Delve (Each card you exile from your graveyard while casting this spell pays for .)
Take an extra turn after this one. Exile Temporal Trespass.
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|Commander / EDH||Legal|
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Temporal Trespass Discussion
17 hours ago
Guardian of the Gateless , Angel of Renewal , Banshee of the Dread Choir , Beguiler of Wills , Emancipation Angel , Jhessian Thief , Keening Apparition , Kor Hookmaster , Kor Sanctifiers , Lightkeeper of Emeria , Nullmage Shepherd , Soul Warden , Spawnbinder Mage , Stormcaller of Keranos , Transluminant , Twilight Shepherd , Voice of the Provinces , Cursebreak , Memory Lapse , Angelic Accord , Stab Wound , Endless Obedience , Temporal Trespass , Dueling Rapier , Vorpal Sword (The new one with the girl holding it), Angel of Glory's Rise , Angelic Skirmisher , Archangel Avacyn Flip, Avacyn, Angel of Hope , Avacyn, Guardian Angel , Gisela, the Broken Blade , Linvala, the Preserver , Luminous Angel , Resolute Archangel , and Requiem Angel
1 month ago
1 month ago
I spend a while trying to get a Living Lore / Spellweaver Helix deck built around Raven's Crime / Breaking / Entering working, but losing Faithless Looting killed it, and the split cards rule shifts messed with it more. Its a cool idea that wasn't quite there.
One of the big things I learned was that Cruel Ultimatum loops win games, but getting to the point where a living lore hits your opponent is pretty hard. I had some more success once I looked to use it to cast Time Warp and ran some delve spells in Logic Knot and Temporal Trespass . Big creatures win games. Time walking a gurmag angler is incredible when your opponent doesn't realise you have 4 turns banked up, but the whole deck starts feeling like a pile of cards - lots of hands that are almost good but nothing that really works well together.
Efreet Flamepainter and the discard for a treasure tokens offer a set of eight four drops and cards that ramp to it and pay off in the graveyard, with Torrential gearhulk as another couple, but building for that is going to be a little tricky - treasure tokens and fast mana means that getting them on the battlefield leaves you less cards to keep them alive and run the rest of the deck.
Finding a way to make living lore's comparatively bulky body and love of high CMC spells in the graveyard will pull the deck in weird directions - I hope you have fun hunting down ones that work. Who knows- perhaps its a deck that casts Shape Anew for Torrential Gearhulk . All I know is making it good is gonna get weird.
3 months ago
Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:
Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.
Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.
Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.
Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.
Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.
Universal Automaton : A very simple, yet effective ninja
Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!
4 months ago
HouseMarkovBWR I haven't looked at this list in awhile but extra turns are the bread and butter. Nexus of Fate , Karn's Temporal Sundering , Part the Waterveil , Temporal Trespass and there's even a new spell and all of them are under 5 bucks each.
4 months ago
Hey @Snake57! It's great to hear from ya!
I haven't been able to play too many games with the new cards that I'm testing, but this is what I think so far:
Darkwater Catacombs is great for paying for Yuriko's ninjutsu, but is awkward for casting 1 mana spells. Agadeem's Awakening Flip is an improvement and it plays very similarly to Sea Gate Restoration Flip.
Walker of Secret Ways was helpful because I got to look at my opponents' hands and adjust my plan accordingly. But it got easily shut down by Yawgmoth, Thran Physician and Engineered Plague . In these scenarios, Azra Smokeshaper would have been practically unaffected, so I'm unsure about this swap.
Commandeer countered a game-winning Victimize when I was tapped out, and hits hard when you flip it with Yuriko. Exiling 2 blue cards is a steep cost, but it's more helpful than Commit / Memory , which is pretty difficult to cast.
As expected, Snuff Out is a lot less powerful in my playgroup since black is our most played colour. Even so, it can usually hit one creature on the battlefield, which clears the way for Yuriko. The card that I had to cut to make room was Cover of Darkness . It tends to be a win-more card, in that it's good when my board state is good, but bad when my board state is bad. So far I think that snuff out deserves the spot more.
There are also a few cards that I plan on trying out later on:
Gingerbrute is a card I've always been on the fence about, but I've heard nothing but good things from other Yuriko players.
Merfolk Windrobber is a classic 1/1 flyer for 1, and can replace itself in the late game.
Street Wraith deals 5 damage when you flip it with Yuriko, then you can immediately cycle it for another card that's more useful. It fills the graveyard for delve spells like Temporal Trespass and Dig Through Time too.
Gitaxian Probe is a cedh staple, and banned in both modern and legacy. For only 2 life, you get to look at your opponents hand and it replaces itself. It also fills the graveyard for delve spells.
Dismember is a 1 mana removal spell that kills most creatures, and hits for 3 damage with Yuriko.
I hope that all made sense! Let me know if you have any questions, or if you've found any hidden gems for Yuriko!
4 months ago
Flash of Insight , Think Twice , Oona's Grace , Radical Idea , Chemister's Insight , Brazen Borrower , Logic Knot , Murderous Cut , Temporal Trespass (Not instant speed, but an extra turn fueled buy all the cards in you graveyard can't hurt), Saw It Coming , Rise of the Dread Marn , Jarl of the Forsaken Glimpse of Freedom , and Cling to Dust .
5 months ago
In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.
In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.
Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?