Incendiary Command

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Lorwyn (LRW) Rare

Combos Browse all

Incendiary Command

Sorcery

Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

Price & Acquistion Set Price Alerts

C13

LRW

Ebay

Incendiary Command Discussion

Darth_Savage on Waste Your Combo Not

1 week ago

Some thoughts...

Reforge the Soul, would give you another Wheel of Fate effect.

Sign in Blood, says target player, you can use it on yourself or your opponent, or have it on a stick Seizan, Perverter of Truth.

Barbed Shocker, Incendiary Command and Chandra Ablaze, don't cause a draw of 7, but do discard hand and draw the same number of cards, or 3 anyway.

Gnat Miser, reduces a players max hand size, Kederekt Parasite hurts them when they draw, as long as you have a red creature, enchantment, planeswalker or artifact.

Liliana's Caress, deals damage based on discard, Runeflare Trap does it based on draw.

Tasigur's Cruelty, has delve and discards 2 cards, though Wrench Mind exists and with a little work Whispers of Emrakul.

This is just off the top of my head (to be fair I have a deck which plays in this space Grixis Owl-ing Mine) so there are probably more... Hope this inspires you, good luck brewing your deck.

KayneMarco on 99 Cards in Hand!

2 weeks ago

Arjun, the Shifting Flame would be really fun in this deck. Also since you are running all sorts of wheels here’s a few more that could go in here:

hkhssweiss on Niv-Mizzet, Fastest Draw in the West

1 month ago

BelugaWhale217 Love Niv-Mizzet, you can also go for a more hand cycling route to get some more fun. Some cards you can consider that are quite budget would be:

There are also some efficient cheap counterspells as well to protect and interact.

Hope that helps!

goblinguiderevealpls on Nekusar

2 months ago

cedh nekusar primer

heres my competitive list, with some guidance

but personally the first thing to note is Dictate of Kruphix effects are bad and feed opponents too many draws while depending on other cards to actually deal damage

you need less creatures and enchantments and more Brainstorm effects, countermagic/protection,cheaper $ stuff like Commit, Cyclonic Rift Dream Fracture and Arcane Denial are a good start. you need a lot more ramp such as Talisman of Indulgence, Chromatic Lantern, Dark Ritual, Seething Song Cabal Ritual

last but not least nekusar is THE wheel commander, the slow grindy rout is what gets you focused and killed, you need a lot more of the available wheels like Molten Psyche, Dark Deal, Whispering Madness, Incendiary Command Windfall Memory Time Reversal

to make it faster without spending a budget like my list i would recommend the fork route to double wheels for the lethal damage or infect, stuff like Twincast Increasing Vengeance Bonus Round Reverberate Mission Briefing Past in Flames Hive Mind Swarm Intelligence Mizzix's Mastery to name a few

cut expensive cmc creatures and enchantments as well as Howling Mine effects which should remain only on nekusar himself. add more global looting effects and ramp, maybe a fork or counterspell or two and you'll be able to kill a table safer and faster

lagotripha on Turbo Mill

4 months ago

I wish Brainstorm was modern legal, but the closest you'll find is a 4 drop that lets you do it every turn.

Its worth looking at Jace's Erasure and Sphinx's Tutelage and Fraying Sanity. Lots of additional reliablity. Running it alongside spells like Collective Defiance and Incendiary Command or Trade Routes is a solid off-meta strategy. The multi-mode spells are remarkably good in modern- its more the way that they don't fit neatly into established shells than power that stops them being played.

Some cards like Goblin Lore are a thing. Draw then discard is powerful alongside 'whenever draw' effects. Just look for what you want to consistantly cast and slam as many copies into your deck as you can.

lagotripha on Landstorm

5 months ago

Incendiary Command is a decent budget upgrade with a lot of versatility. Pentad Prism is amazing. Seismic Spike is interesting, but a little weak. Volcanic Upheaval's instant speed can be very nice in more control-focussed deck variants.

pytawidmo on [A Small Loan of 1 Million Cards]

5 months ago

Nice idea, let those blue draw decks suffer ;)

Sign in Blood seems to be a perfect fit for that deck, you can target your opponent or dig for your combo pieces.

Burning Inquiry wouldn't be bad either to make your opponent draw.

Toil / Trouble, Runeflare Trap, Sudden Impact and Gaze of Adamaro could speed up the burn.

Other worthy mentions could be:Wheel of Fate, Collective Defiance, Molten Psyche (super sweet if you happen to have 3 artifacts on the board), Incendiary Command, Reforge the Soul, or even Barbed Shocker.

Ender666666 on Doesn't Play Well With Others (Creatureless Red)

7 months ago

Does swapping out Incendiary Command for Fight with Fire make sense to anyone else?

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