Supreme Inquisitor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Supreme Inquisitor

Creature — Human Wizard

Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.

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Supreme Inquisitor Discussion

Nixus on Azami MoM

3 weeks ago

Mandalorian

Thanks for the suggestions Mandalorian. Here are my reasons for not playing the cards suggested. Please keep in mind this is from the perspective of a competitive environment. I have tried all of the cards recommended minus Docent, Supreme Inqusitior, and Sphinx's Tutelage at some point during my time playing Azami.

Riptide Laboratory is basically tap three, save a wizard. The only Wizard I'm really looking to save is Azami. I rather save her by countering the spell or in another method. Usually three mana is enough to counter the spell rather than bouncing it and replaying it next turn for 5. It pairs nice with some of the other enter the battlefield wizards, but most of the time I rather have an island. The deck is blue hungry.

Docent of Perfection  Flip is too slow. If I'm casting anything that is at 5/6 CMC, I'm looking to win that turn. Docent alone doesn't do anything, I need to have multiple wizards and resort to a beat down plan that won't be able to kill three players at once on the same turn. Also need a spell to follow up on to flip. If I played one of the three other win cons, we'd just win on the spot under the same conditions as Docent. (Resolve card, play spell, win.)

Palinchron is along the same lines as Docent, too expensive and dead on its own. It also needs an infinite mana outlet to win the game. It's also too expensive and doesn't win on the spot like the other combos. With Gauntlet, Extraplanar or High Tide, it's still a three card combo because it needs an infinite mana outlet. Gauntlet of Power and Extraplanar Lens are too mutually beneficial and will most likely help the opponents win more than it helps me. I have to spend the 3-5 mana to play it and have to pass the turn. I could play snow covered lands, but even so it's 50/50 my opponents are as well. I also don't need the infinite storm to win and there's no current outlet for it. (Not a fan of three card combos that don't include a card from the command zone.)

Patron Wizard comes in and out of the list. I find between the UUU cost, the need to have other wizards in play, and the fact my other wizards tap for their own effects an issue. Supreme Inquisitor takes up the same slot for where I would rather play Azami. Issue is that it's a slot in my hand and not the command zone.

Tolaria West grabs a rock, another land, or a pact of negation. I'm super sad when I have this in my hand and not just a come into play untapped land. I tried for a while, but never used the transmute on it and almost always just preferred a island.

Forbid is not a good counterspell compared to what and how many we run already. The buyback won't get used since the two cards we're most likely pitching to it will be two other counterspells. Might as well use one of the other counters.

Foil is too expensive if we don't use the free clause. Discarding an island and another card makes this number 5 on the free counterspell list. I think the four we run is sufficient.

Daze will almost always get paid for. It's too risky to count on the opponent not having one extra mana to pay for it. It's good for 1vs1 legacy where mana is tight. But for CEDH where there's four players, spending two mana or returning an island to ask the opponent to pay one more is risky.

Sphinx's Tutelage is not good for the competitive meta where decks like Gitfrog and Renanimator are popular. Even without these decks, it's slow, you're not drawing enough cards to mill everyone to death. If you're looking to play this and draw your deck to kill with wizards, you'd probably rather draw your win con and win for sure all at once.

Capsize is a bounce spell that comes after chain of vapor, cyclonic rift, and into the roil. It's better when you have infinite mana, which this deck doesn't have. If I needed another bounce spell, I would add this after I add Chain of Vapor.

Mandalorian on Azami MoM

3 weeks ago

Riptide Laboratory

Docent of Perfection  Flip is a great alt win con is the combos don't work. It makes it so that your creatures can actually beat down well.

Not interested in any of the wizard tribal stuff? Patron Wizard, Supreme Inquisitor, etc...

Tolaria West

Forbid

Foil

Daze

Sphinx's Tutelage with infinite draw is basically a Brain Freeze to all opponents

Palinchron for infinite mana/storm with Paradox Engine or mana doubler like Gauntlet of Power or Extraplanar Lens

Capsize

cklise on Help me make this work: ...

1 month ago

Some other options: Supreme Inquisitor, Kyren Negotiations, Crackleburr (can potentially both tap or untap your creatures, and return choice wizards to hand), Springleaf Drum, Crookclaw Elder, Sigil Tracer, Mothdust Changeling (a sneaky wizard), Aphetto Grifter. That should cover the most fitting cards for tapping your stuff.

guardianhunter19 on Inalla Steals ALL the Things!

1 month ago

Hello, let me start by saying I really appreciate the feedback from all of you!

gdm1989 Thank you for the switch suggestions, it really helps to know what you think should be taken out. Some of these cards I've never even seen before so it's cool that their is more utility out there. Supreme Inquisitor, Voidmage Prodigy, Animate Dead, and maybe Aura Thief look especially good! Especially since they specifically deal with weaknesses I think this deck has. So thank you!

TearsInRain23 Perhaps Deadeye Navigator then?

TheWallinator74 Thank you for the suggestion, Pithing Needle especially seems like an auto include.

gdm1989 on Inalla Steals ALL the Things!

1 month ago

Here are a few cards I'd recommend.

Treachery, Grinning Totem, Supreme Inquisitor, Voidmage Prodigy, Willbreaker, Animate Dead, Reanimate, Aura Thief, Clever Impersonator, Sudden Spoiling, Tolarian Entrancer, Puppeteer Clique, Nicol Bolas, Planeswalker

Cards you should remove

Serendib Sorcerer

Olivia Voldaren

Bazaar Trader

Knowledge Exploitation

Gonti, Lord of Luxury

Kari Zev's Expertise

Spelltwine

The reason why is you want to use create wizards and some of these cards don't fit the theme, cost too much mana, or doesn't provide synergy. I suggest running better cards that require less mana yet still do some filthy things.Also run some more ramp and a few more instants and sorceries

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