Planar Void

Planar Void

Enchantment

Whenever another card is put into a graveyard from anywhere, remove that card from the game.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Urza's Saga (USG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Planar Void Discussion

StopShot on Flash Banned

1 month ago

To a lot of decks its still the wincon. Rest in Peace, Grafdigger's Cage and Planar Void is powerful enough to stop it consistently, but it shuts down my own deck's strategies. Instead I would run Nevermore naming Flash but I can't even run that tactic anymore. Lesser forms of graveyard hate such as Scavenging Ooze and Tormod's Crypt are not good enough as they can't prevent a dies trigger such as how Rest in Peace does.

In the event a Hulk player hard-casts Protean Hulk and then right after casts a spell like Diabolic Intent or Life's Legacy to sacrifice it as part of the cost the only way I could possibly see of disrupting that at instant speed in non-blue is through Aven Mindcensor. I know the Aven is typically good in EDH, but it doesn't nearly answer as many combos as Pyroblast does nor can I run a second copy of it nor cast it for one mana.

Hulk isn't so bad of a problem that it needs to be completely banned either. The issue is any hulk pile with Grand Abolisher or Thassa's Oracle is just too difficult to stop at all. Grand Abolisher requires you to run super narrow cards you wouldn't run anywhere else like Ghost-Lit Raider and Cabal Pit just to get around it and Thassa's Oracle requires answers in blue like Stifle to stop it or Torpor Orb which will be a magnet for removal for everyone playing at the table.

Unless more efficient non-niche answers get printed in other colors the strategy is still too strong. The banning shouldn't have made this strategy slower. The banning should have made it easier to combat which it has only done for blue.

Ashen0ne on The Way of Shadows

1 month ago

Zurgo Helmsmasher is always a fun include. He may find his way in eventually but for now I've made some of the aforementioned swaps. Gonna try Daxos the Returned as you suggested griffstick as we have a few enchantments we want to come out now and if nothing else maybe he can generate some threats on board once Kelsien, the Plague starts taking critters out and generating those experience counters.

Nearly all exile effects have been removed to make way for more creature destruction specifically and I've squeezed in both Planar Void to shut down potential graveyard shenanigans as well as Death Pits of Rath to work as a pseudo deathtouch once Kelsien starts pinging creatures.

I'd also like to note that all of our instant speed removal is contains red or white and is 3 cmc or less specifically so that, should we choose to do so, we can fetch each and every one of them with Sunforger out. This adds a bit of utility and flexibility to the deck. While I do not plan to lean too heavily into the sunforger package its strength and versatility is well known so I may find the need to add more targets for it depending on how testing goes.

I appreciate all of the fantastic input guys so If there's any ideas dont hesitate to throw them my way.

griffstick on The Way of Shadows

1 month ago

I suggest Planar Void. When your opponents creatures die they still hit the graveyard first, then Planar Void exiles them. So you still get your experience counters.

griffstick on Ladies & Gentlemen, Mister Konrad Twitty..

3 months ago

Planar Void is really good for this deck. The wording on this card allows cards to hit the graveyard then get exiled. Allowing Syr Konrad, the Grim see cards get put into the graveyard for the trigger and then leave the graveyard for another trigger.

multimedia on Phenax, God of Deception

4 months ago

Hey, Persistent Petitioners with Ashiok, Dream Render and Planar Void make a deadly combination for mill. Ashiok is good because for one loyalty he can exile all your opponents graveyards and you can do this up to 5 times. Mill is risky as a main strategy in multiple player Commander because graveyards are a huge resource for most decks; an extensive of an opponents hand. Exiling graveyards means opponents can't use graveyards as a resource after you mill them. Void exiles any card that's put into a graveyard, this includes your own cards, but this hurts your opponents much more than you because of mill.

You can have any number of Petitioners in your deck and they're two drops with 3 toughness. Tapping four Petitioners makes an opponent mill 12 cards. This is a good backup plan for Phenax who will not always be on the battlefield to mill your opponents. You can tap four Petitioners even if some of the them have summoning sickness which can speed up the mill of your opponents. 20x Petitioners is $20 which is budget, Ashiok is $2 and Void is less than $1.

Command Tower, Sunken Hollow, Darkwater Catacombs, Esper Panorama, Grixis Panorama, Ash Barrens are budget land upgrades to consider. Nephalia Drownyard is repeatable mill from a land that less than $1.

Good luck with your deck.

Kaosnemora on Nekusar, The Mind Lich

5 months ago

Honestly have a couple of choices, Exquisite Blood is good but if you don't have Sanguine Bond for the infinite combo it's an expensive enchantment that can get you targeted because others may think you have SB in as well.

Planar Void is cheap and can be useful against some decks, but honestly hurts you as well, would suggest sideboarding it personally, then throw it in for zombie/delver type decks.

Creature wise I'd say take out either Ob Nixilis, the Fallen or Olivia Voldaren not that they arent good or useful in there own ways, but they don't seem to fit the theme of what you're trying to do with the deck(at least to me).

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