Fall of the Titans

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Fall of the Titans

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

Fall of the Titans Discussion

Hybrow on We're All Mad Here (budget cEDH)

1 month ago

I am not positive but about the Worldgorger Dragon combo: From what I have read I think your spells have to either be instant speed, or you have to have another creature in your grave that you can target with Animate Dead when you want your infinite to stop. Otherwise it will keep repeating and wont be able to break in with a sorcery speed spell.

Might want to throw in something like Comet Storm or Fall of the Titans just for the instant speed hit. as long as there is another creature in your grave it doesnt matter, but might be something to consider.

skroes on Riku of Two Fireballs

7 months ago

So, I'm not sure I'll change your mind, but I'll explain why I prefer the cards over Foresee and let you judge beyond that however you feel most comfortable. Foresee , by rule, does let you theoretically see 6 cards, but thats probably the worst case scenario for that card since that means your scry 4 is putting everything on the bottom and you are drawing blind.

Cards like Fact or Fiction and Steam Augury allow you to do 2 things. 1) you get to leave your mana up for any other instants or interactions that you can have when it is not your turn. 2) It puts you 5 cards deep into your deck at instant speed, so after resolution (in theory) you have full access to whatever pile you choose on your turn. These cards are also excellent politics cards if there is a scenario in multiplayer that everyone is way behind one player and you need to dig for an answer, you can talk your way into more favorable piles. Lastly, I understand players have the fear of not being in control of your cards, but quite a few spell slinger decks utilize their graveyards aswell as their hand for redundant value, so even though you get a 2 or 3 card split, those other cards can always be reclaimed with other effects and playing green, you have several ways to buy back cards.

Manifold Insights is a card that I like solely because it boils down to pay 3 mana, get 3 non-land cards. It is excellent in mid to late games because more often than not the worst thing you get is ramp, which in itself is pretty good.

One thing I did not mention is you probably want to add Fall of the Titans to replace one of your fireballs. Personally I don't much care for Crater's Claws . In a vacuum, its just a much better card whether you have 12 mana to do 14 damage to one target or you cast a 2 drop, have 10 mana at instant speed to 2 targets seems much stronger.

Finally, I did see the changes and do like the adds. I am a little skeptical of cutting Regrowth as that is a very strong card and is better, in my opinion, than something like Serum Visions or Ponder . Those two are great cards, but Regrowth effects in commander are much stronger than 1 mana, draw 1. Especially in the late game.

triproberts12 on

7 months ago

What this deck really needs is a center of gravity.

As is mentioned above, you're running Nullhide Ferox and Nikya, but you've got a ton of instants and sorceries. If you wanted to build a creature-centric build, then you should focus on that, including cards like Guardian Project , Regal Force , Soul of the Harvest , Lifecrafter's Bestiary , and Beast Whisperer .

If you want to go the GR token route, focus on your Instants and Sorceries. Flesh out those producers, and include cards like Pyromancer's Goggles , Primal Amulet  Flip, Reverberate , Increasing Vengeance , Fork , Doublecast , Dual Casting , and Howl of the Horde .

There are a lot of Goblins and a lot of Elves. If you want to go tribal, there are a ton of both Elf and Goblin lords to draw on, as well as tribal boons like Vanquisher's Banner , Shared Animosity , Tribal Unity , Kindred Summons , etc.

Finally, you're running Wilderness Reclamation , Electrodominance and Rhada as your Commander. If you want to build with huge Instants, throw in Wort, the Raidmother and Rosheen Meanderer and fill the deck with cards like Chord of Calling , Commune with Lava , Comet Storm , Fall of the Titans , Squall Line , and Strength of the Tajuru .

General_Pasta on

8 months ago

@Zaane2 Most games that I've lost with Neheb have been because 1. Neheb gets single-target removed as I cast my mana-generation/ritual spell, which is why I run Darksteel Plate , Whispersilk Cloak , etc., but more often 2. I dump all my mana into an X=40 Jaya's Immolating Inferno , Comet Storm , or Fall of the Titans , and someone counters it. That seems to be the #1 problem facing all mono-red decks in the format, especially one whose wincon is dependent on a single spell resolving/all your eggs in one basket combo. I agree that running more than the 1-mana anti-counterspell/disruption tech depends on your meta, though. How do you lose most of your games?

I'm also finding it extremely hard to cut anything! I'm trying to add more ramp to get Neheb out sooner, but I don't want to cut any more lands since we don't partial-mulligan D:

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Fall of the Titans occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.11%