At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.

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Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all


Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Desolation Discussion

Epicurus on More Like Jenga 'Stacks'

3 months ago

I think I saw this deck in How To Win Friends And Influence People, listed under what NOT to do.

It's missing Smokestack, Smoke, Meekstone, Curse of the Cabal and/or Desolation, unless those were intentional omissions.

Bravo, sir!

rdean14 on Card creation challenge

4 months ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (GerĂ°r)[] in Kaldheim.

Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...

I'd like to see another Kaldheim God!

Meachman on A kitty with Big Claws

4 months ago

Field of the Dead feels like a slam dunk in here.

Valakut doesn't have that many hits given your 8 mountains (including if Thespian stage is copying a mountain). Obviously this changes if you're running Dryad of the Ilysian Grove, but I think you'll still want more nonbasic land searching with Expedition Map or maybe even Tempt with Discovery to find those pieces.

Desolation could be a way to leverage your land advantage (and deter some interaction) and get more lands in the graveyard to recur or to trigger Titania, etc. (Squandered Resources, too).

dingusdingo on Non dredge gitrog deck.

10 months ago

This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.

To humor you though, here's what I'd probably run.

And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.


11 months ago

There's this nifty little card named Desolation . I think it could be fun ;).

SynergyBuild on Best cards to be added ...

1 year ago

multimedia honestly, for mana disruption, I'd go for Mana Vortex , the Bitterblossom / Contamination line, or even Desolation on a budget before Overburden or Mana Breach , otherwise, I'd also recommend Necromancy for reanimation, having 'flash' is pretty good, even if you sacrifice it.

qwikster on May All My Problems Wither Away [Conquest]

1 year ago

DrukenReaps That's true. I agree that it's at least 5 snakes, if not more if Ammit Eternal survives by my turn, making it possibly a few more, compared to the guaranteed 3 from Shambling Swarm . I would say that at least Shambling allows for removal for a X/1, X/2, X/3 on the board, AND, making 3 snakes. But I will admit that it's a top pick for cutting. Especially when I found out Desolation exists, heh. Possibly Gate to Phyrexia if I come across a lot of artifacts.

qwikster on Spooky Hightower stax

1 year ago

willis1234 so there I was, minding my own business looking at Stax cards for a deck idea, because I'm such a great player, and I find out Desolation is a thing. Black land removal of 1 per turn? More if player's cast on each other's turns? I don't know how I never heard of it. Thought of your deck since I was just here.

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