Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund

Legendary Creature — Dragon

Flying, haste

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

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Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Commander's Arsenal (CMA) Mythic Rare
Alara Reborn (ARB) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Karrthus, Tyrant of Jund occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Karrthus, Tyrant of Jund Discussion

TDemers on The Ur-Companion

1 week ago

Good point on Chainer and the command/companion zones... missed that.

You are spot on for the importance of haste in this deck..and I made an effort to add several... however I have been finding that I rarely have use for a hasted Jegantha on the turn I cast him since I'm tapped out and can't pay generic mana with him... which makes me reconsider the value of Urza's Incubator since combined with The Ur-Dragon it would remove the generic mana requirement of most if not all dragons..

I know I still have a few rocks left in the deck, but I find it hard to justify cutting Sol ring, Arcane Signet or Chromatic Lantern for more land ramp. Do you have any recommendations on what I could cut to make room for something?

Karrthus, Tyrant of Jund is a no-go in my deck since my meta currently runs alot of clone and/or copy effect and that would ruin my day.

Coward_Token on The Ur-Companion

1 week ago

Chainer does work with casting your commander & companion (and cards cheated out with Golos, Tireless Pilgrim/Ugin, the Spirit Dragon's ultimate, or reanimated with something other than Chainer), but yeah, a little narrow. Depends on if you think re-casting valuable dragons without cheating them is worth it. (I guess you could use it to recast Sakura-Tribe Elder as well.)

Your reasoning with the Incubator is fine, although in that case you might want to take it further by cutting the rocks you have in favor of either more land fetchers like the Skyshroud Claim you mentioned before, or auras like Overgrowth. I do like cost reducers and big colorless mana with Jegantha though, since it got the colored symbols covered.

I just realized Mudslide is bad here since it'll also affect Jegantha. Never mind, it's just that it's fun for its Ice Age color pie wildness in decks that focus on flying creatures.

Don't run an Ur-deck myself. I can just say the obvious here, that since you got a companion with a tap ability and a commander with an attack trigger you definitely want haste sources, especially since both of them are high-cmc with no built-in resilience and are therefor prone to being hit by removal before you can make use of them. But you've probably already come to that conclusion. Hell, Karrthus, Tyrant of Jund might have a home here. (Some funny synergy with the symmetrical nature of Urza's Incubator I might add.)

TDemers on The Ur-Companion

2 weeks ago

Here are my thoughts on your suggestions:

Numot, the Devastator As you said in your previous message, his trigger is conditional+mana. Are you suggesting that in this case the effect is worth it? For some poor soul, two blown up lands can be devastating.

Karrthus, Tyrant of Jund is not in my deck since my meta is Control Magic heavy. One player runs a Merieke Ri Berit deck and another runs Braids, Conjurer Adept. Braids will be awesome for me to drop dragons for free but he has alot of clone effects in his deck, making Karrthus a big liability.

Sarkhan Unbroken was in my initial draft but I ended up cutting him.. a mistake on my part? Are you usually happy to draw him vs a dragon or a more interactive card?

Nicol Bolas, God-Pharaoh is an awesome card.. already on my short list to add if I can find room for it.

I blew by Sarkhan the Mad during my research, not being overly impressed by his first two abilities. I usually don't put too much value on the ultimate since they are rarely attained... however this madman can ult on turn 1, which I missed. I suppose it can be a kill blow with a large board presence, is that why you are recommending him? It's kind of a win-more card isn't it? Worth the slot?

Jegantha's mana can only be used to pay for colored mana, therefore only reducing Dragonstorm down to 8 CMC, however I can see that even with a storm count of 1 or 2 this can be a powerhouse finisher. What's your experience with it?

I see Maelstrom Wanderer often in various decklists.. I fail to see the appeal. He's not a dragon, and there are already many haste enablers in the deck for much cheaper, so it must be the cascade, cascade. I'm not a fan of the variability here, with my luck it will hit a couple of 2-3 CMC ramp/removal.

I have been on the receiving end of Xenagos, God of Revels enough to know that it would be a true powerhouse in this deck. Added to shortlist.

My meta is not control heavy, pass on Surrak Dragonclaw for now.

Summary:

Yes: Nicol Bolas, God-Pharaoh, Xenagos, God of Revels

Maybe?: Numot, the Devastator, Sarkhan Unbroken, Sarkhan the Mad, Dragonstorm

No: Karrthus, Tyrant of Jund, Maelstrom Wanderer, Surrak Dragonclaw

I am forever grateful for all the help you have provided so far! Having said that... what I am most likely in need of next is more discussion on what cards I could cut.

NeonEndymion on The Ur-Companion

2 weeks ago

And in the course of sticking my foot in my mouth w/r/t your companion restrictions at least a few times over, I thought of a few suggestions that do meet the restrictions and that your companion could help you ramp out more reliably:

Dragons: Numot, the Devastator, Karrthus, Tyrant of Jund

Walkers: Sarkhan Unbroken, Nicol Bolas, God-Pharaoh, Sarkhan the Mad

Payoff/enablers: Dragonstorm, Maelstrom Wanderer, Xenagos, God of Revels (fights with the CMC of companion, though), Surrak Dragonclaw (if meta is control heavy)

Whirlwind_2100 on The Ur-Dragon

1 month ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

Torekai92 on Karrthus, Tyrant of Jund

2 months ago

Love seeing a good dragon list, +1 from me.

If you wanted some sacrifice with benefits style cards maybe Greater Good or Momentous Fall to get rid of Karrthus, Tyrant of Jund before he gets cloned.

Or the protection route cards like Asceticism, Swiftfoot Boots, or Lightning Greaves to keep Karrthus from being targeted.

Lordeh on Nothing but Dragons!

4 months ago

There is nothing here I hate but there are some extra cards you should consider replacing Catacomb Dragon .

Dragonlord Dromoka is a great way of shutting out your opponents on your turn. Karrthus, Tyrant of Jund is one of those double edged swords that I love about dragons. Haste and mind controlling all dragons is fantastic. However you can get destroyed by a Bribery . Dragonlord Kolaghan is another haste enabler that can hose some of the more janky strategies such as Rat Colony or Persistent Petitioners . Vaevictis Asmadi, the Dire is also another great way to get around indestructible or remove really annoying permanents. Urza's Incubator is another great cost reduction to really bring down the cost.

If you are struggling to find cuts, just think about what you would rather draw off the top in a tight spot.

Lordeh on Jund Dragons

5 months ago

I would cut the monuments as they are a little underwhelming

I personally love Karrthus, Tyrant of Jund as a haste enabler and to mind control any dragons your opponents might have or stole from you.

Definitely have a look at Urza's Incubator as the cost reduction can be fantastic.

Look at adding Hellkite Charger as it can allow you to have some cheap extra combat steps with Savage Ventmaw as it only costs 1 extra mana for an extra combat step.

I also really enjoy Dragon Broodmother as a great combo piece with Dragon Tempest or Scourge of Valkas as you get a trigger on each players upkeep which can get out of control very quickly.

Hope these suggestions give you some ideas.

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