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Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Dack Fayden
Legendary Planeswalker — Dack
+1: Target player draws two cards, then discards two cards.
-2: Gain control of target artifact.
-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
IHATENAMES on At what point do you …
2 weeks ago
I would define magical Christmas land as relying on 3 or more single cards without 2ce the number of ways to find them. Especially if it lacks multiple replacements for the *combo pieces.
In edh it comes up the most due to the singleton nature of the format. If you have enough synergy like your example maybe it could fit. Fetchlands as mentioned is a big one. Or have more reasons to run cards that benefit from multiple artifact on your side or opponents. Dack Fayden steals any perm. Karn, the Great Creator kills 0 cmc permanents. Tldr With enough synergy it can work.
Valduk, Keeper of the Treasury For instance I have a mono red equipment vultron deck based around making a ton of treasures. I run Bludgeon Brawl as a 3 mana do nothing most of the time. This is because there is alot that needs to go right with only some artifact tutors in the deck. Valduk, Keeper of the Flame or one of the 2 other payoffs for having many equipment that do nothing on a creature, multiple treasures to equipt and the least important the Bludgeon Brawl which I have no tutors for. I can guarantee that this has worked out and swung a game before but it's so unlikely that the scenario of it happening and if it does that it actually finishes a game it is magical chrismas land.
trippy_mcfly on
Cumly Cube
7 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
REMOVED:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver
: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
ADDED:
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers
: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault  Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender
: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
NV_1980 on
Kess for the Rich (cEDH)
11 months ago
Hi,
I need some help in getting decks like these. I've seen a number of similarly structured decks that have a lot of countering power, a lot of draw capability, tutors, some recursion options and some utility creatures. How does this win? Also, I do not get why Dack Fayden is in this deck. Not for his ultimate surely?
Wkr,
NV
RNR_Gaming on Best Rule 0 Commander
1 year ago
Figured this might be interesting - who would be in your top 5 best commanders if you could use any planeswalker as a commander. No signature spells or any of the fun shenanigans from oathbreaker - just rank purely based on their own merit or how much you like them.
1) Oko, Thief of Crowns - if they ever change the rules and allow people to run walkers as commanders I can see this guy being banned less than a month into the change
2) Jace, the Mind Sculptor - fate seal, Unsummon and Brainstorm all on a stick; if you're a mono blue tempo deck and you don't want this you're crazy
3) Dack Fayden - honestly this is such a cool card -2 steal a Sol Ring or Mana Crypt just feels so dirty
4) Teferi, Hero of Dominaria - all modes are insane. Replaces itself, protects itself and the ultimate wins the game
4) Chandra, Torch of Defiance - basically a red jace and would be great as a curve topper in an aggro deck or an excellent value engine in a prison deck.
Stardragon on Card creation challenge
1 year ago
i figure you mean a plane within magic and not an airplane but just case...
Ravinca, City of Guilds
Legendary Land
Add to your mana pool
Add 2 colors of any combination to your mana pool. Spend this mana only to cast multi-colored spells. These spells can't be countered
Airstrip
Legendary Land
Add one mana of any color to your mana pool.
3: this land becomes a 3/3 colorless artifact creature with flying and first strike call fighter jet until the end of the turn
hope this full fills the contract.
Now that Dack Fayden is dead make the mutiverse's new greatest thief and make very thiefy, stealing opponents spells or stealing from hand or even library, just let it steal stuff doesn't have to a planeswalker.
MAESTROJRmtg on
Would you rather die to Najeela or Ultimates?
1 year ago
I'm curious as to what Dack Fayden is doing in the deck. Is he just not meant to have his -6 activated? Because the only instants and sorceries that target anything are removal (and therefore, you wouldn't gain control of any permanents). Perhaps there's something that I'm missing.
Herb48 on
Vintage - Paradoxical Outcome
1 year ago
Hey!
Nice looking deck :) I'm working on building a PO deck for vintage myself, I really enjoy Dack Fayden in this shell. Have you thought about Bolas's Citadel instead of Blightsteel Colossus as a Tinker target? In my opinion it synergizes better and is less susceptible to opposing Dack s and Sword s. Also, I can't see any reason to run Red Elemental Blast over Pyroblast , because in the off chance you ultimate Dack , you can target any permanent, even if it isn't blue.
Here is a link to my list:
Cheers :)
Daedalus19876 on
Vadrok and Roll
1 year ago
This reminds me of my first draft of Vadrok! I built him as voltron at first -- I will say that Stormsurge Kraken is an amazing mutate host if you're going for that Voltron win. Malignus , too, but that's pretty obvious ;)
I'd highly recommend Frantic Search -- it's an amazing feeling to cast it off of Vadrok and regain most of your mana, and it goes great with High Tide and/or Underworld Breach. I really like Curfew over Run Away Together , since Run Away Together doesn't work in the infinite Dockside loops (because your opponents eventually run out of creatures). If you're going for the protective spells, Deflecting Swat is an all-star. I'm not a fan of Arcane Denial , you could swap one of these for it.
I'd also recommend Grinning Ignus over Rootha, just because you can pull off some silly loops with it. Doubly so with Mystic Reflection -- because Reflection copies the whole pile, you can use Reflection + Ignus + Vadrok to staple like 20 copies of Vadrok's ability onto the same creature haha.
Finally, careful with that infinite Dack Fayden line: your opponents will draw into all their deck's interaction. So unless you've cast Silence or Grand Abolisher beforehand, you can get blown out. When feasible, I prefer to infinitely recast Reality Shift to deck my opponents, with a similar loop :) Oh, and Hedron Crab and Brain Freeze are all-stars.
Hope this helps! :D It's great to see more Vadrok players running around...
Have (1) | gildan_bladeborn |
Want (3) | GrandeKhan , idioteque , MetalUpYourA |