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Said on Death by Fish ......


I mean, I think the easiest way you could improve the deck is through including more ramp. I've personally always been a fan of Ancient Tomb in mono-colored decks, and it's especially good if you can use it to land a turn one Mind Stone, Sapphire Medallion etc. While those are good two-drops, you might want to consider running other ones in addition to the ones you already have: consider Sky Diamond, Coldsteel Heart, Arcane Signet, Prismatic Lens... Being able to add {u} is generally a big upgrade. Also Sol Ring. Also consider running Castle Vantress to use up the mana you don't need at the end of your OP's turn.

I see you're running Brainstorm and Preordain, which I think are simply absurd cards that should be in any blue deck. I think you should also be running Ponder. Additionally, you should (if you have the budget) consider running land-based shuffle effects to pair with your Brainstorm. Flooded Strand, Misty Rainforest, Prismatic Vista etc. allow you to shuffle away any cards you put on top so you don't have to redraw them. Also, if you choose to include Mystic Sanctuary, you can fetch it out to redraw a Cyclonic Rift or Engulf the Shore when you need to.

Card-draw is good. Consider cards like Windfall, Fact or Fiction, Chart a Course...

January 23, 2020 5:57 p.m.

Said on Alela, Artful combo...


Lol — yeah, Contamination would be brutal. You may want to consider cards like Talisman of Progress , Dimir Signet etc. to help improve your ramp. In general I think 3-mana mana-rocks are overrated, since a 2-drop rock will let you cast your general turn 3.

You might also want to consider Copy Artifact , if you have the budget for it. I’ve been very impressed with it.

Cool deck!

January 17, 2020 8:53 a.m.

I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .

With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.

Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.

Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.

Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.

Reconnaissance is a card you may wish to include, depending on your meta. It'll allow you to attack and trigger Narset even if all your opponents have profitable blockers. Same goes for Maze of Ith .

I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.

Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.

The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.

Good luck! Hope this helps.

January 15, 2020 1:20 p.m.

Sulfuric Vortex comes to mind... I think it's probably better than Falkenrath Noble . Eidolon of the Great Revel , Harsh Mentor and other such duders also work.

I also think that if you cut a few of the more expensive cards (ex: Kaervek the Merciless , Ward of Bones ) for more mana ramp ( Rakdos Signet , Talisman of Indulgence ...) you can get away with running just around 31 or 32 lands. That'll free up some more slots for low-to-the-ground burn. Overall I think the deck would improve by a lot if you lowered the average CMC to something like 2 or 2.5.

I don't think very highly of Dash Hopes , to be honest. Maybe your experience has been different than mine, but in general people will be perfectly happy to pay 5 life for a significant spell. You're probably better off running something that generates card advantage, like Commune with Lava or Light Up the Stage . Gamble isn't really card advantage, but I think you should run it if only for the selection. Same goes for Faithless Looting .

Wheel of Fortune is amazing, although it's sitting around $100 these days. Reforge the Soul works as a more accessible replacement. Theater of Horrors is worth considering, too.

If you want a discard-style sub-theme (with your Geier Reach Sanitarium , Painful Quandary ...) Waste Not can be helpful.

Harvester of Souls works pretty well as a top-end, I think. It gets you cards when your opponents sac guys.

Right. That's all I got. Good luck.

January 14, 2020 11:22 p.m.

Said on Circu EDH...


enpc: I tried that combo, and I gotta say I hated it. It’s not that it doesn’t work — it definitely does — but rather that I don’t think it’s necessary. I’m my experience, maintaining the lock on opponents’ draw steps until they mill out works just fine. Isochron Scepter just feels like a dead draw 75% of the time.

January 14, 2020 8:17 p.m.

Said on Circu EDH...


Yeah, I think you're right alechodgin23. Of the cards you mentioned, I like Damnation the best -- but they all seem pretty good, at least. Thanks!

January 13, 2020 7:15 p.m.

Hey man! Deck looks pretty good already, but I have a few suggestions:

  1. Counterbalance is an interesting card in EDH you have in your maybeboard, especially since you're already running Sensei's Divining Top . It works pretty well with Mystic Sanctuary and blue-fetches, like your Scalding Tarn , which I think you should also run.

  2. In general, I don't like Land Tax . The overwhelming majority of your cards are under 4 mana, so you're probably not going to need all the basics out of your deck most games. Land Tax is generally good with repeatable loot-effects like Dack Fayden or Faithless Looting , but I don't know if it'd be good here. Jace, Vryn's Prodigy  Flip or even Jace, the Mind Sculptor are both okay ways to capitalize, if you want to run Land Tax .

  3. If you start running things like Prismatic Vista , you can run non-basic hate like Back to Basics . In my experience, it can win games REAL fast against Thrasios-Tymna and similar decks.

  4. Force of Negation is, I think, better than Negate . It doesn't work for 0 on your turn, but since you're a control deck you don't need to protect things like Ad Nauseam .

  5. Deafening Silence is an absurd card. On your opponents' turns, you probably only need to counter one spell, and on your turn you probably just need to land a stax piece.

  6. When I used to play Arbiter, I noticed one major issue was running out of cards. Consider Sphinx's Revelation , Dig Through Time and Treasure Cruise as ways to refuel.

Good luck!

January 9, 2020 7:59 a.m.




Commander / EDH - Combo, Commander / EDH - Competitive, Commander / EDH - Control, Commander / EDH - Pox


Circu EDH

Commander / EDH SideBae


Finished Decks 9
Prototype Decks 5
Drafts 0
Playing since Eighth Edition
Points 270
Avg. deck rating 4.00
T/O Rank 249
Helper Rank 222
Favorite formats Commander / EDH
Suppressed formats Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Oldschool 93/94, Pioneer
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