Melek, Izzet Paragon

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Dragon's Maze Rare
Promo Set Rare

Combos Browse all

Melek, Izzet Paragon

Legendary Creature — Weird Wizard

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

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Melek, Izzet Paragon Discussion

DarkEclipse18 on Best storm commander?

1 week ago

So I fill either Grixis or Izzet is the best color scheme for a storm based deck, a heavy spell slinging deck that typically will find a fun and crazy way to combo off in one huge blast of a turn. I want to avoid extra turn BS, but infinite combos are ok [Basically if it is an easy way to win quick my group is ok, but if your taking extra turns to dig to win, that is unfun]

So what commander options do I have? I can think of only 4 that make sense:

~Mizzix of the Izmagnus: She reduces the cost of the spells, meaning more spells for less mana, but if i get a way to get infinite mana then she serves no purpose.

~Arjun, the Shifting Flame: Letting me cycle my hand with every spell, quickly drawing through my deck to find answers and storm big

~Melek, Izzet Paragon: Probably one of the original spell slinging commanders that comes to mind, saddly his copies don't add to stack, but combined with top I can look att he top three and pick the best spell to cast.

~Jhoira of the Ghitu: This is the only deck I would consider using a FEW extra turn card in, only because I would almost straight up skip those turns to burn off some suspend counters, though clock spinning also helps remove counters...anyway, i use mana to stack a ton of spells into suspend, then let them all come out at the same time to go nuts.

Also since this is a storm based deck I plan to abuse this with Possibility Storm, cast Mind's Desire from hand to let the original return to deck and still get all the storm copies :3

Anyway...suggestions? Maybe a commander I forgot, or a color that works better?

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 weeks ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

golgariizzet on Mizzix Theft and Spellslinging

1 month ago

Kraum, Ludevic's Opus would be good for card draw, Melek, Izzet Paragon for spell copying,Nivix, Aerie of the Firemind, Rogue's Passage are solid lands for this kind of deck, Arjun, the Shifting Flame could be good i like it, Spellheart Chimera is another good one, Arcanis the Omnipotent is amazing so is Dominus of Fealty, Satyr Firedancer,Uyo, Silent Prophet and Sakashima the Impostor. i think your land count is a little high i would go more like 33-35 and i personally don't think you need izzet signet so many or your spells are going to be free or super cheap. i turned my mizzix deck into a board wipe piss everyone off deck. Destroy Joy

MoGoose831 on Do you even fling, bro? - first EDH deck

1 month ago

Aside from the super versatile recursion.

I play against a Melek, Izzet Paragon a lot and I love pissing him off by making him discard his shown instant or sorcery. It's actually won a game for me against him.

rooroothepirate on Poor mans MIZZIX storm needs ...

1 month ago

Sweet deck. I personally would take out the guildmages, young pyro and the docent of perfection. I messed around with those in my own mizzix deck and found them to be lacking, but that may just be my own personal preference. I also agree with Geralf that Training Grounds is something that I would cut.

Future Sight is a decent card, but I'd almost rather pay the extra mana for Melek, Izzet Paragon and get insane value with him. One of my favorite combos is Inner Fire and Enter the Infinite. Gush is also a cheap card I'd look at adding.

Your deck is a much better deck for Epic Experiment, and ironically, Mizzix's Mastery than most Mizzix decks. I personally like more X spells, but again, that's just my preference.

Fuel for the Cause is great here too!

Geralf_Cecani on Poor mans MIZZIX storm needs ...

1 month ago

That deck is pretty much as budget as a deck not comprised of 93 lands can be. As a fellow budget builder, I have a couple tips for you: While the combo of Training Grounds and the guildmages is good, you have no means of tutoring for either, and those two are the only two creatures that have mana abilities. You might want to pull the training grounds out. Alternatively, you could instead put in more creatures with mana abilities: Elite Arcanist and Kaho, Minamo Historian, for example, are damn good. Another problem I noticed was card advantage. Other than the obligatory Brainstorm style storm staples, I only noticed 7 spells that actually draw you a surplus of cards. In a storm deck, you need to draw a shit load of cards, especially if you're planning on casting 30-40 odd spells on one turn to kill them with grapeshot. Since your commander is good ol' nivvy, I suggest Invoke the Firemind and Pull from Tomorrow.

As a basic for any deck, throw in at least 8 mana vamp cards. I usually go for the myr mana dorks, in your colours: Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and throw in a Sky Diamond for good luck.

Also, you forgot Desperate Ritual (lol).

As for budgetness, the best advice that I can give is do you really need the more expensive spells? Pact of Negation is good, but is Abjure any worse? Steam Vents is powerful, but how much better is it than Caldera Lake? Do you really even need Teferi, Mage of Zhalfir with the counterspells that you have?

Shameless self plug incoming. You have been warned.

You should also look over the original Izzet legendaries, that is: Melek, Izzet Paragon and both the Niv Mizzets.

If you have a spare dollar or fifteen, maybe you should chuck a look at the budget deck that I mentioned earlier, with the 93 lands. As a storm player, you should enjoy it.


Kaho, Minamo Historian

Commander / EDH* rainnyday

856 VIEWS


Slippers on Mastery of the mizzix

1 month ago

If you have a lot of cards in hand, you can use things like Master the Way Spiraling Embers Fateful Showdown along with copying spells too. Melek, Izzet Paragon could help you also along with Goblin Electromancer especially if you Rite of Replication it. If you use Arjun, the Shifting Flame he can help you cycle through card, add Niv-Mizzet, the Firemind or Psychosis Crawler along with Ophidian Eye or Curiosity and you have a good combo. Mirari can help you copy your instants and sorceries too.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)

My bad...

CHANGELOG 03/05/17

Enchantress:

Off-color Enchantments:

More stuff for Orzhov Drain:

Other goodies:

Notes on Enchantress:

First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?

Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.

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