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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reckless Bushwhacker
Creature — Goblin Warrior Ally
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
plakjekaas on Pattern Recognition #334 - A …
2 months ago
I've seen them in a temur zoo deck with like Experiment One and Strangleroot Geist where you use them on your own undying creatures to very quickly make yourself a board, triggering evolve multiple times with a single spell, and then Reckless Bushwhacker for the win on turn 3 or 4.
wallisface on
1 year ago
Nice build! Some thoughts:
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Shock and Tarfire aren't worth running. Spending a card to only deal 2 damage is too low, and the reason that burn decks have to have every burn card deal 3 at a minimum.
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Krenko, Mob Boss is never worth running, it will be too slow to cast with only 18 lands, and is a better fit in a more tempo-based build. As a deck that looks pretty-close to 8-wack, you want to be playing as aggressively as possible. I'd put Goblin Chieftain in a similar boat, though it is still playable (though something to potentially ditch)
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Currently you're only running 4-wack (Goblin Bushwhacker). I think you should be upping that count to 8-wack, by also including a playset of Reckless Bushwhacker.
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For a better lord effect than Goblin Chieftain, I'd suggest Rundvelt Hordemaster. Its lower mana cost is relevant, and can help you maintain being aggressive and not mind losing creatures in combat
Barbarian_Sun_Pope on Red Goblins
1 year ago
Nice deck (+1), Legion Loyalist and Rundvelt Hordemaster are definitely good inclusions. Have you considered cards in the 8-whack style decks such as Goblin Bushwhacker, Reckless Bushwhacker, and Battle Cry Goblin? Battle Hymn might be a decent substitute for Brightstone Ritual. Hope this helps.
Icbrgr on Naya Zoo v1 (Explorer)
2 years ago
Yeah... the only thing that comes to mind is possibly going more of a gruul zoo playstyle going with Legion Loyalist and Reckless Bushwhacker and maybe some Play with Fire for some added removal or face damage. Yavimaya Iconoclast might be neat? But I'm not sure if thats in explorer yet?
Delphen7 on Zoo: Is Obosh, the Preypiercer …
2 years ago
Along the lines of what TheOfficialCreator is thinking, you could try Goblin Bushwhacker or Reckless Bushwhacker
zapyourtumor on Gruul Aggro
2 years ago
This seems a bit like a combination of RG midrange and RG aggro.
Specifically, Bloodbraid Elf, Bonecrusher Giant, and Ignoble Hierarch are some pretty solidly midrange cards.
Some other cards are a bit higher cmc like Gruul Spellbreaker, Steel Leaf Champion, and Domri, Anarch of Bolas.
Bonecrusher is OK, but Ignoble is really not what you want if you want to be swinging with creatures every turn. Currently you have way more 3 drops than 1-2 drops which isn't great. I'd cut basically all of these cards, the best one out of them might be Domri.
More 1 drop threats: Narnam Renegade, Kird Ape, Monastery Swiftspear (If you add more spells)
2 drop: Hidden Herbalists, Eidolon of the Great Revel, Reckless Bushwhacker You definitely need 4 Bushwhackers. Burning-Tree into optional 2nd Burning-Tree into Reckless Bushwhacker is probably the strongest turn 2 play you can make. Add in Hidden Herbalists, and you can do stuff like Hidden Herbalists into Burning-Tree into Bushwhacker. Eidolon is a weirder choice but I've tried 4 before and it can be pretty good.
3 drop: Generally you want something from your 3 drops thats more than just a big stompy body like Steel-Leaf. Seasoned Pyromancer is a great 2 of, since you're casting 3 drops mid game and it lets you draw into more gas.
Spells: 4x Atarka's Command hands down. Card is cracked. Light up the stage is pretty decent but you could maybe try cutting down a few if you need space. 1-2 Savage Swipe is pretty funny, since you have a lot of 2 power creatures and it can put in extra damage while removing an opposing creature. If you decide to run 4 bolt 4 atarka 4 light 2 swipe then Swiftspear is a consideration.
DBCooper on New hubs to be added
2 years ago
Is there consideration of an ‘8-whack’ hub for Reckless Bushwhacker & Goblin Bushwhacker builds?