Commit / Memory

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Commit / Memory

Instant

Commit:

Put target spell or nonland permanent into its owner's library second from the top.


Memory:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

fluffyeel on Yuriko, The Tiger’s Shadow

1 year ago

Ninjas are awesome: one of my EDH decks is a Yuriko deck that makes people "very happy". And it's a good start that you have! Some thoughts about things to add that vary in budget-friendliness:

Vivipotence on [Primer] Crouching One-Drop, Hidden Ninja

1 year ago

Delightful. If you had a Sakashima of a Thousand Faces, what would you cut for it?

Also: The lone Counterspell kind of sticks out. Yeah, there is Commit / Memory but you will probably not counter something for 4CMC. So that solitary counter doesn't do much exept two meager damage off the top. Force of Will would be perfect in that spot but it is probably way out of budget (Force of Negation too, even though it gets reprinted in Double Masters 2022). So I would propose cutting that counterspell entirely and replace it with something fun. A card you could replace it with that gets surprisingly little attention and is heavily underplayed in Yuriko is Mana Severance. This card is amazing in any Yuriko late game. Right now you average CMC with lands is around 2.2 or so. Without lands it's 3.38, that's a 50 % damage increase for your Yuriko triggers (without top deck manipulation) and you will dig through your library much faster. You should be careful with it, obviously. If you suspect an Armageddon this will probably be one of the cards you'd discard.

Sheld on I cast at thee

2 years ago

Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)

I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.

For a more competitive deck, I'd suggest:

The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.

For a more casual deck, I'd suggest:

General card suggestions:

Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)

Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.

I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)

CheapnFast on

2 years ago

Narset, Parter of Veils could be good to stop your opponent from drawing from Day's Undoing and can dig for Tasha's Hideous Laughter once you shuffle it back in. If you're gonna go that direction and try and abuse symmetrical draw effects, Commit / Memory is a solid removal option that can also double as a wheel in the late game.

DrkNinja on Dead Silence

2 years ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

ProspectiveGIS on Dragons Forever

2 years ago

@ multimedia

Appreciate the well thought out response, I know that took some time. Many of your suggestions were added, the ones on the "Maybe Board" are cards I don't own currently so they would likely be upgrades if I bought.

You make valid points for Castle Locthwain and Westvale Abbey  Flip, I was just thinking late game card draw or a surprise late game flying, lifelink, indestructible, haste; removed the castle as card draw really doesn't seem to be too much of an issue. The same for benching Anticipate.

I didn't have most of the cards for the extra land ramp you suggested but added what I could and others to the Maybe Board. Can't believe I missed Command Tower lol.

The justification for keeping Nicol Bolas, God-Pharaoh is he is a dragon (theme deck for casual friends) and if he flips it is a distraction that needs to be addressed. Commit / Memory was for mill protection and since been added to the sideboard. Shadowspear was mainly there for the (1) remove hexproof and indestructible, which could be more of a sideboard item. Ramos, Dragon Engine is there for yet another mana source as my mana base is a little on the low side. Deathbringer Regent has moved to sideboard as well, he was added for opponents who crap out tokens and board whipe was needed. Amareth, the Lustrous is in currently for card draw until I purchase something from my maybe board.

One of my main decks to compete against is a Yarok, the Desecrated that uses Agent of Treachery and another is a goblin deck.

multimedia on Dragons Forever

2 years ago

Hey, good start. Overall you have good sense with the high budget you have.

Consider revisiting the manabase, you forgot Command Tower and also expand on ramp? 31 lands with only seven 0-3 CMC ramp sources is a risky amount when you need a lot of mana to cast Dragons and Ur-Dragon is nine mana. You really want a ramp source in your opening hand and consistently to get this you want more ramp. Not playing one basic land is an interesting choice, not a choice I would make, but if it's working for you than nice. I would include at least one of each basic.

The Pathways are not good lands for five colors since can only choose one color, they don't give you enough color fixing. With your high budget you can do better than the Pathways especially since a few of them cost more price than much better lands. Castle Locthwain and Westvale Abbey  Flip look out of place and are not powerful enough only able to make one black or one colorless mana in a five color deck. Some Rainbow lands are helpful when playing five colors or with Dragons:


More land ramp that can search for a Triome or Shock land:

Lore and Visits are two drops, similar to Farseek, but the land you search for can ETB untapped if you search for a Forest Shock land. Skyshroud can search for two Forest Triomes or Forest Shock lands. Adding Overgrown Tomb would help with these land ramp spells. Some good ramp sources for five colors to consider:


There's a few other nonDragon cards here that you don't need because they're not as good as other cards here:

Nyx Lotus is not a good ramp source here since it's a four drop that ETB tapped and then it doesn't make mana unless you control another colored permanent. Cover of Darkness is an expensive price card that's not doing much here because Dragons don't really need fear since they already have flying evasion.

Because you have Tiamat then you could cut some of the lesser Dragons such as Deathbringer Regent, Amareth, the Lustrous and Ramos, Dragon Engine. You have Old Gnawbone, if you add Hellkite Charger then you have an infinite attack combo that Tiamat can tutor for.

There's several expensive price cards in the maybeboard that would be good upgrades, but there's also some budget cards that would be upgrades for any of the above cards I mentioned to consider cutting:

Good luck with your deck.

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