|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
Incendiary Command Discussion
4 weeks ago
Play more wheels!
1 month ago
Step 1, playing on a budget- plan your sideboard and think about matchups.
Right now, all the wraths give you a great creatures matchup, but you are dead to combo due to a lack of interaction, control and midrange if they can outvalue you, while you risk sitting there while burn bolts you in the face.
Fortunately, there are specific cards for each of those which you can pick and more general answers you can play to fill the gaps. Look at other decks sideboards, and see whats both cheap and will fix things.
Lightning Helix is a stock card for these kind of decks, it kills a creature and gets your life total up. 'and gain life' is really good for budget control.
You will want a way to handle card advantage.
Rule of Law does a good job slowing things down, but you will want more than four ways to slow your opponent down to '1 thing a turn' for consistancy unless you are doing other things to slow your foe. Deafening Silence is an interesting alternative, that is currently in-print.
Deafening Clarion should also be cheap when it rotates out of standard, and if you run incidental tokens or creatures that draw cards, the 'and lifelink' becomes very relevant.
Miracles are cool, but they basically mandate Opt in modern and stretching to three colours in any non-tribal setup kills budget very fast. See whether you are happy with whats on offer in red/white before making a decision.
2 months ago
Nevermind about my previous question, comment.
I finally found a deck, with Hogaak in it(Casual Deck)
While Hogaak is AWESOME, can get out turns 2,3,4, and win turns 3,4,5,6,consistently.
And my Land Destruction on turns 1,2,3, with Boom/bust, Pillage , Liquimetal Coating , and Primal Command , and Incendiary Command , would nuke lands on turns 1,2,3, make it harder to get stuff out. Then nuke your 2/2's with incendiary command, so that cant use them to convoke out Hogaak. And use Primal command to shuffle your graveyard back into your libary, then use eternal witness to reuse Primal Command to shuffle your graveyard back into your library again, so rhat you wouldnt be able to use your graveyard to delve Hogaak out.
And even if get Hogaak out, I would just either Wrecking Ball destroy Hogaak, or use Liquid Metal Coatings to turn Hogaak into a Artifact, then destroy him with Oxidize, Pillage, etc.
Hogaak is easily dealt with, and shouldnt be banned, unless can get him out on turns 1,2 very consistently, which I dont think can be done YET. If that can be done, then he should be banned.
2 months ago
My reasoning was that with 3, 5 cmc slimes, that that was affecting my turns 1,2 land destruction draws. That if I went with 2 Acidic Slimes, combined with 2 5 cmc Primal Command , 2, 5 cmc Incendiary Command , and 1, 5 cmc Goblin Dark-Dwellers , that I would still have 7, 5 cmc cards that would likely destroy lands, turns 3,4,5,6,7, affecting my opening hand, turns 1,2 draws less, by having a less chance of a 5 cmc in opening hand, turns 1,2, thus increasing odds that get a 2,3,4 cmc land destruction card for use on turns 1,2,3.
And I wouldnt be losing a land destruction card thru the change, as Brutalizer Exarch also destroys land. And going from 12 artifact destroyers down to 11, is still ok, plenty of cards to use Liquimetal Coating to turn lands, etc into artifacts, and destroy them.
Also changing the Slime into 1 more Brutalizer Exarch, also makes it so that have 4 search for creature cards as a 2 Primal Commands, an 2 Brutalizer Exarchs, for 4 search for creature cards as a collective 4 of
So the change helps destroy lands on, by turns 1,2, even more often, while still getting the 5 cmc land destroyers out by, on turns 3,4,5,6,7, while still being able to use Liquid Metal Coating quite often to destroy stuff, while being better able to search for creatures.
I playtested A LOT of 20 turn sample hands to test this all out, and the deck seems to work even better after this change.
So the change makes logical sense, and the playtesting seems to confirm the logic.
3 months ago
Some possible damage cards: Reckless Rage , Incendiary Command , Subterranean Tremors , Brawl , Arcbond , Chandra's Ignition , Zealot il-Vec , and Channel Harm . Cards that are good to hit: Apex Altisaur , Grothama, All-Devouring , Boros Reckoner , Spitemare . Also, add more Fight mechanics. Super synergistic with Enrage.
3 months ago
Interesting idea! Some things to consider:
You might also like these cards: Bag of Holding , Dimir Machinations (transmutes for necropotence), Tectonic Reformation , Street Wraith , Treasonous Ogre , Archfiend of Ifnir , Bone Miser , Alhammarret's Archive , Brainspoil (transmutes for alham's archive), Illusionist's Bracers , Mindmoil , Bolas's Citadel , Skirge Familiar , Shred Memory (for transmuting, especially for Shadow of the Grave! digging for Shadow seems paramount), archfiend of spite, curse of fool's wisdom, Gamble , Words of Waste , Geth's Grimoire , Waste Not , Burning Inquiry , Dark Deal , Reforge the Soul , Khorvath's Fury , Incendiary Command , Runehorn Hellkite , Memory Jar , Uba Mask , Bedlam Reveler .
I'm sure you can make room for some of these by removing some of those extra Muck Drubbs and Tainted Pacts :P
4 months ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
4 months ago
Incendiary Command occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%