Paradigm Shift

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Paradigm Shift

Sorcery

Remove all cards in your library from the game. Then shuffle your graveyard into your library.

Paradigm Shift Discussion

DemMeowsephs on Jace Gives Himself A Stroke

3 months ago

If it's for self mill, I would recommend using Paradigm Shift as your signature spell. It's a turn 5 win and possibly even turn 4 if you have ramp. If this helps I would appreciate it if you upvote my deck: A Deal With the Devil EDH! Anyway, hope this helps, good luck on your deck, and have a nice day!

thom-le on Lazav, the Multifarious (poucos amigos)

5 months ago

SilentSpartan: You are absolutely right, my fault. I misread the card and thought it has the same effect as Morality Shift . Nevertheless I think this card ( Paradigm Shift ) is absolutly wonderful in a Doomsday-deck - I tried this one in Doomsday Plot (Lazav).

KongMing on Card creation challenge

5 months ago

There's plenty of stuff in Esper you could cast under an opponent's control to devastating effect, like Lich -type You Lose The Game effects. Could also work for Zedruu badstuff if you want an opponent to be the controller of a permanent as it enters the field. There's also lots of library and grave manipulation in blue. Enjoy resolving your new Paradigm Shift !

You could force someone to resolve an Epic spell too, and essentially neuter them for the rest of the game. :D

antipopes on Lab Jace Oathbreaker

6 months ago

Paradigm Shift is a pretty sweet pair with Jace in the Command Zone.

hellhole3927 on On Tilts

6 months ago

LiquidGaming Muzzio, Visionary Architect was actually an EDH general I was interested in playing for awhile (love the art on that card), but somehow forgot about. From your experience how similar does he play out to Arcum Dagsson ? I will definitely check out OathBreakerMTG.org pretty often to see what's new with OathBreaker and to see what's happening in the format.

Some other cards I thought might be worth considering for Jace's Paradigm Shift (some of these are quite expensive and probably aren't 100% needed, but these are all my thoughts):

1) Bazaar of Baghdad , "technically" it's card disadvantage, but just like Tolarian Winds the amount of card selection for little to no mana makes up for that.

2) Mission Briefing , personally I prefer this over Snapcaster Mage , it's recursion and has the ability to get you past 2 dead draws or give you the satisfaction of knowing you will get a good draw next (not sure what to cut though).

3) Treasure Cruise , did somebody say Ancestral Recall (count me in), not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

4) Dig Through Time , the card advantage is REAL!!!, not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

5) City of Traitors and Crystal Vein , they probably won't ever make it onto the list, but how have Lotus Petal and Grim Monolith been playing out for you? I would forget everything these cards say and read them as: "0... Only cast this spell if you haven't played a land this turn. You can't play a land this turn, add 2 to your mana pool." They seem like they might be worth considering once you read them from that point of view.

6) Magosi, the Waterveil , first I'm gonna say I have been in love with this card ever since I got into MTG so I might be giving it a little too much credit (but then again I was the player who loved The Tabernacle at Pendrell Vale when I first started playing MTG, lol), I feel the majority of the time skipping a turn if you are playing control doesn't affect you too much, but being able to take an extra turn later on can be "pretty helpful."

7) Jeweled Amulet , it plays very similar to Lotus Petal , sometimes worse, but usually better IMO.

8) Rapid Hybridization and Pongify , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

9) Reality Shift and Curse of the Swine , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

10) Lonely Sandbar , early game we can deal with an ETB tapped land, late game an Island is a dead draw this isn't.

11) Evolving Wilds , Terramorphic Expanse , Flood Plain , and Bad River , still on the fence about these, ocassional ETB tapped lands vs deck thinning (E Wilds and T Expanse are better by a slight bit, just to say), not sure on this one. What do you think?

12) Mana Severance , we all come to those points in a game where lands are dead, but not anymore.

13) Mystical Tutor and Merchant Scroll , why not?

14) Foresight and Manipulate Fate , being able to kill three dead draws and for 2 mana on a card that replaces itself seems great in a "53 card format" (us blue players always changing the stats to whatever we want whenever we want).

These were the main cards I thought could make it onto your list, but I'm still evaluating a couple others so I'll leave more comments with those if I feel they are actually worth considering.

SynergyBuild on Ryballs

6 months ago

I think you'd rather Tormod's Crypt ing yourself into Paradigm Shift to win rather than Tunnel Vision ing yourself. It is more mana efficient.

TheChaosVault on Jace, Wielder of Mana Severance

7 months ago

If you're interested in running actual interaction (that is, nonland cards) Paradigm Shift + any graveyard removal works just as well.

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