|Commander / EDH||Legal|
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Creature — Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays (1).
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|Have (7)||jamesesdad , kpral , KillDatBUG , jrschnoebelen , rebelteddybear , , cklise|
|Want (8)||coadster , GrandeKhan , orzhov_is_relatively_okay819 , RHF , fireborne1986 , GoldGhost012 , Zyphilius , mtgfortheboyz|
Patron Wizard Discussion
1 week ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
2 months ago
3 months ago
Consider adding some of these: Dissipate, Capsize, Into the Roil/Expel from Orazca, Wizard's Retort, Swan Song, Rite of Replication, Unwind, Myriad Landscape, Reliquary Tower, Thought Vessel, Disallow, Spell Swindle, Merchant Scroll, Muddle the Mixture, Aphetto Alchemist, Siren Stormtamer, and Gilded Lotus.
Here are the changes I would start with however, swap Syncopate for Disallow. Then Spell Pierce for Swan Song, Disappearing Act for Wizard's Retort, Divination for Dig Through Time or Preordain, swap Silent Departure for Into the Roil, Capsize, or Expel from Orazca, swap Dispel for Muddle the Mixture, Aether Spellbomb for Fellwar Stone or Sky Diamond (More mana rocks will help for what i'm suggesting below if you want to consider that route), and Tamiyo's Journal for Gilded Lotus (As you just don't have enough ways to make clue tokens, and it's kind of slow anyways. Instead focus on making lots of mana, tapping and untapping your creatures to draw lots of cards).
There is also of course Mind Over Matter and I have one myself, it is a very powerful card that pairs well with things like Temple Bell, Psychosis Crawler, even Azami, Lady of Scrolls. But admittedly it is quite expensive of course, I just thought I would make you aware of this card nonetheless. You listed the deck as budget, but I wasn't sure to what degree this means, whether that's no card over $10-$15 or what.
Dramatic Reversal is another one I highly recommend, it could be sweet if you pair this with an Isochron Scepter, and that's why cards like Long-Term Plans, Merchant Scroll, Mystical Tutor, Fabricate you could more often have these. Then you can either make a ton of mana, or perhaps even infinite if you have a bunch of mana rocks out and or Paradox Engine. You could win then by casting stuff like Blue Sun's Zenith, Stroke of Genius, among other things.
Depending on how much your willing to spend other ideas include: Rhystic Study, Mind Over Matter as previously mentioned, Patron Wizard, Jace, Vryn's Prodigy Flip, Laboratory Maniac maybe could be good here, Maze of Ith, Riptide Laboratory, Nykthos, Shrine to Nyx, Tolaria West, Path of Ancestry, and Sensei's Divining Top (Just ordered one of these myself in fact last night, it is such a useful card that can be used in a lot of decks imo).
I know I suggested more to include than what I suggested to in turn remove, I can help more with this if you haven't solved it all yourself already once i'm done with exams in 3 days. In the meanwhile I recommend you visit the website edhrec.com wihich might be a lot of help to you if your not already familiar with it!
3 months ago
First and most importantly are the wizards matter wizards id say. Patron Wizard is remarkably powerful, and Galecaster Colossus is crazy too. Stonybrook Banneret is good, and Im a big fan of Vedalken AEthermage. I run a fairly competitive Azami list, and Id say my choices in the deck as far as wizards go is top of the bunch. A notable exclusion that should be in my deck but I dont own is Glen Elendra Archmage. If you have any questions feel free to ask!
3 months ago
Patron Wizard counter lord.
Forbid better than Cancel.
Disrupting Shoal FoW #2
Glen Elendra Archmage strong counter on a stick.
Voidmage Prodigy turn the tribe into counters.
CUT: Kefnet, Hightide and Leyline of Anticipation
3 months ago
UpperDeckerTaco - Thanks for the notes. Both of the combos you mentioned are really fun when they go off, and while I would say the Maralen of the Mornsong + Stranglehold is probably a slightly more viable combo for a competitive environment (simply for the fact that Stranglehold is totally viable as a stand-alone option in the format), it prefers the ability to cast Maralen at instant speed at the end of your opponent's turn before you begin your own turn. With the ability to flash the combo into play as an explosive board state, the ability to lock the game becomes so much easier - simply tutor for Wheel of Fortune with Maralen's ability and lock everyone's board state and hand. I would agree that Necropotence is one of the biggest enemies of the combo, so it gets the automatic counter target any time it's cast.
Because the interaction is so much more consistent at instant speed, the build would probably require some flash outlets, possibly Leyline of Anticipation, Vedalken Orrery, Winding Canyons, Flash and Teferi, Mage of Zhalfir, which other than Flash and Canyons, aren't typically great plays in cEDH. The alternative is then either having Stranglehold on board, or both cards in hand and at least seven mana to hard-cast both, plus a wheel effect to immediately follow their resolution, which also assumes a strong/survivable board state until the next turn's tutor. It's one of those really interesting combos that locks everything down when done right, but the fact that it usually doesn't win the game immediately is the biggest drawback. Worse yet, when it fizzles, it feels a lot like a scoop is incoming, as Maralen is pretty much a dead card in your hand without the combo possibility.
I'd love to see a more competitive deck that made it consistently achievable, but the best part of the wizard tribal option here is that they often times can be self-protecting, especially with Patron Wizard on the board. I've found I can be a bit more patient and grindy with this deck and eventually use it as diminishing returns for my opponents, as after several turns I often don't even need counter spells, as the wizards can do that for me. If you see or create a design that can accelerate it onto the board consistently, make sure to let me know, as I'd love to see it. Thanks again for the comments and upvote.
4 months ago
Snap It's a very solid pick for Azami and it will be included in my maybeboard once I get around to writing the primer. I just don't have the space for it mainboard right now.
Power Artifact Problem is that the only really meaningful interaction it has in our deck is with Grim Monolith and making infinite colorless really doesn't do much for us. It has the potential to be really good in the correct scenarios, but most of the time it's a dead draw.
Gilded Lotus This is kind of an interesting one 'cause it has great synergy with Transmute Artifact to get Paradox Engine and by itself it's not a bad rock either. Currently my slots will not allow for it, but it may be good enough in the future.
Memory Jar If Azami was a more storm oriented deck then I might consider it, but I don't think it's all that great for her as of now.
Patron Wizard Yes, unfortunately he is still too slow and his ability conflicts too much with Azami's.