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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Inner Fire
Sorcery
Add (Red) to your mana pool for each card in your hand.
patricklvanduyse on Zada Storm
1 year ago
Could I recommend adding in Reiterate? It's (if anything) a more powerful infinite combo piece than Dualcaster Mage + Twinflame or Dualcaster Mage + Heat Shimmer . Given enough mana to pay its buyback cost, it typically results in both infinite mana and infinite cast triggers with Inner Fire, Battle Hymn or Brightstone Ritual. It can even feed off of Seething Song if you have at least 2 or 3 of Runaway Steam-Kin, Helm of Awakening and Ruby Medallion on the field.
Sheld on I cast at thee
2 years ago
Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)
I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.
For a more competitive deck, I'd suggest:
-
"Mana spells" (Turnabout, Brass's Bounty, Inner Fire)
-
Extra turns (Time Stretch, Alchemist's Gambit) - The ones which go into your graveyard are generally stronger as use them again later.
-
Forks (Increasing Vengeance, Bonus Round, Galvanic Iteration, Refuse / Cooperate) - From my experience the forks which can be cast from the graveyard are really good as you they can wait for you there until you're casting something big.
-
This ridiculous 1-card win combo: [any other tutor] into Firemind's Foresight into Reiterate, Desperate Ritual, Fall of the Titans
The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.
For a more casual deck, I'd suggest:
-
not playing infinite combos :D
-
limit the number of the "mana spells" and extra turns (Mizzix is ridiculously powerful for a casual meta and solitaire turns are annoying)
-
some flavorful permanents (my suggestions: Metallurgic Summonings (and other token-making permanents), Thousand-Year Storm, Primal Amulet  Flip, Sorcerer Class, Sentinel Tower, Erratic Cyclops, Melek, Izzet Paragon <- not that great but fun imo)
General card suggestions:
Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)
Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.
I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)
Inforussle on Storm Commander
2 years ago
Consider Adding
Isochron Scepter : Infinite mana and infinite storm with Dramatic Reversal , however you don't have many 2CMC spells to support it otherwise
Mogg Maniac , Spitemare : More Stuffy Doll -like effects if you find you're needing redundancy
Silence or Grand Abolisher : Protection from the blue player during your storm turn
Desperate Ritual , Inner Fire , Pyretic Ritual , Seething Song : More mana-positive cards if you don't like the few you have already
Mystic Gate , Cascade Bluffs , Rugged Prairie , Skycloud Expanse : Its easy to fizzle the storm turn by having mana in the wrong colors; filters can help ease that
Remand : can act as either a last-ditch counterspell, or you can hold priority -> Grapeshot -> Remand -> pass priority -> Grapeshot to get more work out of your stormcount
Consider Removing
Brainstorm : You don't have much shuffle in this deck which can lead to not seeing new cards for 2 draws; you can leave this in if you're confident you can shuffle/scry the new top-cards away
Ignite Memories : 5CMC (imo) is a lot for the end of a storm-chain; your other payoffs may have smaller damage amounts, but are easier to weave into the storm turn
Brass's Bounty : Very expensive CMC card for storm; I can only see it paying off if you can cast it with copy which is a bit of an ask
Mind's Desire : Similar issue to Ignite Memories , having to keep free for the end of your storm-turn will really hinder you; it may be better to use that mana to add more to your count for a cheaper CMC payoff
king-saproling on Rabbley Red Runners
3 years ago
You might like these: Akki Underminer, Embermaw Hellion, Gratuitous Violence, Goblin Vandal, Fiendish Duo, Angrath's Marauders, Goblin Goliath, Null Brooch, Inner Fire, Mask of Memory
Servbot40 on Manson's Zada | Extra Turns #09
3 years ago
I play a Zada deck and i noticed a few spicy cards played in the Game Nights Episode. I came to see how your deck was different than mine, however i noticed you are missing a strong ritual. Inner Fire Is there a reason you decided to exclude this one?
Jack-Frost on
3 years ago
Kalamata If you get to 4 experience counters then you can cast Desperate Ritual , Pyretic Ritual , or Seething Song and copy it with Reiterate . At four counters Mizzix will reduce the spell and buyback cost to just 2 red mana ( Desperate Ritual , Pyretic Ritual , and Seething Song will produce more than 2). Therefore you produce infinite mana, rack up your storm count as high as you want, and then cast Banefire for the win. The storm count only really matters for Temporal Fissure , and Thousand-Year Storm is more of a bait than a mandatory win con (I usually win without it), but that's the main combo.
You can grab almost all of the pieces with Firemind's Foresight (Either Mystical Tutor (To grab Banefire ), Whispers of the Muse (assuming you have 5 experience counters), or a counterspell for 1, Desperate Ritual for 2, and Reiterate on 3).
You can also win through Enter the Infinite and either Laboratory Maniac or Jace, Wielder of Mysteries .
Past in Flames , Mystic Retrieval , Snapcaster Mage , and Mizzix's Mastery give you redundancy and let you keep going even if someone stops or counters you (Though that is part of the reason we run so many counter spells).
All in all, the deck plays very quiet and unassuming until it's ready, at which point it explodes.
rasck on Tips for Mizzix ? 5th iteration
4 years ago
Great deck!
I would consider consider double your number of ramp artifacts from 5 -> 10, so your total amount is 11. Next I would look at the sorcery spells list and see if could find alternatives at instant speed.
I think you are on the low side on protection spells for mizzix. You can use counter spells, protective equipment/enchantments or bounce spells. I dislike protective equipment/enchantments because they don't give experience counters, and they typical get attached at sorcery speed. Counter spells can be good but I have come to love bounce spells the most. I can see you have a few like
Regress
. They are good because in the early game, they still give you an experience counter before Mizzix gets returned to your hand. With counter spells in multiplayer im often able to counter one thing, and then there are 2 other players i can't defend against. It is easier if just get Mizzix back to my hand. Bounce spells that also can draw or get back to your hand are nice, such as
Capsize
,
Blink of an Eye
,
Repulse
,
Mystic Confluence
.
You could consider mana spells
Mana Geyser
,
Inner Fire
(if you often can draw many cards),
Brass's Bounty
.
Mana Geyser
could even be considered a replacement for mizzix (if she get hated), it is not unlikely in a late multiplayer game to get +30 mana from it. Anyway, these "ramp" spells help you storm off better.
For win conditions, it looks like you are storming. Why not also use
Ignite Memories
?
If you experience that you often sit with a an empty hand you could consider some "wheel" effects,
Commit / Memory
,
Windfall
.
Some defensive spells i like is
AEtherize
and
AEtherspouts
. Once your opponent have tried running into these they will hate attacking you in the future.
Finally i have had some fun with
Radiate
. Its instant speed, so you can use it just before your own turn. If you combine it with a kicked
Blink of an Eye
you can return all non-land permanents and draw a card for each permanent you bounced this way. The total cost is i 9 CMC without Mizzix. You could also, with Mizzix make a game ending combo with
Radiate
+
Supplant Form
. In your case it could be used with your burn spells (that targets single creature/player) or with
Prophetic Bolt
.