Bane of the Living

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bane of the Living

Creature — Insect

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

MountainMan817 on Pile O' Bugs

1 year ago

elyria Thanks for the suggestions; There isn't much space away from the Insect theme to get into pests, so Beledros and Tend the Pests are out. Titan for the same reason. I have Bane of the Living as my "board wipe" and I don't have much to ramp into with the mana. Massacre is a good alternate wincon; but pricey.

Aliensibob on Jarad and the Lhurgoyf

4 years ago

My suggestions using only cards in your maybeboard.

If Ob Nixilis Reignited's only purpose is card draw, out for Guardian Project

That's 1 more out than in so you should be down to 99.

Ugrades using cards not in maybeboard.

Kodama's Reach in for Golgari Signet, Circuitous Route in for Fellwar Stone, Far Wanderings in for Wayfarer's Bauble - net same mana without threshold, but with it a lot better.
Solemn Simulacrum in for Artisan of Kozilek- Artisan is nice but so expensive, while the sad robot is ramp, card draw, and sac fodder.

Death's Presence in for Nyx Weaver - You don't lose any power for sacking your creatures.

Crucible of Worlds in for Whispersilk Cloak

Illusionist's Bracers in for Elbrus, the Binding Blade  Flip, Archfiend of Despair in for Boneyard Wurm- have to cut one of this effect at this point, Wound Reflection in for Liliana, Death's Majesty - could take out the other Lily, but her best case scenario is better.

These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.

Be careful about putting the Cauldron out too early, since it prevents Death Triggers.

Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.

Underrealm Lich will prevent you from decking as it replaces the card draw.

Database82 on It's Morph Fun For Everyone!

4 years ago

Thanks for the feedback,

While Ghastly Conscription is a more expensive card to play, I've never run into an issue with mana to play it. From the several games I played with an incomplete version of the deck I've still managed to ramp enough where it isn't an issue. So sure they can try to RIP, but the deck has enough answers to either counter or remove RIP.

I agree that Vesuvan Shapeshifter isn't stax Brine Elemental is and he's in the deck to interact together locking down the board preventing players from untapping.

I do agree card draw could maybe be potentially better and am entertaining the idea of cutting Aphetto Runecaster for a Rhystic Study or Mystic Remora

As for instant interaction my commander doesn't necessarily need to be on the board for me to make use of the the morph abilities. She simply allows me to cast one more spell for free. I'd still be able to morph at instant speed to counter spells, but perhaps you can elaborate further on what you mean?

There's a reason I don't run board wipes in the deck. It generally causes more harm to my field than good, while the deck can recover quick enough in the instances of a board wipe I opt not to run it as I have more than enough responses to counter what may potentially be a threat. Other than the rift, I run Bane of the Living .

Not sure how in depth you looked it over, but there is definitely a method to my madness. :D Most of the deck has a lot of interaction, but if you could provide some card suggestions of what you would constitute as generically good cards I'd certainly appreciate it. Thanks

Database82 on nursejason

4 years ago

Thanks for the feedback,

While Ghastly Conscription is a more expensive card to play, I've never run into an issue with mana to play it. From the several games I played with an incomplete version of the deck I've still managed to ramp enough where it isn't an issue. So sure they can try to RIP, but the deck has enough answers to either counter or remove RIP.

I agree that Vesuvan Shapeshifter isn't stax Brine Elemental is and he's in the deck to interact together locking down the board preventing players from untapping.

I do agree card draw could maybe be potentially better and am entertaining the idea of cutting Aphetto Runecaster for a Rhystic Study or Mystic Remora

As for instant interaction my commander doesn't necessarily need to be on the board for me to make use of the the morph abilities. She simply allows me to cast one more spell for free. I'd still be able to morph at instant speed to counter spells, but perhaps you can elaborate further on what you mean?

There's a reason I don't run board wipes in the deck. It generally causes more harm to my field than good, while the deck can recover quick enough in the instances of a board wipe I opt not to run it as I have more than enough responses to counter what may potentially be a threat. Other than the rift, I run Bane of the Living .

Not sure how in depth you looked it over, but there is definitely a method to my madness. :D Most of the deck has a lot of interaction, but if you could provide some card suggestions of what you would constitute as generically good cards I'd certainly appreciate it. Thanks again!

Madcookie on Commander 2019...

4 years ago

I looked at the Sultai decklist and here are my two cents:

Pros:

  • solid land base

  • good artifact reprints

  • good ramp reprints

  • some of the new cards look interesting

Cons:

Solid B-

Hissp on Commanders by Power Level [EDH Tier List]

4 years ago

Bazzul can you convert your Demonlord Belzenlok deck to tappedout?

Love the deck idea!!

Is there any reason not to run all the man-lands (so you can block 1/1s) as well as utility cards such as Massacre and Shriekmaw (which are in your Maybeboard) as well as Contagion , Nemesis Trap , Outbreak , Ravenous Trap , Price of Fame , Damnation , Bane of the Living , Haunted Cadaver , or Boompile ?

thom-le on Home Alone with Thantis

5 years ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..

I

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