Refuse / Cooperate

Refuse / Cooperate

Instant

Refuse:

Refuse deals damage to target spell's controller equal to that spell's converted mana cost.


Cooperate:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.

Browse Alters

Trade

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Hour of Devastation (HOU) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Refuse / Cooperate Discussion

NoSoyYucateco on Riku's Dastardly Deeds

4 days ago

This deck looks awesome! It looks super fun to play. I think you can tune it a bit more to make it more consistent, though.

I think the fog effects can be cut, personally. In exchange, I would add some more boardwipes, like Evacuation, Chain Reaction, and Anger of the Gods.

I also think some of the higher-costed instants and sorceries can go, such as Steam Augury, Storm Seeker, Prophetic Bolt, Spiraling Embers, and Time Reversal. I think all of these cards are outclassed by cards that either cost less, or do more for a comparable cost.

If you like dealing non-combat damage, I love Price of Progress. It is cheap, affects everyone, and Riku usually can rely on basic lands.

Maybe consider adding more copy effects like Twincast, Narset's Reversal, Refuse / Cooperate, Clever Impersonator, Phantasmal Image, Dack's Duplicate, etc...? I like the versatility of these cards in that they mirror the table. Nobody can complain that you are playing something strong when you are just copying your opponents!

NoSoyYucateco on LimbicCircus

4 days ago

Hey! I actually rebuilt that deck as Que Riku 2: The Rikuning. The plan was to retire it by taking its power level over the top and making it more of a storm deck that I wouldn't want to play as frequently. Which kind of worked, but it became its own thing that is really fun to play. I don't think my decklist here is 100% up to date, but it's close.

The fun thing with Riku is that he can be adapted to just about any metagame. I like the idea of using him as a clone deck that focuses on copying other players' threats, so it fits into any table (so lots of things like Clever Impersonator and Stunt Double). That said, it still needs its own win cons, and I think ETB win cons like Avenger of Zendikar and Purphoros, God of the Forge are very consistent with Riku.

I worry about Swarm Intelligence and similarly high-costed enchantments, because they don't do much on their own. I think it is better to pack the deck with plenty of things like Twincast, Reverberate, Narset's Reversal, Refuse / Cooperate, etc... Because these cost less, work on other players' spells, and only need to be saved for the best targets, leaving you open to make other plays in the meantime.

That said, I am pretty excited about Double Vision because it costs less and can more easily be benefited from the same turn it comes out. I haven't play tested it yet, and I think it might be a bit hard to get it to stick, but it has great potential.

At any rate, I think it is safe to shy away from Fog effects, since there are so many decks that don't try to win with combat damage.

I hope this helps. Your decklist looks great! I will keep an eye on it.

berryjon on Pattern Recognition #123 - Slow ...

9 months ago

wereotter: That's why I'm aiming for Combo pieces moreso than anything else. Week 3 and 4 are basically me getting redundancy into place, and some protection. I just have to survive long enough to go off.

Preview for next update on this - I Aftermath Refuse / Cooperate on Storm Herd , and enjoy my new army just long enough for the next player to play Languish . :sigh:

SynergyBuild on Commander 2019...

11 months ago

ZendikariWol, I think Sevinne, the Chronoclasm is actually really fun.

To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.

For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .

Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate

Total, there are a lot of good spells to abuse with it:

Flashback -

Cackling Counterpart

Deep Analysis

Desperate Ravings

Echo of Eons

Faithless Looting

Firebolt

Increasing Devotion

Increasing Vengeance

Mystic Retrieval

Past in Flames

Recoup

Scour All Possibilities

Think Twice

Jump-Start -

Quasiduplicate

Radical Idea

Beacon Bolt

Chemister's Insight

Risk Factor

Retrace -

Oona's Grace

Reality Scramble

Call the Skybreaker

Aftermath -

Leave / Chance

Failure / Comply

Farm / Market

Reduce / Rubble

Refuse / Cooperate

Support:

Mission Briefing

Snapcaster Mage

Quiet Speculation

Runic Repetition

Catalyst Stone

That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!

Cloudius on Only One May Stand!

1 year ago

hkhssweiss Thanks for your compliments and inputs. Am glad you like the deck. It is a rather complex deck to pilot and even as the creator of the deck, I find the the myriad of decisions to make and the endless combinations of mana to float, mind boggling.

I'm currently running 15 Tutor spells and Conflux , at , may be a bit too clunky to use.

This deck is build to function without Ramos in play. In fact, majority of the games I won with this deck, didn't see Ramos hit the battlefield even once! My personal take is that Conflux would be more suitable in a deck that focuses on putting +1/+1 counters on Ramos en-route to victory and isn't running as many tutors as I do.

The hidden MVP in this deck, is actually Intuition . Being an instant, I can cast it at the end of opponent's turn, the turn before I plan to combo off. I often tutor for the following cards, which regardless of what card the opponent chose to give me, will usually result in the same outcome:

Let me know what you think and keep the suggestions flowing pal! Cheers.

Iamme10000 on Battlecruiser Bolas ft. Kess

2 years ago

I agree, ramping in Grixis isn't easy. Mana rocks for days. I'd say a Dimir Signet would help you out more, yeah.

Reign of the Pit is cute, but I would say CM takes the cake. While it doesn't hit every player, it's a gut punch to a single player that's hard to recover from, even in Commander.

Refuse / Cooperate is also not great. If you want to copy things, the way to go is ultimately gonna be Reiterate. If you hardcast it, then pay the Buyback cost when you cast it from the graveyard, it'll go back to your hand instead of exile! Helps get a bit more oomph out of every card.

Go for the Throat and Walk the Plank are decent, but I'd consider upgrading to a planeswalker autokill, like Dreadbore, Hero's Downfall, or Ruinous Path if you can. If you want to go even more battlecruiser, Phthisis is slow, cumbersome, and expensive -- but in Commander, it can hit like a bag of bricks.

McMayhem on

2 years ago

Refuse / Cooperate?

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