Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Printings View all
|Commander 2020 (C20)||Rare|
|Commander 2015 (C15)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Izzet vs. Golgari (DDJ)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Prophetic Bolt Discussion
1 week ago
Legendary Planeswalker - Bo Levar
If one or more creatures you control would be destroyed, you may sacrifice ~. If you do, creatures you control gain Hexproof and Indestructible until end of turn. (Self sacrificed to save a group from destruction)
+1: Look at target players hand. You may cast an instant or sorcery spell from it without paying its mana cost. If you don't Scry 1. (Planeswalker's Mischief)
-4: Deal 5 damage to any target. Scry 3 (Prophetic Bolt)
-7: You get an emblem with "whenever an opponent casts a non creature spell clash with each player. The winning player may choose new targets for that spell or counter it. (Psychic Battle)
Ok, that's been sitting awhile so options: Continue above if you can, or non creature wild card sans blue, or... turn a Planeswalkers color identity to reflect a change from good to evil or vice versa.
3 weeks ago
I have replaced Comet Storm with Electrolyze, because, while the former card is a great card, it requires too great of an investment of mana for it to be reliable, which is definitely a concern for this deck, with its high mana curve.
My first choice to replace Comet Storm was Exsanguinate, but this deck already has a severe imbalance in favor of black, so I did not wish to make that imbalance any more severe; I also contemplated replacing the storm with Prophetic Bolt, but Electrolyze works excellently with Niv-Mizzet, Parun, so it was my final choice.
Making that change did slightly increase the average converted mana cost of this deck from 4.69 to 4.71, but those numbers are deceptive, since the average CMC does not take variable mana costs into account, and I certainly would spend much more than 3 mana if I wished to achieve significant results with Comet Storm.
2 months ago
This deck looks awesome! It looks super fun to play. I think you can tune it a bit more to make it more consistent, though.
I also think some of the higher-costed instants and sorceries can go, such as Steam Augury, Storm Seeker, Prophetic Bolt, Spiraling Embers, and Time Reversal. I think all of these cards are outclassed by cards that either cost less, or do more for a comparable cost.
If you like dealing non-combat damage, I love Price of Progress. It is cheap, affects everyone, and Riku usually can rely on basic lands.
Maybe consider adding more copy effects like Twincast, Narset's Reversal, Refuse / Cooperate, Clever Impersonator, Phantasmal Image, Dack's Duplicate, etc...? I like the versatility of these cards in that they mirror the table. Nobody can complain that you are playing something strong when you are just copying your opponents!
4 months ago
MTGGoldfish - Out! (29 cards) Nascent Metamorph Eon Frolicker Xyris, the Writhing Storm Ravenous Gigantotherium Jace, Architect of Thought Predatory Impetus Shiny Impetus Psychic Impetus Primal Empathy Lavabrink Floodgates Bonder's Ornament Prophetic Bolt Clash of Titans Slice in Twain Curious Herd Strength of the Tajuru Goblin Dark-Dwellers Artifact Mutation Evolution Charm Whiplash Trap Surreal Memoir Haldan, Avid Arcanist Pako, Arcane Retriever Hunting Pack Rupture Spire Decoy Gambit Etali, Primal Storm Oran-Rief, the Vastwood Desolate Lighthouse
10 months ago
DivineKhaos Cards I would consider swapping out for Force, Crypt, Diamond and Remora would be Prophetic Bolt , Dissipation Field , Insurrection , and Blatant Thievery . Bolt is a bit clunky, Dissipation Field isn't super useful, Insurrection is super situational, and Blatant Thievery doesn't help you reach the decks win con.
I think it got accidentally removed in this list, but I do run Lightning Greaves in this deck. Additionally, this deck runs a swath of counterspells, even more in the cEDH version, and those are usually enough to protect Mizzix.
Narset, Parter of Veils wouldn't be a bad addition, but I can't think of anything I would cut for her. Every non-instant or sorcery in this deck needs a really good and synergistic reason for being in, and while Narset can slow down opponents and filter some cards, I'm not sure I'd put her in. But she's worth a test
10 months ago
I have replaced Borborygmos with Sunder Shaman and Simic Sky Swallower with Winged Coatl , which lowered the average converted mana cost of this deck from 4.23 to 4.11, and those creatures are also better when copied.
I still feel that there is room for improvement in this deck; specifically, neither Ral Zarek nor Sarkhan Unbroken contribute to its overall theme, so I may possibly replace them. I already have Prophetic Bolt in this deck, but Ral's Outburst would be nice for its redundancy. Izzet Charm is nice, but Growth Spiral also is would be great for this deck. I also am hoping to find a way to put either Eternal Witness or Mulldrifter in this deck, and I wonder if I should replace Akroma, Angel of Fury , Niv-Mizzet, the Firemind , or Teferi, Mage of Zhalfir , as well; Bloodwater Entity would be a nice addition to this deck, since its abilities are cumulative when it is copied. What does everyone else say about that?
1 year ago
I would consider consider double your number of ramp artifacts from 5 -> 10, so your total amount is 11. Next I would look at the sorcery spells list and see if could find alternatives at instant speed.
I think you are on the low side on protection spells for mizzix. You can use counter spells, protective equipment/enchantments or bounce spells. I dislike protective equipment/enchantments because they don't give experience counters, and they typical get attached at sorcery speed. Counter spells can be good but I have come to love bounce spells the most. I can see you have a few like Regress . They are good because in the early game, they still give you an experience counter before Mizzix gets returned to your hand. With counter spells in multiplayer im often able to counter one thing, and then there are 2 other players i can't defend against. It is easier if just get Mizzix back to my hand. Bounce spells that also can draw or get back to your hand are nice, such as Capsize , Blink of an Eye , Repulse , Mystic Confluence .
You could consider mana spells Mana Geyser , Inner Fire (if you often can draw many cards), Brass's Bounty . Mana Geyser could even be considered a replacement for mizzix (if she get hated), it is not unlikely in a late multiplayer game to get +30 mana from it. Anyway, these "ramp" spells help you storm off better.
For win conditions, it looks like you are storming. Why not also use Ignite Memories ? If you experience that you often sit with a an empty hand you could consider some "wheel" effects, Commit / Memory , Windfall .
Some defensive spells i like is AEtherize and AEtherspouts . Once your opponent have tried running into these they will hate attacking you in the future.
Finally i have had some fun with Radiate . Its instant speed, so you can use it just before your own turn. If you combine it with a kicked Blink of an Eye you can return all non-land permanents and draw a card for each permanent you bounced this way. The total cost is i 9 CMC without Mizzix. You could also, with Mizzix make a game ending combo with Radiate + Supplant Form . In your case it could be used with your burn spells (that targets single creature/player) or with Prophetic Bolt .