Dack Fayden

Dack Fayden

Legendary Planeswalker — Dack

+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

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Printings View all

Set Rarity
Ravnica Allegiance: Mythic Edition (RNAMED) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
Conspiracy (CNS) Mythic Rare

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Tokens

Legality

Format Legality
Duel Commander Legal
Modern Legal
Tiny Leaders Legal
MTGO Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal

Dack Fayden occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

UBR (Grixis): 0.46%

Dack Fayden Discussion

wereotter on Rielle Madness

3 weeks ago

This is a lot of fun!

Couple ideas to consider: Geier Reach Sanitarium is a good enabler for madness cards, especially when it's not your turn. Glint-Horn Buccaneer is good synergy for any discard strategy for incremental damage. The Royal Scions provide some good redundancy to Dack Fayden but possibly with a more relevant ultimate (if you get there) since you have fewer effects that can target your opponent's things. Increasing Vengeance even if you end up just discarding to a loot effect is still a pretty good card to have sitting in your graveyard.

SynergyBuild on enpc

1 month ago

Sadly, you need to get to 6 power for Sisay, since Sisay, Weatherlight Captain says 'costs less than' rather than 'equal to or less than.'

No worries, the use of Jegantha as a companion is it lets you get Sisay to 4 power on it's own, which allows the whole combo to occur with no extra pieces. Yes 11 mana is a ton, but 3-3-5 isn't too bad, when it's a 5 color, 0 card combo, you can work with anything in deck. Radha while not bad for the deck, will often be worse than other ramp pieces like Kinnan, Bonder Prodigy, or just normal ramp.

The actual legends in more competitive Sisay lists (according to lists I've seen) are Lavinia, Azorius Renegade, Anafenza, the Foremost, Gaddock Teeg, Tymna the Weaver, Thrasios, Triton Hero, Kinnan, Bonder Prodigy, Teferi, Time Raveler, Oko, Thief of Crowns, Kethis, the Hidden Hand, Dack Fayden, Aminatou, the Fateshifter, The Chain Veil, Umezawa's Jitte, Derevi, Empyrial Tactician/Najeela, the Blade-Blossom (and Samut, Voice of Dissent optionally for this combo).

Optionally (on EDHREC) Helm of the Host, Hammer of Nazahn, Reki, the History of Kamigawa, Alesha, Who Smiles at Death, Domri, Anarch of Bolas, Teferi, Hero of Dominaria, Shalai, Voice of Plenty, Kambal, Consul of Allocation, Jhoira, Weatherlight Captain, Saffi Eriksdotter, Hapatra, Vizier of Poisons, Yisan, the Wanderer Bard, Captain Sisay, Brago, King Eternal, Kunoros, Hound of Athreos, Ashiok, Dream Render/Narset, Parter of Veils/Teferi, Master of Time/Linvala, Keeper of Silence (non-Jegantha variations)

Sadly, while Radha seems okay? Tutoring it is really bad, since you could fetch value pieces like Wrenn and Six, or better ramp like Kinnan, Bonder Prodigy, and I doubt you need an extra green if you can cast Sisay and activate her, and she also already needs to have a 1 color legend out. If you are looking to use Radha for pumping Sisay, run more of the optional legends. Idk, I could be wrong but I don't see it being popular, I hope you have the best of luck with it, it seems pretty fun for the deck on terms of a flavor include!

dingusdingo on Alesha: A Slug is Faster Than A Corpse

1 month ago

enpc

Daretti, Ingenious Iconoclast is a repeat value engine that has the benefit of being able to protect itself and can deal with problematic permanents on the board.

+1: Plop a 1/1 construct with defender onto the field. This ability works well by itself, as it guarantees bodies to block for Daretti. We have a number of ways to utilize the 1/1 tokens too. We can use them alongside Smokestack to pay for the sacrifices. We can use it with Rankle, Master of Pranks to pay for the sacrifices as well. The +1 also means you are getting extra mileage from Skullclamp and draw a lot of cards. It also has strong synergy with Goblin Welder, so you can keep recurring your lock pieces. The tokens will also protect you from sac effects like Diabolic Edict or Smallpox or anything that forces you to sacrifice permanents.

-1: Sac an artifact to destroy a creature/artifact. This is the biggest reason to play Daretti. Repeatable removal of the two most common non-land permanent types is extremely helpful when your goal is to control the board. You can use the 1/1 constructs from the +1 to pay the cost, or you can use one of the two artifact critters in the deck. The sacrifice shouldn't be under rated, as you can reset Phyrexian Revoker to another permanent when your attack with Alesha, or you can jam spells when Ethersworn Canonist leaves before bringing her back with Alesha. This also allows you to remove your own artifact stax pieces if you wish to combo off or need to cast multiple spells in a turn. You can even choose to use this ability the first turn you play Daretti due to the large number of artifact rocks and stax pieces in the deck. This ability is the strongest reason to run Daretti in a stax package, you can move from strong board position to locking out the board if Daretti is left unchecked for a couple turns.

-6: Make three copies of target artifact in play/graveyard. You won't usually use this in an average game, but this can be back breaking in games that go long. We have some juicy targets in our own deck, with Sphere of Resistance (extra per spell), Thorn of Amethyst (extra for non-creature spells), Memory Jar (21 temporary cards drawn and go to your GY), Smokestack (after one or two rotations of 4x smokestack, the game is 100% over), Phyrexian Revoker (hose out most likely every active ability on the table), or even just a mana rock to get ahead. Choosing from an opponent's artifacts is also very nice in a 4 player game, because you can usually find something nice. Copying anyone's "Sword of X and Y" 3 times can be a game winning move, but honestly most equipment is a great choice to copy. I used to run Cranial Plating in this deck specifically for the 3x copies, which allow Alesha to get commander damage kills. Just note that copying legendary artifacts isn't wise, so trying to 3x someone's Umezawa's Jitte is a no-go. In more casual/high powered games, you'll sometimes be able to 3x copy a Wurmcoil Engine or Myr Battlesphere or similar big artifact doinks, which let you get kills on stalled out boards.

The last thing about Daretti that makes him worthwhile in my mind is the CMC. 3 CMC means he can come back from Sun Titan, which is pretty massive. Being a tiny constantly chugging threat engine for 3 mana also means he demands answers, or begins to punish games when he survives. I can recommend him in stax shells, where games are intended to go longer and you get more uses from him. In fast combo decks or midrange decks, someone like Dack Fayden will perform better due to draw filtering, and directly stealing an artifact as opposed to 1:1 trading artifacts like Daretti does. If you're interested in running this guy, consider him mostly for the +1 and the -1. The ult is a very nice cherry on top, but from personal experience I'm getting that ult about 1 of every 3 games he hits the table (in cEDH).

TypicalTimmy on Nicol Bolas, Dreadhorde General

1 month ago

After some deliberation, I have decided to replace Liliana of the Veil for Tezzeret, Master of the Bridge for the following reasons:

  • Liliana's +1 causes me to also discard. I don't particularly like this, as my deck is not designed for graveyard synergy. Setting myself back seems like a rather foolish endeavor.
  • Liliana's -2 does not allow me control over the creature being sacrificed. While it is true that Nicol Bolas, Dragon-God can serve to act as a second attack against a boardstate, I lack the control over which threat is removed in general.
  • Liliana's -6 is extremely powerful and is an impressive impact when using Nicol Bolas, Dragon-God, however I also run a gambit of wraths in the deck, making this ultimate rather weak.

In comparison;

Because of the synergy, higher loyalty, cost reductions, wide-spread damage and life gain and recursion I see legitimately no reason to not run him.

foxboy93 on Brallin & Shabraz SHARK-ATTACK

1 month ago

I was curious as to why Sol Ring and Cyclonic Rift weren't included? I'm guessing there wasn't any extra laying around most likely?

Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.

I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.

Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy  Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.

All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!

SynergyBuild on The New Teferi

2 months ago

Btw as a side note it can be pitched to Force of Will in seperate copies like Oko, Thief of Crowns, Delver of Secrets  Flip, Dack Fayden, Jace, the Mind Sculptor etc. which makes it particularly powerful for other formats like legacy in cases where you can't cast it, most often due to mana issues, you'd be able to get some value from it.

Also, instant speed doesn't just mean 2x/4x (format dependent) of the activations, it means the difference of any instant-speed draw effect or any sorcery speed draw effect. You activate it after you decide if you need to use something else on an end-step, or in response to a spell that would stop you from using it.

Narset, Parter of Veils may seem like a good counter, and while relying on Narset isn't what I want to do, it also just is bad at it. Activating it on an opponent's turn will work fine, and that just means you only activate it 3/4 times in a 4 player game, or 1/2 times in a 2 player game, with no downside, and you certainly can still +1 even after you draw in a lot of cases, especially when you are either a graveyard or madness deck or are hellbent at any point. Narset and effects like it work minimally against this.

Obviously cards like Needle, Spyglass, counterspells, removal, and anything else can kill it, but like Oko, Thief of Crowns, this protects itself against creatures, and has way too much loyalty/ability to gain loyalty. It's just too good, specifically in EDH, but elsewhere it has value too. Any way to abuse phasing opponents creatures or the massive looting effects, perhaps in any graveyard matters deck, and suddenly this card is going to be overpriced as well as overpowered.

A good walker can handle it's price if it is an EDH only thing, but as soon as it is a legacy or modern or vintage staple people need more than 1 copy, and mythics suddenly become impossible to find.

Get your copies.

SynergyBuild on The New Teferi

2 months ago

Honestly it's more powerful than that.

Assume this is a normal commander game, ever had someone drop a Avenger of Zendikar in a landfall list or a Kiki-Jiki, Mirror Breaker? Tons of creatures have incredible, immediate value when they hit and need instant-speed removal or else they could get out of hand, or in a plurality of cases, win the game.

Teferi, Hero of Dominaria may have a often considered more powerful removal effect, since it can hit more permanents, but unlike this one, which can loot 3 times and phase a creature out each turn cycle all at instant speed, it's really arguable.

Also, is looting 4 times really worse than drawing a card? especially when it is instant speed, so if you need the draw after you tutor to top, or in response to a removal spell on your Laboratory Maniac effect with an empty library?

Point is, I think this is a better walker in edh than Oko, Thief of Crowns, Jace, the Mind Sculptor, Dack Fayden, etc. I think is has a stronger on the game than people assume. I think it is a cEDH playable card that will be commonly run in semi-competitive, casual, or mid-tier games.

It's not easy to see why when it hits the field the game changes so drastically. It immediately can plus, so a Lightning Bolt isn't a clean answer, and once it plus on your turn the next player's turn it can remove a creature and survive. That means any game-changing creature card that has immediate impact can be stopped for long enough to be dealt with. Suddenly people will pass, knowing their bomb creature spells, oftentimes their commanders are liable to be phased out. Assuming a player wants to cast a Sram, and then toss an aura on it, if the Sram is phased out in response, the aura goes away, and they only got a card.

If someone casts a Godo, to grab helm, and moves to attach it and then it is phased out, suddenly they need to hope their helm isn't dead by the time they come back, and even if it isn't, the 3 loots from the Teferi will lead the godo player to basically be in the same place, "Do I waste 5 more mana and just hope eventually they don't phase it out?" or until godo or helm is removed.

The same thing goes for tons of other creatures. Now this is a game of not playing things until teferi is gone. However, as a walker in commander, lots of people are packing creature removal, enchantment removal, and artifact removal, assuming their creatures will deal with it, but the walker will be able to dissuade them from playing powerful, teferi-killing creatures. Ever been in combat with a tribal deck, make fair blocks, then remove their lord? Oftentimes, the tribal deck suddenly lost all of their traded creatures without killing on of your creatures.

Now imagine instead of a removal spell, it's a teferi on the field. Instead, since your opponents know about it, they won't even attack, now you get to loot, the next player might have the same thing, showing the threat of removal means that neither player will even attack it.

This gives you absurd board control and card selection, to a game-changing state, for one card, with capabilities outside of that, yes, the ultimate. Taking two turns for most decks means that you win. With a walker in play? It means you have to be unlucky to have a chance to not win.

Have a large amount of card selection right before the two turns, often 7-8 loots? Unless your deck can't win, you should almost always win. Yes, two turns is enough time to win, if it wasn't, maybe the fact that you have a walker that ticks up in those two turns over time, to get you two more later will make that an easy win. The point is this card gives you the tools to control the board, fix your hand, and win the game, in a way that scales hard with the EDH format, to the point that it is outclassing a large number of the engines that were already considered busted in the format.

Seedborn Muse/Thrasios, Triton Hero engines in decks like Medium Green or the variety of Akiri/Thrasios value lists are nearly combos, that in a 1v1 of this gets beaten. The draw may be more powerful than the loot, but fact that it is harder to remove, doesn't give removal, and doesn't immediately win the game at a certain point means that I'd argue this new teferi is better.

That is insane. This card isn't super overpowered since it isn't the easiest thing to get out, but I am putting a copy in basically ever EDH deck with blue I can fit it into.

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