Patron Wizard

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Patron Wizard

Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays (1).

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Patron Wizard Discussion

RazortoothMtg on Inalla

2 weeks ago

Thanks for you suggestions Hyperalgialysis, multimedia, and ChaosCommander!

I was considering cutting one of Rise or Legion, since they're so expensive, but I think Rise of the Dark Realms is actually better than Clone Legion, even though legion technically goes infinite with Dualcaster Mage. I play Rise in my Tasigur deck, and it generally wins every game I play it in due to the high amount of GY based decks in my meta.

Chromatic Lantern simply got moved to the maybeboard because I don't own one and they're over $10. This isn't a deck I'm wanting to slam a bunch of money on quite yet, so that's also the reasoning for Patron Wizard and Glen Elendra Archmage, and to a lesser extent Voidmage Prodigy. I own most cards in the list right now because I have the Inalla precon and pre-owned a lot of the cards here.

I think AEther Adept is probably cuttable. It just doesn't usually do enough. I usually look at it wishing it was a Hero's Downfall or Terminate instead, as games in my meta usually go long and having to recast a card isn't that big of a deal.

Dire Fleet Ravager is simply in there because I was looking for wizards with cool ETB effects, and he was new, so I threw him in. I haven't really gotten to testing him yet, but the more I look at him the more I think "I play this and immediately die to whatever's on the other end of the board" because at 40 life it brings me to 18, and I usually won't have a lot of dudes. So out he goes!

Similarly, Flesh Carver and Ghoulcaller Gisa were me looking for cool sac outlets that also happen to be wizards, like Viscera Seer, since I'm losing my tokens anyway. I already own Ghoulcaller Gisa, and although it is a wizard, it doesn't really benefit from one of our only real tribal synergy, Inalla's trigger, outside of turning a wizard into a zombie. She'll probably be cut. But I'm not so sure about Flesh Carver going away, since he can potentially get huge, and requires two removal spells, in addition to being able to use him multiple times a turn and his synergy with our reanimation effects to make more giant horrors.

Out of the counterspells, which ones would you cut? I'm thinking Last Word and Arcane Denial. Maybe Dissipate/Void Shatter, but there's a lot of GY decks in my meta...

Also, what are your thoughts on adding the Niv-Mizzet, the Firemind combos at the end of the description? Should I even bother? And which ones are best?

ChaosCommander on Inalla

2 weeks ago

I'm with multimedia, Rise of the Dark Realms isn't worth keeping. Clone Legion for flavour alone and for that one blowout moment could stay, as long as you know for the most part it will be a total dead drop.

Why aren't you running Chromatic Lantern? Feels like an auto-include for this. I see it in the maybeboard, but it's gotta be in the "OH BABY BOARD" homie. It's so worth running.

Dire Fleet Ravager feels out of place. So does Ghoulcaller Gisa. I get that you're trading the clone for a bunch of zombies and that it's a decent sack outlet, but Wizards aren't big boyz/girlz. They won't generate too many zombs and on top of that, you have to decide on only one. I'd favour Ashnod's Altar or Phyrexian Altar over her. COUNTERPOINT! Purphoros, God of the Forge is a good reason to keep spamming zombies, but then you gotta fun Faces of the Past or Fatestitcher for more Gisa untaps.

You have a lot of countermagic. Why not run Patron Wizard or Voidmage Prodigy or Glen Elendra Archmage? These are good countersticks and they're easier to recur, they fit your tribal needs.

Easy cut decisions for me are Flesh Carver, Dire Fleet Ravager, one or two of the counterspells, Rise of the Dark Realms.

I hope this helps!

RazortoothMtg on More combo help!

2 weeks ago

Who's the commander? Is there a specific reason we need to be Esper? Because Impact Tremors, Purphoros, God of the Forge, Earthcraft, Glare of Subdual, Kyren Negotiations, and Llanowar Behemoth could all be good. It would also allow you to add Voyaging Satyr/Kiora's Follower + Intruder Alarm + Forbidden Orchard for another infinite, and allow you to add Birds of Paradise type cards so Puppet Conjurer type cards could be infinite.

For the Impact Tremors, you have Altar of the Brood kind of.

Tap for Token: Marrow-Gnawer (requires another rat to start), Skirsdag High Priest (requires Morbid and 2 other creatures to start)

Tap outlets: Galecaster Colossus, Hair-Strung Koto, Mothdust Changeling, Patron Wizard, Opposition,

Other cards that could be good: Wake Thrasher,

Rzepkanut on Tish-ana Wizard or Few

3 weeks ago

Pretty sweet deck I appreciate it a lot. Wizard tribal is pretty cool I never noticed how inexpensive most of the wizard tribal cards are on Magic Online....I think I'm going to have to give it a try. My favorite Tishana version to play right now is actually an elf tribal version. In my build the MVPs are often copy spells and blink effects. Specifically Cackling Counterpart, Vizier of Many Faces, Ghostly Flicker, Essence Flux, Displace, Siren's Ruse, Nephalia Smuggler and good old Deadeye Navigator. You can make a copy of Tishana and choose to keep the real one and the copy goes to the graveyard but you still get the ETB card draw trigger. And blink effects can be used to save creatures early or get more value from Tishana late. I'll be getting a Patron Wizard for my wizard tribal version though, because I like being extra annoying....I'm putting a link to my Tishana deck too, although it's actually a tad different now because of some recent changes I've been testing.. its like 94% the same still.

And I see by your username that you also know that Tool is the best band ever. Good stuff friend. A+



FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

Nixus on Azami MoM

1 month ago

Mandalorian

Thanks for the suggestions Mandalorian. Here are my reasons for not playing the cards suggested. Please keep in mind this is from the perspective of a competitive environment. I have tried all of the cards recommended minus Docent, Supreme Inqusitior, and Sphinx's Tutelage at some point during my time playing Azami.

Riptide Laboratory is basically tap three, save a wizard. The only Wizard I'm really looking to save is Azami. I rather save her by countering the spell or in another method. Usually three mana is enough to counter the spell rather than bouncing it and replaying it next turn for 5. It pairs nice with some of the other enter the battlefield wizards, but most of the time I rather have an island. The deck is blue hungry.

Docent of Perfection  Flip is too slow. If I'm casting anything that is at 5/6 CMC, I'm looking to win that turn. Docent alone doesn't do anything, I need to have multiple wizards and resort to a beat down plan that won't be able to kill three players at once on the same turn. Also need a spell to follow up on to flip. If I played one of the three other win cons, we'd just win on the spot under the same conditions as Docent. (Resolve card, play spell, win.)

Palinchron is along the same lines as Docent, too expensive and dead on its own. It also needs an infinite mana outlet to win the game. It's also too expensive and doesn't win on the spot like the other combos. With Gauntlet, Extraplanar or High Tide, it's still a three card combo because it needs an infinite mana outlet. Gauntlet of Power and Extraplanar Lens are too mutually beneficial and will most likely help the opponents win more than it helps me. I have to spend the 3-5 mana to play it and have to pass the turn. I could play snow covered lands, but even so it's 50/50 my opponents are as well. I also don't need the infinite storm to win and there's no current outlet for it. (Not a fan of three card combos that don't include a card from the command zone.)

Patron Wizard comes in and out of the list. I find between the UUU cost, the need to have other wizards in play, and the fact my other wizards tap for their own effects an issue. Supreme Inquisitor takes up the same slot for where I would rather play Azami. Issue is that it's a slot in my hand and not the command zone.

Tolaria West grabs a rock, another land, or a pact of negation. I'm super sad when I have this in my hand and not just a come into play untapped land. I tried for a while, but never used the transmute on it and almost always just preferred a island.

Forbid is not a good counterspell compared to what and how many we run already. The buyback won't get used since the two cards we're most likely pitching to it will be two other counterspells. Might as well use one of the other counters.

Foil is too expensive if we don't use the free clause. Discarding an island and another card makes this number 5 on the free counterspell list. I think the four we run is sufficient.

Daze will almost always get paid for. It's too risky to count on the opponent not having one extra mana to pay for it. It's good for 1vs1 legacy where mana is tight. But for CEDH where there's four players, spending two mana or returning an island to ask the opponent to pay one more is risky.

Sphinx's Tutelage is not good for the competitive meta where decks like Gitfrog and Renanimator are popular. Even without these decks, it's slow, you're not drawing enough cards to mill everyone to death. If you're looking to play this and draw your deck to kill with wizards, you'd probably rather draw your win con and win for sure all at once.

Capsize is a bounce spell that comes after chain of vapor, cyclonic rift, and into the roil. It's better when you have infinite mana, which this deck doesn't have. If I needed another bounce spell, I would add this after I add Chain of Vapor.

Mandalorian on Azami MoM

1 month ago

Riptide Laboratory

Docent of Perfection  Flip is a great alt win con is the combos don't work. It makes it so that your creatures can actually beat down well.

Not interested in any of the wizard tribal stuff? Patron Wizard, Supreme Inquisitor, etc...

Tolaria West

Forbid

Foil

Daze

Sphinx's Tutelage with infinite draw is basically a Brain Freeze to all opponents

Palinchron for infinite mana/storm with Paradox Engine or mana doubler like Gauntlet of Power or Extraplanar Lens

Capsize

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