Memory Erosion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Memory Erosion

Enchantment

Whenever an opponent casts a spell, that player puts the top two cards of his or her library into their graveyard.

NV_1980 on Scarabian Nights

3 months ago

During play-testing, I noticed this deck is relatively slow. In most tests, I couldn't cast anything meaningful before turn five. Not sure if this is an issue in your meta, but it would be in mine.

My advice would be to:

Good luck with the build.

wallisface on Blue Black Mill - Hedron Crabs & Jace

7 months ago

Some thoughts:

  • as jdogz32 already mentioned, Brainstorm is not modern legal.

  • the only creatures mill ever wants to run are Ruin Crab and Hedron Crab. Stuff like Jace's Phantasm aren’t useful, because you’re not winning by damage, and its just one-less mill effect. Your other creatures are also unuseful, largely due to their excessive mana cost.

  • you’re running far too few lands for what you’re trying to do here. Imo you need around 23 lands here.

  • you’re running far too many cards as 1-ofs and 2-ofs, which is going to make your deck quite fractured and chaotic. I would suggest trying to ensure that the majority of the cards you run are run as playsets (4-ofs), to help keep your deck focused and consistent.

  • i think you need to seriously upgrade your mill package. Stuff like Mind Funeral, Tome Scour and Memory Erosion are all incredibly, incredibly weak, and you’ll find it very hard to mill an opponent out with these options. You want to be aiming for cards like Glimpse the Unthinkable, Tasha's Hideous Laughter, and Fractured Sanity.

wallisface on Blue Mill 3.0

1 year ago

Some thoughts:

  • for the same reason that Shock is terrible in burn decks, Tome Scour just isn’t viable in mill - it just doesn’t do enough for the card-cost. I would also add Memory Sluice, and Dream Twist, into this “doesn’t do enough” bucket. I’d suggest grabbing some copies of Fractured Sanity instead.

  • Mill decks generally can’t go fast enough to race the quicker decks in modern. This is why its super important to run interaction. Most mill decks include black so that they can run cards like Fatal Push, Drown in the Loch, and Surgical Extraction.

  • Your sideboard currently just reads like a bunch of cards that couldn’t fit in the main. You should be using those 15 slots to protect yourself from bad matchups, and dealing with problem cards.

  • i’m not sure what Elixir of Immortality, Tormod's Crypt, and Memory Erosion are doing in this deck. None of them feel particularly useful.

PirateCptAstera on Lord Xander Taxing your Deck

1 year ago

Okay, so having a look at your current list I can see a few things that I would do:

Definitely agree with king-saproling with adding Syr Konrad, the Grim as it pairs extremely well with Mindcrank often getting multiple triggers

Even though you're going for an aggresive style deck. adding a little bit of pillowfort could benefit in the form of Riddlekeeper and Memory Erosion

Nightscape Familiar to make Lord Xander, the Collector easier to play (and other cards)

Manic Scribe for a cheap creature that you can get out early that gives you consistent mill on each opponent

Didn't Say Please is a brilliant counterspell for you, especially in use of protecting combo pieces

And of course if you're considering going for draw strategies, there's plenty of cards for that

shadeslayerx22 on Simple Mill

2 years ago

How has Thought Collapse worked out for you? How often can you afford to spend your turn 3 countering a spell instead of dropping those repeated mill effects like Fraying Sanity or Memory Erosion? And because most of the deck is at sorcery speed, if your opponent doesn't cast anything counter-worthy and just swings you waste one of the most important turns on your curve. I obviously don't know your playgroup and haven't had any experience using it as a potential clutch card, but that's what I see. Looks like a really fun list too.

wallisface on Fractured Sanity Grinding

2 years ago

I agree with Ammonzy that in mill “free” spells are bad, because our hand is often our most important resource, and losing 2 cards for 1 spell seems really bad. I also don’t think Memory Erosion having 2 blue symbols can ever justify it being in a deck.

Typically mills strongest control element is mainboard Surgical Extraction to remove an opponents key pieces. I’m very surprised that this control build is avoiding that route

DMFF on Fractured Sanity Grinding

2 years ago

I cannot justify removing 4 "free" Counterspells from my deck. Also, every choice in this deck was made with Sanity Grinding in mind to make the spell as efficient as possible. Originally, Mesmeric Orb was in the slot where Memory Erosion is since it is the best mill permanent out there. However, I found that it was popping up too much and throwing off the efficiency for Sanity Grinding, so I replaced it. The more blue mana symbols in this deck, the better!

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