Mana Severance

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mana Severance

Sorcery

Search your library for any number of land cards and exile them. Then shuffle your library.

Necrosis24 on Infinite combo too slow

1 year ago

If you do want to just end the game the moment you go infinite without having to go to combat you could always just use Jace, Wielder of Mysteries or Thassa's Oracle.

Or since you want to mill a bit you can use Psychic Corrosion with 50 cards in deck you win basically.

I actually built a test deck for Alaundo when he dropped to see how quickly he could actually churn out creatures. Thus, I didn't put too much thought into the deck but I did find Intruder Alarm to be a fantastic card. The general idea was use a bunch of low cmc mana dorks which would let you play out a good chunk of creatures in one turn.

Then close out with Champion of Lambholt + Overwhelming Stampede this works because Alaundo the Seer gives haste so with Intruder Alarm in play you can swingout with all the creatures you got out that turn.

Mana Severance and Trench Gorger were also nice for getting rid of my lands once the engine started going so I would always hit a spell.

Thick_propheT on Second Sun Wins

1 year ago

Is Mana Severance just used to cut down on lands in the library once you have enough of them on the board?

Guerric on [Primer] Crouching One-Drop, Hidden Ninja

1 year ago

Vivipotence

Great question! Sakashima of a Thousand Faces will go into the deck eventually, and it will probably replace Okiba-Gang Shinobi. While the discard is helpful in corner cases where someone has an empty hand and tutors something, most of the time it's just another ninja, and discard is a mechanic which annoys players and isn't otherwise supported here so as to make it good.

I oftentimes tutor Counterspell with Dimir Infiltrator when I think someone is going to try to combo or stop me, which has been a good trick, so I do generally like it, though I would probably replace it with Foil if I decide to since we usually don't mind the downsides in this deck and it's a cheap card. Mana Severance does seem like a useful trick though, so I will think about that! I think a misnomer about the deck is that you need to manipulate the top deck a lot so that you can set up the kill. Really you just need to swing a lot of un-blockable ninjas sideways, maybe with an extra copy of Yuriko, and hope it's enough. Lands are what really kill you when you are going for the kill, so that does seem like a good card and I will seriously consider it!

Vivipotence on [Primer] Crouching One-Drop, Hidden Ninja

1 year ago

Delightful. If you had a Sakashima of a Thousand Faces, what would you cut for it?

Also: The lone Counterspell kind of sticks out. Yeah, there is Commit / Memory but you will probably not counter something for 4CMC. So that solitary counter doesn't do much exept two meager damage off the top. Force of Will would be perfect in that spot but it is probably way out of budget (Force of Negation too, even though it gets reprinted in Double Masters 2022). So I would propose cutting that counterspell entirely and replace it with something fun. A card you could replace it with that gets surprisingly little attention and is heavily underplayed in Yuriko is Mana Severance. This card is amazing in any Yuriko late game. Right now you average CMC with lands is around 2.2 or so. Without lands it's 3.38, that's a 50 % damage increase for your Yuriko triggers (without top deck manipulation) and you will dig through your library much faster. You should be careful with it, obviously. If you suspect an Armageddon this will probably be one of the cards you'd discard.

Dodd1979 on Fixed T7 Win! [[Kaho, Minamo Historian]] *Primer*

2 years ago

Firstly I will immediately say this, I know this isn't in any way shape or form a cEDH deck, this is a pure s**ts and giggles deck, so don't worry about running more counters and such, it's a deck that if it works, it works if it don't, better luck next time.

Secondly with the way the London Mulligan operates, you can now potentially go really aggressive and Mulligan for either Thassa's Oracle or Mana Severance into your starting hand and have a great opportunity to kick your combo into full gear quite regularly on turn 6.

Keep playing the Jank

Dodd1979

enpc on None

2 years ago

Is there a reason you're not running a red/blue commander for the deck? I get that Birgi is good for the combo, but adding blue gives you more artifact tutoring, countermagic/some removal, Thousand-Year Storm and Mana Severance which helps once you've got Thrumming Stone out.

kidsquid on Mono Blue Moon V2

2 years ago

I love the idea of this one so much! Not only does this deck is very optimized ang goal-oriented, it utilizes otherwise underused pieces like Uyo, Silent Prophet , and it's a Kamigawa commander!

It's hard to come by a Kaho deck that strays away from the usual Laboratory Maniac Mana Severance build so it's an easy upvote for me!

Load more
Have (1) metalmagic
Want (1) Hak86