Temporal Manipulation

Temporal Manipulation

Sorcery

Take an extra turn after this one.

Latest Decks as Commander

Temporal Manipulation Discussion

NV_1980 on Chromium Control

2 months ago

Hi,

Can you post the infinite turn combo's you've included. So far I've only spotted one (Venser, the Sojourner + Time Warp/Temporal Manipulation + Archaeomancer). Then there's Narset Transcendent who can put rebound on the time spells, but that's not really infinite so please let me know what I am missing here.

With kind regards,

NV_1980

azja on Yuriko (Optimized) Primer

5 months ago

Thank you kieferzilla! I appreciate it!

I'll start with the Forgotten Realms stuff first, then move on to the other cards:

Krydle of Baldur's Gate - Paying 2 mana for a creature that isn't a ninja and doesn't have any evasion isn't really where we want to be. His second ability is decent, but not nearly powerful enough to make the cut.

Silver Raven - It's no Faerie Seer , but it has some potential as an enabler. I definitely want to try it out, maybe in place of Tormented Soul since it can't be pitched to Force of Will and friends.

Grazilaxx, Illithid Scholar - This card is powerful as well, but I think it just misses the cut. Its abilities are only relevant when you have a couple enablers and ninjas on the battlefield already, so I worry about it being too "win-more" for my playgroup. I would probably include this card in a more casual meta though.

Alrund's Epiphany - Seems decent, but just not quite as good as the other extra turn spells out there. I don't think it's worth the extra mana (compared to Time Warp or Temporal Manipulation ) even if it does come with two 1/1's. I would like to test it out at some point though.

Diabolic Vision - Looking 5 cards deep for 2 mana is definitely no joke, but being a sorcery and not an instant really makes this card seem meh to me. If you want to use it as topdeck manipulation, you have to cast it on your precombat main phase instead of in response to Yuriko's combat damage trigger, which means it isn't too late for an opponent to remove Yuriko and save themselves some damage. You also can't hold up countermagic and use it on the player-to-your-left's endstep like Dig Through Time . I think it's a reasonable option if you don't have something like Sensei's Divining Top or Vampiric Tutor though.

Mana Crypt - In my experience, it helps way more than it hurts. Since you have 40 life to work with in commander, taking 9-12 damage throughout a game is pretty negligible when you're ahead by 2 mana every turn. It's by no means necessary to include in a Yuriko deck though, since we don't have a lot of ways to utilize colourless mana.

I hope that all makes sense, let me know if you have any more questions/suggestions!

Quickspell on We Love Freebies! *Primer*

6 months ago

Hey Cloudius, I very much like your deck and have crafted my own version of it. Since I don't have Capture of Jingzhou , I put in Mnemonic Deluge . It works very well with Time Warp and Temporal Manipulation , especially if you can target it with Mirrorpool .

greyninja on Land based edh

10 months ago

Cool idea for a thread! My Muldrotha, the Gravetide deck has many ways to loop extra turns. A couple involve lands, which not everyone expects. I've succeeded in both of these at least once. They take a bit of set up, but very satisfying overall.


Phyrexian Tower to sac Archaeomancer . Muldrotha, the Gravetide allows you to recast Archaeomancer , bringing back Temporal Manipulation . Take the extra turn and do it again! Requires seven mana plus Phyrexian Tower ; which is a crucial piece of the puzzle


Walk the Aeons and sac three Island s. Crucible of Worlds and Azusa, Lost but Seeking allow you to loop this to infinity. This is a more commonly known combo.


Honorable mention to Sylvan Awakening which I run in one of my omnath decks. Card is rowdy late game!

plakjekaas on Why is WotC Not Allowing …

11 months ago

Maybe that's not what I'm saying, but as the card pool expands, more and more tools for abusing extra turn spells will be printed. Mystic Sanctuary being a good example for a card that probably is not intended as a tool for infinite turns, but accidentally enables it really well. More and more cards like that will pop up, and Temporal Manipulation will be a better card with all of them.

If you want to take all the turns, you have the tools to do so already in eternal formats, and with my previous post about how that leads to unfun gameplay, I wouldn't be surprised if Wizards wouldn't print any more extra turn spells that don't exile themselves, just to be sure they are exploit proof.

DemonDragonJ on Why is WotC Not Allowing …

11 months ago

In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.

In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.

Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?

Dark_Danda on cEDH - Rashmi Turns [PRIMER]

1 year ago

Hi KrenkoSobBoss

Thanks for all the compliments :) I am happy to hear that you are enjoying my list and were able to get some good games in.

How has Hullbreacher been performing so far? Excellent! It's an instant speed card and shuts down a variety of combos, commanders, wheels ect... That card is really, really strong!

I'm surprised to see Isochron Scepter removed. Well, the deck doesn't really need it to win. 90% of wins are achieved by resignation of my opponents. Actually it's very rare for me to pull off the infinite extra turn combo (although I could go for it but often it involves to become vulnerable for one turn and I don't like that). In mid-to-late game I aim for Seasons Past. Once I get Intuition I almost always go for Seasons Past, Regrowth/Reclaim, Noxious Revival. And at that time (if you have Intuition in your grave) you have the people more or less in a hard lock because you can recast Intuition, get Seasons Past back and get all your counter/removal spells back. Therefore my playstyle doesn't really use Isochron Scepter all that much. For my meta I urgently require more interaction and that is why I removed Temporal Manipulation as well and added Torpor Orb as it shuts down only one card in my deck (Gilded Drake), makes Uro, Titan of Nature's Wrath even better and shuts off combos Rashmi has difficulties defending against (Yisan for example). Vedalken Shackles also is a meta decision as I struggle against some creatures. The purpose is to steal other commanders and/or protect yourself agains aggro decks by stealing other creatures as blockers.

Do I know of a Rashmi cEDH discord? Sadly no. If you decide to open one, I am very much interested in joining the community.

Cheers, Noc

KrenkoSobBoss on cEDH - Rashmi Turns [PRIMER]

1 year ago

Hey Dark_Danda thank you so much for your reply and in-depth explanation! I have actually switched over to your deck and the few games I've been able to play with it were fantastic!

I haven't had much time to check up on your list in the past month and I'm happy to see Hullbreacher has been added to the list. How has it been performing so far?

I'm surprised to see Isochron Scepter removed and Vedalken Shackles added. Would you mind elaborating on your decision? Personally, I will be keeping Isochron Scepter and Temporal Manipulation in my list as I don't own a copy of Vedalken Shackles or Hullbreacher lol.

I 100% agree with your choice to remove Back to Basics as I found it wasn't a constant performer. When it does hit it's huge, but I think the slight downside/possibility of slowing us down as well has to be taken into consideration.

Lastly, do you happen to know of a Rashmi cEDH discord? I would be very interested in creating one as a place for Rashmi players to discuss lists and suggestions. Let me know if you're interested in this as well.

Keep up the great work!

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