Prosperity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Prosperity

Sorcery

Each player draws X cards.

carpecanum on Sky Way to the Danger Zone

6 months ago

Shapesharer could make a terrifying Drake. Possibly Sea-Dasher Octopus for that extra card in early game, on a cheap flyer.

Prosperity could be a win con.

thefiresoflurve on Praise Be?

10 months ago

Nice list! I saw Heliod get spoiled and figured it would be a really fun commander.

One thing you neeeeed to put in here: Approach of the Second Sun. It is purpose built for wheel, and really fun when you cast it at flash speed. As a bonus, it's also a cool card to run with Eldrazi.

Geier Reach Sanitarium might be good also. Basically a second Mikokoro, but also potentially gives Heliod's ETB targets in the yard.

Minds Aglow is essentially a more political version of Prosperity, if you have a table that leans that way. Does forfeit control, but might be fun in certain places.

Words of Wisdom might also be worth considering as another cheap "everyone draws" spell.

GL, HF!

DemonDragonJ on The Mind is a Terrible Thing to Raze

11 months ago

I have replaced Prosperity with Faerie Mastermind, which increased this deck's average converted mana cost from 3.58 to 3.60, but I feel that the increase is worth the additional benefit that I shall gain from having the fairy in this deck.

NV_1980 on Hello Lindler

11 months ago

I think this deck needs a different commander; maybe even a colorless one (like Kozilek, the Great Distortion). You can do more or less the exact same thing (even play counterspells, because of Kozilek) and your deck would become much easier to control and predict (for yourself (or your buddy), as a player I mean). For some ideas, check out my Kozilek deck.

However, if you plan on sticking to Kruphix, I would recommend:

  • to increase the number of lands. In a dual-color EDH deck I would expect at least 34 (if you also include a lot of 0-cost mana artifacts). When I play-tested this deck, I drew 10 starter hands and I had to mulligan for more lands 8 out of 10 times.
  • use green's major strength: ramp. Right now you're not using it at all and it could drastically increase the speed of this deck. Green has phenomenal ramp creatures like Llanowar Elves/Elvish Mystic, Selvala, Heart of the Wilds, Azusa, Lost but Seeking to name but a fraction. Also, don't forget ramp sorceries like Rampant Growth, Cultivate, Three Visits, etc.
  • use some more of blue's draw power. There's hardly any of that in here and it too could drastically increase the deck's speed (and the options per turn of the player). My recommendations would go out to Ponder, Preordain, Prosperity and Mystic Remora

I'd recommend removing some of the (mana-)artifacts in this deck to make room for the above. And Emrakul, since he's been banned from the format.

Hopefully some of this helped. Good luck.

Caerwyn on Prosperity or Vision Skeins?

1 year ago

Nekusar likes to go big and flashy, rather than small and consistent. The card advantage for something like Vision Skeins just does not work out in your favour - you get two cards but your collective opponents get six and only take a paltry amount of damage in exchange (Words of Wisdom to a lesser extent - but two for you, three for them still isn’t great, and its damage is quite insignificant and a waste of a card slot).

It is the same reason something like Howling Mine is bad in Nekusar - you are feeding your opponents cards they can use to stop you, while not putting a significant dent in their life.

Prosperity, like large, flashy wheel effects, can do enough damage to an opponent to be a significant threat - even giving you the option of closing out the game if X is high enough (especially if you toss some infect on Nekusar). That makes it the vastly superior option - Prosperity can win you games, while Vision Skeins is very likely to lose them for you.

Necrosis24 on Prosperity or Vision Skeins?

1 year ago

I personally would keep running Prosperity over the other two for its modality. Idk how much mana you can generate but ideally it is a win con as well as card advantage. It seems like you don’t run many instants in the deck anyways so more often than not you won’t need to leave mana open anyways.

However, if you do find yourself only playing prosperity for (mana <= 3) to draw 2 or less cards then yeah I’d switch out for Words of Wisdom.

DemonDragonJ on Prosperity or Vision Skeins?

1 year ago

I have a copy of Prosperity in my Nekusar, the Mindrazer EDH deck, but I am considering replacing it with Vision Skeins, mainly because the latter card is an instant; it is true that the latter card cannot draw as many card as does the former, but it is more mana-efficient than is the former, so I am contemplating using it.

Actually, what about Words of Wisdom (why has that card not yet been reprinted)? Should I use that one, instead? What does everyone else say about this subject?

DemonDragonJ on Kill them With Kindness

1 year ago

I have replaced Prosperity with Cut a Deal, since I believe that the latter card is generally superior to the former, which did increase the average converted mana cost of this deck from 3.45 to 3.48, but those numbers are deceptive, since the latter card is actually more mana-efficient than is the former.

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