Lotus Bloom

Lotus Bloom

Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

Latest Decks as Commander

Lotus Bloom Discussion

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 day ago

Pandora314:

Firstly, thank you for the compliments, they are much appreciated, getting to your questions though, I will preface with saying that at this point I have played a lot more WITH the new additions to taxes than against it on Ad Naus meaning I do not have a ton of concrete data to back up my points.

My opinions on the matchup have not changed much, I still believe it to be relatively comfortable though with a strong margin of error dependent on pilot. I will focus here first solely on the mono-white version. Skyclave Apparition is a card I am only worried about inasmuch as they tend to play the playset. Granted they can slow down our development, or worse tag Phyrexian Unlife, but at the end of the day I think we need to evaluate what that line of play translates to for us. If we assume our opponent is playing Skyclave Apparition on turn 3 in an effort to stagger our development. I believe we are fairly safe to assume that Stoneforge Mystic was not the turn 2 play (in most circumstances, perhaps we are on the play and they fear a turn 4 win which is also a possible scenario). With this in mind we need to consider what this means for our opponents clock. The other 2 drops in their deck (pre-board) are Leonin Arbiter and Thalia, Guardian of Thraben, if they are playing Skyclave Apparition turn 3 then we can also assume healthily that the latter was not the play as in that case scenario they have less to fear as concerns a turn 4 win. So let's assume they have played Leonin Arbiter, they now have 2 damage on board at least, turn 1 could have been Aether Vial in which case we can expect another 2-drop at end of turn, again a 2-drop likely with 1/2 power. Add to this the 2 of the Skyclave Apparition and we are at 5/6 past this turn cycle. Overall I like being in that spot even if we have lost a Pentad Prism, of course scenarios could change if we were reliant on that Pentad Prism but being reliant on 1 rock is already a good way to lose against taxes. I bring this all up because a turn 3 Skyclave Apparition precludes an effective Stoneforge Mystic sequence by at least 1 turn, which is a scenario I am more than willing to accept at the cost of a Pentad Prism. We still go well over D&T's head, so delaying their most effective means of killing us quickly is, in this scenario, what I would consider a net neutral gain. I do not want to come across as dismissive here though, they play a playset of Skyclave Apparition, that is something we have to be aware of, in other words, Lotus Bloom becomes ever more important. Here, Phyrexian Revoker becomes relevant, as having the ability to both shut off and remove or set-up and thus be able to be more selective is an issue we need to address, a point I'll get to shortly.

As regards Archon of Emeria, yes. This card is an issue. I will say it has the distinct advantage for us of not being Deafening Silence which I would argue is far worse for us. I will start by saying if D&T is of great concern to you I would consider a mainboard Echoing Truth solely on account of this card, that said in a wide meta that isn't viable and we then have to be smart about beating it. One such way to beat it would technically be to cast Ad Nauseam on opponent's end step with a Phyrexian Unlife active and leave one card in the deck, we can then win the following turn with Thassa's Oracle, be aware though that the line opens us up to the aforementioned Skyclave Apparition, probably a risk we would have to take in that scenario. Most lists run two Archon of Emeria so there is a decent chance we don't have to deal with it game one but yes it is a card that has the ability to shift the balance in our opponent's favor when it comes down. I also should point out, in case someone else is reading this as well, that the lands entering tapped clause is very relevant and should be considered as it can slow us down considerably.

Moving to sideboarding considerations then, Grand Abolisher is fairly solid yes, as to whether it does enough is a bit of a trickier question. Personally, I think we should not underestimate it's ability versus equipment and Stoneforge Mystic, but yes it is most useful for shutting off vial shenanigans such as end-step Flickerwisp. If D&T is a concern I would likely consider up to 2 Grand Abolisher however Grand Abolisher doesn't exactly solve any problem inasmuch as it nullifies issues while we address the larger problem. In the current meta I think we have to start with upping the amount of removal, 1 Slaughter Pact provides some great utility as a one of, and then 3 Path to Exile should be sufficient here to answer the most problematic creatures whilst maintaining relevance against the others popular decks in the format. Again I also like Echoing Truth and even Abrupt Decay effects I believe have some great utility here.

Addressing a potential rise in metashare, I will preface with saying I don't see that necessarily happening as a long time D&T player myself. The deck is too much of a meta deck really to reach Hogaak levels of play to draw a comparison, that said with the current meta the way it is I wouldn't be surprised if D&T got to 5-15% of the field, at which point your argument for a board wipe could be a consideration. We have to ask ourselves then what is popular if D&T is getting that big. Spirits seems like something that could be considered there, Gruul also seems a safe bet, forgive me for it is late and I can't think of a ton off the top of my head, in the environment that D&T is likely to foster then, board wipes would be a good choice, the question though would be which board wipe? Bontu's Last Reckoning is certainly the most efficient, but it is far from the only option. I have always been a fan of Settle the Wreckage for instance, and Supreme Verdict is also a viable option. In the face of a lot of D&T and the decks that would accompany its rise I would also strongly consider a plan B in the sideboard. Grave Titan has the ability to more or less keep up with D&T, Keranos, God of Storms is also decent there weirdly, Dragonlord Dromoka and similar cards are also viable, as is Inferno Titan as a sort of catch all, being a plan B but also a potential mini-boardwipe. In other words, I don't think fear of D&T should throw you onto a boardwipe by and of itself, but rather D&T and the creature decks that could come behind it if it gets very popular.

As for Hushbringer, no I don't think it's particularly great even though it's a cool thought. The big issue I have is that we will only have access to it in postboard games, meaning we could be put into a bad situation with a Phyrexian Revoker naming Lightning Storm and us then having a useless card in hand with Hushbringer, even worse is if they are playing straight Pithing Needle which would be a huge blowout naming Lightning Storm. As the deck is currently constructed then its a cool idea but a bit too risky for my liking. If you want to play Hushbringer you do have some options though, siding out all the oracles and playing Jace, Wielder of Mysteries, Laboratory Maniac, or something more obscure such as Conflagrate (which does have some additional utility in this matchup) could make it possible. Then though you would have to be willing to accept the loss of a sideboard slot for an alternate win-con that still needs to function within the combo, I'd argue that is worse than just playing a plan B. A more out there solution would be to run a Gifts Ungiven package in the board with Unburial Rites and Elesh Norn, Grand Cenobite. With that you would have a plan B (albeit a card intensive one for your board) and a board wipe that both allows you to play Hushbringer as a piece of hate (Thassa's Oracle would likely be the cut for the package post-board), and play around Archon of Emeria effectively. I won't endorse that as the most competitive solution but I feel it's certainly something to consider if D&T and the decks it brings are very prominent in your local meta. As you rightly state, the manabase we have allows us to really tinker with quite a bit here so we have no shortage of options.

In summation though I still like the matchup, it has gotten a bit closer I will concede, down from 70-30 to probably closer to 55-45 if I am being generous lacking a substantial amount of data. At the end of the day we still go over their head meaning the burden is on them to stop us not so much for us to win, if that makes any sense, I apologize if it doesn't. Archon of Emeria though is a real issue, and one that should be taken seriously, maybe even necessitating an Echoing Truth on main in certain metas. On a much different note, the BW versions are much tougher. Tidehollow Sculler wears equipment well and interacts with us in a meaningful way. There I am more concerned as we are being attacked on two axes, and while we still go over their head, they can slow us down and drain us of resources in a much more meaningful way than the mono-white builds.

Thank you for the comment, I apologize if this is hard to follow, like I have said it is nearly 2 a.m. here and I didn't want to keep you waiting. If you have further questions, or just clarification of my thoughts here, please do let me know. I plan on revisiting this tomorrow (I suppose really later today) and seeing if there is anything else I should say regarding this matchup, if there is I will certainly let you know.

Vale,

Oloro

Gidgetimer on What is considered a spell?

2 weeks ago

Bloodrush is an activated ability. An object on the stack is a spell if you cast it for its mana cost or if the ability you used specifically said to "cast" the card. Mutate (Cubwarden), Overload (Cyclonic Rift), Suspend (Lotus Bloom), and Bestow (Erebos's Emissary) all cast the card as a spell. Bloodrush (Rubblebelt Maaka), Ninjutsu (Ingenious Infiltrator), Transmute (Muddle the Mixture), and Forecast (Paladin of Prahv) are all abilities.

SynergyBuild on

1 month ago

Drop Ancient Stone Idol, Beanstalk Giant, Rampant Growth, Nature's Lore, Lotus Bloom, and Mox Tantalite, they are traps, or don't work as well with Kinnan.

Otherwise basically what jaymc1130 said.

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 month ago

mikeb388:

It really depends on the situation though I will say that I believe the card comes in against me regardless. Basically, if I am relying on mana created via Pentad Prism or Phyrexian Unlife then yes, an early Wear / Tear can be really effective and slow me down to the point where you can put on enough pressure to beat me. Keep in mind though you have to have the clock to back up your removal or else I can always rebuild.

With this said there are scenarios where Wear / Tear will not feel very good against the deck. Notably against Lotus Bloom if I have Angel's Grace and Ad Nauseam. When the Lotus Bloom comes off of suspend it is correct to attempt to blow it up (generally at upkeep), but if I have the combo the Wear / Tear really is just a way to force me to go for it then and there. Now if you have a counter to back up the Wear / Tear then this line has the potential to be very good and I have to play more conservative, but more often than not its ineffectual and acts more like a check on whether I have it. If I don't, again you need to back up the clock before I get to the mana I need.

All in all though to provide a quick answer, yes Wear / Tear is solid against Ad Nauseam but does come with its drawbacks and can look silly sometimes depending on the situation.

Vale,

Oloro

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

2 months ago

mikeb388:

Thanks for the comment, about 6 months ago the answer to that question was generally yes, now, while it will put me at a severe disadvantage, it does not remove my ability to win thanks to Thassa's Oracle, specifically the game wining combination of Thassa's Oracle, Spoils of the Vault, and either Phyrexian Unlife or Angel's Grace. There is also the outside possibility I can win using Simian Spirit Guide to beat you down. In fact, while effects like Necromentia are very good against Ad Nauseam, there are some nuances to playing it correctly.

Necromentia and similar effects such as Lost Legacy or Unmoored Ego have the drawback of being 3 mana, this effectively means that you have to be smart about your name, keeping in mind whether you are on the play or the draw. For example, if I have opened the game by playing a Pentad Prism on turn 2, I may not be so inclined to name Ad Nauseam on turn 3 if I am on the play, the reason for this being that the more immediate win is the Thassa's Oracle method outlined above. The name in the face of that combo will depend some on circumstance, but generally Angel's Grace or Thassa's Oracle would be the correct choice. On the draw I'm almost always naming Ad Nauseam with something like Necromentia as in order to cast Necromentia one has had to have passed the earliest window for the Thassa's Oracle kill.

I would argue however that Thoughtseize + Surgical Extraction is a generally more powerful and efficient means of combating me as it can be done on turn 1, but Necromentia and its ilk are very effective. One other thing to note is that sometimes lines will present themselves that may seem awkward, let's do a thought experiment and say you are on the play, I pass turn 3 with a Lotus Bloom coming down next turn meaning, in essence, you have to assume that I can win next turn. You go to turn 4 and draw a Necromentia; you play a land and have 4 mana available. In hand you also have a Thoughtseize. The tempting play here would be to fire off the Necromentia and name Ad Nauseam, likely preventing me from winning next turn and buying you, in all likelihood, a lot of time to just land a threat and beat me. However, the correct sequence here would be to Thoughtseize first and look at my hand. For sake of argument we will say that my hand is Angel's Grace, Ad Nauseam, a land, and Lightning Storm. Again the tempting play may be now to take the Ad Nauseam or the Angel's Grace, but the correct answer is to take Lightning Storm, especially considering your hypothetical hand. With Lightning Storm gone, the only card left in my deck that actually wins the game is Thassa's Oracle, meaning you can then Necromentia that away and win on the spot. This could seem like an obvious line to you but I have had people miss it in the past and feel its best to have this articulated on this page.

In short then, yes and no, you don't technically win the game by naming Ad Nauseam with Necromentia, but fundamentally the game is probably over unless I find the auxiliary combo fast enough. Thanks again for the comment I hope my response was adequate.

psionictemplar on Mono-Green Charbelcher. Theros update

4 months ago

I finished my draft of mono white belcher and would appreciate if you guys checked it out. Here is the link: https://tappedout.net/mtg-decks/pure-belcher/

Self promoting aside Lotus Bloom might be a card worth considering.

TriusMalarky on Modern Lurrus Prison

5 months ago

So, here's what I'm thinking:

Spreading Seas

Pyroclasm(2 copies or so)

Fatal Push(duh)

Lightning Bolt(duh)

Galvanic Blast

Aether Spellbomb

Necrogen Spellbomb and Scroll of Griselbrand

Nihil Spellbomb

Seal of Fire

Seal of Removal

Pyrite Spellbomb

Some Signets

Maybe Duress

Lantern of Insight and the mill friends, specifically Ghoulcaller's Bell

Thought Scour for consistency

Artificer's Intuition is a literal Survival of the Fittest here.

Whir of Invention

Ratchet Bomb because repeatable specified wraths is fun.

Shrine of Burning Rage and Shrine of Loyal Legions might be interested but their value is dubious.

Grave Peril can also control the board.

Locket of Yesterdays can help reduce mana costs of reanimating spellbombs.

I wonder if I can cast Lotus Bloom from my yard or if Lurrus of the Dream-Den doesn't allow that.

Os Mox Tantalite worth running?

Pithing Needle seems great.

Renegade Map for land draw?

Tylord2894 on How does Underworld Breach and …

5 months ago

Monomanamaniac, while I don't know what the designers of Breach were thinking, I'm sure they were not concerned about this interaction. I agree that it is not very intuitive, but the rules (namely the two that we quoted) explain why you can't use Breach to cast Lotus Bloom. Moreover, the rulings on the Gatherer are far from comprehensive and are not kept up to date. Rarely will the rulings on a card be updated. For questions that are fairly niche (like this one), the CR, someone that knows the CR well, or a judge (like myself) should be consulted.

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