Creature — Cyclops Shaman
Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until en of turn, where X is that spell's converted mana cost.
|Have (2)||CompleteWaste , metalmagic|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Erratic Cyclops Discussion
4 weeks ago
Just minimal alterations become quite hilarious:
Erratic Cyclops Into Erotic Cyclops
Polis Crusher to Police Crusher (see/google Roger Pion of Vermont for a laugh!)
And so forth
6 months ago
8 months ago
That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.
Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.
Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)
For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.
Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.
I hope this helped you decide on cards!
1 year ago
Izzet generally doesn't struggle against aggro. Especially right now. My advice is that if you want to give this deck flavor, you're looking at Arclight Phoenix , Crackling Drake , Erratic Cyclops , and Guttersnipe .
What I'm curious about is where your removal is. I suggest flipping into midrange. It's flexible and what Izzet does best. For your instants and sorceries I suggest 2x Lava Coil , 3x Jaya's Greeting , 3x Sinister Sabotage , 4x Opt , 2-3x Mission Briefing , and 2x Ral's Outburst over your current noncreature spells. Why aren't you playing at least one copy of Chemister's Insight ?
Your curve is too saturated to be an "aggro" deck, which is best defined by keeping your curve low to outpace your opponent through damage. What you should consider is changing into midrange, as it's more of what this deck is seeking to perform as.
My last note is that you are playing some bad cards. Dreadhorde Twins , Invading Manticore , Bone to Ash , Goblin Gathering , No Escape , Nahiri, Storm of Stone , Sleep Paralysis , and Slimebind . Cards (not already mentioned) that are bad in an aggro deck are Murmuring Mystic , Shivan Dragon (seriously not a good card), your whole counterspell suite, the Chandras, and Izzet Guildgate will slow you down behind your opponents.
1 year ago
I recommend cards like Murmuring Mystic , Erratic Cyclops , and Guttersnipe that like to combo with Thousand-Year Storm or other doubling effects. Other support cards can help you pull it off in very short amounts of time such as Goblin Electromancer , or Primal Amulet Flip. Additionally, Niv-Mizzet, Parun is my vote for a dragon commander he is amazing card advantage and can deal over 10 damage a turn. Hopefully, this can stir up some ideas.
1 year ago
I'm not seeing splashing in for Erratic Cyclops is the most beneficial, especially considering it's ability/gimmick doesn't play into this deck's goal. Honestly, I would add another Teyo, the Shieldmage or Amaranthine Wall . Just a thought.
1 year ago
Oh my I have been waiting to see Invert / Invent in EDH. I believe this is the place for Erratic Cyclops to combo off that. After Invert it becomes a 8/1 Beast with trample and giving it toughness will pump its power!
1 year ago
So, this seems like a really fun take on Izzet, but I think it's a little too spread out to be consistent. I playtested a handful of draws and most of the time I was waiting till turn 4 or 5 to do anything. I was also short on mana enough times to warrant including 1 or 2 more lands in a deck with this high of casting costs. I also dislike Brass's Bounty in this deck because your land count is so low, you'll rarely have more than 4 lands in play. Yes, the Bounty is another target for the Adept, and a big buff to the Cyclops, but not a good payoff spell by itself. There are other juicy bombs I'd rather pay 7 mana for.
This is basically a combo deck, in that it needs to assemble the right combination of creatures and spells to have a big payoff turn. To that end, I'm fine with defensive cards like Erratic Cyclops and Omnispell Adept buying time and also functioning as combo enablers. I'd cut the Wee Dragonauts for the 4th copy of both of these creatures. It'll be tricky to try and chain Adept > Apex > Banefire/Explosion.
In playtesting, I never liked the Pirate's Pillage much, because it felt like it was too slow and came out too late. I'd rather have a faster draw card like Radical Idea to help ramp up the Runaway Steam-Kin faster. Lastly, I'd probably cut the Shock in favor of a 4th copy of Lava Coil and Lightning Strike, since these are your only removal spells to keep opponents at bay while you find your big spells.
Keep tweaking & testing the deck. I'm interested in seeing where this goes.