Logic Knot

Logic Knot


Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs less to play for each card removed this way.)

Counter target spell unless its controller pays .

Latest Decks as Commander

Logic Knot Discussion

Ouroboros_47 on Grixis Control

5 days ago

Counterspell is legal in modern now which is better than Logic Knot

lagotripha on Budget Living Lore Control *Added MDFC*

3 weeks ago

I spend a while trying to get a Living Lore / Spellweaver Helix deck built around Raven's Crime / Breaking / Entering working, but losing Faithless Looting killed it, and the split cards rule shifts messed with it more. Its a cool idea that wasn't quite there.

One of the big things I learned was that Cruel Ultimatum loops win games, but getting to the point where a living lore hits your opponent is pretty hard. I had some more success once I looked to use it to cast Time Warp and ran some delve spells in Logic Knot and Temporal Trespass . Big creatures win games. Time walking a gurmag angler is incredible when your opponent doesn't realise you have 4 turns banked up, but the whole deck starts feeling like a pile of cards - lots of hands that are almost good but nothing that really works well together.

Efreet Flamepainter and the discard for a treasure tokens offer a set of eight four drops and cards that ramp to it and pay off in the graveyard, with Torrential gearhulk as another couple, but building for that is going to be a little tricky - treasure tokens and fast mana means that getting them on the battlefield leaves you less cards to keep them alive and run the rest of the deck.

Finding a way to make living lore's comparatively bulky body and love of high CMC spells in the graveyard will pull the deck in weird directions - I hope you have fun hunting down ones that work. Who knows- perhaps its a deck that casts Shape Anew for Torrential Gearhulk . All I know is making it good is gonna get weird.

Lujotheganker on UW MIRACLES (post mystic sanctuary ban)

3 months ago

In the post ban modern meta game, where we had to part with cards like Field of the Dead , Uro, Titan of Nature's Wrath , Simian Spirit Guide and most importantly (as a miracles deck) Mystic Sanctuary , there are several control/combo decks, that are not going to be playable anymore. Uro decks, ad nauseseam decks, etc. With the absenc of these abussive control decks, I reckon there's going to be a lot of "land decks" coming back. Titan-shift, tron, eldrazi-tron, and decks in general, who abuse their vast mana base. For this reason, this is a note to my future self (as my ocd won't allow me to have some cards in the deck, that I have no intention of buying right now), on what to put in the side-board. First off, I think there should be 2x Surgical Extraction , which work reall well with Field of Ruin , and then getting rid of all these non-basic (non-interactive) mana sources. I think aggro decks will be very popular - burn, death's shadow, humans, that's why I think 2 (or even 3) copies of Timely Reinforcements will be a must-have. Two Celestial Purge are a staple against jund, so no change there. One copy of Ashiok, Dream Render for the grave-hate. I'm not a big fan of Rest in Peace , because I like working with my graveyard with Logic Knot and Snapcaster Mage , so I'll be leaving them out. Two copies of Dovin's Veto and one Dispel for the control mirror matches. Two Monastery Mentor , because simply I'm in complete love with this card, and I'll play it till the end of days. 2x Stony Silence for the artifact deck, another staple here. And one copy of Teferi, Hero of Dominaria for the grind matches with a lot's of turn.

Please let me know if you have other suggestions/predictions for the future of miracles (or uw control in general):-)

Corrosive_Cat on Frantic Archaeology [Infinite Graveyard Jank]

4 months ago

It's a challenge, because often I do like having a little extra in the graveyard for when I don't have the combo but want to go off on Prowess; plus, Logic Knot doesn't quite fit the main playstyle, and having to wait for them to cast a spell is a little limiting. Satyr's Cunning is sort of supposed to be that card in the condition that you do need to empty stuff out - I just worry it's a little slow but I'm definitely still considering it!

Thanks man though, I could definitely switch out some more lands, they really do make up the bulk of this. Also, dead excited about Birgi, God of Storytelling  Flip; she'll probably take the place of the Commune with Lavas.

dsdude3021 on Frantic Archaeology [Infinite Graveyard Jank]

4 months ago

Logic Knot and other delve cards may help you control your graveyard. Afterall, I'm assuming you want only Fossil Finds in your graveyard to finish out your combo?

Corrosive_Cat on Frantic Archaeology [Infinite Graveyard Jank]

5 months ago

Cheers man; definitely looked at delve and escape cards, but there weren’t any big standouts besides Logic Knot and Escape Velocity, neither of which quite made the mainboard cut. If something occurs to you though, I’d love to hear it

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