Prosperity

Prosperity

Sorcery

Each player draws X cards.

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Set Rarity
Commander 2013 (C13) Uncommon
Classic Sixth Edition (6ED) Uncommon
Portal (POR) Rare
Visions (VIS) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Prosperity occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Prosperity Discussion

PookandPie on Mono blue Urza

2 days ago

Why Prosperity?

Blue Sun's Zenith lets just you draw cards when you need them in the mid-game (I don't imagine you'd ever want to Prosperity while you're trying to stax people and give them opportunities to draw into Null Rods, By Forces, and the like). With Sensei's Divining Top, you can loop Blue Sun's Zenith to kill each other player in the place of Prosperity. Assuming you generate infinite mana and use Urza to exile everything, you can cast BSZ for 0 and shuffle it back into your library as the only card. Then cast Top from exile, tap it to draw BSZ and put the Top on... top. Then use Urza to exile the Top and re-cast it. Cast BSZ to draw out a player, shuffle it back in as the only card, and repeat the process.

This gives you the advantage of having an X draw spell that doesn't work directly against your Back to Basics/Static Orb/Winter Orb gameplan.

Also, I find that Top will probably be a better card in the place of Telepathy, unless you're specifically running this for something in your meta game.

Anyway, I think both of those could be advantageous, and I probably went over the top (no pun intended) explaining it, but lots of times people get hung up on minutiae when it comes to Urza, lol.

Also, seeing Basalt Monolith with no Rings of Brighthearth to go infinite is... strange. But some people like solely only using Dramatic Scepter which is fine.

Anyway, I play him too, deck looks good though I assume a lot of the more expensive cards missing is due to budget, hence why I'm not recommending stuff like Power Artifact that you're likely already well aware of.

McToters on Etrata, the Weird Wincon?

3 weeks ago

Nice brew! I contemplated building this when this was spoiled. I have some suggestions. Not sure if you have a budget but I'll try not to list anything expensive. BTW, I LOVE LOVE LOVE the fact you are running Rhystic Tutor! Definitely not a highly used card, but could be just as good as the expenisve tutors if you run a high-level political game.

As for tutors, I like the using some of the fringe stuff like Scheming Symmetry and Tunnel Vision. Now the latter doesn't appear to be a tutor and typically most want to use it for milling but you can totally use it on yourself to mill down to the card you are looking for. It's sometimes double the advantage if you are using graveyard shenanigans and want more cards in your graveyard anyway. This isn't necessarily a graveyard deck but it can probably still be proven as a useful tutor.

Windfall, Flash of Insight, Prosperity or even Teferi's Puzzle Box might be useful to you to wheel and deal through the deck in the event you do not have nay tutors in hand. Not something you have to include but another angle of how to get your commander in your hand. Tutoring is probably most effective and efficient.

Maybe a Sculpting Steel to copy Strionic Resonator? Could be sweet having two of those on the field and triggering both. Fabricate is a great artifact tutor.

My only other advice is maybe take out some of the creatures for anything new you put in since this deck solely cares about your commander's wincon.

Hope this helps! Good Luck! +1

Chaotic_Justice on Starscream

1 month ago

So, if you want to mill or make your opponent draw out their deck, some cards that are going to help you get there are as follows:

Traumatize

Stroke of Genius

Blue Sun's Zenith

Braingeyser

Damnable Pact

Howling Mine

Dictate of Kruphix

Nemesis of Reason

Jace, Memory Adept

Ulamog, the Ceaseless Hunger

Fraying Sanity

Sphinx's Tutelage

Consuming Aberration

Hedron Crab

Glimpse the Unthinkable

Archive Trap

Dreamborn Muse

Forced Fruition

Once you mill your opponent out, you still need to make them draw a card. There's alot of options, but to name a couple others that weren't mentioned earlier are Otherworld Atlas and Prosperity .

Use Pili-Pala and Grand Architect to create infinite mana and then cast Archeomancer and Mercurial Pretender to blink Archeomancer to pull those instant and sorcery cards back from the graveyard to continue to force your opponent to draw out their deck.

As a back up, get rid of all the jank in the deck and throw in about 20 Persistent Petitioners with Thrumming Stone , and all the tribal stuff like Coat of Arms , Stoneforge Masterwork , Adaptive Automaton , and Vanquisher's Banner . You can either use the petitioners to mill out opponents or you can just swing them. Nobody will expect that. Hell, throw in Archetype of Imagination for good fun.

Vimozahr on Nekusar Wheel

3 months ago

Hi, i recommend:

(but risky, if opponents had Reliquien Tower.)

This Build i played: [Upgraded][C13] Mind Seize - Bolas Schemes

Nekusar needs a realy strong Manabase and Ramp

Greez Vimozahr

bossomus on Wheelin' & Dealin' (Damage)

4 months ago

Hey king-saproling!

Kederekt Parasite is definitely really good, and you've kind of convinced me on it.

With regard to what I took out, I decided that even though Dissipation Field does nonbo with Spiteful Visions , that it provides enough of disincentive for people attacking me that I'm okay with it. I also left Nin, the Pain Artist and Niv-Mizzet, Parun in the deck as they are really powerful cards which can jump me ahead a lot. With all of the duel lands I have, I have never been unable to cast Niv, and I also just think that Nin is good since she lets me sink mana into her if I don't have to counter something after a turn cycle. Lastly, I left in The Magic Mirror as it can provide a lot of card draw and value, and most of the time, I can cast it for not that much.

I did end up taking out Kess, Dissident Mage , Bone Miser , Prosperity , and Sphinx's Tutelage though. I agree with you on Sphinx's as it really only feels good in a 1v1 for mill. Kess and Bone Miser both felt like a mana sink which I always felt bad about since they only mildly synergize with the rest of my cards and require a lot of investment up front. Lastly, Prosperity just never felt as good as a wheel since everyone gets to hold their cards except for me.

Thanks again for all your help!

bossomus on Wheelin' & Dealin' (Damage)

4 months ago

Thanks for the suggestions king-saproling!

I decided that of your suggestions, I do like Burning Inquiry , Dream Salvage , Psychic Possession , and Forced Fruition . However, I'm having a hard time figuring out what to cut for a lot of these cards? I'm thinking that Prosperity could easily be cut as can Jin-Gitaxias, Core Augur , but other than those two, I have no idea.

Also, the rest of the cards you recommended fit the theme great, but I don't like having lots of synergy pieces that rely on creatures staying on the board. That's why I try to mostly use pieces like Spiteful Visions and Underworld Dreams which are a bit harder to remove and don't die to board wipe.

Thanks for all your help!

Pal00ka on Morph Me UP

5 months ago

The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.

Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.

Helpful cards: Erratic Portal , Cyclonic Rift , Crystal Shard , AEtherize , Displacement Wave , Capsize , Beast Whisperer , Soul of the Harvest , and Curse of the Swine .

Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.

Helpful cards: Wilderness Reclamation , Unwind , Rewind , Awakening , Curse of Bounty , Dramatic Reversal , and Peregrine Drake .

In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.

Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .

In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.

Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .

Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.

Helpful cards: Diviner's Wand , Blackblade Reforged , Nightmare Lash , Lashwrithe , and even Buried Alive + Filth , Brawn , and Wonder .

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