Dryad's Revival

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Dryad's Revival

Sorcery

Return target card from your graveyard to your hand.

Flashback (You may cast this from your graveyard for this card's flashback cost, then exile this.)

Catpocolypse on The Island Awakened

8 hours ago

@king-saproling

Perilous Forays: Definitely a card I need to slot in, I'm just wondering what it should be slot in for? There doesn't seem to be an easy answer, I'm wondered what your thoughts on it are.

Concordant Crossroads: Undoubtably a very powerful card, I'm just not sure if haste makes enough of a difference in this deck to justify slotting this in.

Crashing Drawbridge: If I am going to slot in haste, its going to be through Concordant Crossroads

Akroma's Memorial: Definitely an interesting suggestion and a possible card to help close out games. It being removed can be a problem though, and I'm wondering what would be swapped out for it

Null Brooch: Having lands into my graveyard is good, but its very hard to get useful creatures or spell backs from the graveyard and I'm not sure if my entire hand is a good trade for one noncreature spell

Stone-Seeder Hierophant: Definitely synergistic, but it works similar to Lotus Cobra, but slower

Animist's Awakening: A very risky card, its possible to hit almost nothing for a very large mana investment, cutting down on some risks has been a point of upgrading this list.

Kamahl's Druidic Vow: Same reasoning as above, but less likely to miss

Traverse the Outlands: Most of the time, it hits about 5-6, which is a decent 1-1 payoff, but it costs more than cards such as Roiling Regrowth and there are other cards I would rather play with 5 CMC

Boundless Realms: If a game goes long, you will probably have more cards on the field than you can search up with this. It's a powerful card, but it doesn't have the speed that this list runs.

Reshape the Earth: Powerful card, great for finding certain lands like Yavimaya, Cradle of Growth, or Lotus Vale, but it is just too expensive CMC wise.

Pir's Whim: I will find a land card, but not everyone else will have an artifact/enchantment to sacrifice, especially in my pod. Its good, don't get me wrong, but there are more efficient cards imo.

Dryad's Revival: This is simply Timeless Witness, but Witness has a body that cards such as Ashaya, Soul of the Wild can use, or that I can sac to Greater Good, etc

multimedia on Miirym’s Temur Dragons

2 months ago

Hey, on a budget really well done for your first Dragon tribal deck. On low budget you have good card sense and deck building skills.

There's many excellent Dragons here, but some stand out as subpar, not needed.

Scaled Nurturer is lackluster ramp because only green mana and the mana can only be used to cast a Dragon. Can do much better for two drop ramp. Fierce Empath is another budget creature tutor to get a Dragon.

There's one area of deck building that you've left out, recursion and green is the best color for it because it's recursion of any card such as Eternal Witness. In multiplayer Commander your stuff is going to be destroyed a lot having some card recursion can help to get back certain cards that are important to gameplay such as Temur Ascendancy. Witness and Empath can be blinked to be repeatable.


Sarkhan the Masterless is less impactful here for five mana then if you're playing more Planeswalkers or a Commander Planeswalker. Bower Passage can help Dragons to wreck your opponents. For two mana it makes them essentially unblockable. It can stop annoying little Spirits from being blockers against Dragons.

Court of Bounty can be repeatable draw with the monarch and then repeatable cheat Dragon or cheat land from your hand. Dragons don't really need +3/+3 from Crucible of Fire for four mana since they're already high power/toughness and flying makes them good attackers.

12x basic Mountains is a lot compared to the other numbers of basic lands. Replacing some basic Mountains with more dual lands could improve color fixing from lands to help gameplay. Yavimaya Coast, Shivan Reef, Karplusan Forest Pain lands have just been reprinted in newest set Dominaria United, get them while they're $2 or less each.

Good luck with your deck.

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

8 months ago

Hey Carrick142857, some interesting thoughts!

The general gist of K'rrik is to make Hogaak even cheaper (8/8 for mill plus life), since having untapped creatures is the limiting factor much of the time. Besides that, he's also pretty decent for ramping out all our other black spells.

Survival of the Fittest eh? Well, it's certainly out of my budget (I still only own 2 of the 7 fetches in paper... I know, yikes!).... But I suppose it makes a solid Maybeboard addition, for the semi-cdh players out there.

I like the idea behind Dryad's Revival! It's just a bit slow for the effect it gives. If I had to choose, I think I'd add in Creeping Renaissance or Diregraf Rebirth instead.

multimedia on Reign of Fire

1 year ago

Hey, good version on a low budget and nice Gnawbone + Charger combo. If you're making 729 mana then get a Comet Storm in here!

Unnatural Growth can repeatedly at combat, before you attack, double the power/toughness of Klauth and all other Dragons you control. This effect can make a ton more mana, make your Dragon army much more dangerous and 8/8 Klauth is much more difficult for an opponent to favorably block. Dragon's Hoard is an upgrade for a ramp source since it has interaction with Dragons to be repeatable draw.

Anger is a good card and a wanted effect especially when you can get it for paying no mana. You don't want to ever cast Anger though instead you want to discard it or get into your graveyard other ways. Currently there's no way here to discard Anger unless you have 8 or more cards at your Cleanup step. Consider adding some loot that can discard Anger?

By adding loot you also add more draw and two of these spells also create ramp from treasures. Anger is the only haste enabler here and that effect is wanted more with Dragons especially Gnawbone. Consider more haste enablers?


Some Dragon tutors can help to cast your powerful Dragons when you have the mana from Klauth. Consider some Dragon tutors?

Loot goes with any card recursion and green is excellent at it. Consider some card recursion?

Currently there's no card recursion here and that's a strength of green which other colors don't have as much access too. You're stuff is going to die in a game of Commander and being able to get it back is helpful especially when you can make a lot of mana. Seasons Past is a way to use a lot of mana to recur cards and cast all of them. Past is great with Rishkar's Expertise and Return of the Wildspeaker to draw lots of cards.


Some cards to consider cutting are some of the lesser Dragons since there's several Dragons here that are miles ahead in power. By adding draw and tutors in place of some of the lesser Dragons then you have more chances to draw the better Dragons or get them directly into your hand.

  • Decree of Savagery
  • Neverwinter Hydra
  • Taurean Mauler
  • Skyship Stalker
  • Demanding Dragon
  • Hoard-Smelter Dragon
  • Shivan Hellkite
  • Dragon Throne of Tarkir
  • Bogardan Hellkite
  • Commander's Sphere
  • 1x Forest

Mana created by Klauth can't be used to pay for activation costs, even if that mana is turned into colorless by Horizon Stone it still has the restriction of only being able to be used to cast spells. Because of this Dragons who the reason you're playing them is because they have an activated ability are less good then ones who give you value when they ETB or attack.

Good luck with your deck.

multimedia on Werewolf Commander

1 year ago

Hey, good work in process on a budget.

There's a few cards here that are not as good as others. Werewolf Horrors who can't transform from Tovolar are quite subpar. Vildin-Pack Outcast  Flip, Smoldering Werewolf  Flip, Shrill Howler  Flip, Conduit of Storms  Flip, Ulvenwald Captive  Flip, Kessig Prowler  Flip

Three, four and five drop Human Werewolves who don't have any abilities or just have a single ability like reach or trample, but don't any other abilities on the backside of the card just aren't good enough. Tireless Hauler  Flip, Convicted Killer  Flip

Arlinn, Voice of the Pack for a six drop doesn't do much without other cards which is not what you want with a six drop. Tovolar's Huntmaster  Flip in comparison is so much better than Arlinn at six mana.


Some budget cards to consider adding:

Cinder Glade, Unclaimed Territory, Naya Panorama, Rogue's Passage, Tyrite Sanctum are some budget land upgrades to consider replacing some basic lands. Path of Ancestry could replace Timber Gorge.

Good luck with your deck.

multimedia on Landfall

1 year ago

Hey, nice version with a very low budget.

Some budget changes to consider:

Rampant Elephant is a white card which can't be played when green/red Omnath is your Commander. The majority of these suggestions are good repeatable draw sources. I think you can afford to cut a few lands for some lower CMC spells. 46 lands is still a lot.

If interested I offer more advice. Good luck with your deck.

multimedia on Tovolar's Wolfpack

1 year ago

Hey, well done on a budget for your first deck, nice Huntmaster of the Fells  Flip.

Some budget cards to consider adding:


Some cards to consider cutting:


Some budget land upgrades to consider:

Good luck with your deck.

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