Web of Inertia

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Uncommon

Combos Browse all

Web of Inertia

Enchantment

At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

Web of Inertia Discussion

xaarvaxus on Zedruu, Giver of Chaos

2 months ago

Some other good group hug cards are Jace Beleren , Victory Chimes , Minds Aglow and Death by Dragons .

More pillowfort style cards; Web of Inertia , Smoke and Mystic Barrier

The vow cycle; Vow of Lightning , Vow of Duty , etc are great for incentivizing people to attack and attack someone other than you.

Amyas on Zur the enchanted one

5 months ago

FelixMortem thanks for commenting Energy Field is in the deck.

I have been looking at Rest in Peace for awhile.

Web of Inertia is very neat I like cards that make people make a choice.

FelixMortem on Zur the enchanted one

5 months ago

So if you wanted Über Pillowfort you could run Rest in Peace and Energy Field (maybe throw in Web of Inertia if you want to turn off attack triggers) to make it so you can never die from an opponents' creatures

FelixMortem on Zur the Prison Master

5 months ago

If you're already running Rest in Peace why not also run Web of Inertia ? Your opponents can literally never attack you!

FelixMortem on Oh, You Wanted to Play Magic?

5 months ago

Also, you can run Rest in Peace , Web of Inertia and Energy Field to prevent you from losing life, you can also run Decree of Silence and Solemnity to prevent your opponents from playing spells

blakeivey12 on Grandma, what big teeth you have..

9 months ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

FelixMortem on Control Zur

9 months ago

You're already running Rest in Peace , you could consider running Web of Inertia and Energy Field so that you can never be attacked or take damage.

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