: Flip a coin. If you win the flip, destroy all nonland permanents.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 months ago
2 months ago
3 months ago
Looking ahead, I think we could add Treasure Vault, but it's also a bit risky.
Anyway, welcome back! Hope everything is going well!
5 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
8 months ago
What's white known for?
Lifegain? Green and black are as able as white at gaining life, while also progressing the game/board while doing so.
Removal? Black deals with specifically single target creature better than white can. Enchantments and artifacts are removed as easily, if not more so, by green. Oblivion Ring effects? Not a permanent solution, often suboptimal. Boardwipes? Damnation , Toxic Deluge , Blasphemous Act and Cyclonic Rift are more popular than Wrath of God . But Planar Cleansing is a purely white effect right...? Hello Boompile , Oblivion Stone and Nevinyrral's Disk , which are playable in every deck.
Tokens then? But Doubling Season and Parallel Lives are green cards. White has the best non-tribal anthems, like Glorious Anthem , but most commander decks that actually win by those effects, usually are tribal, and have plenty of lords that synergize better with the deck.
So what does a deck need to actually be functional? Most will say you'll need a decent amount of carddraw and ramp. White ramp is actually catching up lately, but almost all white ramp is dependent on artifacts or your opponents ( Knight of the Reliquary effects). Smothering Tithe helps though. White carddraw is either the Monarch, which every other color has cards for, or it's Mentor of the Meek and Bygone Bishop , which impose fairly heavy restrictions on your deck, to play low-impact creature cards in your 99. There is no white Rhystic Study , Outpost Siege , Guardian Project or Phyrexian Arena .
And finally, what else is white lacking? A (big mana) spell that can win the game on the spot. Like Torment of Hailfire , Craterhoof Behemoth , Insurrection or Thassa's Oracle . White splashy spells will create an imposing boardstate, but you'll need to actually untap to attack and win the game, giving your opponents a full turn to respond. The closest white has is Approach of the Second Sun which you can see coming 7 cards in advance.
So there's no real unique reason to play White in your deck. White only shines in being annoying, with Rule of Law , Drannith Magistrate , Ghostly Prison , Thalia, Guardian of Thraben , Blind Obedience and Armageddon , which not everyone (understatement) likes playing against. So if you'd ask me, the lack of carddraw, unique strategies & finishers, and the play-stax-or-lose image, are the main problems white is dealing with right now.
1 year ago
Thoughts on Boompile?
1 year ago
Hey zuharran thanks for the suggestions! I'll go over what I think of them:
Mana Dorks: I actually like them, you can draw off of them with cards like Regal Force, Soul of the Harvest and Beast Whisperer. Plus, they add to Ashaya's power! I will put in Arcane Signet though, it's to good to pass up.
Board Wipes: I'll definitely put in Boompile. Thanks!
I'll add in The Great Henge and Guardian Project, but personally, I this deck already has a lot of draw power. From Horn of Greed being a discount Beast Whisperer to Regal Force drawing you an obscene amount of cards, this deck can draw cards. But I think you're right, I'll put in some more non-creature based draw power.
Unfortunately, while the deck isn't super budget, those cards have spiked a lot recently, and I'm on a student's budget (very little), so those cards are out my price range. I just have to settle for cards like Shared Summons and Yisan, the Wanderer Bard.
Again, thank you so much for the suggestions. If I could upvote your deck twice, I would. Happy Tapping!