Temporal Manipulation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Temporal Manipulation

Sorcery

Take an extra turn after this one.

Spirits on Yuriko (Optimized) Primer

2 years ago

azja,

Couple early questions if you don't mind. Let me know if I'm a bother :) My Yuri Deck

Karn's Temporal Sundering hitting an opponent for 6 is good, but wouldn't Capture of Jingzhou be more efficient for CMC1 less? Perhaps its a budgetary/availability consideration?

You have 15 enablers, I read the notes on them, couple questions. What's the critical mass on this, like would 10 be deterimental. When I did a rough pull in had the following questions:

Why is Tormented Soul excluded, is it just as simple as the Force of Will? He still not better than the 2CMC options like Augury Owl?

Kaito Shizuki thoughts? I'm worried that the CMC3 for the -2 is the wrong tempo/timing, but, he does come in, make a unblockable, then phase out to also get the draw next turn. If you don't need the unblockable, it's draw 2 for CMC3, tough to see hitting his ultimate at 7. 3CMC planeswalker are usually good, some I'm tempted to think this one will be too? But I have no play experience on this deck.

I just can't get my head around the flying evasion guys though, Faerie Seer, Spectral Sailor, Wingcrafter, Augury Owl, Sage Owl. They feel "sub-optimal" to me and difficult to include, but as I said what's the critical mass here? I was considering Baleful Strix in the 2CMC drop, just because he replaces himself in hand (which may just be discarded anyway, but looting never that bad anyway), with deathtouch less likely to be blocked by flying/reach, and he can be an effective (deathtouch) defender.

I've roughed in "12" for the timebeing.

Honestly my first thought was this is a turbo-draw to tutor, fish-pact/fish-consul strategy. I was looking at Tatsunari, Toad Rider instead, but I think I like "big splashy spells" more than the aristocrats method. So that got me thinking, what the heck do I win with, is this viable or am I off-base here:

Primary: Thassa's Oracle + Demonic Consultation or Tainted Pact ASAP / Draw for tutors

Tertiary Maverick 'Turn and Burn': Temporal Trespass, Temporal Mastery, Temporal Manipulation, Capture of Jingzhou with perhaps something like Sea Gate Restoration  Flip or Dig Through Time as possible damage enablers in addition to the 'turn'.

I skipped Secondary intentionally, is there no room here for a Doomsday? I can think of multiple stacks with varied CMC, E.G. if devotion to blue 3 + Doomsday + Thassa's Oracle (BBBUU) is a win, if you don't have Thassa's Oracle, somethig like Doomsday + Gitaxian Probe/Street Wraith into a Night's Whisper or something could be around CMC7, Gush kinda useless here for a CMC3 (BBB) stack.

Thoughts on that? I see you intentionally don't run the fish, but this seems viable for this deck?

For Scheming Symmetry doesn't the player just pull a counterspell to stop your win, does it really "win on the spot", if you have to pass it feels useless, but with Nashi, Moon Sage's Scion or Opposition Agent it does work. Reliability? I "should"? run it?

Has Mutavault been enough value for a possible swing vs. the downside of the colorless mana? It dodges board wipe and is a ninja, so kinda-of makes sense to me, but I'm on the fence?

Also, would avoiding the enters tapped lands be better? E.G. Drowned Catacomb, Mystic Sanctuary, Sunken Hollow be far better as say City of Brass, Urborg, Tomb of Yawgmoth, River of Tears, Etc.?

I do have TOO MANY potential colorless mana Ancient Tomb, Gemstone Caverns, Reliquary Tower, Strip Mine. I feel like Reliquary Tower is a trap and I should remove, where I feel like, what's my strategy vs. a Glacial Chasm or Maze of Ith.

It's still a work in progress, I think I need more Ninjas then I have, still evaluating them one by one, and trying to figure out what each tutor gets me, but first I need to know what my win-con plans are to know what i'm looking for!

Thanks for any feedback you can provide.

midget_overlord on Niv-Mizzet, Parun

2 years ago

I think Laboratory Maniac isn't necessary here, as you don't really have enough card draw to reliably trigger his win condition. Speaking of win conditions, the deck doesn't really have enough solid ones in my opinion. You basically have Locust God, Talrand, and Psychosis Crawler. Everything else doesn't feel strong enough to me. I might consider adding a Murktide Regent, or leaving in Lab maniac and going even harder into card draw with something like Enter the Infinite. Another powerful tool you're ignoring is extra turn spells. Chaining them together is a great way to lose friends and play solitaire! Expropriate, Nexus of Fate, Beacon of Tomorrows, and Temporal Manipulation are some good ones.

DemonDragonJ on Double Masters 2022 Predictions and …

2 years ago

Temporal Manipulation and Time Warp both definitely deserve to be reprinted, again, in my mind.

NV_1980 on Chromium Control

2 years ago

Hi,

Can you post the infinite turn combo's you've included. So far I've only spotted one (Venser, the Sojourner + Time Warp/Temporal Manipulation + Archaeomancer). Then there's Narset Transcendent who can put rebound on the time spells, but that's not really infinite so please let me know what I am missing here.

With kind regards,

NV_1980

azja on Yuriko (Optimized) Primer

2 years ago

Thank you kieferzilla! I appreciate it!

I'll start with the Forgotten Realms stuff first, then move on to the other cards:

Krydle of Baldur's Gate - Paying 2 mana for a creature that isn't a ninja and doesn't have any evasion isn't really where we want to be. His second ability is decent, but not nearly powerful enough to make the cut.

Silver Raven - It's no Faerie Seer , but it has some potential as an enabler. I definitely want to try it out, maybe in place of Tormented Soul since it can't be pitched to Force of Will and friends.

Grazilaxx, Illithid Scholar - This card is powerful as well, but I think it just misses the cut. Its abilities are only relevant when you have a couple enablers and ninjas on the battlefield already, so I worry about it being too "win-more" for my playgroup. I would probably include this card in a more casual meta though.

Alrund's Epiphany - Seems decent, but just not quite as good as the other extra turn spells out there. I don't think it's worth the extra mana (compared to Time Warp or Temporal Manipulation ) even if it does come with two 1/1's. I would like to test it out at some point though.

Diabolic Vision - Looking 5 cards deep for 2 mana is definitely no joke, but being a sorcery and not an instant really makes this card seem meh to me. If you want to use it as topdeck manipulation, you have to cast it on your precombat main phase instead of in response to Yuriko's combat damage trigger, which means it isn't too late for an opponent to remove Yuriko and save themselves some damage. You also can't hold up countermagic and use it on the player-to-your-left's endstep like Dig Through Time . I think it's a reasonable option if you don't have something like Sensei's Divining Top or Vampiric Tutor though.

Mana Crypt - In my experience, it helps way more than it hurts. Since you have 40 life to work with in commander, taking 9-12 damage throughout a game is pretty negligible when you're ahead by 2 mana every turn. It's by no means necessary to include in a Yuriko deck though, since we don't have a lot of ways to utilize colourless mana.

I hope that all makes sense, let me know if you have any more questions/suggestions!

Quickspell on We Love Freebies! *Primer*

2 years ago

Hey Cloudius, I very much like your deck and have crafted my own version of it. Since I don't have Capture of Jingzhou , I put in Mnemonic Deluge . It works very well with Time Warp and Temporal Manipulation , especially if you can target it with Mirrorpool .

greyninja on Land based edh

3 years ago

Cool idea for a thread! My Muldrotha, the Gravetide deck has many ways to loop extra turns. A couple involve lands, which not everyone expects. I've succeeded in both of these at least once. They take a bit of set up, but very satisfying overall.


Phyrexian Tower to sac Archaeomancer . Muldrotha, the Gravetide allows you to recast Archaeomancer , bringing back Temporal Manipulation . Take the extra turn and do it again! Requires seven mana plus Phyrexian Tower ; which is a crucial piece of the puzzle


Walk the Aeons and sac three Island s. Crucible of Worlds and Azusa, Lost but Seeking allow you to loop this to infinity. This is a more commonly known combo.


Honorable mention to Sylvan Awakening which I run in one of my omnath decks. Card is rowdy late game!

plakjekaas on Why is WotC Not Allowing …

3 years ago

Maybe that's not what I'm saying, but as the card pool expands, more and more tools for abusing extra turn spells will be printed. Mystic Sanctuary being a good example for a card that probably is not intended as a tool for infinite turns, but accidentally enables it really well. More and more cards like that will pop up, and Temporal Manipulation will be a better card with all of them.

If you want to take all the turns, you have the tools to do so already in eternal formats, and with my previous post about how that leads to unfun gameplay, I wouldn't be surprised if Wizards wouldn't print any more extra turn spells that don't exile themselves, just to be sure they are exploit proof.

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