|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Common|
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Add (Red) to your mana pool for each card in your hand.
Inner Fire Discussion
1 week ago
I would consider consider double your number of ramp artifacts from 5 -> 10, so your total amount is 11. Next I would look at the sorcery spells list and see if could find alternatives at instant speed.
I think you are on the low side on protection spells for mizzix. You can use counter spells, protective equipment/enchantments or bounce spells. I dislike protective equipment/enchantments because they don't give experience counters, and they typical get attached at sorcery speed. Counter spells can be good but I have come to love bounce spells the most. I can see you have a few like Regress . They are good because in the early game, they still give you an experience counter before Mizzix gets returned to your hand. With counter spells in multiplayer im often able to counter one thing, and then there are 2 other players i can't defend against. It is easier if just get Mizzix back to my hand. Bounce spells that also can draw or get back to your hand are nice, such as Capsize , Blink of an Eye , Repulse , Mystic Confluence .
You could consider mana spells Mana Geyser , Inner Fire (if you often can draw many cards), Brass's Bounty . Mana Geyser could even be considered a replacement for mizzix (if she get hated), it is not unlikely in a late multiplayer game to get +30 mana from it. Anyway, these "ramp" spells help you storm off better.
For win conditions, it looks like you are storming. Why not also use Ignite Memories ? If you experience that you often sit with a an empty hand you could consider some "wheel" effects, Commit / Memory , Windfall .
Some defensive spells i like is AEtherize and AEtherspouts . Once your opponent have tried running into these they will hate attacking you in the future.
Finally i have had some fun with Radiate . Its instant speed, so you can use it just before your own turn. If you combine it with a kicked Blink of an Eye you can return all non-land permanents and draw a card for each permanent you bounced this way. The total cost is i 9 CMC without Mizzix. You could also, with Mizzix make a game ending combo with Radiate + Supplant Form . In your case it could be used with your burn spells (that targets single creature/player) or with Prophetic Bolt .
7 months ago
griffstick, holy mother of god that's brutal
Rite of Flame - It'll net you for as the card itself with be in the graveyard as the spell resolves on the stack ;)
Gilded Lotus and any of the other variations of it out there
Uhhh.... that's all I know of in red.
8 months ago
Now I know, both Cadaverous Bloom and Squandered Resources are not modern legal, but we have both Fascination and Mind Spring to act as Prosperity. Is there any way to convert cards into mana like the days of old? Please don't suggest Inner Fire unless you have a decklist that can reasonably prove to me that it can be used in this kind of shell. Thanks!
9 months ago
Worldgorger Dragon and Animate Dead can lead to infinite loops, when the player Xantcha targets dies, she comes back to your battlefield, trigger WGD, Xantcha re-ETB and chooses a different player, do it again, and kill the whole table. Can replace Animate Dead with either Dance of the Dead or Necromancy.
9 months ago
Really, unless you can win instantly after casting Enter the Infinite (Lotus Petal into Rite of Flame into Desperate Ritual into Seething Song into Mana Crypt into Mana Vault into Sol Ring into Zealous Conscripts+Kiki-Jiki, Mirror Breaker, etc.) don't run it.
Leyline of Anticipation, Metallurgic Summonings, Omniscience, Stolen Strategy, Sunbird's Invocation, Swarm Intelligence, Mirari, Sentinel Tower, Swiftfoot Boots, Vedalken Orrery, Arcane Melee, Enhanced Surveillance, Jace's Sanctum, The Mirari Conjecture, Traumatize, Rise from the Tides, Crystal Shard, Expedition Map, Erratic Portal, Mana Cylix, Beacon Bolt, Stolen Identity, Laboratory Maniac, Melek, Izzet Paragon, Nivix Guildmage, Galvanoth, Echo Mage, Archaeomancer, Battle Hymn, and Fury Storm need to go, they don't do nearly enough.
Up next on the chopping board are every extra turn spell and every 'copy' effect, whether copying a creature/permanent or spell. It needs to go. Past in Flames is about all like that that is necessary. I feel Inner Fire is particularly bad... there are more cards to consider dropping think Jace's Sanctum, the Electromancer and Baral, but for now, their okay.
10 months ago
Since you're running Heat Shimmer and Twinflame I recommend running a copy of Dualcaster Mage because of the infinite combo that he can generate with one of the other two cards. What's great is that he too is useful in your strategy with Zada, being able to copy spells like Mana Geyser, Inner Fire and even Bonus Round.
11 months ago
Hey :) I play my Locust with Kindred Discovery. you just have to interrupt the loop when ya want it to stop with a bounce spell.
i go with discovery, draw whole deck except lets say 5 cards, cast bounce on either discovery or locust, then win from there with whatever you have (e.g. i win via token swarm boosted by Coat of Arms or i play Inner Fire into any x-spell to burn the table
Inner Fire occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%