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Ashiok, Nightmare Weaver
+2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
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Ashiok, Nightmare Weaver Discussion
2 days ago
cplvela0811 Thanks! It took me 3+ years to cave and buy 2 snapcasters, even though they are pretty great. I've been thinking 1 more Ensnaring Bridge might be worth adding, but I don't know if there's enough room for more Snapcaster Mage's. Maybe drop the manic for one more Snap, or the bridge? I don't see this deck ever really getting the delirium trigger, so either would be more efficient.
I've play tested a slightly different version a couple different times now, and it seems to excel against combo decks, but struggles against most others. (Esp. Affinity and Grixis Shadows, due to infect and delve respectively)
frogkill45 Good question, I originally wanted to go for the passive control type matchup, with counterspells and walls. After play-testing though, I've gravitated more towards early mill and using Surgical Extraction and Extirpate as the control aspect. The problem I have with purely active mill, is it tends to burn out of mill about 20 cards short on average, where the passive mill tends to hit about that amount allowing it to finish by about turn 6-7. The deck dies hardcore to a wide early board swinging for lethal before I can empty my hand with Ensnaring Bridge, or get off a game winning life-swing from Crypt Incursion. I ran Supreme Verdict for a while, but the double white requirement tends to make casting it difficult, so I'm considering Damnation or some other black/blue board wipe.
Ultimately, I don't think I want to drop the 4x Hedron Crab nor at least a one-of Ashiok, Nightmare Weaver. Ashiok was my reason for going into mill, it's just too cool a card and such a powerful 3 drop that demands answering. Hedrons are, in my opinion, mandatory for any deck that uses non-combo mill as its wincon. It's just insanely efficient with fetch-lands.
4 days ago
Here are a few other things I would take out, just at a glance:Tree of Perdition - > Arcanis the OmnipotentThe Tree is cute, but it's really not going to do anything in terms of winning you the game. It might kill one opponent once every other game, but that's the most use you're going to get out of it. Arcanis is great no matter what he's doing. He can be a target in hand or in grave for your commander, or getting you more targets by letting you draw a crap ton of cards.
Everflowing Chalice - > FireballIf you exile the Chalice with Mairsil, you don't get to pay for the multikicker, because Wizards hates you. Instead, I'd run Fireball so I have somewhere to dump infinite mana and win the game.
Ashiok, Nightmare Weaver - > Gilded LotusYou can't hit Ashiok with Mairsil, and Ashiok's abilities specify opponent, so they're basically a Dimir Value Card. In a deck that wants to be playing combos, what that really means is that you have a filler card. You mentioned to me that you wanted to get infinite mana with Mairsil, Deadeye, and Gilded Lotus because that's technically possible here so long as you have a creature to pair the soulbond with. However, Gilded Lotus isn't actually on your list, so the filler spot is filled.
Painful Quandary - > Peregrine DrakePainful Quandary is... interesting. Personally, I love it. It brings me back. I used to have a 60-card deck that ran Waste Not, Painful Quandary, Megrim, and Liliana's Caress, and it was hella busted. However, like the Planeswalkers, it really feels like a filler card, and you ain't got time for that. Peregrine Drake gets you infinite mana with Deadeye.
Grindstone - > Great WhaleThis one I'm back and forth on. If you really like Grindstone, keep it and cut Palinchron instead. Both the Pali and Great Whale get you infinite mana with Deadeye, but one is significantly cheaper money-wise. The reason I'm not sure you should play Grindstone is that in a three color deck, the likelihood you're ever going to hit two cards of the same color in a row is very, very small. Each individual card in the 99 has a 1/4 chance of being any given color or colorless. If they're both lands or both artifacts, since Grindstone says that the cards have to share a color, then it doesn't count. The card is more money than it's worth for you, so I think you would rather play Great Whale and at least increase your shot at hitting infinite mana so you can do fun shenanigans.
If you're wanting to go hard combo, I would also cut Mind Funeral and Mind Grind for more tutor spells/effects. Increasing Ambition, Rune-Scarred Demon, Diabolic Tutor all come to mind. Another infinite combo that you can get is Gravecrawler + Mikaeus, the Unhallowed + Phyrexian Altar but that's a bit more money (about $65 total).
Okay, I'm gonna wrap this up because TappedOut is making my computer lag. Short version: this is a cool idea but I think it needs a little tuning.
6 days ago
Breaking is a nice budget Glimpse
Ashiok, Nightmare Weaver is too expensive and can't win you the game. Spending 3 mana on a walker that doesn't win you the game? You can play 2 breaking and a tome scour for that and mill 21 cards straight up.
I have a similar deck to this, Violent Millevolence. You may want to check it out.
I would up your Fraying Sanity to 2 but also add more draw, as I run low about turn 5 for resources when playtesting.
6 days ago
1 week ago
Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.
Hope these suggestion help you, I'm always around if you have any questions.
1 week ago
I like the basic idea, and actually more or less all your creatures too. But the support cards are... erhm... second choice, almost all of them (Inquisition of Kozilek and Thoughtseize being the exceptions).
Hero's Downfall: so much removal in black, and you pick this one... why? A deck that takes a bit of set-up (and this one does) is usually better of with something like Fatal Push, or Doom Blade/Go for the Throat (for budget). If you want something for the early part of the game, Abrupt Decay is pretty good. Since they are cheaper, they also go the graveyard sooner, for potential use as delve-fuel.
Ashiok, Nightmare Weaver doesn't really do anything with the rest of your deck. The reanimation is sweet, but depending on finding something specific in your opponents library seems like it could go very wrong.
Liliana, Death's Majesty is too expensive for a deck with 21 lands. Her +2 ability seems like it fits with your basic gameplan, but when she finally hits the table, your graveyard should already be filled with goodies.
Consulate Turret is a bit of... you get to shoot for 2 damage every 3 turns? That's not really the powerlevel of modern, is it?
Altar of the Brood is something I could see a combo on, but since there is no combo here, you just end up enabling dredgedecks or Snapcaster Mages. And with only one of these, you'll never get to the point where you can mill out your opponent.
Ever After funny card, super-powerful when you play it. But 6 cmc is not something for a deck with only 21 lands.
Ghoulcaller's Chant the idea of 2 cards for 1 card/1 mana, is attractive. Perhaps it works, perhaps not. Remove for game 2, because its a crap-card after opponent has boarded in graveyardhate.
Another card that could restart your zombies after a tablesweeper, could be Relentless Dead.
1 week ago
Unfotunately, Brainstorm is not modern legal. If only...
If you are going to splash black you can also consider Ashiok, Nightmare Weaver.
2 weeks ago
Mystical Tutor, Keranos, God of Storms, Necropotence (5ED?), Dack Fayden, Ashiok, Nightmare Weaver, Sneak Attack, Urborg, Tomb of Yawgmoth, Smothering Abomination prerelease foil for $57 shipped? That's 20% of market price plus $3 for shipping. LMK :)