All informations are now gathered to move to the next step: What are possible strategic options to play this control related deck? Not many of them are suitable for
Circu, Dimir Lobotomist and in EDH it’s very important to stay on one personal favoured tactic theme instead of many different. Otherwise you’re going to risk an underpowered game performance of this (or any other) deck. I personally recommend to stay on "Lantern Control" as basic idea. Especially for this commander it may be said that Circu can be played at all different power- and budget-levels, so some strategies for this commander are listed here:
Doomsday/ Maniac:
Named after the card
Doomsday down from the expansion Weatherlight in 1997 this card showed ambitions as enabler of win conditions. In EDH this works fine with
Laboratory Maniac including some draw spells like
Gush and reanimation spells like
Animate Dead just in case. The Control archetype stays the same and
Circu, Dimir Lobotomist is definitely okay as commander. Mentionable cards are the Jace-Planeswarker from the War of the Spark set 2019 (
Jace, Wielder of Mysteries) as well as
Demonic Consultation,
Tainted Pact and
Thought Lash. Brave deck builder may consider
Leveler or
Paradigm Shift too. The abilities from Circu of removing cards from top of the library can also direct the own - I'm sure there are many nice combinations with this idea available.
Theft:
Do you like more interactions with your group in the game? The Dimir-colors include many fun cards to steal their best permanents like
Empress Galina,
Bribery and of course
Mind's Dilation. Some budget cards with
Control Magic,
Confiscate or
Grave Betrayal may also be named here. There are plenty of those cards available, with Circu making preselections of which cards can be available and which one not. Definitely in the casual area listed leads this tactic into very disturbing, but interesting game turns.
Exile:
If you are not afraid to play Eldrazi cards, then this theme is definitely something to consider. The strategy is to go deeper into the exiling-main-cards-from-players-deck-idea, from there on building a solid board state. The Eldrazi cards
Fathom Feeder,
Sire of Stagnation,
Oblivion Sower or
Ulamog, the Ceaseless Hunger, if you find a mana combination to get him earlier in the game, can cause problems.
Sadistic Sacrament and
Praetor's Grasp are able to dig down to anybodys library to remove target key cards. From
Leyline of the Void or
Planar Void as options against graveyard decks to
Gonti, Lord of Luxury and
Thief of Sanity for extended "hand cards" are many cards playable to hinder Combo-decks by winning the game. Beware the very complicated deckbuilding!
Discard:
The discard strategy is an obvious choice for playing control. By keeping the amount of hand cards low the removing abilities from
Circu, Dimir Lobotomist get more effective. Even though a budget deck can be built very easy I see this theme is able to compete well.
Burglar Rat,
Unnerve and
Mind Rake, even
Vicious Rumors fits perfect in this deck.
Mind Twist,
Mindslicer and
Waste Not are staple cards,
Oppression,
Cunning Lethemancer and
Painful Quandary can be very oppressive. With blue you are able to bounce permanents back to their hands (
Boomerang,
Into the Roil) - combined with
Warped Devotion this deck could definitely painful to play against. If you are going to play this deck creature orientated. I recommend
Larceny as one of my favourite and a very effective discard card as well.
Cipher:
While I've researched for the right way to play Circu as commander I found this article from flipsidegaming.com: . The main strategy is to use the "Cipher"-ability of cards like
Stolen Identity as often as possible. Everytime a creature deals combat damage, you may cast a copy of the encoded card and remove a card from the top of a library. This works excellent, if your creatures gain double strike with
Fireshrieker or
Grappling Hook. In many cases you draw extra cards with
Shadowmage Infiltrator or anything with this effect included.
Wizards Tribal:
Another experimental deck can be brewed around Wizard Tribal. They have many cards that works effectly with
Circu, Dimir Lobotomist as commander, especially
Naban, Dean of Iteration,
Azami, Lady of Scrolls and
Baral, Chief of Compliance. They have some kind of mana ramp with
Apprentice Wizard, card selection available with
Information Dealer and many control elements with
Ertai, Wizard Adept,
Patron Wizard and
Voidmage Prodigy. Also
Supreme Inquisitor seems a good choice for the character of the deck. And black spells? Well, in this case those cards tends to support the strategy with removals (
Hero's Downfall) and ramp instants like
Dark Ritual, but also having wizards like
Dark Confidant included.
Mill:
Guess I've made a point, why I don't see Circu playing this way. However, this MTG-format is influenced by casual play and by flavourwise card includings, so I also take a look at this deck building process. Clearly in a game with more then one opponent it's good to know, which opponent to mill.
Circu, Dimir Lobotomist has got those abilities to remove specific cards and therefor he could run as a possible commander. You may consider
Duskmantle Guildmage + Mindcrank
as well as
Psychic Corrosion,
Memory Erosion,
Altar of the Brood and of course
Consuming Aberration. Maybe some Stax-cards like
Arcane Laboratory are able to support the control theme, does work well with
Dreamborn Muse. On the other hand, Circu could be a nice addtion as a card to another commander deck with mill theme.
Illus.: Sam Burley