Fathom Feeder

Fathom Feeder

Creature — Eldrazi Drone

Devoid (This card has no color.)

Deathtouch

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

: Draw a card. Each opponent exiles the top card of his or her library.

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Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fathom Feeder Discussion

9-lives on Transdimensional Thought-warp

2 months ago

LunoStarlyght Long game? I plan on casting Inverter of Truth on turn 3 if I can draw Urborg, Tomb of Yawgmoth and Pillar of Origins, which happens quite often. Fathom Feeder will be very useful in defense, as no one wants to waste a card on a deathtouch 2 mana card. Reality Smasher on turn 4, if I can get a Pillar of Origins will also give hand control while also dealing damage. If I have a bunch of Thought-Knot Seer on the battlefield, I can use Aqueous Form to deal damage to the player, and I can play it instead of Inverter of Truth if I can't get Yawgmoth on the battlefield. The entire point of Unclaimed Territory is that it will give me any color mana for my Eldrazi, and the same for Pillar of Origins.

9-lives on Urborg, Tomb of Yawgmoth and ...

2 months ago

But is it Black OR Blue mana that the card can be tapped for, or BOTH blue and black mana? For instance, say I want to cast Fathom Feeder, would that only require one blue land card that has Urborg, Tomb of Yawgmoth affecting that blue land card?

Zerlixono on Morophon, the 4th Eldrazi Titan

7 months ago

I like how you're using the ingest mechanic, I've been wanting to try it in edh for a while. I feel like Sire of Stagnation would fit in nicely here, maybe in place of one of those one drops. Also consider Fathom Feeder and Blight Herder .

Spairut on Dimill

11 months ago

You can try some creatures with ingest like Salvage Drone or Fathom Feeder

Jack-Frost on A To EldraZi

11 months ago

My recommendations:

New Commander: Ramos, Dragon Engine or Morophon, the Boundless

Either of these would fit the theme of your deck better and would assist you in casting and running the deck.

Cut:
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.

Add:
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )

Recommended Land Additions/Swaps:
Cavern of Souls
Reflecting Pool
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Hallowed Fountain
Overgrown Tomb
Polluted Delta
Steam Vents
Stomping Ground
Watery Grave

Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.

Maybe Cut:
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.

Why?:
Relic of Progenitus - Not worth it. Run Rest in Peace or other such cards instead.

A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.

bzach211 on Blind Faith

1 year ago

Fathom Feeder and Persistent Petitioners seem like good choices

BMHKain on I need help w/ a ...

1 year ago


UNDER NIGHT IN-BIRTH

Commander / EDH* BMHKain

2 COMMENTS | 81 VIEWS


With nobody able to help w/ this deck (Even though the fighting game series of the same name is so great), I really wanted to know what I can do to make this deck great, while faithful to the original source. Here's what I want from this:

  1. Creatures representing the characters of the verse.
  2. Lands representing the many areas of the verse
  3. Reasons why X (X = Card in Question.) is faithful to the original source; & also good.
  4. Why you think X is a good fit, even if it means sacrificing art for good effects
  5. Other things that are part of UNIB lore representing the other things (I'll get to it.)
  6. Even amounts of all 5 mana colors
  7. Having others help w/ some degree of knowledge of UNDER NIGHT IN-BIRTH.

I hope this helps, as I already have several things noted:

  • Merkava = Fathom Feeder (Voids consume w/o reason, & this Eldrazi has Ingest; & Deathtouch, which fits the bill the most about Merkava; a Void whose transformation is incomplete. That, & says Despair more than other color identities.

  • Ash Barrens = Abandoned Building (朽ち荒れた廃墟) (Welp, something happened to both things, so it fits.)

  • Command Tower or Reliquary Tower = Top Floor (最上階) (What? Both are related to what's at the top floor...)

  • Mana Confluence or Cascading Cataracts = Abyss (The center of the Hollow Night; filled with Infinite EXS. Both of these are considered like the power of an Abyss; but only one can truly be forcefully Destroyed.)

  • Hinterland Harbor = Riverside Esplanade (川沿いの遊歩道) (Well, both have some body of Water in the Background, & are both Harbors.)

  • Isolated Chapel = Cathedral of Far East (極東の大聖堂) (Both have quite some religious quality to them.)

  • Prismatic Geoscope = The Ruby of Nothingness (虚無なる紅玉) (Both Rocks contain energy of its most powerful; although I dun think Geoscope would fit this...)

And... That's it. If anyone can help me w/ just the cards alone, that would be great as I'm using terminology for all this (I'll finish this later; let's see what we can find for now...). Thanks again for helping in advance... :)

BMHKain on REALLY need help w/ a ...

1 year ago

Bump.

Renamed the title. What do I have to do to get some help, please? I am working constantly on mentioned Terms of Under Night IN-BIRTH, but that's all I can do. That said, I at least was able to find a place to represent Merkava; Fathom Feeder (Both Voids & Eldrazi are surprisingly similar in some ways, & Fathom Feeder fits the abilities as a Devoid creature.). The rest, I can't good pics for the job while researching. Also, I dunno If Najeela, the Blade-Blossom is working as a commander for you, so I ask for a replacement if needed, as this is not Warrior Tribal. That said, here Re some applicants for the Hollow God:

& that's all I got. If you can tell me what would be the better commander for this, let me know... The Hollow God (虚神/うつろがみ) would be pleased w/ your opinion as this is meant to be 5 colors...

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