Incendiary Command


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Lorwyn (LRW) Rare

Combos Browse all

Incendiary Command


Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

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Incendiary Command Discussion

Approximos on Big 'ol Flappy Lizards

1 month ago

Always love dragons.

For some win-cons I would try Kindred Summons and Genesis Wave.

For stuff like this where everything is huge (both mana and toughness) I like Heartless Summoning as well as Mirari's Wake and Zendikar Resurgent. That last one will also help with some draw.

I also like running some good ol' necromancy tricks with some hand cycle. I'd consider running Scion of the Ur-Dragon instead, so you can tutor out and load up your graveyard, then drop some stuff like Patriarch's Bidding, Twilight's Call, Rise of the Dark Realms, and a favorite Living Death.

If you like the last idea, run some Ancient Excavation, Jace's Archivist, Collective Defiance, Windfall, Dragon Mage, Incendiary Command, Tolarian Winds, Magus of the Wheel, and Wheel of Fate to fuel that graveyard. And if you are feeling cheeky Traumatize yourself and confuse everybody.

Also, try out some cluestones, keyrunes, obelisks and such to help with that mana ramp. I'd recommend around 8 or so to balance out the pace, unless you wanna fork out for Azusa, Lost but Seeking or Oracle of Mul Daya

Austin_Smith_of_Cards on First edh deck

2 months ago

Pretty great decklist! The Locust God is a super great commander and it relatively simple to build, just include a bunch of card draw and wheels and you can just overwhelm opponents! There are four pillars of card types that need to be addressed when building EDH; mana ramp, card draw, spot removal, and boardwipes, in an approximate 10-10-5-5 split. Since your commander focuses on card draw so much, we can probably increase that number a little bit.

You're a little under for ramp at the time of this post. Your commander is a little on the high end for cmc so we want to hit six mana reliably. Primal Amulet  Flip, Ashnod's Altar, Izzet Signet, and Thought Vessel are all highly advised.

You have a nice healthy number of card draw effects, but there's a couple notable ones that would probably be worth including. Skullclamp is absolutely gross in that for one mana, you can clamp a Locust to draw two cards and make two more. With Ashnod's Altar, this becomes an infinite loop allowing you to draw your whole deck. Bident of Thassa is great in that your evasive hasty tokens will now make more evasive hasty tokens just for doing their thing. Arjun, the Shifting Flame is a great repeatable wheel on an evasive beater. Whirlpool Warrior allows you to redraw your hand twice for a low cost. Windfall is a strong classic. Jace's Archivist is another repeatable wheel. Mindmoil is an enchantment, which means it's more difficult to remove, but it also has Arjun's ability on it.

Removal looks good; counterspells count.

Boardwipes are where your problem is; you're running 0 as of now. Even in a token-focused build, having a panic button is always important in case someone else is faster than you. Good news is your commander is resistant to commander tax due to its returns-to-hand clause and you can rebuild fairly quickly.

Cyclonic Rift is such a versatile removal spell/boardclear that it's included in almost every blue deck ever. Blasphemous Act will almost always cost R in this list. Vandalblast allows you to blow up all your opponent's mana rocks and other troublesome artifacts. Incendiary Command does double duty as a Pyroclasm and a Wheel effect. This way, Locust God survives and remakes your board after you burn the little dudes.

Last thing to consider is upgrading your vanilla and french vanilla creatures to things that always play into your game plan. That's just a part of searching your collection for cool cards you've always wanted to try out and then trying them out!

Good luck brewing!

Daedalus19876 on DR BEES!

4 months ago

cracks knuckles Okay, let's do this thing.

You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...

Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).

Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.

If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.

And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.

Happy deckbuilding! I hope this helps ;)

goblinguiderevealpls on Kess, Dissident Mage Thunderstorm

4 months ago

Anyways, if you are playing in a casual group id recommend mode spells for versatility

Rakdos Charm

Izzet Charm

Dimir Charm

Crosis's Charm

Grixis Charm

Fiery Confluence

Mystic Confluence

Cryptic Command

Incendiary Command

Profane Command

Silumgar's Command

Kolaghan's Command

All of these in graveyard allow you to adapt to all sorts of situations



goblinguiderevealpls on Nekusar

4 months ago

Hey there,

Nekusar is my favorite commander and ive been tuning him since printing, I noticed a fellow nekusar player needs some help

My list certainly isnt budget bit its very fast and competitive, maybe itll give you some ideas! Its a primer in progress

Competitive multiplayer nekusar primer if you want to see what a Competitive primer looks like :)

Some budget options i would recommend

Rakdos Charm

Breathstealer's Crypt

Phyrexian Tyranny

Arcane Denial

Liliana's Caress

Memory Jar

Winds of Change

Incendiary Command

Day's Undoing

Blasphemous Act

Deadly Tempest

Wheel of Fate

Toxic Deluge

Mind Over Matter and Dream Halls are wheel engines that really power up nekusar

Budget creatures

Kederekt Parasite

Magus of the Jar

Magus of the Will (budget Yawgmoth's Will

Dualcaster Mage (budget Snapcaster Mage

Magus of the Wheel

Whirlpool Warrior

Noggle Ransacker

Seizan, Perverter of Truth

Sire Of Insanity

Tezzeret the Seeker can cheat in Teferi's Puzzle Box or ramp

Mindcrank + bloodchief ascension = infinite mill/damage/life

Hope that helps :) big ups to the lich king

GaryofAshpodel on Let the lands do the talking (Borborygmos Budget)

4 months ago

Sure! "Wheel effects" (named I believe for the card Wheel of Fortune) are cards that make everyone discard their hand and draw a whole brand new one! A list of some ones I can think of off the top of my head are Reforge the Soul, Incendiary Command, Runehorn Hellkite, Dragon Mage, Wheel of Fate, and Magus of the Wheel.

If you are new to looking for Magic stuff for EDH decks, a site I definitely recommend checking out is EDHRec They take in a bunch of data from people creating decks for commanders so you can get some ideas of great combinations. For example, here is your commander: Another site I've often found helpful when deck building is It helps me find cards that I hadn't even thought of if I know what sort of effect I want.

Deepstriker29 on Vampires in Brooklyn

5 months ago

Kalitas, Bloodchief of Ghet is directly at odds with the removal piece that is your commander, and does not give you the myriad of interesting abilities that your opponents' creatures will have. He doesn't hit anything Olivia can't hit, and his tokens are far more fragile than nontoken creatures and aren't ideal for sacrificing. Drana, Kalastria Bloodchief suffers from many of the same problems as well. Defiant Bloodlord is a more expensive and frailer Sanguine Bond, and without the direct reanimation spells like Victimize (this card is a budget allstar btw) or Reanimate, or the self-mill to reliably get it in the yard, I feel very strongly that you'll be tutoring for Bond 19/20 times. Ascendant Evincar is a very win-more card whose mana could be better spent elsewhere in your deck. Mephidross Vampire isn't very useful in a deck that is overwhelmingly Vampires in the first place, and fits better in token strategies. Guul Draz Overseer requires an extremely limited window of opportunity in your deck to make anything near a strong showing.

Corrupt is extremely reliant on having Urborg out to do anything impressive and could easily be subbed out for more immediate removal like Murderous Cut or Rakdos Charm. Blood Tribute is in a similar vein, and Incendiary Command is rather weak in this format. Profane Command would suit your needs far better.

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