|Commander / EDH||Legal|
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|Urza's Saga (USG)||Uncommon|
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Whenever another card is put into a graveyard from anywhere, remove that card from the game.
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Planar Void Discussion
4 days ago
If you're going to use only one copy spell I'd suggest using Fork over Reverberate. While they're very similar and neither is strictly better or worse than the other one common scenario Fork has over Reverberate is when copying counter spells and turning them red. This can be significant, because in past times when copying counterspells I've had cards like Red Elemental Blast, Pyroblast, and Guttural Response used to counteract my Reverberate when copying a blue counter spell or draw spell. Most non-blue decks that can run those cards will likely run them more-so than not and Fork bypasses that issue easily when needed.
It seems your meta is thoroughly diverse. Hand and deck disruption can be a strong asset for taking down a combo deck, but I wouldn't consider Praetor's Grasp or Wheel of Fortune strong enough effects since combo decks can always run back-up combos to rely on. What really hits combo is repeatable effects and some of the strongest you could probably run would be Mind Slash and Bottomless Pit which a lot of combo players would find nasty. (Painful Quandary is a close third place and can stop storm decks pretty effectively as well.) Also if you're going up against non-graveyard strategies Mesmeric Orb is a ballistic nightmare in any singleton format it's put in which would be the only effective mill card I'd ever recommend when hurting combo.
Do note graveyard-based combos are a little more resilient to the card suggestions I've given above, but so long as you have something like Rest in Peace and/or Planar Void you can easily avoid this issue without giving them any fuel to burn.
Given your meta I would imagine Torpor Orb would lift a lot of weight for you especially against Purphoros, God of the Forge, Palinchron/Deadeye Navigator, and whatever ETB effects the Muldrotha, the Gravetide deck is probably abusing.
One aspect about blue I've never liked was it's use of counter spells. If you find Reverberate helpful I'd recommend also using cards like Seal of Cleansing, Sinister Concoction, Gate to Phyrexia, Aura Fracture, Aura of Silence, and Umezawa's Jitte. Not only do they serve as good rattlesnake cards that deter your opponents from just putting their bombs on the field, but I've noticed blue decks only hold up counter spell mana on turns they might need it on. If you drop one of these early when they're not ready their counter spells won't be able to stop the card effects, and I can verify from past experiences that the blue players I go up against when using the cards I just mentioned hate them fondly because they know I save them for their combos which makes their job of combo-ing out much more complicated. In fact one card I've found more success with than I'd ever give credit to is Molten Vortex, because the number of utility creatures and win-cons it hits without needing to use prime removal spells is pretty big and as I said before it's another one of those spells that if resolved the blue decks are going to have troubles playing around with. The Vortex can remove Mizzix of the Izmagnus, Laboratory Maniac, Norin the Wary, Hermit Druid, Kiki-Jiki, Mirror Breaker, etc. and even when I don't have a land to pitch to it I've found it's presence alone is enough to deter plays entirely. Shattering Spree also plays well against blue, because not only can it hit multiple targets, but you can hit the same target twice or three times which would require more than one counter spell to stop a key combo piece being removed if needed.
As for multiple combat steps or a super massive army being swung your way you already can use Ghostly Prison, but if you need more options Norn's Annex can also work as well as Orim's Chant which not only stops combat but can also be used but can also stop storm or certain combos if you cast it at the right moment. It should also be noted that Rule of Law as well as the aforementioned Damping Sphere also does a marvelous job of stopping storm as well. Lastly if your opponents gaining life is an issue I think Rampaging Ferocidon makes a good option, because it can also punish your opponents if they try to build an army, so it fits two functions rather well, and I find the menace handy if you ever need to punch into a super-friends deck.
5 days ago
4 weeks ago
Ahh, I've gone up against different meta's that use combo-kill. Sadly black is not too good at using tax effects to stop combos naturally.
What I can recommend to better go against a combo-kill meta in general would be:
Mind Slash: Repeatable Hand-Disruption.
Torpor Orb: Stops abusable ETB effects.
Damping Sphere: Kills Storm or Repeatable-Cast combos.
Blood Artist: Counters death-loop combos.
Mesmeric Orb: Ruins combo decks that don't run recursion.
Null Rod: Stops artifact combos.
Hex Parasite: Repeatable kill target planeswalker.
Orb of Dreams: Denies loops that bounces or blinks lands, artifacts, or hasty creatures.
Orbs of Warding: Combos that target players or deals 1 damage per loop means nothing to you.
Every combo is different, so I gave a generic list. I'd only consider the cards listed that apply specifically to your meta, however; Mind Slash would probably do wonders for your deck.
1 month ago
Alright lets see if we can resurrect this
Thoughts of Ruin ados lands
Defensive Formation you get to puppet how damage gets threw asign all 12 of ghaltas damage to a pathetic 1/1 which is also being blocked by a deathtouch creature
Purify destory all artifacts and enchantments for 5 count me in
Planar Void do you reconize the effect?... anwser is Rest in Peace and Leyline of the Void the void is $27 rest in peace is $4 (as of masters 25) but whats the price of planar void...28........CENTS WHY IS IT ONLY $0.28 BESIDES THE FACT IT HITS EVERYBODY!!
Outmaneuver here let me give my dudes or your dudes super trample for the attack
Harmonic Convergence enchantments to top which is hate love it
you think Reflect Damage is the only option for this think again we also have Mirror Strike which is one mana less by the way and a creature that does this magic trick its name is Glarecaster ability actiavtion is exspensive but did you notice the part its like shooting everything with redirect damage
Death Match token and creatures 3 toughness or lower hate coming at ya
Debt of Loyalty i will save your creature from being put into the graveyard.....too bad i get to steal it right after
Teferi's Veil unearth and i have to exil...oh wait they don't exist so the exile clause doesn't work and i get to keep my stuff lol
AEther Flash i promise this is underplayed not even the dinosaur tribal decks are using it that much
Tranquil Grove a infinite use enchantment nuke wonderful
AEther Barrier NOW WHAT DO YOU GOT TO SAY FOR YOURSELF ANIMAR!!! >:P
Sudden Death nice try breya
Yixlid Jailer goodbye graveyard evil
to be continued......
1 month ago
2 months ago
Hi! Sorry I've taken so long to respond!
Not sure if your going to go Vampire tribal or go with Elenda. I'm really interested in Elenda so I'll give some suggestions for her.
- Token generators: Elspeth, Sun's Champion, Mavren Fein, Dusk Apostle, Legion's Landing Flip, Grave Titan, Secure the Wastes, Anointed Procession Stuff like that.
- Sac outlets: Ashnod's Altar, Yahenni, Undying Partisan, Viscera Seer. These are important for sacing on your own terms to buff Elenda before you sac her. Responding to a board wipe this way can be crucial.
- Blade of the Bloodchief will get lots of extra counters on Elenda when sacking creatures.
- Cathars' Crusade will buff all your creatures a ton. If the all enter at the same time, the all see eachother when they enter, getting you huge creatures out of your 1/1 Elenda triggers.
- Gift of Immortality great recursion for Elenda.
- Hatred great way to buff Elenda before a sac/attck. She has lifelink to gain all the life back.
- Mentor of the Meek will get card draw off of all the tokens.
- Planar Void is an interesting route to take wioth Elenda. Self graveyard hate. Not sure about this.
- Supernatural Stamina Buffs Elenda and brings her back
- Well of Lost Dreams draw cards off the life gain.
For vampire tribal you'll want Edgar Markov.
2 months ago
Just a heads up. Planar Void wont work with the helm since cards still hit the graveyard. You would have to stick with RIP to pull off this win con