Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Choose one —
- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
- Return target creature card from your graveyard to your hand.
- Target creature gains flying until end of turn.
2 months ago
Choose one —
• Target creature gets a -1/-1 counter.
• Exile target card from a graveyard.
• Target player draws a card and loses 1 life.
I'd like to see the completion of this cycle.
I think I've been ninja'd
4 months ago
The Tabernacle at Pendrell Vale en volada pa mantener al resto mas piola.
en mi opinion sacaria: Glint-Horn Buccaneer (mas q nada por q no me gusta mucho noma),Living Twister, sacaria 1 o 2 de cualquiera de los encantamientos q cuestan 5/6, Bag of Holding en volada tmb, Dragon Mage, Krosan Grip y/o java
podrias poner cartas con cycling o retrace, tmb Rites of Spring esta wena pa ponerla y Treasure Map Flip le puede dar un poco de mas seleccion de cartas. hmmm le dejaria igual Mulch y añadiria Winding Way por lo mismo.
5 months ago
You're welcome, nice changes. Now think more about the curve of your deck and build a core of cards that you always want to draw in a game. Here's an example:
- 4x ramp source (Huntmaster)
- 4x draw source (Commune)
- 4x removal (Lightning Bolt or Lightning Strike)
- 4x Dino (Quartzwood)
- 4x Dino (Shifting)
- 4x Gruul dual land
- 4x Gruul dual land
- 12 basic lands (Forests and Mountains)
Once you have the core then add other support cards that are 3 ofs, 2 ofs or 1 ofs.
What noncreature card out of ten 2 ofs do you think is best to play as a 4 of?
- 2x Gruul Signet
- 2x Commune with Dinosaurs
- 2x Dinosaur Stampede
- 2x Evolution Charm
- 2x Fury Charm
- 2x Return to Nature
- 2x Glorious Sunrise
- 2x Overgrowth
- 2x Wilderness Reclamation
- 2x Tempt with Discovery
Consider choosing one of these or more to cut or cut 1x of two different ones to add 2x more of one of these? Fury Charm pump + trample is worse than Dinosaur Stampede and the other modes of Fury are not really worth a card. Tempt with Discovery is worse ramp than Gruul Signet or Overgrowth because Tempt is not reliable ramp and it costs four mana. Return to Nature is not really a main deck card because opponent may not be playing artifacts, enchantments or any graveyard interaction. Return is a good example of a sideboard card that you can swap in games 2 or 3 if it will help you since you know what your opponent is playing.
8 months ago
Thanks for posting Spisepinden. I’m grateful for the suggestions as well; I’m always interested in seeing potential ideas I may have overlooked. I think Evolution Charm is a good backup plan—it was actually part of the deck during design stages, but I cut it for some reason (I can’t recall why). I’ll Maybeboard it for a possible future update. Same with Nullmage Advocate.
I had considered some of the other suggestions like Mwonvuli Acid-Moss, but I think at this point if I wished to include them I’d have to do a major overhaul on the deck and lose a lot of its current form and focus. They’re perfectly viable ideas but I’d rather build a new deck with those as foundation stones than completely retool this one. I suppose I could un-budgetize this by swapping Wild Growth for Utopia Sprawl, making Sanctum Gargoyle doable, but...my inner Scrooge McDuck would rather hoard the gold coins.
8 months ago
It's a damn shame this deck can't run Liquimetal Coating :P I love the theme!
As others have stated, the plan hinges on a fragile creature. Having Vines of Vastwood or Apostle's Blessing can be helpful, but if your Myr gets killed, it might be useful to have something like Evolution Charm to bring it back from the graveyard. You're probably not going to use the flying mode often, but being able to search for a land in a pinch is a great secondary option to keep it from being a completely dead card. The instant speed is nice as well.
Beyond that, a card like Nullmage Advocate might be a useful way to keep the land destruction going without relying on draws all the time. The cards you return to your opponent's hand won't matter since they have no mana to cast them, meaning they'll likely end back in the graveyard at your opponent's end step. And even if you're returning lands, the Advocate will happily flatten them over and over again, at no card disadvantage to you.
Other sources of destruction could come in the shape of Mwonvuli Acid-Moss and Conclave Naturalists, though the former might be a bit too slow while I could see the latter competing a bit with the Siege Wurm and Tangle Golem. There's something to be said about card destruction on legs, though.
On a final, sort of side-tangent note, even though I know the deck is mono green and almost certainly benefits from being able to ramp with a single color, I still feel that it would be a shame to not at least mention a card like Sanctum Gargoyle.
Happy deck brewing!
9 months ago
Vizier of the Menagerie Fauna Shaman Elvish Piper Preferred Selection Instrument of the Bards Dense Foliage Alpha Status Farseek Skullclamp High Market Noxious Revival Reclaim Vitalize Evolutionary Leap Shivan Harvest Helm of Possession Infernal Plunge Ashnod's Altar Primal Growth Collateral Damage Reckless Abandon Goblin Bombardment Evolution Charm Nature's Lore Skyshroud Claim
9 months ago
Quite a large update. The printing of Yavimaya, Cradle of Growth called for some re-evaluations. I could include more utility lands in the deck and minimal cost due to its effect. Also due to all lands able to be forests, it allows for more mono green hyper mana shenanagins.
11 months ago
I forgot to cross-check your list. I see you already have Eternal Witness, so I'll swap that suggestion for Evolution Charm .