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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
griffstick on What is Gruul to you?
1 month ago
Gruul to me is attacking with tall trampling creatures with reckless abandon to destroy your opponent/s with combat damage companied with indirect damage like Terror of the Peaks or Vicious Shadows
Triton on The Legacy of the Igniter
1 month ago
Here's a good list to start from, based on the EDHREC page for Darigaaz:
Rites of Flourishing Stormfist Crusader Balor Heartwood Storyteller Peer into the Abyss Unquenchable Fury Vicious Shadows Tainted Strike
Thoughtseize isn't good in commander unfortunately, since you're only removing one of your opponent's cards in hand. There are also a solid amount of Black Vise effects to choose from, love seeing some group hug and slug that isn't Nekusar!
Besides those more fun cards, I think it is super important to include as much ramp as you can for this deck, you'll want as much as possible to get away with all the junk!
Hope this helps and keep Junding em out!
ronsen on Answers to Massacre Wurm for …
6 months ago
Wow, I didn't expect to get this many responses after posting this and going to bed. Thank you to all the suggestions! Right now I'm leaning towards the board wipe punishes like Stalking Vengeance and Vicious Shadows. Also forgot that Tibalt's Trickery existed, definitely need me a copy of that.
griffstick on 2 card 6 cmc or …
7 months ago
griffstick on Could someone kindly explain to …
10 months ago
Yea she is the commander for Comeuppance effects, Deflecting Palm effects, Delirium effects. This is how I see it built the same most often. That's not how I built her. She doesn't give you a obvious direction to build. I have built her 3 times.
I've built her as mardu good stuff with everything having deathtouch. With the idea of losing the monarch being advantageous, to use the deathtouch tokens, as fodder for Attrition effects or Vampiric Rites Type cards.
Then I built her as monarch tribal. Basically all the benefits of being the monarch with fancy recursion and protection effects.
And the last way I built her was superfirends with a huge removal package. And a combo that uses Blasphemous Act + Vicious Shadows to kill the table if I never get to my plaswalkers ults
Gleeock on Cards that put creature token …
11 months ago
In 2-color - Breena, the Demagogue is pretty ideal for this strategy.
Combat Calligrapher is pretty great for what you are asking Agitator Ant is good in
For 3-color gifting strategy Jund, Naya, & Mardu all have some strong points
Thantis, the Warweaver has access to solid finishers when you populate the board Vicious Shadows. Green has some really fun options: Grismold, the Dreadsower, Oath of Druids
Marisi, breaker of coils is pretty good with the large suite of Naya token gifting cards out there
Queen Marchesa isn't specifically built for it, but she works well with it. Mardu may be one of the best/strongest with a good combination of token gifters, strength enhancers, pillow, & aristocrats.
Gleeock on Queen Marchesa the Enchantress
11 months ago
Also Vicious Shadows is a ludicrous finisher in this deck - cmc on it is a tall order though considering where I think you want your average CMC to be & this deck doesn't look like it is about cheating in stuff like that. Shiny Impetus is an overlooked, undercosted semi-removal + pseudoramp for you. I usually at least see one treasure in return off of it for the floor - for the ceiling on the card it redirects some nasty-threat, while not pissing someone off as much as straight-up removal, & starts just accumulating you ramp in your colors that can do a heck of alot of work with ramp.
griffstick on What kind of EDH deck …
1 year ago
I found it to be incredibly useful in a plainswalker build. Although plainswalkers are very sorcery speed being able to use their loyalty abilities only on your turn makes you think it's bad to play them out right before your turn starts. That's true because you miss out on one activation of their loyalty abilities, but on the other hand. Being able to flash out a plainswalker right befor your turn starts protects it from getting taken out because you are now able to hold up and for removal or cast creature spells to defend your plainswalkers. Additionally plainswaker decks have lots of sorcery spells, including wrath spells. Being able to cast Blasphemous Act at instant speed is awesome. Or being able to cast Rise of the Dark Realms right before your turn starts is a great way to win the game. Or casting Vicious Shadows right before Wrath of God resolves is another way to sneak in the win. Also other spells that are good at sorcery speed are also in plainswalker decks. And those spells are the ones that Tutor for plainswalkers or Legendary cards. Those spells are usually sorcery speed.
Another type of deck that would like Vedalken Orrery is an Enchantment deck. Lots of entertainment decks use auras for control and being able to cast auras like Flickering Ward as flash speed is strong. Or Control Magic at flash speed is strong. Also casting sagas right befor your turn starts seems good too. Cast the saga befor your turn starts and on your turn you go to stage 2 of the saga just like that.
Maybe your deck have ways of unhappiness your lands and or mana dorks on each untap step with cards like Seedborn Muse.
In other words it's good in almost every deck. The only deck I've ever removed it from is my Iroas deck. Because it's a Devotion deck. And Because Iroas, God of Victory is my commander and I want to hit with him I often cast spells befor combat to turn him on.
So basically throw it in every deck but the ones I've listed above I feel are the best ones.