Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

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Trade

Have (1) metalmagic
Want (1) Chaosfalcon

Combos Browse all

Legality

Format Legality
Legacy Legal
1v1 Commander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Limited Legal
Leviathan Legal
Vintage Legal
Custom Legal
Canadian Highlander Legal
Tiny Leaders Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal

Opposition occurrence in decks from the last year

Latest Decks as Commander

Opposition Discussion

Abzkaban on You Just Activated My Trap Card!

2 weeks ago

king-saproling

Thank you! I just love the Yu-Gi-Oh! theme here. Haha. The deck has only gotten better since I first built it, and it plays really well even if the bounce combo requires a lot of pieces and seems convoluted.

These are all interesting suggestions. Here are my thoughts on them:

Centaur Omenreader Not as good as our other cost reducers, I think, only because it has to be tapped. With Earthcraft it’s fine and a cheaper Ugin although the latter can also function as removal or card advantage which I think is worth the two additional mana. I think it could work if you play with more ways to tap creatures.

Tangleroot I like this one. It could help with storming off especially if we’re chaining creatures and digging through the library. Also infinite mana with our free bounce combo, but that’s win-more. Good card but not sure how I’d slot it in. Currently I don’t feel like I’m missing it, but it could definitely do work.

Glen Elendra Pranksters Faerie Tauntings While it’s true that we ideally want to play under Prophet of Kruphix, that doesn’t always happen. I feel these would be dead draws otherwise. I love the idea of having either out in magical Christmas land, though.

Glimpse of Nature Cheaper than Beast Whisperer and Guardian Project but only a sorcery. I’m not really feeling it only for the lack of reusability outside pulling it from the yard. That being said I can see this being a good play. This has the potential for some explosive draws for 1 mana which is nothing to turn your nose up at. In the right situations it could dig pretty hard. Personally I think I’d still prefer the permanents so I can continue digging on future turns including my opponents’.

Thought Harvester Basically this could be another finisher. I wouldn’t replace Aetherflux Reservoir or Words of Wind with it, but it could be an alternate to Altar of the Brood which I just replaced. They essentially function the same except this exiles the cards rather than milling them which is just better. Not for me, I think, but this easily a good card to have if someone wants to go that route.

Opposition This is not a bad idea. Could be another way to stall opponents or lock them out completely with enough morphs and Seedborn Muse. Slots have gotten really tight in this deck lately, but this is one I’d heavily consider.

All relevant suggestions and none I’d really consider before. Thanks for the added perspective!

king-saproling on Derevi: Queen of Stax

3 months ago

You might like these: Mangara of Corondor (put his ability on the stack, then untap him and reuse the ability multiple times before it resolves!), Coastal Piracy, Reconnaissance Mission, Ohran Frostfang, Storage Matrix, Opposition, Seedborn Muse, Frozen Aether, Kismet, Glare of Subdual, Nature's Revolt, God-Pharaoh's Statue, Disruptive Pitmage, Spark Double (two Derevis!), Azami, Lady of Scrolls, Quest for Renewal

KayneMarco on Ophiomania

4 months ago

Here’s a list of cards I would strongly consider adding:

WanderingSpirit on Click here if I can have your name.

5 months ago

Right now it's beatdown using all the anthems to boost and generate tokens. Prison would look more like Crawlspace, Static Orb, Overburden and such rather than Koskun Falls, Aura of Silence, or other effects that make them pay mana. It also provides lock options by combing with Opposition

Omniscience_is_life on Snakes need wheels, they don’t have feet *Primer*

6 months ago

RustyMC just wanna link to the cards you mentioned so it's easier for onlookers like me (who don't know as many cards) to understand;

Comet Storm, Kiora, Behemoth Beckoner, Mana Echoes, Tooth and Nail, Craterhoof Behemoth, Opposition, Orochi Leafcaller, Epic Struggle.

WanderingSpirit on Click here if I can have your name.

6 months ago

Daedalus19876: Thanks for your input! Funnily enough, I did have the Attrition in the original list, and I ended up taking it out because I didn't realize that Opposition was a thing, and just how good it was.

You're right about the Anguished Unmaking. Any time I can remove a threat and have it not land in Resource Pile #2, I try to make it fit if I can help it.

I'm an aggro player at heart, so I think I can deal with beatdown and shenanigans.

Do you have any thoughts on what might not be pulling weight to open up for those stax/tax elements? Maybe cut down on the anthems?

Daedalus19876 on Click here if I can have your name.

6 months ago

I respect the dedication that went into the faerie theming! Secluded Glen is a great land for this list, and Faerie Conclave is very flavorful if not powerful. I would also run Anguished Unmaking over Vindicate any day. The biggest thing I feel you're missing is Opposition and Attrition, both of those cards are BONKERS with Alela. Your opponents never get lands or creatures again!

With regards to your comment about introducing other wincons -- I can't think of many wincons that really fit your theme here. Alela doesn't win with infinite mana, and mana sinks don't work super well with her. I'd focus on control and stax and taxing effects that help facilitate your beatdown :)

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