Fall of the Titans

Fall of the Titans

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

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Trade

Have (3) metalmagic , winterwind10 , gildan_bladeborn
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Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Frontier Legal
Heirloom Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Modern Legal
Block Constructed Legal
Unformat Legal
Noble Legal
Legacy Legal
Tiny Leaders Legal

Fall of the Titans occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.11%

Fall of the Titans Discussion

JRaynor on 5 color X spells

1 week ago

Your selection is interesting. Some of my favorite big X spells are red. Jaya's Immolating Inferno and Fall of the Titans are some of my all time favorites, but you've skipped em and I don't think it's necessarily a wrong decision. Normally, my biggest problem with Atraxa or the newer Zaxara is the lack of red. I can generally do without white in my X spells, but Black and Red are at the heart of the fun X spells for me.

Personally I really like Riku of Two Reflections but as previously mentioned, then you're missing black. I solved this by splitting up all my favorite big X spells and sprinkling them across my various decks instead of focusing on a single Big-X spell deck like this.

With such a cool goal in mind, I don't think staying 5 colors is a bad idea but considering your selection you might really see some improvement by trimming red from the deck entirely.

That being said... Vial Smasher makes a compelling argument for keeping the red in or even shifting him to be one of a pair of partner commanders.

Last comment - Fumigate and Time Wipe seem off theme. Why bother with standard field wipes when you have so many great X-based field wipes available to you.

mrdehring on Chandra, Fire of Kaladesh (Planeswalker Tribal)

1 month ago

Love the Chandra tribal.

The Flame of Keld and Akki Lavarunner  Flip are some extra damage cards to think about.

Fanning the Flames is a repeatable damage effect. Shattering Pulse doesn't do damage like Smash to Smithereens, but the buyback might be worth the damage. Vandalblast is another consideration. Subterranean Tremors is also fun.

Light Up the Stage seems like it might be cheap card draw.

With all the rituals Fall of the Titans might make for a good finisher to go along with Comet Storm

To add to your sweepers you may like Starstorm.

Joe_Ken_ on Burn

2 months ago

I would up the land count to 36 to ensure you can hit some of your later land drops.

There are a few more large burn spells that I think could be better for the deck like Jaya's Immolating Inferno , Fall of the Titans and Comet Storm

Cards like Price of Progress and Acidic Soil are also really great for mono red burn decks.

Satyr Firedancer , Electrostatic Field and Guttersnipe would also be really good for this burn deck.

Here is my Neheb, the Eternal burn mixed with big mana creatures deck. I need to do some updates to it, but it’s mostly up to date. Neheb Burn and Turn

Joe_Ken_ on The Burnout

2 months ago

You’d probably want to go up to 35 or 36 lands just to consistently hit land drops. So I would cut the Pyroblast and Red Elemental blast unless you are consistently going up against blue decks. Devil’s Play also isn’t that good of a burn spell for the deck so I would take that out. Also you don’t seem to be much of a token spam kind of deck so I would take Purphoros out.

For some card draw in red Chandra, Fire Artisan , Commune with Lava , and Khorvath's Fury are pretty good with the last one also doubling as a burn spell.

A few burn spells I like to use in my Neheb deck are Jaya's Immolating Inferno , Rolling Earthquake which there is a cheaper version of so ignore the price that Tapped out is listing, and Fall of the Titans

Here is my Neheb list although I know I need to update it and it’s a bit of a mix between burn and playing big creature spells.

Neheb Burn and Turn

CrimsonWings3689 on The Swarm

4 months ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

theThane on riku of two reflections edh

6 months ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

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