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Creature — Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.
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Supreme Inquisitor Discussion
1 week ago
That should work as long as most your creatures are wizards. You should definitely take a look through this page for ideas of what other people run
Some of the budget options that stand out to me are Stonybrook Banneret, Dramatic Reversal, Galecaster Colossus, High Tide, Thought Vessel, Docent of Perfection Flip, Arcanis the Omnipotent, Psychosis Crawler, Graceful Adept, Sage of Fables, Supreme Inquisitor
1 month ago
2 months ago
That's the reason I decided to go the ETB effects route. Seemed like someone always had a board wipe just as I was starting to get somewhere. As for adding a ward of Bones, I don't like the idea of having to limit myself to limit my opponents. I'd rather play something like Propaganda.
If the second ability is the way you want to go then, these cards are definitely worth considering..
Yeah they only have to pay one mana but who says you can't activate this ability more than once? They cast a spell you really don't like? Tap 5 wizards and make them pay an extra 5 mana.
Exiling five cards in response to a tutor and one of the five you exile is what they were tutoring for just feels amazing.
Having this card imprinted on an Isochron Scepter means all your nonland permanents untaps which means with Supreme Inquisitor you can exile everyone's library
4 months ago
5 months ago
Thanks for the suggestions Mandalorian. Here are my reasons for not playing the cards suggested. Please keep in mind this is from the perspective of a competitive environment. I have tried all of the cards recommended minus Docent, Supreme Inqusitior, and Sphinx's Tutelage at some point during my time playing Azami.
Riptide Laboratory is basically tap three, save a wizard. The only Wizard I'm really looking to save is Azami. I rather save her by countering the spell or in another method. Usually three mana is enough to counter the spell rather than bouncing it and replaying it next turn for 5. It pairs nice with some of the other enter the battlefield wizards, but most of the time I rather have an island. The deck is blue hungry.
Docent of Perfection Flip is too slow. If I'm casting anything that is at 5/6 CMC, I'm looking to win that turn. Docent alone doesn't do anything, I need to have multiple wizards and resort to a beat down plan that won't be able to kill three players at once on the same turn. Also need a spell to follow up on to flip. If I played one of the three other win cons, we'd just win on the spot under the same conditions as Docent. (Resolve card, play spell, win.)
Palinchron is along the same lines as Docent, too expensive and dead on its own. It also needs an infinite mana outlet to win the game. It's also too expensive and doesn't win on the spot like the other combos. With Gauntlet, Extraplanar or High Tide, it's still a three card combo because it needs an infinite mana outlet. Gauntlet of Power and Extraplanar Lens are too mutually beneficial and will most likely help the opponents win more than it helps me. I have to spend the 3-5 mana to play it and have to pass the turn. I could play snow covered lands, but even so it's 50/50 my opponents are as well. I also don't need the infinite storm to win and there's no current outlet for it. (Not a fan of three card combos that don't include a card from the command zone.)
Patron Wizard comes in and out of the list. I find between the UUU cost, the need to have other wizards in play, and the fact my other wizards tap for their own effects an issue. Supreme Inquisitor takes up the same slot for where I would rather play Azami. Issue is that it's a slot in my hand and not the command zone.
Tolaria West grabs a rock, another land, or a pact of negation. I'm super sad when I have this in my hand and not just a come into play untapped land. I tried for a while, but never used the transmute on it and almost always just preferred a island.
Forbid is not a good counterspell compared to what and how many we run already. The buyback won't get used since the two cards we're most likely pitching to it will be two other counterspells. Might as well use one of the other counters.
Foil is too expensive if we don't use the free clause. Discarding an island and another card makes this number 5 on the free counterspell list. I think the four we run is sufficient.
Daze will almost always get paid for. It's too risky to count on the opponent not having one extra mana to pay for it. It's good for 1vs1 legacy where mana is tight. But for CEDH where there's four players, spending two mana or returning an island to ask the opponent to pay one more is risky.
Sphinx's Tutelage is not good for the competitive meta where decks like Gitfrog and Renanimator are popular. Even without these decks, it's slow, you're not drawing enough cards to mill everyone to death. If you're looking to play this and draw your deck to kill with wizards, you'd probably rather draw your win con and win for sure all at once.
Capsize is a bounce spell that comes after chain of vapor, cyclonic rift, and into the roil. It's better when you have infinite mana, which this deck doesn't have. If I needed another bounce spell, I would add this after I add Chain of Vapor.
5 months ago
6 months ago
Some other options: Supreme Inquisitor, Kyren Negotiations, Crackleburr (can potentially both tap or untap your creatures, and return choice wizards to hand), Springleaf Drum, Crookclaw Elder, Sigil Tracer, Mothdust Changeling (a sneaky wizard), Aphetto Grifter. That should cover the most fitting cards for tapping your stuff.
6 months ago
Personally I like the heavy Wizard beat down Azami decks that have more creatures than the super controlly combo types.
other cool stuff