Incendiary Command

Incendiary Command

Sorcery

Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

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Trade

Have (1) metalmagic
Want (2) Asfael , Frostmourne657

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Lorwyn (LRW) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Incendiary Command occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Incendiary Command Discussion

abbatromebone on Brain Getting Too Big

1 day ago

Xenephrim on Wheel of Persistence

5 days ago

My recommendations for a deck like this would be Alhammarret's Archive and Teferi's Ageless Insight. Relatively cheap cards to double your draw power (barring the first card drawn during your draw step) which gives you more mileage out of your mill effects.

Another suggestion I'm going to make is Collective Defiance in place of Incendiary Command. It's a bit more flexible in its cost so you don't always need 5 mana to swap your hand (if that's all you need).

Reznorboy on Aristocrats all the way.

2 months ago

Oh yeah. Because you're playing both White and Green and Red and not playing many artifacts or many enchantments, I think you'd be better off playing mass artifact and enchantment hate than playing many artifacts or enchantments yourself (As well as Land Destruction, because it's an option and goes hand in hand with Artifact hate). Good examples are Broken Bond, Dust to Dust, (keep Artifact Mutation), Deconstruct, Gleeful Sabotage, Mwonvuli Acid-Moss, Tel-Jilad Justice, Tribute to the Wild, Ancient Grudge, By Force, Decimate, Fiery Confluence, Fissure Vent, Shattering Spree, Vandalize, Devastating Dreams, Incendiary Command, Rubble Reading, Scorched Earth, Volcanic Awakening, Volcanic Offering, Yawning Fissure. You don't have to play all of those cards, but because you're playing Tymna the Weaver, everyone will want to kill you as quickly as possible regardless, so using these cards will not damage your reputation much anyway.

greyninja on Shabraz, Terror of the Nimbus

3 months ago

+1 from me! Looks scary!

Heavy control theme for sure. Makes me reconsider my lack of Counterspells. I'm super jealous of your forces and fierce countermagic . What do you think about Dovin's Veto?

I saw Geth's Grimoire in another deck; and maybe 4 cards that caused opponents to discard. You have like 8+ so it's better here I assume

Incendiary Command and Khorvath's Fury I'll absolutely ponder on. 5cmc seems to be the going rate for discard->draw.

A pw to consider is Chandra, Flamecaller. She has options. Also Jeskai Ascendancy, Thrill of Possibility, Careful Study

I hope you'll take a minute to check my deck and tell me what you think! Have fun!

MindAblaze on Nekusar draw for days

4 months ago

Alright fair enough. I think it’s most of the way there already.

Personally, I don’t like Niv-Mizzet, the Firemind or The Locust God from my experience with The Mad King of Tristram. I prefer Runehorn Hellkite since most of my cards end up in the yard after a certain point. You’re not running Memory Jar, Wheel of Fortune, Chandra Ablaze, Incendiary Command (which I should see if I can squeeze back in) or Reforge the Soul though. These cards make your Liliana's Caress and Megrim way more impactful. There’s also that new shade that has the same ability on it too...Fell Specter.

lagotripha on Nahiri prison help (budget)

9 months ago

Step 1, playing on a budget- plan your sideboard and think about matchups.

Right now, all the wraths give you a great creatures matchup, but you are dead to combo due to a lack of interaction, control and midrange if they can outvalue you, while you risk sitting there while burn bolts you in the face.

Fortunately, there are specific cards for each of those which you can pick and more general answers you can play to fill the gaps. Look at other decks sideboards, and see whats both cheap and will fix things.

Lightning Helix is a stock card for these kind of decks, it kills a creature and gets your life total up. 'and gain life' is really good for budget control.

You will want a way to handle card advantage.

Nahiri's Wrath points towards discard; discard draw and draw discard both work really well. Collective Defiance and Incendiary Command are worth knowing about, as they are also do other things.

Scry/filtering will help- if you are considering something like Oblivion Ring , check for things like Prison Realm to consider the trade-off.

Rule of Law does a good job slowing things down, but you will want more than four ways to slow your opponent down to '1 thing a turn' for consistancy unless you are doing other things to slow your foe. Deafening Silence is an interesting alternative, that is currently in-print.

Deafening Clarion should also be cheap when it rotates out of standard, and if you run incidental tokens or creatures that draw cards, the 'and lifelink' becomes very relevant.

Miracles are cool, but they basically mandate Opt in modern and stretching to three colours in any non-tribal setup kills budget very fast. See whether you are happy with whats on offer in red/white before making a decision.

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