Ashiok, Nightmare Weaver


Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Ashiok, Nightmare Weaver


+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.

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Ashiok, Nightmare Weaver Discussion

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

13 hours ago

Ok then, I have seen your card pool and I've seen lots of interesting cards.

As said before: Oblivion Strike, it's a too slow removal and you have tons of other things that exile, making it useless. Probably I'd change it with Dismember, Hero's Downfall or Go for the Throat; they do what you want them to do (destroy an opponent's creature) and they are faster and cheaper than the strike.

Other cards I would take in consideration:

Things I would consider as sideboard are:

Now, what I DON'T like of your deck:

  • Fathom Feeder, 2 specific mana to cast an easily destroyable creature. And it's ability costs really too much.

  • Oblivion Strike, I've already expressed my opinion on it.

  • Benthic Infiltrator, at first sight it seems good, due to it's "unblockable" effect, but is it really worth? it's a 1/4 (and so sometimes you would prefer to leave it as a blocker instead of attacking, thing that it's supposed to do), it costs 3 mana, so it will attack for the first time, we hope, on turn 4, doing just 1 damage to the opponent. You have better options than this.

KayneMarco on ZombieMILF

3 days ago

One planeswalker that might benefit this deck is Liliana Vess. With her ability to tutor a card every other turn you can get out your key cards that much earlier. Ashiok, Nightmare Weaver is another one. For artifacts there is Keening Stone and Sands of Delirium. And for sorcery spells there is Increasing Confusion and Nightmare Incursion. Just some other possibilities for ya.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

5 days ago

Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.

Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

5 days ago

Ok, since you want to have a fun deck, that could hold its owns but doesn't need to be super competitive I'd go in the "steal your opponent's cards" direction. So Gonti, Lord of Luxury and Lord of the Void are awesome cards I'd also put in 2x.
I don't really like Nightveil Specter (what if opponent has a rw deck? You can't cast that cards!), maybe Circu, Dimir Lobotomist could be an alternative.
Ashiok, Nightmare Weaver is a great card too, very powerful here.
Then, since your man curve is very high and you need to have tons of mana, there are 2 options I'd go: or make it a ub deck (cutting green and beeing more similar to a control with Duress, Inquisition of Kozilek, more counters, as Mana Leak, Negate and reducing your mana curve cutting some big eldrazi), or using green for ramp with cards like Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Harrow and so on. Remember you need tons of mana for your creatures and also to cast things you have exiled.
But this is your decision. And only after you have decided we can help you seeing what could be add in the deck and what cards you don't need.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

6 days ago

First of all, in the description you said: "The purpose of this deck is to exile all YOUR stuff and occasionally use it". I think you just missed an "opponent" between your and stuff.
Then you need to understand what's the purpose of the deck, do you just want to exile some cards (and so use the eldrazi) or you basically want to steal your opponent's cards (and so Gonti, Lord of Luxury, Lord of the Void and Nightveil Specter).
Then, since you are asking for help, you should say also what's your budget. In a three-colour deck, for instance, I would suggest fetch lands or shock lands, if you are planning the second purpose and you want to keep it three-coloured (Polluted Delta, Watery Grave, Overgrown Tomb and so on). Or, if you just want to destroy your opponent with big eldrazi, the tron lands (Urza's Mine, Urza's Power Plant, Urza's Tower) could be a good idea (maybe not in a three-colour deck).
Something I can't really understand is why you have chosen Final Reward. Yes, it exiles, but it costs too much and you don't have really good cards that do something with exiled cards opponent has (do not consider Ashiok, Nightmare Weaver, Gonti, Lord of Luxury, Lord of the Void, cause their effects only work with cards they have exiled). Maybe could be better a Fatal Push or a Doom Blade if you don't want to spend money on it.

Icbrgr on Howling Mine + Mind Funeral

1 week ago

@cdkime I think those are some pretty good points on all accounts regarding both cards in question... Throughout this conversation and more play testing those points are becoming more and more apparent.

As far as the goal/motivation behind the deck... I am aiming to have it revolve around the creatures mostly... Hedron Crab, Jace's Phantasm, Wight of Precinct Six and or Consuming Aberration/Phenax, God of Deception... I am just a fan of Ashiok, Nightmare Weaver for his +2 making him difficult to kill making him being a "Mill" engine that can also plop down more creatures as well as a devotion enabler tentatively...

But because I want these creatures... It severly limits how many Mill spells I can have so I need as much bang/Mill as I can efficiently have... Hence why I was pretty interested in pursuing Mind Funeral with Howling Mine... But It might not be as great of an idea as I originally thought.

cdkime on Howling Mine + Mind Funeral

1 week ago

Regarding Howling Mine:

It's more than just giving your opponent "one extra card."

Mill is traditionally a hyper-aggressive deck--a good analogy is Burn. Both generally try to win as explosively as possible, killing an opponent before they can be overwhelmed themselves. There's two big differences though: (1) Burn can also target creatures, giving it some protection, and (2) Burn has to deal 20 damage, while Mill has to deal 53.

A traditional Mill deck cannot afford to play Howling Mine--your turn three play should be Fraying Sanity. Fraying Sanity can make an immediate difference--after all, a traditional Mill deck likely milled for 3-6 that turn with Hedron Crab (with possible fetch land), netting you a total mill of 6-12. Howling Mine, on the other hand, gets you 1 card.

Your deck is different and much, much slower than a traditional Mill deck. That doesn't mean Howling Mine is a good card for you. It's "mill" effect is inconsequential, particularly in a format that tends to be fairly quick. That it provides your opponent a card first is huge, particularly if you try to play this turn 3, and thus have no mana open for answers. The effects of card advantage are not mirrored, and there are many decks (Red Burn) that would benefit far more from the "equal" card advantage than your deck.

Regarding Mind Funeral:

You might be correct that, against certain decks, particularly those heavy with fetch lands or spells, Mind Funeral could have a larger return. My issue was mostly with your statement Howling Mine would help by "making it more likely to draw into lands therefore making Mind Funeral that much more potent". As explained, that is not how probability works.

Regardless, you are also ignoring fairly important difference--the mana cost. Even if you might get two additional cards over Glimpse the Unthinkable, the additional cost presents a huge problem. Waiting an additional turn to cast one of your large spells or not being able to double cast on turn 4 is a huge problem in a traditionally fast-paced deck.

I'm curious, which part is more important to you--building a deck around Ashiok, Nightmare Weaver or building a competitive Mill deck? If the former, I do not think Mill is the right way to go--"milling" three cards per turn is pretty bad, particularly if it does not trigger Fraying Sanity or activate your other graveyard synergies. If the latter, then I would recommend cutting all the fun cards, and focusing on "burn" spells.

generalrenard on Competitive UB mill modern (2018)

2 weeks ago

Ashiok, Nightmare Weaver for a repeatable 3 cards a turn + the ability to steal a handy creature like a Tarmogoyf or a Snapcaster Mage. Though he does not synergize with Fraying Sanity and takes the same curve slot. Could the steal effect be worth the nonbo?

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