Jeweled Amulet

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jeweled Amulet

Artifact

(1), Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.

Azoth2099 on Kykar kicks ass (Suggestions needed!) (Budget)

1 month ago

Hey man! As someone who's brewed this one alot, I'm telling you right now you need waaay more mana rocks. Literally like 10+ rocks, plus a few rituals. The fact that they also generate a token is incredible in practice. Here's a list of the ones I'd include on top of what you already have: Fellwar Stone, Talisman of Progress, Izzet Signet, Boros Signet, Azorius Signet, Springleaf Drum, Jeweled Amulet, Lotus Petal, Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn.

Also just so you know, Mystical Tutor, Personal Tutor, Enlightened Tutor & Gamble are all super cheap right now due to recent reprints! Gotta get it while the getting is good, ya know?

A great combo here is Isochron Scepter + Dramatic Reversal, it generates infinite Spirit tokens on top of just being great individual utility pieces for the build outside of the combo!

Lots of great, cheap synergy pieces like Wild Research, Kindred Discovery, Opposition, Vicious Shadows, etc...

I'll stop rambling now, great Commander choice dude! Let me know how you feel about my mediocre suggestions lol.

Azoth2099 on Naban Wizard Tribal

8 months ago

Wizards were my 1st Commander archetype! Here some recs to help you get to, execute & get more value out of your stated wincons a bit faster:

Creatures: Stonybrook Banneret, Snapcaster Mage, Sea Gate Stormcaller, Micromancer, Archmage of Echoes & Wandering Archaic  Flip

Artifacts: Jeweled Amulet, Springleaf Drum, Pyre of Heroes, Urza's Incubator, Sensei's Divining Top & Cryptic Gateway

Enchantments: Mystic Remora, Rhystic Study, Parallel Thoughts, Kindred Discovery & Virtue of Knowledge

Instants: Long-Term Plans & Intuition (just proxy it, who cares lol)

Sorceries: Personal Tutor, Solve the Equation, Step Through, Fabricate, Merchant Scroll

Lands: Cavern of Souls

Incorporating some of the Tutors and card draw & Ramp here will get you there imho. Let me know what you think!

Azoth2099 on Kaalia, help wanted

9 months ago

MarioDargon

For sure, man, glad to help!

Yeah, this latest iteration is a big step forward. I think now would be a great time to discuss potential cuts.

First up, I'd definitely cut both True Conviction & Warstorm Surge under the basis that they can't be cheated out via your Commander, or retrieved from the graveyard once destroyed. Replacing them with things to streamline your strategy like Gamble, Diabolic Intent or Final Parting would be wise imo. Tutors that pair well with Reanimator are great.

Speaking of pairing well with Reanimator, I'd so recommend replacing some of your card draw pieces like Firemane Commando, Mangara, the Diplomat & perhaps even Bloodgift Demon with things that will draw you cards, ramp Treasures & feed your graveyard simultaneously upon resolution like Pirate's Pillage, Seize the Spoils & Big Score. Tectonic Reformation could also draw hella cards here, considering you're running 36 lands!

Personally I would cut both Taurean Mauler & Boros Charm for more Combo utility. Ancient Gold Dragon + Dragon Tempest will kill all of your opponents from 40 life if you roll like...a 12 or higher? I forget the math, but the fact that they're also just great cards for this Commander anyway make them worth considering. Also, I really can't overstate how powerful Ancient Copper Dragon is here, if you roll anything higher than like a 3 it gives a CRAZY advantage. Especially since you're running Revel in Riches & Hellkite Tyrant! You should just proxy it if you can't afford one lol, it's that good.

As far as getting your Commander on the field a bit faster...I'd suggest replacing Sword of the Animist with Chromatic Lantern & maybe adding a Jeweled Amulet as well.

Azoth2099 on SPELLMANCER (INALLA cEDH)

1 year ago

Jett2112 An astute observation. Springleaf Drum does indeed end up being dead on the field a bit too often after playtesting, and has been replaced with Jeweled Amulet.

Gosse on Nevi and the sacs

3 years ago

Seen your message on discord if your aiming to make the deck faster id probably look at some missing staples Mox Diamond , Your artifact count isnt there for opal unfortunately ive found Jeweled Amulet to be great at accelerating early action aswell also our rituals in black Dark Ritual Cabal Ritual etc. I assume lantern is to combat moons? Otherwise feels like it could slow you down id say black market is probably too slow aswell too much investment and upkeep to make it good for an early push try Carnival of Souls i found it fantastic in aristocrat style decks your pingers generally negate the damage when ur going off and it really helps smooth out things during the combo turn mana wise. We could run cat combo aswell with Leonin Relic-Warder and any of the 3 enchantment reanimate spells.( Dance of the Dead , Animate Dead Necromancy ). This makes a loop where u can infinitely sac cat for value. Great game the other night! Hope to see nev again soon!

plakjekaas on Please Enlighten Me

3 years ago

RambIe

I'm not defensive, I'm just telling you you're wrong in certain assumptions you're making. Please keep complaining how nobody in the world is unique but you, while you're doing so, I checked out the decks on your page.

RambIe says...#36:

"Feather, the Redeemed as an example, personally i would take Jeweled Amulet over Sol Ring"

Imagine my surprise when I found out you play Sol Ring in your Feather deck anyway. On top of that, you play Vampiric Tutor in every single black deck. Really the epitome of creative deck building there.

At the moment of writing, there's 472010 decks listed on EDHREC, and that site doesn't use data from Tappedout, so a lot more than that exist. There's only around 21000 unique commander legal cards, so there will be overlap between decks. Of those 21000, a lot of them are bad cards. Even Wizards of the Coast admits that. Of the ones that aren't bad, there's still some that are obviously better than others. Those have a chance of becoming staples. In the age of internet and information sharing, you don't have to find out which are which anymore. You have the option to learn from others' mistakes, there's no need to make them all yourself. If you insist to do so anyway, that's on you. People who try to stop you from wasting time finding out some cards are not as good as others you could play, are not evil. They're not all lazy, they're still playing the game, so they're still gaining experience and skill. That's not something you can only get from finding obscure cards that nobody plays. Experience and skill come with finding out in a game which spells you should cast when, and why. Even if everyone would play the exact same 100 cards, some people will win more consistently than others, because they know what cards will win the game when left alone, and what cards are not worth the removal spell. Playing with established, "solved" decks will make you a better player, especially if you play them against other "solved" decks. You'll find out quickly that using Fierce Guardianship on a bad target will cost you, possibly the game. When you go back to optimized, casual or jank decks from there, you'll still be able to estimate better how to use your suboptimal nonstaples in the best way, because in "solved" decks, actual skill and luck are the main things influencing who wins.

EDHREC wasn't made to tell you what cards to play, it was made so you just don't need to read twenty-one thousand pieces of cardboard to find what works with your Commander, making deck building less time consuming so you can devote more time to actually playing the game after your deck is built.

We've had ONE ban influenced by cEDH. Just Flash. Because it lead to a lack of skill and variety, EXACTLY what you're trying to preach in this topic. A year before that, Iona, Shield of Emeria and Paradox Engine were banned, because the casuals, the non-$$-staple crowd, were losing too much to them and complaining. Banning every deck that overperforms out of existence is a Standard problem, every single card that got banned in magic apart from Flash and Lutri, the Spellchaser in the last year and a half, is still legal in Commander. Stop spreading lies.

And when you actually said it's retarded to care about the social contract, I lost every last shred of respect for your point of view on the format. I'm glad I probably will never meet you in a game of EDH.

RambIe on Please Enlighten Me

3 years ago

plakjekaas,Sol Ring has to be one of the best examples
yes paying 1 for 2 is great value, and it seems like one of the best turn 1 plays, so everyone with out second though just auto includes it in there deck

however, its not the best fit for all decks,
infact most cedh decks run around 30 1 drops with 30 lands. that's 60 cards Sol Ring can not interact with
out of the remaining 40 cards being as efficient as possible, 30 or more only have in there mana costs
so in these decks that only have 5-10 cards that have in there casting costs how effective is Sol Ring really ?
isn't their possibly another card that would preform better in the deck?
Feather, the Redeemed as an example, personally i would take Jeweled Amulet over Sol Ring
Kenrith, the Returned King, i would take Mana Vault over Sol Ring
Najeela, the Blade-Blossom i would take Mana Crypt over Sol Ring
Urza, Lord High Artificer i would take Sol Ring over any other option

now i know with staples the status quo is just add them all so i can hope to just get any one of them
but as i already explained over 60 cards in my deck do not require any colorless mana to be cast
so what use is having access to 2-10 colorless mana on turn 2 ?
couldn't those card slots be used instead to fill a more important mechanic in my deck ?

the answer to all the questions depends on the deck
the claim that a select list of cards are so good that only they can be used and should be used in every deck is a lie
the truth is in commader no matter it being casual, cedh or anything in between we have access to 28 years worth of card printing
there is such a verity of combo and mechanics that no matter how powerful one may be it has a sever weakness to another
its not like other formats were its 1v1 and a few select blocks to pick from, in those formats yes you can create a list
this is a 1v3 format with a massive card list
even the almighty fishhulk (considered to be the best deck in the cedh listing pre flash ban) lost to a budget kess deck in its world debut

Massacar on Anje

3 years ago

Since you're doing the Worldgorger combo you might as well include Dance of the Dead as a redundant Animate Dead. Also you should use Sunscorched Desert as that land can win you the game with the worldgorger combo alone.

Simian Spirit Guide, Blood Pet, Jeweled Amulet can be vital mana resources for big turns.

Shadow of the Grave and Unearth can also be handy.

Overall I would recommend lowering your total CMC to below 3 to allow for more reliable explosive plays.

I can give you more suggestions if you like, or you can feel free to check out my own Anje deck (it's on my profile).

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