Karrthus, Tyrant of Jund
Legendary Creature — Dragon
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|Alara Reborn (ARB)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Karrthus, Tyrant of Jund occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Karrthus, Tyrant of Jund Discussion
1 week ago
Good point on Chainer and the command/companion zones... missed that.
You are spot on for the importance of haste in this deck..and I made an effort to add several... however I have been finding that I rarely have use for a hasted Jegantha on the turn I cast him since I'm tapped out and can't pay generic mana with him... which makes me reconsider the value of Urza's Incubator since combined with The Ur-Dragon it would remove the generic mana requirement of most if not all dragons..
I know I still have a few rocks left in the deck, but I find it hard to justify cutting Sol ring, Arcane Signet or Chromatic Lantern for more land ramp. Do you have any recommendations on what I could cut to make room for something?
Karrthus, Tyrant of Jund is a no-go in my deck since my meta currently runs alot of clone and/or copy effect and that would ruin my day.
1 week ago
Chainer does work with casting your commander & companion (and cards cheated out with Golos, Tireless Pilgrim/Ugin, the Spirit Dragon's ultimate, or reanimated with something other than Chainer), but yeah, a little narrow. Depends on if you think re-casting valuable dragons without cheating them is worth it. (I guess you could use it to recast Sakura-Tribe Elder as well.)
Your reasoning with the Incubator is fine, although in that case you might want to take it further by cutting the rocks you have in favor of either more land fetchers like the Skyshroud Claim you mentioned before, or auras like Overgrowth. I do like cost reducers and big colorless mana with Jegantha though, since it got the colored symbols covered.
I just realized Mudslide is bad here since it'll also affect Jegantha. Never mind, it's just that it's fun for its Ice Age color pie wildness in decks that focus on flying creatures.
Don't run an Ur-deck myself. I can just say the obvious here, that since you got a companion with a tap ability and a commander with an attack trigger you definitely want haste sources, especially since both of them are high-cmc with no built-in resilience and are therefor prone to being hit by removal before you can make use of them. But you've probably already come to that conclusion. Hell, Karrthus, Tyrant of Jund might have a home here. (Some funny synergy with the symmetrical nature of Urza's Incubator I might add.)
2 weeks ago
Here are my thoughts on your suggestions:
Numot, the Devastator As you said in your previous message, his trigger is conditional+mana. Are you suggesting that in this case the effect is worth it? For some poor soul, two blown up lands can be devastating.
Karrthus, Tyrant of Jund is not in my deck since my meta is Control Magic heavy. One player runs a Merieke Ri Berit deck and another runs Braids, Conjurer Adept. Braids will be awesome for me to drop dragons for free but he has alot of clone effects in his deck, making Karrthus a big liability.
Sarkhan Unbroken was in my initial draft but I ended up cutting him.. a mistake on my part? Are you usually happy to draw him vs a dragon or a more interactive card?
Nicol Bolas, God-Pharaoh is an awesome card.. already on my short list to add if I can find room for it.
I blew by Sarkhan the Mad during my research, not being overly impressed by his first two abilities. I usually don't put too much value on the ultimate since they are rarely attained... however this madman can ult on turn 1, which I missed. I suppose it can be a kill blow with a large board presence, is that why you are recommending him? It's kind of a win-more card isn't it? Worth the slot?
Jegantha's mana can only be used to pay for colored mana, therefore only reducing Dragonstorm down to 8 CMC, however I can see that even with a storm count of 1 or 2 this can be a powerhouse finisher. What's your experience with it?
I see Maelstrom Wanderer often in various decklists.. I fail to see the appeal. He's not a dragon, and there are already many haste enablers in the deck for much cheaper, so it must be the cascade, cascade. I'm not a fan of the variability here, with my luck it will hit a couple of 2-3 CMC ramp/removal.
I have been on the receiving end of Xenagos, God of Revels enough to know that it would be a true powerhouse in this deck. Added to shortlist.
My meta is not control heavy, pass on Surrak Dragonclaw for now.
I am forever grateful for all the help you have provided so far! Having said that... what I am most likely in need of next is more discussion on what cards I could cut.
2 weeks ago
And in the course of sticking my foot in my mouth w/r/t your companion restrictions at least a few times over, I thought of a few suggestions that do meet the restrictions and that your companion could help you ramp out more reliably:
1 month ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
2 months ago
Love seeing a good dragon list, +1 from me.
4 months ago
There is nothing here I hate but there are some extra cards you should consider replacing Catacomb Dragon .
Dragonlord Dromoka is a great way of shutting out your opponents on your turn. Karrthus, Tyrant of Jund is one of those double edged swords that I love about dragons. Haste and mind controlling all dragons is fantastic. However you can get destroyed by a Bribery . Dragonlord Kolaghan is another haste enabler that can hose some of the more janky strategies such as Rat Colony or Persistent Petitioners . Vaevictis Asmadi, the Dire is also another great way to get around indestructible or remove really annoying permanents. Urza's Incubator is another great cost reduction to really bring down the cost.
If you are struggling to find cuts, just think about what you would rather draw off the top in a tight spot.
5 months ago
I would cut the monuments as they are a little underwhelming
I personally love Karrthus, Tyrant of Jund as a haste enabler and to mind control any dragons your opponents might have or stole from you.
Definitely have a look at Urza's Incubator as the cost reduction can be fantastic.
Hope these suggestions give you some ideas.