Clutch of the Undercity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Clutch of the Undercity

Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute (1)(Blue)(Black) ((1)(Blue)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Clutch of the Undercity Discussion

Kogarashi on Interactions: Clutch of the Undercity:

3 days ago

Compare Clutch of the Undercity to Annihilating Fire .

Clutch of the Undercity says the player "loses 3 life." Annihilating Fire says "deals 3 damage."

Damage causes loss of life, but loss of life is not always caused by damage. It will specifically say "damage" if it means damage. Pain Magnification will not trigger from Clutch of the Undercity .

Raging_Squiggle on Interactions: Clutch of the Undercity:

3 days ago

damage causes loss of life, whereas loss of life is not necessarily because of damage.

Clutch of the Undercity says the player “loses 3 life” which is not the same as “takes 3 damage”. It will not trigger effects that trigger off of damage being dealt.

Upyron on Interactions: Clutch of the Undercity:

3 days ago

Hi goblins how are you ? I have dilemma :) Clutch of the Undercity is considered a damage dealt when is triggering ? exemple: Pain Magnification will trigger his ability after use effectively Clutch of the Undercity

Thanks as always

triproberts12 on Scarab God [needs help]

4 days ago

Also, I see Helm and Trike combo at a glance. Since both of those have pieces costing the same, you can use Clutch of the Undercity , Dimir House Guard , Ethereal Usher , and Netherborn Phalanx for additional tutors. Also, Walking Ballista is a second copy of Trike.

triproberts12 on Dimir Rot

1 week ago

For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.

Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.

Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.

I don't know why you're running Dramatic Reversal , but if you are, you should be running Isochron Scepter for the infinite mana.

Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.

If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).

If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.

Dete on Transmutiny

4 weeks ago

then you should have a few more creatures on board like adding 1 more Hostage Taker and a full set of Deadeye Tracker maybe 2 of Fathom Fleet Captain and Wanted Scoundrels or a full set of them as well and having more counters rather than trasmute spells. for that i guess droping 2 Clutch of the Undercity and 2 Perplex and some oter spell...

for the mana base having a land that comes in tapped is really bad and you cant look for it, so if it on budget i suggest you change it for Underground River , Sunken Hollow or Drowned Catacomb .

Languish on the side or main will help with more aggro match ups, hopefully when you dont have creatures on the field.

for now i cant think of anything else so good luck.

Darth_Savage on Turbo LAB

1 month ago

Hmm, I think I might of played with a better combo, once upon a time; Inverter of Truth and Laboratory Maniac. To tutor the pieces I used Clutch of the Undercity and Perplex, both reasonable enough spells in there own sense. Then all you need to do is either burn through what little library you have left if any (hint Tormod's Crypt before playing Inverter) or blink Voyager Staff or Essence Flux. I only ever played this casually, the decklist is here Maniac of Truth.

If you wanted to run your combo seriously, I'd remove all creatures other than Platinum Emperion and Laboratory Maniac, play red and use Dragon Fodder, Krenko's Command and Indomitable Creativity...

Azdranax on Any advice? Thrasios / Tymna ...

2 months ago

I like the build you have here, and I certainly understand the stax elements involved, especially since you have access to white, but I might suggest running a more linear build that focuses more on getting to your combos as quickly as possible as opposed to trying to slip in a few stax options to slow down your opponents. My Aluren-based deck is a Muldrotha build, which skips white obviously, but becomes even more consistent as a result. Adding several additional cantrip creatures and multiple combo options (Torment of Hailfire, Grim Guardian, Kalastria Healer, Walking Ballista) that can potentially function with or without both Aluren and Cloudstone Curio on the board has helped to make the deck much more consistent in ending the game immediately once I find the pieces to one of the combo options, and turns 4 through 6 are fairly common. The potential for recursion with Muldrotha also makes many of the options in this deck far more difficult to deny, as outside of graveyard hate, exiling enchantments and artifacts can be tough. Check it out here - and sorry for the lack of a description just yet, I didn't upload the decklist to the site until a few months ago.


Grave Tidings

Commander / EDH* Azdranax

62 VIEWS


A couple of notes I will make otherwise for you to consider in your build - I find Grim Guardian and Kalastria Healer as more consistent options for the combo kill than Parasitic Strix, as neither of them are targeted abilities, and they both trigger the Curio when they ETB, eliminating the need for a specific third creature in the combo (any will do). Prowling Serpopard basically makes the deck unstoppable, and definitely deserves consideration. Dimir House Guard and Clutch of the Undercity are essentially uncounterable tutors to grab Aluren, which are really helpful. Deceiver Exarch, Rishadan Cutpurse and Sedraxis Alchemist are all excellent at forcing your opponents to use up their resources, which can potentially help take the place of stax pieces or just tap or eliminate their mana sources prior to going for the kill.

Hopefully there are some helpful ideas in here to help you get to the decklist that best suits your meta. Happy building and happy holidays.

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Clutch of the Undercity occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%