Lotus Bloom


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Time Spiral (TSP) Rare
Promo Set (000) Rare

Combos Browse all

Lotus Bloom


Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

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Lotus Bloom Discussion

Flooremoji on Card creation challenge

2 weeks ago

Unstable Mox 0 Legendary artifact

(T): Exile your hand, add one mana of any color to your mana pool.

Make a new black lotus (i.e. Lion's Eye Diamond, Lotus Petal, Lotus Bloom.)

lagotripha on Bitter_funeral

1 month ago

I feel like leaning heavier on a combo style with Mind Funeral/Bitter Ordeal would do a lot to help consistancy here. Having the persistant crab/orb threat, while keeping a hand full of disruption and looking for a 5-8 mana instant speed 'exile lands, mill to lands' plan seems strong.

I'd look at ad nausiem for manabase and card options- their combo protects itself more than yours, running things like Lotus Bloom and Pentad Prism to power out a Haunting Echoes or Sadistic Sacrament with the option of jamming a damnation into a Damnation/Bitter Ordeal kill.

The big thing to look for is ways to make psychogenic probe less of a dead draw. A lot of people might hate me, but this might be better as a Lantern of Insight list- looking for topdeck threats, trying to reach topdeck mode, and steadily chipping away at your opponent.

Looking at other options like Cosi's Trickster could give some much needed board presence and life point threat on the side, and provide additional ordeal payoff.

The big battle is that trying to mill out an opponent and deal damage to them tends to split your deck's power, and without multimodal spells that give you options on both (none spring to mind, so I'm guessing they haven't been printed yet), 'purer' mill strategy cards are unlikely to play well in a list with probe/ordeal. Maindecking a 'blank your opponents hand by exiling graveyard stuff' sounds good in theory, but our meta at the moment includes a lot of decks which put creatures on the board right away and start swininging, so its likely a longer term strat in a deck running a creature disruption core.

Good luck with the list, and i hope you get it running well- please update with the results of whatever testing you do.

SynergyBuild on Procellam Legit [[Ad Nauseam]]

2 months ago

Just saw some insane gameplay with the deck, they had Phrexian Unlife out, it was turn four. Lotus Bloom came off of suspend, but they had no Ad Nauseam, they didn't have a land drop either. I thought they would Spoils of the Vault for Ad Nauseam, since they had two of those and a Serum Visions, but instead they named Laboratory Maniac, then Borborygmos, cast the Laboratory Maniac, and with 1 mana left from the bloom the Serum Visions won the game!

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

2 months ago


Firstly, thank you for the comment!!!!! It's much appreciated. As to your point while Spire of Industry has it's upsides, in a deck like Ad Nauseam City of Brass is the better option, the reason for this is simply because the deck doesn't play enough artifacts to make spire operate to it's full potential, if we actually break it down on turn one we can't play any artifact to turn on spire; Lotus Bloom which in itself only accounts for 4 slots in the deck is the closest thing and even then it's status as a 4 of means it is a roughly 39% chance we have an opening seven with it in hand, and this doesn't even consider the chances of having both a Lotus Bloom and Spire of Industry in hand. The decks that use spire to the fullest, lantern, affinity, and KCI, are almost entirely composed of artifacts making them ideal for the artifact check on spire. Here though often times spire will only ever tap for colorless which is not what we want and it even messes up our timing here, with it if it's played turn one unlike City of Brass we can not immediately use it to Sleight of Hand (preferably) or Serum Visions and start digging immediately, it also messes up our Pentad Prism math as if it's played without an artifact if we go to play prism on turn two the check wont be satisfied and the prism can only have one counter at best, far from ideal whereas city ensures this play can always be made. This deck really needs the coloured Mana and spire just narrows that too much so while spire in an artifact based deck is strictly better as you say, ad Nauseam is no such thing and therefore City of Brass must be seen as strictly better in this instance.

Additionally as an aside point when siding with this deck the first card usually on the chopping block is Pentad Prism so if that's the case, let's say we cut all 4 then there is only a 39% chance we have an artifact for spire and even then the earliest that artifact comes down is turn 4.

Thank you again for the comment!

hungry000 on This combo deck needs help

2 months ago

You'll find some lists that you can draw inspiration from if you look up "hive mind modern deck" or something like that. That's the easiest way to tune your deck. Most lists I've seen run all 4 Lotus Bloom along with the 4 Pentad Prism, as you want to get to Hive Mind as soon as possible. From there you can make some sort of control shell (which seems to be what ur doing) to stall until turn 4-5 which is when you'll usually have enough mana to cast HM. Looking at your list, I'd say you need Tolaria West so you can tutor out your Pact, also you should play a Pact that you can cast without needing a target so you can guarantee that your opponent has to pay the next upkeep. Gigadrowse or Defense Grid in the sideboard are great against counters. You could also go for GUx to make use of the ramp.

I do suggest you stick to the pacts for your wincon tho, Glorious End gives your opponent too much time imo, plus you can't cast it the same turn you cast HM which makes it even slower. But if you really want to play it, you can turn your list into a Pact tribal/Hive Mind combo hybrid, which uses Gideon of the Trials and Angel's Grace to prevent you from losing the game after using pacts/Glorious End. Then you could essentially take extra turns and beat down with Pact of the Titan as your backup plan.

And for the record, you don't need to stick an infinite combo in the deck for it to work. There are plenty of decks that are pretty much on the same track that your list is on right now (ones that use Prisms and Blooms) that win games.

Burritor on cEDH Yidris Storm

4 months ago

also I noticed that you cut Ancestral Vision but not Wheel of Fate or Lotus Bloom, why is this? It seems like if anything you haven't played this deck enough and are cutting cards because they felt bad once or twice

DankStompy on Sprits of Mythic Conscription

5 months ago

Lotus Bloom does not let you play Sovereigns of Lost Alara turn 3. turn 4 at best if you drop Lotus Bloom turn 1 which is highly unlikely. both of those cards need cut, as well as Eldrazi Conscription. you're trying to combine 2 different decks whose strategies don't compliment each other

thebigragoo on Sprits of Mythic Conscription

5 months ago

I like the Spirits and Cavern of Souls mechanic. I wanted to have a threat early and a turn 4-5 finisher consistently. T1 -- Mausoleum Wanderer Ideally Cast from Cavern of Souls and Lotus Bloom T2 -- Rattlechains -- Sac Mausoleum Wanderer if need be to slow opponent. T3 -- Drogskol Captain T4 -- Sovereigns of Lost Alara sacrificing Lotus Bloom and Tutoring for Eldrazi Conscription

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