Wild Research

Wild Research

Enchantment

(1)(White): Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

(1)(Blue): Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Browse Alters

Trade

Have (2) metalmagic , CompleteWaste
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Wild Research Discussion

Tactikal_B3L0U on The Hacker Known as Zedruu

3 weeks ago

Would Wild Research be interesting in here? I know it doesn't fit the theme but it could get you the good stuff.

Love the deck btw +1

RyProv on Priestess Sisay

1 month ago

Sigh... your enchantment only theme is hard to add suggestions for.. You do have lands which could allow a Hall of Heliod's Generosity for a method to bring some things back. Wild Research is a tutor of sort for when you don't have Sisay.

If you were to have one spell... you should get Enduring Ideal . Think of the lols.

clancy292 on Esika 5 Colors Enchantress

1 month ago

Hell yeah, enchantress stuff with Esika, God of the Tree  Flip is cool stuff. We kinda went similar directions with limiting the pool of pulls, so we can always get relevant stuff (although I went a little overboard with it). Check it out if you're interested in maybe finding a new include for your deck, like I did with Wild Research .

Not sure if you're looking for suggestions, but I think that Arcane Signet may be more valuable than Sol Ring in this deck since getting up to WUBRG to cast The Prismatic Bridge to get the value engine running looks more appealing than having two more colorless mana to work with (even if Sol Ring is the ubiquitous and faster options for artifact ramp that doesn't cost a pretty penny).

Exoflo on Zedruu - The Path to Enlightenment [PRIMER]

2 months ago

Hi NetholonTheArchmage !

One year has passed and I'm always in love with your deck.

I was wondering why you were playing Minamo, School at Water's Edge . You've nice synergies, especially with Serra's Sanctum , but that's all the card does.

I spended many time to change some cards of your deck. I find that Pendant of Prosperity , Tolaria West and Dack Fayden fit very well in the deck, as Humility or Land Tax , but you probably already know for those ones.

Arcane Lighthouse and/or Shadowspear are great cards to deal with shroud/hexproof/indestructible, depending your playgroup. It's same for graveyard hate, but I'm still looking for a good card cause I also play with my graveyard.

I considered many time Nine Lives to Phyrexian Unlife , but still prefer the unlife to avoid loss of life cards, like Exsanguinate (where Nine Lives protect only for damage).

Trying to replace Robe of Mirrors (I don't like aura, they vanish with board wipes), I find Spiritual Asylum , wich seems perfect on the spot. But I don't feel confortable with the shroud effect it give. Sure, it protect your creatures and (most important) your lands, but it cancel the Zedruu's ability on lands, wich I'm used to give . Still keeping in mind Lightning Greaves , but it can't be tutored with Wild Research

I'm not a big fan about Illusions of Grandeur when you play Solitary Confinement . Why gaining 20 LP when you can never lose them ? I honestly find the combo unreliable and too much slow.

Finally, thank you for your work. It really make me love Zedruu, and gived me the strength to start building a deck (I mean, ctrl c - ctrl v your deck). Best of luck to you, can't wait for next update

Unha110w3d on The Walls Of Pramikon

6 months ago

Zenithe Idyllic tutor is a great add, there is also another card i like using which might be good for you Wild Research, it is a nice way to tutor things out all though it does have a bit of a Gamble feel to it but still its quite good.

foxboy93 on Brallin & Shabraz SHARK-ATTACK

10 months ago

I was curious as to why Sol Ring and Cyclonic Rift weren't included? I'm guessing there wasn't any extra laying around most likely?

Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.

I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.

Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy  Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.

All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!

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