|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Ashiok, Nightmare Weaver
+2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
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Ashiok, Nightmare Weaver Discussion
5 days ago
1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.
1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.
1x Fog Bank - same as Hover Barrier
1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.
1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.
1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.
1x Wall of Frost - same as Hover Barrier
1x Wight of Precinct Six - Better options.
1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.
1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.
1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.
1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.
1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.
1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.
1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.
1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.
1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.
1x Psychic Spiral - A lot of Mill potential.
1x Talent of the Telepath - seven mill and you get to steal one or two spells.
1x Diabolic Tutor - can never have enough tutors.
1x Mindcrank - This can honestly win the game.
1x Life's Finale - Board wipes are always nice.
1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.
1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.
1x Traumatize - Fuck this card.
1x Soul Manipulation - counter that also mills.
1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.
1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.
Cards you can keep but I personally dont like in the deck:
Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.
Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.
Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.
Thoughtscour - this is realistically just a draw card.
Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.
Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.
Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.
Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.
Cards that should be abused more:
Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.
Broken Cards you can add (may be Expensive):
Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.
Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.
Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.
Extractor Demon - you'd need to run zombies.
Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.
Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.
Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.
Sewer Nemesis - good
Decree of Pain - boardwipes are op
6 days ago
I like this list Hooting Mandrills is an interesting choice. I have been playing around with a sultai list for a bit, I play two leovolds which I have found helpful because you can't always protect him, and it's nice to have a backup. Also Liliana, the Last Hope I play in the side to swap with the lili in the main for matches like elves, and I have been experimenting with Ashiok, Nightmare Weaver with some decent success.
Crow_Storm on BUG
6 days ago
2 weeks ago
User:DemonDragonJ: Karn's plan is to blow up all the phyrexians, who are mostly artificial and non-living beings (they're sentient, but not living matter really). It's not like we just had a powerful artifact introduced that can transport nonliving matter across planes. So ya, they're not getting rid of Phyrexia, but I would assume at least one Praetor blows up.
seshiro_of_the_orochi there's also that very small chance that Karn ignores everyone else and heads straight to New Phyrexia to blow up the Cylix. But it seems very unlikely. My guess is that we wait another set for Ravnica, and that we go to some intermediate plane to gather more allies against Bolas's massive trap thing. Hopefully this involves theros and the unresolved Dack Fayden/Ashiok, Nightmare Weaver storyline.
3 weeks ago
I've always viewed Sphinx's Tutelage as a trap, other than in a deck running Howling Mine / Dictate of Kruphix or a deck which uses Burning Inquiry / Reforge the Soul I wouldn't use it. It seems like a decent play, but a lot of the time it will be a less efficient spell than Glimpse the Unthinkable, Mind Funeral, Mesmeric Orb or even Ashiok, Nightmare Weaver because of the non-land clause. Add to this that your build around cards (Teferi's Puzzle Box and Notion Thief) are 4 mana, your deck is going to be slow.
Now that being said, I have seen one reasonable use of Sphinx's Tutelage, which was a turbo fog deck - https://www.mtggoldfish.com/articles/budget-magic-91-35-tix-modern-tutelage-turbo-fog
So maybe a blue/white or blue/green style idea could work. Whatever you do you need to rework the deck so it isn't as dependent on 3 and 4 drops... While this may be a negative comment, I hope it is of some help and I wish you luck brewing your deck.
1 month ago
Thank you LeaPlath for the card suggestions. As I wrote in the description this deck is nowhere near to complete and honestly 80% of these cards are going to be replaced (that's a conservative estimate). That being said... I am searching for a solid strategy for this deck. I'm not sold on commander format, and the cards listed above were just what I had available at the time.. why I started this mess was simply the Ashiok, Nightmare Weaver abilities. Using opponents cards against them is nothing new to MTG, but it is a strategy that is new to me which is why I needed help from players like yourselves.