|Commander / EDH||Legal|
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Creature — Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.
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Supreme Inquisitor Discussion
2 months ago
KayneMarco Thanks for the upvote and suggestions.
My friends were all using Kumena, Tyrant of Orazca as the Merfolk Commander but I wanted to do something more novel. Derevi fits into the tap/untap theme nicely. The deck has a Wizard subtheme too.
I've considered the cards you recommended when I was building the deck. Supreme Inquisitor and Lullmage Mentor require 4 other wizards and 6 other merfolks respectively to "turn on" their tap ability. In the games I've played using this deck, it is extremely difficult to reach that threshold, given how common board wipes are in EDH.
Feel free to try them out and let me know how it goes for you though.
On the topic of Derevi, she helms another of my novel deck, which should be getting popular these days, thanks to the Bant Enchantment deck in Commander 2018. Attaching the deck list below to give you more ideas on how you can build Derevi.
Commander / EDH
SCORE: 1 | 15 VIEWS
2 months ago
Just picked up the derevi pre con and was thinking of going with a tap/untap matters theme for it as a way of giving it my own flair. Never thought of going merfolk tribal. +1 from me. I like it. Here are a few more tap creatures I didn’t see in the deck in case you haven’t seen these. Supreme Inquisitor, Galecaster Colossus and Lullmage Mentor. The mentor is even a merfolk. Any to all of these critters would really add to your deck I think.
5 months ago
I really like this deck, I tried for a while to build an Inalla list that felt good to me, but couldn't quite manage it. Dire Undercurrents is a sweet inclusion, I feel like you could probably make some really broken things happen with it. I also like some of the more obscure wizards you slotted in here, like Aven Fogbringer or Supreme Inquisitor.
Not running Sol Ring feels weird, but most people who don't run it have a reason for doing so. I just feel obligated to mention it. Fellwar Stone, Talisman of Dominance, and Talisman of Indulgence are some other great 2-cmc mana rocks.
Dramatic Reversal feels somewhat low impact, I feel like Intruder Alarm is usually just better. Faces of the Past could even work if you played more sacrifice outlets. Trophy Mage also feels a bit weak with only two fairly weak targets. Adding Ashnod's Altar could help give it some more flexibility in its targets. Ghostly Flicker is a very powerful effect with all your etb effects, and combos with Dualcaster Mage or Naru Meha, Master Wizard to give infinite etbs and flicker another creature, artifact, or land infinitely. Using Dualcaster Mage for this also allows you to create infinite hasty tokens.
6 months ago
That should work as long as most your creatures are wizards. You should definitely take a look through this page for ideas of what other people run
Some of the budget options that stand out to me are Stonybrook Banneret, Dramatic Reversal, Galecaster Colossus, High Tide, Thought Vessel, Docent of Perfection Flip, Arcanis the Omnipotent, Psychosis Crawler, Graceful Adept, Sage of Fables, Supreme Inquisitor
7 months ago
8 months ago
That's the reason I decided to go the ETB effects route. Seemed like someone always had a board wipe just as I was starting to get somewhere. As for adding a ward of Bones, I don't like the idea of having to limit myself to limit my opponents. I'd rather play something like Propaganda.
If the second ability is the way you want to go then, these cards are definitely worth considering..
Yeah they only have to pay one mana but who says you can't activate this ability more than once? They cast a spell you really don't like? Tap 5 wizards and make them pay an extra 5 mana.
Exiling five cards in response to a tutor and one of the five you exile is what they were tutoring for just feels amazing.
Having this card imprinted on an Isochron Scepter means all your nonland permanents untaps which means with Supreme Inquisitor you can exile everyone's library
10 months ago
11 months ago
Thanks for the suggestions Mandalorian. Here are my reasons for not playing the cards suggested. Please keep in mind this is from the perspective of a competitive environment. I have tried all of the cards recommended minus Docent, Supreme Inqusitior, and Sphinx's Tutelage at some point during my time playing Azami.
Riptide Laboratory is basically tap three, save a wizard. The only Wizard I'm really looking to save is Azami. I rather save her by countering the spell or in another method. Usually three mana is enough to counter the spell rather than bouncing it and replaying it next turn for 5. It pairs nice with some of the other enter the battlefield wizards, but most of the time I rather have an island. The deck is blue hungry.
Docent of Perfection Flip is too slow. If I'm casting anything that is at 5/6 CMC, I'm looking to win that turn. Docent alone doesn't do anything, I need to have multiple wizards and resort to a beat down plan that won't be able to kill three players at once on the same turn. Also need a spell to follow up on to flip. If I played one of the three other win cons, we'd just win on the spot under the same conditions as Docent. (Resolve card, play spell, win.)
Palinchron is along the same lines as Docent, too expensive and dead on its own. It also needs an infinite mana outlet to win the game. It's also too expensive and doesn't win on the spot like the other combos. With Gauntlet, Extraplanar or High Tide, it's still a three card combo because it needs an infinite mana outlet. Gauntlet of Power and Extraplanar Lens are too mutually beneficial and will most likely help the opponents win more than it helps me. I have to spend the 3-5 mana to play it and have to pass the turn. I could play snow covered lands, but even so it's 50/50 my opponents are as well. I also don't need the infinite storm to win and there's no current outlet for it. (Not a fan of three card combos that don't include a card from the command zone.)
Patron Wizard comes in and out of the list. I find between the UUU cost, the need to have other wizards in play, and the fact my other wizards tap for their own effects an issue. Supreme Inquisitor takes up the same slot for where I would rather play Azami. Issue is that it's a slot in my hand and not the command zone.
Tolaria West grabs a rock, another land, or a pact of negation. I'm super sad when I have this in my hand and not just a come into play untapped land. I tried for a while, but never used the transmute on it and almost always just preferred a island.
Forbid is not a good counterspell compared to what and how many we run already. The buyback won't get used since the two cards we're most likely pitching to it will be two other counterspells. Might as well use one of the other counters.
Foil is too expensive if we don't use the free clause. Discarding an island and another card makes this number 5 on the free counterspell list. I think the four we run is sufficient.
Daze will almost always get paid for. It's too risky to count on the opponent not having one extra mana to pay for it. It's good for 1vs1 legacy where mana is tight. But for CEDH where there's four players, spending two mana or returning an island to ask the opponent to pay one more is risky.
Sphinx's Tutelage is not good for the competitive meta where decks like Gitfrog and Renanimator are popular. Even without these decks, it's slow, you're not drawing enough cards to mill everyone to death. If you're looking to play this and draw your deck to kill with wizards, you'd probably rather draw your win con and win for sure all at once.
Capsize is a bounce spell that comes after chain of vapor, cyclonic rift, and into the roil. It's better when you have infinite mana, which this deck doesn't have. If I needed another bounce spell, I would add this after I add Chain of Vapor.