|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Mythic Rare|
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Take an extra turn after this one. Exile Temporal Trespass.
Temporal Trespass Discussion
1 month ago
What I suspect is going on is that your opponents are doing a lot on the aggro front. There're a few ways you can deal with this.
First, you can discourage your opponents from attacking you. Propaganda is probably the best-known card for this, but there're plenty of others. No Mercy comes to mind -- it was one of my favorite cards when I was a kid. Crawlspace and Silent Arbiter are good ways to limit the number of attackers an opponent can pressure you with, and assuming no trample, you likely can just chump away whatever they're hitting you with. Finally, Meekstone will keep the most dangerous ones tapped. I think any of these will probably be better than AEtherize , especially since none of them are 'single use.'
You also seem to be light on wrath effects. Yuriko, the Tiger's Shadow ninjutsu ability gets around commander tax, meaning he'll really only ever cost to put down -- so feel totally free to wrath with him on the board. Kindred Dominance strikes me as being way too much mana to do real damage in the earlier stages of the game, especially if you're fighting a bunch of aggro decks. Damnation is, I think, preferable here, as are Toxic Deluge and Cyclonic Rift . Damnation and Toxic Deluge being four and three mana, respectively, means you can conceivably cast them before you're getting smacked but while your opponent has a summoning-sick army. Cyclonic Rift 's overload ability IS seven mana, but being instant speed makes up for that (at least in my opinion).
If you include wrath effects, non-creature token producers are worth including -- they'll give you creatures to 'return' with Yuriko's ability while surviving the wrath themselves. Bitterblossom is the best here, though like most good cards, it's relatively expensive. Other options include Breeding Pit , Graf Harvest (if you wrath Yuriko to the 'yard, you can exile him to the command zone to create a token, then ninjutsu him out on the token when it attacks), Spawning Pit and Volrath's Laboratory (which can make ninjas).
If you decide to run some of the above cards, they should replace your one-for-one removal cards. In general, EDH games will have you facing three opponents, and therefore three times the number of cards you have. You therefore want cards that will effect more than a single card your opponent has. Hero's Downfall and Grasp of Darkness may be great in one-on-one formats, but in EDH they simply don't pack enough punch. (One interesting exception to the 'limit your one-for-ones' rule is the inclusion of counter magic. In general, I think of counterspells in EDH as more than one-for-ones, since A) they can save more than one of your cards if you counter something like By Force or Fire Covenant , and B) they can stop combos cold, making your opponent waste all the combo pieces s/he/they cast before the countered card.)
I have some non-combat related suggestions, too -- I hope I'm not being presumptuous in offering them:
I'm sure you've noticed how awesome your Treasure Cruise is: being eight on a Yuriko flip but often costing around two or three mana at most to cast is pretty busted. There're other delve cards to consider, though I do think it is likely more than one or two in a list will occasionally cause issues when delve gets in its own way. Dig Through Time is a primary candidate here, as it is also eight mana, but it also happens to be an instant (yay!). Temporal Trespass also comes to mind.
In magic, there're a bunch of alternate casting-cost cards that work well with your general, as their CMC is usually pretty high. Unfortunately, some of them are expensive -- I'll just mention them, in case you have more money to blow than I typically do: Force of Will and Commandeer . Spinning Darkness , Gush and Misdirection are all more affordable and alright cards in their own right, though they are significantly less powerful.
Nexus of Fate is a pet card of mine, and I think it'd be genuinely good here. It hits for seven, but doesn't 'really' make you tap out since if it resolves you get another untap step right away.
A creature to consider is Baleful Strix . Having deathtouch and flying make it really hard to block, and if you keep ninjutsu-ing it back to your hand you can keep casting it for the draw trigger.
Top-deck manipulation is a good way to make sure your general hits his hardest, and your Brainstorm is a good start. Mystical Tutor isn't too much money, though the black version, Vampiric Tutor , definitely is a lot of money nowadays. Scheming Symmetry is an alright replacement, though you'll want to be sure to kill the opponent who searches, or at least remove his top card. Though they're pricey, Sensei's Divining Top and Jace, the Mind Sculptor really are the best ways to mess with your top few cards in the game; Jace has the added bonus, like Brainstorm , of being able to top cards that you want to reveal with Yuriko's trigger again. Dream Cache and Telling Time are both OK top deck manipulation.
Cantrips are good. I suggest running Preordain in addition to your Ponder and Brainstorm . It's not as good as the two you have (in this deck), since it can only leave one card on top of your deck for Yuriko triggers, but I still think it's worth playing. As a turn one play, it's gonna be hard to beat. (Of course, Ponder does still beat it.)
Finally, mass card-draw is a good thing. Even if it doesn't trigger Yuriko, having spells to cast is always preferable to not having them (exception: Mindslaver ). Windfall is excellent, especially if you put in Narset, Parter of Veils (I think you should). Fact or Fiction and Chemister's Insight are both good instant-speed draw spells.
Only good things! Hope this helped.
1 month ago
If you're building a list designed to take advantage of as much land based ramp as possible, then I would probably drop the Thran Dynamo and Gilded Lotus lotus for more land based ramp. Not only does that focus on your land based theme, but it provides sorceries for you delve away.
1 month ago
So I think I will add in Temporal Trespass
Also I’m thinking about adding in Inspiring Statuary - what would your thoughts be?
What I’m trying to build is an Urza deck that can still operate in the same way with out needing Urza in play, if he’s removed several times and becomes too costly to cast.
1 month ago
Unfortunately I don’t own either. Temporal Mastery could be something I get a later date though.
Temporal Trespass is in my budget so I could get one soon.
Also my play group don’t play super powerful decks which is a blessing in disguise as it means I don’t have to buy too many of the hefty cost cards.
1 month ago
Temporal Trespass is also really good for witht the delve ability
2 months ago
i'm not the biggest cedh player so i'm not sure if i can give you any actual advise. But i'm curious if you know if cursed totem stops your own commander ninjutsu.
also i've seen people put Temporal Trespass into their yuriko decks. I don't know if you can get enough cards into your graveyard in order to pull it off, but it might be worth considering.
4 months ago
Looks like a solid Yuriko list. A couple of suggestions for your consideration though. Back when I still had my Yuriko deck I loved using the Eldritch Moon Eldrazi: Emrakul, the Promised End , Vexing Scuttler , Elder Deep-Fiend , etc. They all have huge mana costs, but each cost can be reduced. It's especially fun to sac Yuriko to the emerge eldrazi, then bounce the emerge eldrazi back to hand with Yuriko, and then repeat the process.
Here is my old list if you want to take a look: Pocket Sand v2
4 months ago
Xenograft helps make everything ninjas also, Wonder put it in your graveyard if you can and all creatures have flying (makes it harder to block), add in high mana cost cards like Treasure Cruise , Temporal Trespass , and Temporal Mastery to deal massive amounts of damage to everyone in one turn
Ninjitsu check mine out!
Temporal Trespass occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%