Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then puts the top card of their library into their graveyard. You gain 1 life.
Printings View all
|Guilds of Ravnica (GRN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Vicious Rumors occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.0%
Vicious Rumors Discussion
1 week ago
Thanks, I was thinking of a couple of changes that could be done. One is going full creature less. The Smallpox combo would be less effective but easier to play. Setting the board with both Liliana's Caress and Geralf's Messenger can take quite a lot of time.
The other was to change Vicious Rumors for Raven's Crime. Even if the first trigger Drill Bit, most of the cards in the deck already do it. On the other hand, Raven's Crime can be another card that we can replay from graveyard to give the deck more options as we go on in the game.
Trying the deck I noticed that if you are not able to end the game, at a certain point you will run out of gas and you will not be able to finish the opponent, so more cards that we can play more than once are good imo.
4 weeks ago
Agreed, Vicious Rumors is a great utility card in a deck like this. Sort of a jack-of-all-trades.
2 months ago
Maybe be a bit late on this but. Going over the comments and being the only 8 rack player in my area. i personally think Nether Spirit is a better option , you just get it back , it can block and you can use the land for retrace. Along with that I run Syphon Life for another retrace option.
for Phoenix decks and anything with any graveyard or just good cards in general I main deck Surgical Extraction, it may take a card or 2 out their hand after countering something you have or if you have milled something spicy with Vicious Rumors. If i see anyone use Serum Visions or a card of the like, hit them with a rumor. Ive gotten turn 2 scoops after a rumor then an extraction.
2 months ago
I love what your doing here and Xantcha is one of my favorite rakdos commanders. (up voting)
- Vicious Rumors is the first card that comes to mind in this deck.
By itself it is a cheep cmc high value card that can offset the balance of an early game. However in your deck Scheming Symmetry to put Vicious Rumors on top your deck then activate Xantcha, Sleeper Agent to draw and cast. forcing your opponent to mil the card they just tutored. Flavor of "Fake Group Hug"
- Dockside Extortionist By itself it's good but your Splinter Twin makes it better, and your Staff of Domination makes it best. Potentially being another infinite mana combo. (Not to mention going timmy with extortionist is one of my favorite win conditions.)
Personal Preferences (Not Suggestions)
i also like to stack a lot of utility, (gy recursion, anti mill, spot removal,and at least 1 wipe)
Skullcrack in every red deck
and because i'm extremely anal and almost ocd aboout my decks
Xantcha is 2 color 3 cmc with inherent card vantage so i run her as a 60/40 14,16,20,6,2,1,1 with out ramp
2 months ago
Love the idea and love Lurrus! Here are a few cards I think might fit in:
Dreadhorde Invasion I think will be really good here, to give you a never-ending stream of sac fodder or as a win-con once you have them topdecking. It's like a worse Bitterblossom! Perhaps over the Vicious Rumors?
You can also consider Piper of the Swarm if you end up needing a mana sink.
I strongly suggest at least 20 lands, especially in a two-color deck, even with a curve this low. Mono-red typically runs 20 at fewest and also ends around 3 CMC and has the advantage of being one color. I would cut Specter's Shriek and maybe a Bankrupt in Blood to add +2 Blood Crypt and +1 Swamp. Given that you run so many 1 & 2 drops, you might also want to swap the Triomes for more basics or Fabled Passage if budget allows!
4 months ago
Hey, you're welcome.
To start, cards to consider cutting are lands since you don't need 41 lands in an Orzhov Commander deck especially since there's so many basic lands. Consider 36 lands? Next are creatures who don't have flying or other evasion.
You want to make some choices of the kind of creatures/theme you want to play. There's a small Vampire theme here with Captivating Vampire, Malakir Bloodwitch, etc. For these Vamps to be worth playing you need a lot more Vampires because without Vamps they don't really do much. There's many Vampires who have evasion therefore if you choose you could increase the Vamps a lot and make your deck more Vampire tribal then anything else.
A reason to cut the Vamps is there's many more nonVamp creatures that are better. Neither Tymna or Ravos are Vamps which makes the tribe overall less good, no tribal synergy with your Generals. If you choose to keep the Vamps then include a lot more of them or if not then cut them.
Cards to consider cutting:
- Vicious Rumors
- Toll of the Invasion
- Lich's Caress
- Righteous Blow
- Bloodsoaked Altar
- Burglar Rat
- Corpse Knight
- Daybreak Chaplain
- Martyr for the Cause
- Tattered Mummy
- Sanctum Custodian
- Charity Extractor
- Gallant Cavalry
- Relief Captain
- Intrusive Packbeast
- Knight of Sorrows
- Evra, Halcyon Witness
- Loxodon Restorer
- Bishop of the Bloodstained
- Baird, Steward of Argive
- Firemind Vessel
I would cut all these cards, doesn't matter what direction for your deck you choose to go. There's better budget options for each one of these cards. Some cards such as Corpse Knight are good, but it doesn't go with the current strategy therefore I would cut it.
I don't recommend the Vampire direction, but if you want to play Vamps then I do offer advice for that direction.
5 months ago
I've been playing this deck for a bit, and here are some changes I've made (moslty just personal taste):
Taken out Davriel, Rogue Shadowmage x2, I don't really find any good point to cast him, and the discard focus of the deck is definitely the weaker part. On the same note, I cut out Vicious Rumors and Burglar Rat, neither are even decent when the opponent has a large hand (which they probably will). I keep Drill Bit as a 2-of, though, with it always costing when Underworld is up.
I put in 1x Ob Nixilis, the Hate-Twisted, having 2 ensures we draw him a bit more often, and having him + an Underworld Dreams is pretty much a guranteed 6 damage (in addition to destroying a creature, and more damage if he sticks around).
Lastly, I think moving to BW would be stronger. Losing Mind Erasure and Opt sucks, but the options that White and Orzhov give I think will make up for it (Kaya's Wrath, Mortify, Revival / Revenge maybe, Idyllic Tutor to get Underworld more easily?). Conclave Tribunal has caused me pain more than once, so having Moritfy + whatever else is good for enchantment removal. I haven't tested it, but I think it would be better to be a few more control tools for this type of deck, instead of the mild filtering Opt and Mind Erasure give.
Take all of this witha grain of salt though, I am by no means a good deckbuilder.