Dack Fayden

Dack Fayden

Legendary Planeswalker — Dack

+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

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Trade

Have (1) gildan_bladeborn
Want (2) Tyrker , Impedocles

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Dack Fayden occurrence in decks from the last year

Dack Fayden Discussion

WorldEater_42 on What do you have that I cannot obtain?

2 weeks ago

Thanks sSasquatch! Another practical advantage of theft as a gameplay strategy is that it scales quite a bit with the strength of your opponents' decks. Geth, Lord of the Vault and Olivia Voldaren are two more potential enablers for this strategy.

Hullbreacher is a windmill slam, I ordered one last week and will be slotting it in for sure. Hullbreacher is very powerful on its own but has additional synergy with Dack Fayden and Windfall, I may also test the new Wheel of Misfortune alongside it.

fatalzintomyum on Card creation challenge

1 month ago

Man, Master_Keeby, I kind of like rhystic shield, so I'll make it so you at least get some value out of your opponent paying. I'll try Rhystic deluge.


Rhystic flood(out of creative names)

enchantment

: tap target creature. That creatures controller may pay , if they do not, that creature does not untap during that players next untap step.

at the beginning of each opponents first main phase, scry X, where X is the number of tapped permanents they control. This ability has split second.


Out of the ones you showed rhystic study is the most powerful by a large margin, but this new one is kind of interesting. I like the second ability, because you can tap all of their creatures on their draw step. You will notice that my ability is 2 mana, which I believe is perfect to be able to do multiple times but at the same time not be totally spammable. Anyway, this is one of the best prompts I have seen in a while, so I'll see if I can follow it properly.


Make another part of the Vraska's Contempt cycle... for yboy Dack Fayden.

Satan666420 on Riku: Built by the MTG Burgeoning Community

2 months ago

Infinite Reflection could work really well. With the Dack Fayden + Sea Kings' Blessing combo take control of everything and and turn them into Blightsteel Colossus esk type creatures

gypsyjoe on CEDH Inalla

3 months ago

Could always throw in a Worldgorger Dragon for a 3rd win-con, as you already have all it's reanimate pieces, go go infinite on mana and win with Dack Fayden.

Could be unnecessary but an idea.

Savage1988 on Nicky B and his Pro-Life Posse

3 months ago

TriusMalarky

I'm still not sure I understand your aversion of the vivid lands, but let's say i cut them, would you add basics (as long as i haven't tested how early my proliferation is online)?

Throne of Geth doesn't need many other artifacts. At the point where I want to activate this more than once I image having some signets / talismans that I don't need anymore, allowing them to be useful again as fodder for the throne. I don't expect to ativate this before turn 4 at all, probably even later than that. Yes, it's amazing if i get to activate it every turn (e.g. when i have Daretti, Ingenious Iconoclast or Saheeli, Sublime Artificer), but i feel like it's done its job when i activate it twice, and i can always use it once in a pinch.

On winning:

I know you specifically said "not necessarily infinites" but I'm not sure what other kind of I win buttons other than copying planeswalker ults you might mean. I have a Torment of Hailfire that I may want, I could probably get to enough mana through proliferation that everyone has to sac their board, hand and life, but honestly it might take too long and i prefer not to run any tutors, so it's kinda hit or miss. Any other non-infinite suggestions?

It also doesn't help that my playgroup actually frowns a little on infinite combos. I think the 4 card combo that i discovered after adding all the pieces is convoluted enough to be appreciated. Then there's a lot of ways to get infinite turns with Magistrate's Scepter here too, but this can also easily be interrupted by artifact removal - even this may be too much for them though. I guess what I'm saying is that we mostly play for the fun and "doing our thing", less for the winning. I probably wouldn't play this deck in a competitive environment (but who knows!)

Also: I'm cutting solemn, but Jace, Cunning Castaway might be too meme-y, which walker do you think fits the bill best? I'm thinking

  • Jace Beleren: Party jace! cheap, draws cards, could be left alone if i draw the table cards

  • Tezzeret, Artifice Master: helps throne of geth, draws cards, has cool ult

  • Teferi, Temporal Archmage: untap can help our artifacts do double duty, is another walker to go infinite with chain veil and mana artifacts that produce 4 mana, has cool ult

  • Ugin, the Ineffable: helps control, builds boardstate, helps cast artifacts (and ugins/karns)

  • Sorin Markov: Drains slowly, can help table take care of archnemesis, resets the lifegain deck, has evil ult

I'm leaning towards teferi now that i realised it can help me combo (or at least proliferate more). Am i missing any good ones (that aren't Jace, the Mind Sculptor or Dack Fayden since those are too expensive)

PS: what's your stance on wilds/terramorphic: cut for basics or keep?

CaptainToll

I agree with your take on what's likely to happen to me during a game but I don't think Force of Despair is the answer. It’s a decent card but i don’t think it helps us much:

It only takes care of creatures from 1 opponent, and only the turn they entered, making this feel more like a counterspell, less like a wrath or even regular removal. In that sense it’s somewhat like sorcery speed removal, which might even be better in this case because we can at least interact with all the threats since our previous turn.

It’s a free spell, it can’t be that bad, but i’m not sure it does what we need.

Savage1988 on Nicky B and his Pro-Life Posse

3 months ago

Thanks for taking the time to go through the list RNR_Gaming!

Dack Fayden and Jace, the Mind Sculptor are unfortunately a bit above budget currently, but who knows when i may be able to trade for them.

Daretti, Scrap Savant might just be good enough. It’s also pretty nice to rechr somethjng like Contagion Engine or The Chain Veil when necessary.

Ashiok, Nightmare Weaver seems pretty underwhelming and provides no real value when she’s killed before she can put something into play. Since Daveslab2022 confirms though: what am i missing? Or is it mostly just a fun card that can get something silly out 10% of the time?

Jace, Cunning Castaway is really nice with Nicol Bolas, Dragon-God but does exactly nothing otherwise, right? Or do you think the 2/2s are an OK backup plan?

PS: I just realized there’s a sick 4-way combo: Tezzeret the Seeker, Chandra, Torch of Defiance, The Chain Veil, Sol Ring (or other 2 mana artifact): this is infinite planeswalker activations for every other planeswalker on the board, and at the very least a chandra ultimate! Nice :D

RNR_Gaming on Nicky B and his Pro-Life Posse

3 months ago

Lots to read but I'm just going to focus on what walkers I'd include

Jace, the Mind Sculptor - is is the premium standard for planeswalkers and is a magnet for removal for a reason

Dack Fayden - sealing someone Mana Crypt or Sol Ring feels so dirty.

Daretti, Scrap Savant - you have a high enough density of artifacts for this to really do some work.

Ashiok, Nightmare Weaver - sometimes you can just hit absolute gas with this card

Jace, Cunning Castaway - has some combo potential though it might be too underwhelming outside of the combo

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