Patron Wizard

Patron Wizard

Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays (1).

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Set Rarity
Odyssey (ODY) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Patron Wizard occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Patron Wizard Discussion

omega1563 on Azami's Wizard Gang

2 days ago

Planned Changes:

FenrisBurgess on Mono Blue Control

4 months ago

Prepare for a lot of words.

  • If you want to make an "unstoppable" deck utilizing counters, you need to be aware of two things:

1. Counters are not a winning strategy.

2. You need to concentrate your strategy.

  • Your current decklist has counters, time walks, infinite mana, potential infinite draw, and large amounts of ramp.
  • You have no means to win by drawing yourself out, so infinite draw will not help you. In addition, your draw is already lacking.
  • Infinite mana will only help you if you have the combo pieces. This is mono-blue, so finding combo pieces that are creatures or enchantments is going to be very difficult.
  • Extra turns are always nice (except when they're not), but they will do very little if you need to tap out in order to get them. Currently, I see no advantage to taking any extra turns in this deck.
  • The deck looks to be reliant on ramp in order to cast larger spells. Early game ramp looks to be minimal. Even with a large amount of mana early game, there doesn't seem to be a lot you can do with colorless mana.

If you want to utilize counters, pick a strategy:

  • Tempo
  • Mill
  • Artifact Stompy

Tempo

  • I would advise avoiding high cost spells for the sake of a single combo piece.
  • Deadeye Navigator is not a winning strategy and you're not likely to draw into it or be able to play it early game.
  • If you want to keep it for an Urza or Arcanis Combo, you really only need Peregrine Drake .
  • Make use of merfolk or drakes because they are cheap and let you deal damage earlier.
  • Talrand, Sky Summoner is good for both of these types.
  • If you want to use more wizards, Patron Wizard gives them a lot more utility.
  • Ramp can come in the form of Apprentice Wizard .
  • Find some means to make your creatures unblockable and disincentivize your opponent's from attacking you.

Mill

  • Time walks are good for mono-blue mill. You get more upkeep and draw steps, therefore you can mill more.
  • This strategy will require more prison effects, but you will still be able to use your counters to prevent yourself from getting murdered.
  • This doesn't seem like the strategy you want, however.

Artifact Stompy

  • Since you're running Urza already, you can combo everybody to death really easily.
  • You can put all the colorless mana you produce to good use.
  • Infinite mana is much easier to make with artifacts than "Deadeye Drake".
  • Artifacts can be manipulated more effectively and there are a wide range of uses.

In General

  • You need more draw.
  • A centered strategy.
  • A way to best make use of your counter spell theme.

Good luck. Have fun. Don't rob a bank.

Capt_telnet on the Evil Azami that will get me banned from my lgs

7 months ago

Hello my dude, I also have an Azami list that everyone hates and can give you some advice.

If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.

As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.

On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.

You might want to upgrade your counter-spell list aswell, Negate , Abjure , Arcane Denial , and Forbid are some that are cheap and good.

Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.

Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.

DarthVirulence on

8 months ago

ValasCladdana thanks for the suggestions! I already have Azami on my list to get. Patron Wizard looks pretty rad though!

I know about Galecaster Colossus and am just unsure if I want to add it or not yet. That said, with the addition of Patron Wizard it might be worth it.

ValasCladdana on

8 months ago

Patron Wizard , Galecaster Colossus , and Azami, Lady of Scrolls would add you some further Wizard abuse. Anytime I see Kasmina these are are just amazing support for her wizard tokens

thom-le on Who am I?

11 months ago

Ixidor, Reality Sculptor is actually my favourite character of the whole magic universe so your deck puts a smile on my face. Thank you for that. I like to suggest you some changes and I try to view those on a budget version. First things first: You need to have a strategy, that can win you the game. Morph is a great mechanic, but you have to take a look at how you want to play.

You may also go deeper into the Wizards tribal. Y>ou already have many Wizards in your deck and Ixidor also is one. You won't be able to play big fattie creatures, but there are so many other ways to win the game, especially in blue. For the Wizards I'm thinking of Nameless One , Azami, Lady of Scrolls , Riptide Director , Information Dealer , maybe Patron Wizard . Guess this could be really strong, because with Wizards you gain in addition to the Morph ability a better card draw engine, better control abilities and many tribal connections.

flapjackwars on Marchesa Wizard Tribal

1 year ago

Sweet list! Even focusing on a tribal theme, this deck feels much stronger than the average Marchesa list and looks to play better to her strengths. Some wizards I'd consider are Siren Stormtamer , Sage of Epityr , Goblin Flectomancer , Patron Wizard , and especially Spellseeker and Trinket Mage .

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