Patron Wizard


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Patron Wizard

Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays (1).

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Patron Wizard Discussion

Bababad on Inalla, Archmage Ritualist

3 weeks ago

Paradox Engine could allow you to nuke people with inalla's secondary ability alongside Faces of the Past

Patron Wizard (oh god he jumped in price) and Docent of Perfection  Flip are pretty darn efficient in all wizard tribal.

Vedalken AEthermage has wizardcycling, which ensures combo piece tutoring throughout the game.

Riptide Director seems like it would fit quite well.

just a few things that sprang to mind for wizard decks in general, but for more tuned recs ill need a few questions answered:

how do you usually curve out?

how do you fare late game if Patriarch's Bidding doesn't allow you to bounce back from a wipe?

how do you reliably/most often win?

pandaviking on Doppelganger

1 month ago

Have you considered running Patron Wizard?

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

1A) Sower of Temptation is an upgrade to Beguiler of Wills. Beguiler of Wills has way too many detractions to even be considered. It costs (1) more than Sower of Temptation, has no etb, does nothing the turn it enters unless you pay (1) for Inalla trigger and worst of all you are limited on targets. More than likely your best targets are going to be limited to stax creatures.

B) Is the removal in your meta more enchantment based or do your opponents use instants? I think there is value to cheating removal from players hands. I will tap out to play Glen Elendra Archmage and be ok with it getting exiled by Swords to Plowshares. That is one less removal spell out opponents will have to kill our creature based win conditions. Does this seem reasonable to you?

C) I think Sower of Temptation is the superior card to Beguiler of Wills and Thalakos Deceiver is superior to Sower of Temptation. Yes, it will need to be cast for 3U + (1) for the Inalla trigger and is a turn slower because of that. Shadow was "featured in the Tempest block and made a minor appearance in Time Spiral." Point is 99% of the time the token with Shadow is going to hit any of the other three opponents at the table. You do have to sacrifice the wizard which limits some of our other strategies (Patron Wizard, Voidmage Prodigy, Azami, Lady of Scrolls, ect). The upside is you permanently steal any creature and now you have the ability next turn to take another creature.

2) I agree with you that Mistbind Clique has enough upside that it warrants testing. Our opponents can respond by casting instant speed removal on Mistbind Clique and prevent their lands from being tapped.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

You may know about this. It was brought to my attention Friday by another Inalla combo player:

"Aphetto Alchemist/Fatestitcher (with haste and copy) and Illusionist's Bracers gives you infinite tap/Untap." This allows:

A) infinite draw with Azami, Lady of Scrolls or Sensei's Divining Top

B) infinite mana with mana artifacts, or lands with Fatestitcher

C) infinite damage with Inalla

D) infinite counters with Patron Wizard

I would recommend only adding Aphetto Alchemist and the Illusionist's Bracers if you went this route. My reasoning is this combo is our second most expensive to execute. Bloodline Necromancer costs less based on your assertion that you play either Phyrexian Altar/Ashnod's Altar for value before the combo turn.

Aphetto Alchemist costs 1U + Illusionist's Bracers 2 + equip cost 3 + Aphetto Alchemist Inalla token 1 = 7U

Fatestitcher makes it 9U to execute the combo.

You could play the Illusionist's Bracers and/ or Alphetto Alchemist the turn before you combo. Our opponents would definitely attempt removal. You could possibly try if you were holding two counterspells.

Aphetto Alchemist that has synergy with our mana rocks, Azami, Lady of Scrolls, Sensei's Divining Top and Arcanis the Omnipotent (your list). Illusionist's Bracers works with those two creatures but is not likely to be viable outside of the combo.

My first impression was we would be adding two cards that would be dead outside of combo. But, Aphetto Alchemist is cheap and could be played early as a means to untap mana artifacts of which I am playing 10. Our opponents most likely will kill him the first chance they get. That is one more spot removal spell they will not have when we try to win with any of our three other creatures based win-cons.

Looking at my list Voidmage Prodigy, Sigil Tracer, Glen Elendra Archmage or Wanderwine Prophets are probably where the two cuts would come. I know you are on the fence about Voidmage Prodigy. How has Sigil Tracer performed? I am still at 36 lands and could cut one wizard from the list and a land. The player I spoke to cut Wanderwine Prophets because finding the open player to attack was problematic.

I am leaning towards not adding this combo. It is expensive and does not win the game on the spot. Inalla, Sensei's Divining Top, Patron Wizard, or a colored mana producing artifact have to be on the field for us to win the game. I would definitely flip to yes if you thought it was a good idea.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

Hey Frank. I have been posting quite a bit on the deck, but I think it's worthwhile to have a transparent discussion so that anyone who wants to make suggestions can see our line of thought with changing the deck. Hopefully the TappedOut admins don't get to me :P

I have posted another update with possible changes based on your most recent long list of suggestions. I think many of the ideas are valid and will definitely try them out when I have the money / time.

As for the last few posts:

  1. I enjoyed doing the game writeups. I'll try to mention my mulligan and opening hand more often; I couldn't remember everything after the game had ended. I will try to do more in the future.

  2. Rhystic Study is looking to replace Phyrexian Arena when I can pick up a copy. It's less color intensive and more efficient. I still like Paradox Engine, personally.

  3. Your change definitely makes sense. Pact of Negation as a way to interrupt a combo interrupter is a great idea, and since your list is faster it would make more sense for you to try to combat spot removal.

  4. That average CMC is solid; we can safely dump our hand and refill in most cases.

  5. I have looked at slotting Blasphemous Act for some of my weaker enchantments.

  6. That's what I anticipated. Playing both altars as a redundancy effect allows us more ways to combo out than just relying on Ashnod's Altar, and playing Mistbind Clique gives us another pseudo win condition alongside Bloodline Necromancer. Our opponents thus have to worry about four cards as opposed to two.

  7. Wanderwine Prophets is interesting in my meta where not everyone plays a ton of creatures. Some people in my pod play very few creatures and, if they do, they're usually weak and can be removed easily. I have been able to land the combo a few times and it wins on the spot. It's not something that I would tutor for, but is a huge threat and at the very least can be played to bait removal.

  8. Augur of Bolas for Merchant of Secrets is a change I am now looking at making.

  9. Gamble is probably being slotted in for one of my worse wizards when I have the money for it.

  10. Into the Roil is a good change for Reality Shift. I was thinking about maybe taking out Terminate instead, as Reality Shift can prevent our opponents from casting non-creature spells.

  11. Six counters should be fine, at least in my opinion. I assume you're still running Patron Wizard and I know you run Voidmage Prodigy, so we have 6 true counters, a recurrable Mana Tithe effect, and a likely few counters out of Voidmage. That should be enough in my opinion.

  12. By Force is going to be better in most cases. I will slot Vandalblast out unless I am playing against an artifact heavy deck.

  13. I was looking at possibly adding Chain of Vapor also. Thoughts?

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

1.Glen Elendra Archmage and Sower of Temptation are in my deck. I kept Voidmage Prodigy. I think I am going to test Augur of Bolas in place of Merchant of Secrets. Mistbind Clique is going in for Master of Waves.

  1. How valuable has Intruder Alarm been? Wizards that tap for abilities in my list consists of Azami, Lady of Scrolls, Patron Wizard, Sigil Tracer and Jace's Archivist. The latter two have a mana cost associated with their ability. I think I have found my cut for Phyrexian Altar.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago
  1. Necropotence is almost certainly going in for me. It will most likely replace Comet Storm or Blue Sun's Zenith.

  2. That's a good idea. Glen Elendra Archmage is a solid card that I would definitely play if I had the funds.

  3. Merchant of Secrets is a good swap for the guaranteed draw.

  4. Also a good swap. I like the Mistbind Clique land lock.

  5. Sensei's Divining Top is an inclusion for me to fix draws. It's just a generally good card and if I'm taking out cards anyway, I might as well try it out.

  6. I'm interested in that choice. Is there a different three mana rock that could be slotted out instead of Chromatic Lantern? Lantern is so good for fixing, especially with the high color costs in cards such as Patron Wizard and Azami, Lady of Scrolls. This also applies if we decide to include Necropotence.

Load more