Fall of the Titans
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Fall of the Titans deals X damage to each of up to two target creatures and/or players.
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fall of the Titans occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Fall of the Titans Discussion
1 week ago
love the deck. I'm still getting used to this format, what do you think about any of these Ravaging Blaze or Fall of the Titans / Mindswipe / Callous Dismissal / Flame Sweep / Hour of Devastation / Into the Story / Crush of Tentacles / Wavebreak Hippocamp / The Magic Mirror ?
1 month ago
If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .
4 months ago
List of some possible payoffs:
4 months ago
I am not positive but about the Worldgorger Dragon combo: From what I have read I think your spells have to either be instant speed, or you have to have another creature in your grave that you can target with Animate Dead when you want your infinite to stop. Otherwise it will keep repeating and wont be able to break in with a sorcery speed spell.
Might want to throw in something like Comet Storm or Fall of the Titans just for the instant speed hit. as long as there is another creature in your grave it doesnt matter, but might be something to consider.
9 months ago
10 months ago
So, I'm not sure I'll change your mind, but I'll explain why I prefer the cards over Foresee and let you judge beyond that however you feel most comfortable. Foresee , by rule, does let you theoretically see 6 cards, but thats probably the worst case scenario for that card since that means your scry 4 is putting everything on the bottom and you are drawing blind.
Cards like Fact or Fiction and Steam Augury allow you to do 2 things. 1) you get to leave your mana up for any other instants or interactions that you can have when it is not your turn. 2) It puts you 5 cards deep into your deck at instant speed, so after resolution (in theory) you have full access to whatever pile you choose on your turn. These cards are also excellent politics cards if there is a scenario in multiplayer that everyone is way behind one player and you need to dig for an answer, you can talk your way into more favorable piles. Lastly, I understand players have the fear of not being in control of your cards, but quite a few spell slinger decks utilize their graveyards aswell as their hand for redundant value, so even though you get a 2 or 3 card split, those other cards can always be reclaimed with other effects and playing green, you have several ways to buy back cards.
Manifold Insights is a card that I like solely because it boils down to pay 3 mana, get 3 non-land cards. It is excellent in mid to late games because more often than not the worst thing you get is ramp, which in itself is pretty good.
One thing I did not mention is you probably want to add Fall of the Titans to replace one of your fireballs. Personally I don't much care for Crater's Claws . In a vacuum, its just a much better card whether you have 12 mana to do 14 damage to one target or you cast a 2 drop, have 10 mana at instant speed to 2 targets seems much stronger.
Finally, I did see the changes and do like the adds. I am a little skeptical of cutting Regrowth as that is a very strong card and is better, in my opinion, than something like Serum Visions or Ponder . Those two are great cards, but Regrowth effects in commander are much stronger than 1 mana, draw 1. Especially in the late game.
10 months ago
Cards worth considering (which I can offer): Pirate's Pillage Reforge the Soul Artifact Mutation Kodama's Reach Decimate Avenger of Zendikar Charmbreaker Devils Llanowar Elves Acidic Slime Fall of the Titans Commune with Lava Volcanic Vision Devil's Play Rishkar's Expertise Release the Gremlins
Lemme know if any of these interest you, homie :)
10 months ago
Some good sorcery kills can be achieved with -