Fall of the Titans

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fall of the Titans

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

shrugs on Wort: the Ramp Mother of Burn

4 months ago

Hey! Really loving this deck list. A few cards I'm curious about are Skullclamp, Fall of the Titans, Brass's Bounty, Awaken the Woods

I guess I'm surprised to see some high MV token generators like Revel of the Fallen God and Invoke the Ancients in there.

jamochawoke on Fire Dancing

1 year ago

That's a really good one!

One other you can do since you've already got it built into your deck with Mana Geyser, Runaway Steam-Kin, Birgi, God of Storytelling  Flip and Battle Hymn if you get any of those to go off and get you 10+ mana you really want an X spell to dump all that mana and end your worst opponent (or the game if you're close).

My suggestions would be these:

  • Banefire - This is the most consistent one for ending someone and is best to copy.

  • Fall of the Titans - This one is great if you're certain it's not going to be countered and if you can cast it for its surge cost and then copy it as needed to take out everyone.

  • Crackle with Power - The biggest boom you can get with X iirc

  • Red Sun's Zenith - If you are certain you can dig into it again with all the card draw this is a good option

  • Jaya's Immolating Inferno - Decent like Fall of the Titans but not as good as Crackle

Also, since your deck relies on copying creatures so much you could add in more of that like Kiki-Jiki, Mirror Breaker

Davinoth on Prosper's Purgatory [Treasure EDH]

1 year ago

     ElTacoDude: Sorry but I disagree lol. Crackle with Power only costs five mana to deal five damage to a single target, where everything you've listed there is minimum six.

     In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.

     Comet Storm is good but to deal 15 damage to three opponents costs twenty mana whereas Crackle with Power only costs fourteen.

     Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.

     All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)

ElTacoDude on Prosper's Purgatory [Treasure EDH]

1 year ago

I don't understand the Crackle with Power, isn't it just the least efficient and least flexible Fireball effect? Rolling Thunder, Devil's Play, Jaya's Immolating Inferno, Fall of the Titans, Banefire, or probably the best one, Comet Storm are all better. I might be wrong, but I think any of those would be an upgrade on Crackle with Power.

Sheld on I cast at thee

2 years ago

Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)

I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.

For a more competitive deck, I'd suggest:

The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.

For a more casual deck, I'd suggest:

General card suggestions:

Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)

Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.

I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)

QuestionMarc on Vadrik's Discount Spell Emporium

2 years ago

I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.

  1. Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
  2. Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
  3. Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
  4. Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.

thijmnesoy on The Firelands Portal

2 years ago

Update 10 july 2021

out: Explorer's Scope (looked cool, but I don't plan on having creatures early on. just to get Neheb out as early as possible); Tome of Legends (was still around from when I didn't have Endless Atlas yet; Glint-Horn Buccaneer (first looked like it did everything I wanted: bonus effects when I discard, deal damage and draw cards. but it turned out to be really situational).

in: Planar Bridge had this card laying around for a while and finally decided to put it in because it can search for my win-conditions really well when I have a lot of mana. Wayfarer's Bauble good ol' bauble. Fall of the Titans I've had this in my collection for a long time. but didn't see why I should play it in Neheb because I thought two targets would be bad. turns out, two targets is enough most of the times, since you sometimes don't want to kill the creatures on the board.

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