Lotus Bloom

Lotus Bloom


Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

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Set Rarity
Modern Masters (MMA) Rare
Time Spiral (TSP) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Lotus Bloom occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Lotus Bloom Discussion

Wigu90 on K'rrik tries to play fair

1 month ago

Thanks for your advice, xaarvaxus!

Yeah, I feel like Demon's Horn will lose its usefulness quite soon. Same goes for Pristine Talisman . About Basilica Screecher -- true, it's not super helpful, especially since the generic mana in its cost makes it impossible to cast for "free".

The cards I feel like cutting in the near future (apart from the ones I mentioned above) are Harvester of Souls , and probably Lotus Bloom (still on the fence about it and the same goes for Chrome Mox ), and Vampiric Link since I don't have enough demons to make it reliably worth it (and by demons I mean big creatures that I can stick the link on and be happy with it). Obviously, Necropotence and Yawgmoth's Will are auto-includes. I just haven't ordered them yet. I'd love to be able to stick Sheoldred, Whispering One somewhere. but I'm getting pretty short on space.

Gate to Phyrexia is an expensive card, yeah, but there's no replacement for it in black and artifacts are obviously a big part of EDH. No generic mana in the cost is also a big plus. I'm just having trouble with staying within the 100 card limit :D

Oh, and I guess Exquisite Blood is another one of those must-have cards for K'rrik.

Big thanks for your input!

bantrules12 on Yidris Competitive

1 month ago

I play yidris competitively as well for me adding more Mana rocks like Lotus Bloom , Arcane Signet and some of the talismans will make this deck so much faster and adding Paradoxical Outcome , Hurkyl's Recall , and Retract can help u stay up on Mana when you go to storm also I run a wish board alternative as well if you would like to see my deck take a look I love yidris and storm so you get my upvote

Knodalisshel on Cranky Mage - 3-5 Turn Win

2 months ago

thx 8vomit. I'm curious to play with Aether Vial , what would you suggest removing from my board? The Pentad Prism s and Lotus Bloom s are for mana ramp but youre right the Aether Vial enables a win on turn 3. I'm also trying to stick to Dimir colors but I like your insight against pithing needle, I haven't run into one yet. Any mono black/mono blue or dimir cards that are exceptionally excellent at combo-hate removal?

Caerwyn on Custom card 2-player cube

4 months ago

I was thinking you would have a few strong Artifacts/other colourless cards that could easily be spotted into any deck. For example, , , Ante a card from your hand: counter target spell with CMC, x or less, where X is CMC of Anted card.” Or Lotus Bloom where you ante it, not sacrifice it.

Little tiny cards that have decent effects and could easily be slotted into decks on the fly.

TypicalTimmy on Gerrard Flicks His Cards

4 months ago

I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.

If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.

Probably a few I missed but there you go.

DashJovis1 on

5 months ago

Uhm, well, like most Mox Opal decks, there isn't really a great substitute in terms of power. I'd up the land count slightly and try Izzet Signet and Dimir Signet but just remember that you're going to be slower than you would with the Opal. Really the deck will still have turn 4 wins without Opal, so it's not the end of the world to go without if you aren't grinding tournaments.

You could also try Mox Tantalite and/or Lotus Bloom , which are still slower but can give you the boost of mana in time for the fourth turn, which is generally when you'll combo off. I'd lean towards Lotus Bloom if I was trying those.

jaymc1130 on [Primer] Maelstrom Mystery (cEDH Yidris consult)

6 months ago

@ Natux No offense taken mate, respectful discussion is how people learn, grow and come to understand new ideas. I'm definitely not the world's greatest gift to cEDH and I'm constantly striving to pick up information where I can from whomever I can.

I, by no means, assumed you were a new to cEDH player. Those players tend not to have well crafted lists and solid understandings of the meta and you clearly do. I did rather assume that the quality of competition you face in terms of players and decks is liable to be less than the quality of competition I tend to play with, but this is generally true considering my playgroup consists of 4 regulars who've all played for nearly 25 years and who all (minus myself) have achieved success at the professional level of play (I'm legit the only one in the play group without a single life time pro point, sad face), both at Pro Tours and GPs. The percentages I'm using come directly from our tracked data of games played. There's all sorts of info out there for Modern, Standard, Legacy and what not, but there is very little meta information collected when it comes to EDH so we started tracking our own when I first got really into EDH about 2 and a half years back. The program has about 8000 games worth of data at this point and is a nifty resource, I absolutely recommend using Excel to start tracking your own data.

I also don't want to give the impression that I don't comprehend your decks intended game plan, that much seemed pretty clear. It's just that using Yidris as a back up plan for a storm concept probably isn't ideal use of either Yidris or the storm archetype. Consultation Kess has a similar game plan and is significantly better at executing it, both because of the enhancement that game plan gets from the command zone and because of the card selection typical of those decks. Granted it isn't exactly the most potent gameplan in the meta, but I'm just using it as an example. It's not that you can't use Yidris as a back up, it's just that this isn't the most ideal use of Yidris. You might as well be all in on the ultra fast combo approach or opt into a different commander that better executes that style of gameplan, or even opt into a superior gameplan in the same colors and simply run the Sultai PS shell of Thrasios/Smasher. If it's going to be Yidris, might as well do Yidris things the Yidris way. Again, it's not that Yidris can't perform in a different fashion, it's just that there are better options generally for that style.

Land count isn't an exact thing, but there are some pretty common understandings in terms of the math. 44 out of 99 is a solid percentage, it generally means you'll be seeing the proper amount of mana sources in opening hands to facilitate your game plan. This means less mulligans and greater consistency which translates into more wins per 100 games played. That ratio (with the sub ratio of 28/16) means the odds for a typical opening hand will have that hand consist of 2 lands and one ramp piece. Your deck is a bit shy of that at 27/15 and 2 of those rocks are Lotus Bloom and Lion's Eye Diamond which aren't really effective ramp pieces. You'll probably have to mulligan 7-10% more often than you otherwise would per 100 games played just because of that mana source count, just something for you to consider.

I think what you're really looking for is something specific though, so let me see if I can provide an example of a specific change that would improve the deck. You're currently running Goblin Electromancer , primarily in a cost reduction role. This isn't an awful card, but the function it serves is pretty limited. It's only reducing Sorceries and Instants, and you have Baral to supplement that. If both are out on the field at the same time, very little of your deck is going to benefit from them both being out, it's just your wheel effects, Yawg Will, Force of Will, and Ad Naus. You could instead replace that card with Helm of Awakening and now all those cards would still benefit, but so would some of your enchantments, all your artifacts, and some of your creatures, significantly improving the quality of your storm turns when you go off. The draw back is negligible when you're storming off as you already are in a position where opponents couldn't stop you from comboing, so they likely can't even make use of it the overwhelming majority of games. In addition, your mana base is much less strained as the cmc is the same compared to the Electromancer, but the lack of color requirement makes casting it significantly easier. Just changing this one card would be an improvement that probably accounts for 1 or 2 more wins per 100 games played with your deck than it currently will achieve.

As for the average winning turn, that kind of stuff rather depends on the matches that get played and the decks included in it, but a useful indicator of relative speed, barring interaction, is the goldfish test. If you goldfish your list 100 times (taking into account mulligan rules in the event these are needed based on opening hands) it's going to average a gold fish win somewhere between turns 4-5. Probably close to 4.3 or 4.4 is my guess (haven't done this with your deck so it's purely an estimation, but I am pretty okay at that). By comparison the average goldfish win turn for my list is in the low 3s, almost a whole turn better. Now this data doesn't actually mean all that much in the grand scheme of things because real games aren't solitaire, but this information can be a useful indicator for relative speed of a deck.

Hopefully all this is a bit more informative, sorry if the first set of responses was a bit more ambiguous.

Natux on [Primer] Maelstrom Mystery (cEDH Yidris consult)

6 months ago

Hello there yay,

I have seen FurFur's list before. I don't agree that it's an optimisation of this deck, but rather a deck that plays the same commander with a different goal. The goal of his deck it to mill himself and win through an empty library, rather than storm off. This is reflected in some of the card choices, which do not fit this specific style of deck.

The goal of your deck does seem to storm off, although I must admit I fail to see the actual wincon in your deck. I agree with the fact that your deck is faster on average, but not with the fact that it's more consistent. Your deck seems to rely solely on getting your commander out as fast as possible, then win through its ability. If he's ever stopped, there are a lot of cards in your deck that do nothing, while one of the strengths of this deck is that there are very few dead cards. Because of this, I feel the consistency of your deck is lower rather than higher. If, in your meta, Yidris always connects I can see why you would say it's more consistent. Speaking of dead cards outside of cascade turns, Wheel of Fate is one of those cards. I used to play it, but it was often not needed in the cascade turns and absolutely horrible outside of it. Paying two mana and waiting four turns allows your opponents to prepare for it way too well, by countering it or emptying their own hands...if you're not dead before it's being cast. Lotus Bloom and Ancestral Vision at least have lower costs and/or take less long to suspend, as well as providing value only to yourself.

Thanks for the comment and suggestions. If you feel like my assessment is wrong, please correct me. One other thing I'm wondering is whether you ever have problems with your manabase. Your deck seems pretty evenly split among four colours, which seems hard on the manabase. I don't have experience with this, however, so please let me know.

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