevermore also exist, right?

DemonDragonJ on Commander Legends Spoilers

9 months ago

War Room must be the card that Mark Rosewater mentioned that was better the fewer colors that a general has; I like it, but, since all of my EDH decks, at this moment, contain three or more colors, I cannot use that card; however, if I ever make a two-colored EDH deck (I would rather not make a mono-colored deck, as such decks are too limited), I will definitely consider that card for such a deck. I am displeased that there was no reference, however subtle to Dr. Strangelove, which is as great of a flavor fail as there being no reference to Edgar Allen Poe on Nevermore.

I like Ghen's ability, as it is an interesting new ability, but white is the only color in his identity that cares about enchantments, so it does feel odd that he is red/white/black, rather than green/white/black, but at least he is exploring new design space for that color combination.

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