Evolution Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Evolution Charm

Instant

Choose one —

  • Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
  • Return target creature card from your graveyard to your hand.
  • Target creature gains flying until end of turn.

Balaam__ on Balaam__

2 weeks ago

legendofa Back with another batch.

Definites:

Spawnbroker

Veteran Armorer

Sword of the Paruns

Anthem of Rakdos

Brace for Impact

Magewright's Stone

Evolution Charm

Seal of Primordium

Intervention Pact

Mystic Speculation

Veilstone Amulet


Possibles:

Blinding Powder…if the guy holding it is trying to blind himself XD

Exile into Darkness is reminiscent of Cage of Hands. Right perspective, hands coming from off screen, but they’re disembodied.

Clinging Darkness see above.

Hex seems like it isn’t FPP, but if you’ve ever toiled away painting/organizing miniatures, sometimes you’ll stoop down to check things and get this very perspective.

Spectral Searchlight odd angle, but possible.

Haunting Hymn this one’s tough. If you take the whispy tendril thingies to be limbs, then this potentially qualifies. If it’s supposed to be smoke or vapors, then no. I don’t know anything about the lore/backstory of this card to know what’s going on here.


Almost certainly not:

Shuko check the thumbs. It’s not FPP

Umezawa's Jitte see above

Fury Charm almost certainly not FPP, unlike the other charm.

Balaam__ on First Pauper Try

2 weeks ago

Consider Evolution Charm. It’s Pauper legal, can find a land on command and also bring a creature back or grant temporary evasion/ability to push damage through. Aside from that, I’d say this is a great first entry into the format.

psionictemplar on The Land(fall) Before Time

1 year ago

I have some ideas for cards that are budget friendly and can give you some interaction when you don't have the combo ready. For starters, have you considered Oliphaunt and Generous Ent as fetchable 6 drops that can also help you hit your land drops? Might be good have for the games when opponents have tons of removal so that you can keep progressing your board without elves.

A second/third card I will suggest is Cathartic Pyre as it gives you a choice of defense, draw, or a potential way to start your combo. It also has fringe benefits of being a suprise graveyard filler against Living End decks (as does the landcyclers).

For the sideboard, I am going to suggest dropping the nourish and the nature's spiral. In their place, I suggest copies of Evolution Charm and maybe Gut Shot as another way to instant start your combo. I've never been a big fan of lifegain since all it does normally is just make you lose slower. It's better to kill their creatures than take damage from them over several turns, and while you do have fog it suffers from the same problems in not progressing your plan or stopping theirs.

Anyhow, these are just some basic thoughts from me and I hope they help. I've been trying to figure out a way to make Marauding Raptor combo myself.

nothingstar on

1 year ago

There are some more green staples you could include for ramp purposes

There are also a loooot more green spells that can return things to hand. For this deck I'd suggest finding dual-purpose spells for recursion. For example

Dryad's Revival is also nice because of the flashback. Love some flashback in a deck that's unlikely to have a lot of draw. And Recycle!

Blood Clock would be funny.

Battle Hymn would be good for getting a lot of mana for those x-costed spells.

Also it is possible to cast cards directly from grave in these colors:

Final suggestion: Eldrazi Monument

livingrock on Kalamax' bite back

1 year ago

Hi! Hope you don't mind, I was browsing Kalamax decks for ideas and I saw you were using sorceries for ramp. Kalamax wants different ramp than a normal deck. He only copies instants, so you want to take out sorcs when possible.

Compare Farseek and Evolution Charm. Farseek gets you one land, and it enters the battlefield, but in a Kalamax deck Evolution Charm gets you two lands, or if you don't need them, Kalamax gets evasion in the form of flying. Plus Evolution charm is about $.10 rn and Farkseek is over $1.50

Cultivate or Kodama's Reach get you a couple lands, but Harrow gets you four in a Kalamax deck and you can tap the lands you're going to sacrifice before you do so.

Dead_Blue_ on the ol sack nd back

2 years ago

I’d probably drop the Evolution Charm for another bird and more land

rdean14 on Card creation challenge

2 years ago

there's an incomplete cycle of 2 mana mono color charms, with Dawn Charm, Fury Charm, and Evolution Charm:

Here's Black:

Ambition Charm

Instant

Choose one —

• Target creature gets a -1/-1 counter.

• Exile target card from a graveyard.

• Target player draws a card and loses 1 life.


I'd like to see the completion of this cycle.

I think I've been ninja'd

Dete on Borborygmos Enraged EDH

2 years ago

le podria Field of the Dead cambiando una basica o Cinder Glade por q no tiene tantas basicas.

si le ponemos Vesuva podriai ponerle tmb Dark Depths+ otra pa copiar Thespian's Stage, en volada pa hacer mas mana rapido ponerle tierras locus.

The Tabernacle at Pendrell Vale en volada pa mantener al resto mas piola.

Ash Barrens, Crop Rotation, Expedition Map, Elvish Reclaimer, Evolution Charm, Realms Uncharted son todos buenos pa el enfoque en tierras y 4 son buenos pa buscar las de arriba.

Druid Class, Khalni Heart Expedition,, Azusa's Many Journeys  Flip, Rites of Flourishing, Summer Bloom, cualquiera es buena pa esto.

ponerle otra copia del kruphix podria estar weno Augur of Autumn/Wayward Swordtooth

Scute Swarm hmm es muy weno jajaja,Tireless Provisioner, Veteran Explorer en volada son buenos tmb. Splendid Reclamation+ScapeshiftThe Mending of Dominaria, dependiendo q tanrapido lo queri hacer.

Dosan the Falling Leaf/Vexing Shusher/City of Solitude/Defense Grid pa tener un poco de defensa contra counters y otras cosas.

en mi opinion sacaria: Glint-Horn Buccaneer (mas q nada por q no me gusta mucho noma),Living Twister, sacaria 1 o 2 de cualquiera de los encantamientos q cuestan 5/6, Bag of Holding en volada tmb, Dragon Mage, Krosan Grip y/o java

podrias poner cartas con cycling o retrace, tmb Rites of Spring esta wena pa ponerla y Treasure Map  Flip le puede dar un poco de mas seleccion de cartas. hmmm le dejaria igual Mulch y añadiria Winding Way por lo mismo.

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