Commit / Memory

Instant

Commit:

Put target spell or nonland permanent into its owner's library second from the top.


Memory:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Sheld on I cast at thee

3 months ago

Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)

I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.

For a more competitive deck, I'd suggest:

The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.

For a more casual deck, I'd suggest:

General card suggestions:

Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)

Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.

I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)

CheapnFast on Day’s Undoing

4 months ago

Narset, Parter of Veils could be good to stop your opponent from drawing from Day's Undoing and can dig for Tasha's Hideous Laughter once you shuffle it back in. If you're gonna go that direction and try and abuse symmetrical draw effects, Commit / Memory is a solid removal option that can also double as a wheel in the late game.

DrkNinja on Dead Silence

5 months ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

ProspectiveGIS on Dragons Forever

8 months ago

@ multimedia

Appreciate the well thought out response, I know that took some time. Many of your suggestions were added, the ones on the "Maybe Board" are cards I don't own currently so they would likely be upgrades if I bought.

You make valid points for Castle Locthwain and Westvale Abbey  Flip, I was just thinking late game card draw or a surprise late game flying, lifelink, indestructible, haste; removed the castle as card draw really doesn't seem to be too much of an issue. The same for benching Anticipate.

I didn't have most of the cards for the extra land ramp you suggested but added what I could and others to the Maybe Board. Can't believe I missed Command Tower lol.

The justification for keeping Nicol Bolas, God-Pharaoh is he is a dragon (theme deck for casual friends) and if he flips it is a distraction that needs to be addressed. Commit / Memory was for mill protection and since been added to the sideboard. Shadowspear was mainly there for the (1) remove hexproof and indestructible, which could be more of a sideboard item. Ramos, Dragon Engine is there for yet another mana source as my mana base is a little on the low side. Deathbringer Regent has moved to sideboard as well, he was added for opponents who crap out tokens and board whipe was needed. Amareth, the Lustrous is in currently for card draw until I purchase something from my maybe board.

One of my main decks to compete against is a Yarok, the Desecrated that uses Agent of Treachery and another is a goblin deck.

multimedia on Dragons Forever

8 months ago

Hey, good start. Overall you have good sense with the high budget you have.

Consider revisiting the manabase, you forgot Command Tower and also expand on ramp? 31 lands with only seven 0-3 CMC ramp sources is a risky amount when you need a lot of mana to cast Dragons and Ur-Dragon is nine mana. You really want a ramp source in your opening hand and consistently to get this you want more ramp. Not playing one basic land is an interesting choice, not a choice I would make, but if it's working for you than nice. I would include at least one of each basic.

The Pathways are not good lands for five colors since can only choose one color, they don't give you enough color fixing. With your high budget you can do better than the Pathways especially since a few of them cost more price than much better lands. Castle Locthwain and Westvale Abbey  Flip look out of place and are not powerful enough only able to make one black or one colorless mana in a five color deck. Some Rainbow lands are helpful when playing five colors or with Dragons:


More land ramp that can search for a Triome or Shock land:

Lore and Visits are two drops, similar to Farseek, but the land you search for can ETB untapped if you search for a Forest Shock land. Skyshroud can search for two Forest Triomes or Forest Shock lands. Adding Overgrown Tomb would help with these land ramp spells. Some good ramp sources for five colors to consider:


There's a few other nonDragon cards here that you don't need because they're not as good as other cards here:

Nyx Lotus is not a good ramp source here since it's a four drop that ETB tapped and then it doesn't make mana unless you control another colored permanent. Cover of Darkness is an expensive price card that's not doing much here because Dragons don't really need fear since they already have flying evasion.

Because you have Tiamat then you could cut some of the lesser Dragons such as Deathbringer Regent, Amareth, the Lustrous and Ramos, Dragon Engine. You have Old Gnawbone, if you add Hellkite Charger then you have an infinite attack combo that Tiamat can tutor for.

There's several expensive price cards in the maybeboard that would be good upgrades, but there's also some budget cards that would be upgrades for any of the above cards I mentioned to consider cutting:

Good luck with your deck.

multimedia on Processing Throat Pain with Yuriko

8 months ago

Hey, well done so far on a budget for your first Commander deck.

Command Tower, Sol Ring, Arcane Signet are some budget staples to consider adding. Some budget Rogues to consider adding:

Budget cards that have high CMC, but can be cast for much less mana then their CMC are good with Yuriko. They can do lots of damage by revealing them with Yuriko and then cast them later on for less mana.

Dig and Cruise have Delve which lets you exile cards from your graveyard to reduce the colorless mana of the casting cost. Discovery/ Dispersal is a Split card and the CMC of it is the combined cost of both sides. It has a CMC of 7 and you can choose to cast either side, but only one side. The other two cards have Aftermath and just like Split cards the CMC is the combined cost of both sides. Commit / Memory has a CMC of 10. You first cast Commit, then if you want to can cast Memory from your graveyard, but then exile the card.


More budget cards that can let you manipulate the top card of your library give more control over what card you can reveal with Yuriko.

Brainstorm is powerful for one mana instant because if you have a high CMC card in your hand you can draw three cards and then put that card on top of your library before you attack.

Walk the Aeons and Notorious Throng are budget extra turn spells to have another turn to attack again. Throng works with Rogues when any Rogue does damage to a player you can cast Throng for it's Prowl cost to create Faerie Rogues and take an extra turn.

If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.

Gidgetimer on Commander Interaction with Commit//Memory split …

9 months ago

You link cards by enclosing them in double brackets, and can use either half of a split card, or both divided by // to link it depending on how you want the link to appear.

[[commit]]
[[memory]]
[[commit//memory]]
[[phenax god of deception]]

becomes..

Commit

Memory

Commit / Memory

Phenax, God of Deception

You need to double space paragraphs to get them to format correctly on the site. I am unsure of why this is, but just hitting "enter" twice between paragraphs is the simplest way to fix this.

As for the actual question; as Raiden said, the commander is staying in the library. There is no zone change for the replacement effect to affect.

If they later draw the card, they can reveal their commander as they draw it and put it into the command zone. If it gets exiled or sent to the graveyard from the library They will be able to use the SBA to put it into the command zone. Shuffling away (no zone change) and casting or putting it onto the battlefield (no commander replacement or SBA) will not allow them to put it back into the command zone.

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