|Commander / EDH||Legal|
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Creature — Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays (1).
Patron Wizard Discussion
1 month ago
Hello my dude, I also have an Azami list that everyone hates and can give you some advice.
If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.
As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.
On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.
Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.
Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.
2 months ago
I know about Galecaster Colossus and am just unsure if I want to add it or not yet. That said, with the addition of Patron Wizard it might be worth it.
2 months ago
5 months ago
Ixidor, Reality Sculptor is actually my favourite character of the whole magic universe so your deck puts a smile on my face. Thank you for that. I like to suggest you some changes and I try to view those on a budget version. First things first: You need to have a strategy, that can win you the game. Morph is a great mechanic, but you have to take a look at how you want to play.
- Not every creature you play has to have Morph.
- Too much creatures, even for a commander like Ixidor. Skip Aquamorph Entity , Scornful Egotist , Riptide Pilferer , Monastery Flock , Dragon's Eye Savants , Coral Trickster . Those cards won't help you that much.
- Counterspell , Arcane Denial , Forbid : Going deeper into the control strategy, Hinder or Insidious Will are also very good
- Get a better card draw, you have to play a land every turn. Rhystic Study is a bit expensive, but does so much work. Standstill gives you time and almost card draw.
- Extraplanar Lens , Caged Sun or even Sword of the Animist helps you to get more mana
- Equilibrium : I like that card a lot, can return a main threat back to the owners hand
- Propaganda : For not getting attacked all the time.
- Wonder : Because in some time, you have to hit your opponents.
You may also go deeper into the Wizards tribal. Y>ou already have many Wizards in your deck and Ixidor also is one. You won't be able to play big fattie creatures, but there are so many other ways to win the game, especially in blue. For the Wizards I'm thinking of Nameless One , Azami, Lady of Scrolls , Riptide Director , Information Dealer , maybe Patron Wizard . Guess this could be really strong, because with Wizards you gain in addition to the Morph ability a better card draw engine, better control abilities and many tribal connections.
7 months ago
Sweet list! Even focusing on a tribal theme, this deck feels much stronger than the average Marchesa list and looks to play better to her strengths. Some wizards I'd consider are Siren Stormtamer , Sage of Epityr , Goblin Flectomancer , Patron Wizard , and especially Spellseeker and Trinket Mage .
7 months ago
I apologize for not responding to your comment for a long time. I have been very busy lately. And I want to thank you for your time and your suggestions.
In fact, I understand perfectly well that there is no so-called "Win con" in the deck like a card, which mills everyone, or inflicts infinite damage. So yes, we do not have Win con in its usual sense. However, we do have a win con by default like Naban, Dean of Iteration + Venser, Shaper Savant , or Patron Wizard. When you bounce every permanent, counter every spell of your opponents, play all your permanents and play Master of Waves creating tons of tokens in one turn, they usually just give up. You do not need dead draw cards like Altar of the Brood, Psychosis Crawler or Laboratory Maniac in this scenario. Blue Sun's Zenith is not bad but no more than that, I played with this card a lot in many decks, and it is really slow outside of infinite mana.
7 months ago
While not wizards, Bloom Tender and Selvala, Explorer Returned are bonkers with Derevi and untap triggers in general. Aphetto Alchemist and Illusionist's Bracers can also benefit the deck with providing ulimited untaps if you're looking for another wizard-centric combo to add.
Patron Wizard has been a particularly powerful card in my experience. Pairing it with a way to untap it during your opponents' turns a la Seedborn Muse or the lesser used Murkfiend Liege can be potentially game ending, especially with a Winter Orb esque effect out.
I enjoy Derevi Wizard tribal, but my build has gotten a bit too staxy as of late, and I've been questioning why I'm even running Wizards. This is a refreshing take on the archetype and has given me my own ideas on what to change. Keep up the good work!
Patron Wizard occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%