|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Ashiok, Nightmare Weaver
+2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
Latest as Commander
Ashiok, Nightmare Weaver Discussion
17 hours ago
I would personally build Damia, with a ramp shell, going for an, “I’d like your spells please.” Style build. Thief of Sanity , Villainous Wealth , and a bunch of cheap artifact that can cycle themselves, like Arcum's Astrolabe and Baleful Strix . Damia would really just be to keep your hand filled for further shenanigans. Lots of graveyard recursion for stuff like your Villainous Wealth, and Ashiok, Nightmare Weaver . Early enchantments like Rhystic Study and Mystic Remora for card draw.
5 days ago
6 days ago
When ~ deals combat damage to a player, exile the top card of their library.
You can return Creature cards exiled with ~, with Ashiok, Nightmare Weaver
1 week ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
3 weeks ago
I'll kick things off with a few decks I made so far. Basically, I have an extremely physically demanding job as a lead machine operator, yet at the same time it is a rather non-mentally taxing one as well. That is to say, I can shut my brain off and work just fine. So I spend my 60 hours a week sort of planning out various things in my life. One of the things I think about is Magic. So, I will basically mentally piece together a deck while I am at work, come home and draft it out. If I like where it is going, I continue to revise and improve. Lol.
22 VIEWS | IN 1 FOLDER
This deck aims to control your opponent's most valuable resource: Their library. Coupling Ashiok, Dream Render with Glimpse the Unthinkable is absolutely horrendous. Ashiok gets a total of 5 uses out of his ability for a total of -20 cards. Meanwhile, Glimpse hits for 10 each time. You can mill out an opponent by T5 with this deck. Probably sooner if I work at it a bit more. The reason we run Ashiok, Dream Render and not Ashiok, Nightmare Weaver is because ADR exiles their graveyard. This, to me, is of greater benefit because it circumvents things such as Flashback, Dredge, Delve, and other such mechanics.
114 VIEWS | IN 1 FOLDER
In this deck, we use Kiora, Master of the Depths with Karn's Temporal Sundering for infinite turns. We can accomplish this by the vast amount of ramp in this deck. The reason we want KMD over any other Simic Planeswalker is because she lets us untap both a land and a creature. This means we can untap something such as Nykthos, Shrine to Nyx and Priest of Titania , or Gaea's Cradle and Kiora's Follower , or Itlimoc, Cradle of the Sun and Karametra's Acolyte . We sink all of this mana into Karn's Temporal Sundering , deconstructing our opponent's board state as we bring out gigantic creatures to win us the game. It can absolutely go infinite on Turn 4. See the spoiler for details! :D
107 VIEWS | IN 1 FOLDER
Do you enjoy mill? Do you enjoy playing against others in a 4v4 pod? ... do you enjoy milling yourself?? THEN THIS DECK IS THE DECK FOR YOU!! Jace, Wielder of Mysteries is insane because he lets you basically win by losing! Now if only we had a method to mill a bunch... OH WAIT WE DO . These little buttholes make for great chump blockers if need be and allow us to really strike hard. If we are in 1v1 the deck functions as a typical mill deck. But if we are in a 3v3 or more we can actually mill ourselves to win the game because it's easier to take out our 58 cards than it is to take out everyone else's, lmao! We run Jace with good old Brain Freeze because we can Storm off a nasty combo for a ton of milling action! Seriously, Opt + Dream Twist + Thought Scour + Brain Freeze = insanity. Then you tap 4 Petitioners, followed by a +1 to win the game? Insane.
SCORE: 1 | 221 VIEWS | IN 1 FOLDER
Vraska is a very popular Oathbreaker. I am running her with Assassin's Trophy because I don't want you to play the game lol. But, since you are getting a bunch of free lands, I can't have that either. So, the bulk spells of the deck are land destruction. Basically, we kill whatever we don't like, then we blow up their lands. Vraska, Swarm's Eminence was chosen for her low CMC, her ability to create deathtouch blockers, and her ability to grow them. We run a slate of deathtouch creatures, giving us an ever-growing boardstate. Either our opponent blocks and loses their creatures to deathtouch, or they let it through and progressively strengthen our side. Either way, we win.
1 month ago
I'll have to Emulate Judge Level Stoopid on this matter:
606.5. A loyalty ability with a negative loyalty cost can’t be activated unless the permanent has at least that many loyalty counters on it.
Previously, I read if that method is used to get an Emblem, & such a Walker is at 0 Loyalty; dead it goes. No Emblem Obtained. Has this since been changed, even with the Emblem restriction? Inquiring Minds wish to know...
I had a 4th idea for copying Artifice; though I dunno if I should even put Contagion Engine in there as a 4th option.
That said, I dun suppose I should keep Daretti, Ingenious Iconoclast & cut Saheeli, Sublime Artificer (I'll try not to make such crap nicknames for a logical period of time from here, but it won't be easy; I'm experimenting such things like its nothing; & is unhelpable.)
That said, I obviously won't put in Aminatou, the Fateshifter based on such ideas. Also, uh... 0-o||| Bee In your Bonnet? Ashiok, Dream Render is capable of ending Library Search for your opponents, & it's only Loyalty ability is at least, the better half of Ashiok, Nightmare Weaver 's Ult. How much Smallfry/Zako can change an opinion Left & Right alot? XD
All that set, I suppose I'll cut Saheeli from here. Actually, now I think about this; I think I've a new wincon in case I don't win w/ Najeela; Nicol Bolas, Dragon-God + Urza's Ruinous Blast . If your opinion about Abilities requiring an exact amount of Loyalty needed equal to the Walker in Question's ability (In this case; an ultimate.). Would the ability be used as if it were any Loyalty Ability; be it that either the full effect occurs before suicide (This also goes for Emblem ideas.)? I'm... unsure about this. I dunno about such an idea, SP3CTR3_chelts, but if this is truly allowed from even the idea of Comprehensible Rulings always up to date via set after set, I can tell you, Nicol Bolas at his most powerful & combined w/ Urza's Universe-Level Destruction (Maybe even higher since Dominaria is considered as the Primary Plane of Existence.), equals GG.
I'll be waiting for now BTW. Got some crap to watch...
1 month ago
Daveslab2022: Wall of Omens is simultaneously the best and the worst card in a deck like this. When you're playing against any sort of other creature deck, the amount of time it can buy you is invaluable. Then, when you get paired up against control or combo it reads, "Pay 1W, Draw a Card." Right now I feel like the meta is pretty creature heavy, so I'm happy to play 4 at the moment, but the number always fluctuates.
Between 8 discard spells and 4 Spell Queller s that act more like hard counters due to how the deck is built, I don't think I need more counters in the main. Regarding playing more removal, that is why Wall is here, as it acts as a pseudo removal spell.
Ashiok, Nightmare Weaver is not a card I'm interested in playing. The space in this deck is tight, and there are many other cards more worth considering playing over Ashiok.
1 month ago
BMHKain: Responding in order.
I like Ajani Unyielding quite a lot. I picked Ajani, the Greathearted for the top ten though, because it's two mana cheaper, and the turn in comes down it puts more counters on your other walkers, meaning you can get some surprise ults off - same with Ajani Steadfast . Nothin' wrong with Unyielding though.
I saw the recommendations for completing the combo. They work. They don't work with your planeswalkers. What happens when you have Intruder Alarm but none of the other pieces? Or Jiang Yanggu but no creatures to put counters on? That combo doesn't synergize with your strategy of playing planeswalkers, and requires you to run three cards that don't help you unless you have both of the others. And again - you've already got an infinite combo in the deck, made up of four cards that all help you even if they're the only one you've drawn.
Kasmina's fine. I don't think she's particularly strong, since targeted removal isn't usually very prevalent in EDH, but that's up to your meta. Her looting is a good ability, but you only have access to it two times without finding ways to put extra counters on her. All in all, she's a C grade planeswalker.
Ob Nixilis is... eh. His +2 will be irritating, and he's useful to draw people's attention away from more dangerous walkers (I used Ashiok, Nightmare Weaver for the same purpose. His -2 is also good for you because a 5/5 blocker is pretty intimidating. His emblem is underwhelming - again, you can't really count on having a ton of creatures to use that emblem on. Also, as a rule of thumb - assume your enemies will not allow you to ult a planeswalker when you're evaluating its strength, because they won't. B-.
Ugin, the Ineffable is quite strong, actually. He's useful removal, he defends himself/your other walkers by making 2/2s, and he pseudo draws cards when those 2/2s die. I'd put him in, most likely. A-, for not being a way to end the game.
Will Kenrith is strong. Didn't comment on him cause I'm looking for cuts, and he's not a cut. ;)
Of the next three, Daretti and Saheeli are both quite strong as walkers to build around. I'm not sure how they'd do in a deck like this. Saheeli's strength is in making blockers when you cast spells. How often do you find yourself casting 2-3 spells per turn? My recollection of my own superfriends deck is that that was somewhat rare, and usually in the later game, as much of the deck has a high CMC. Given that the majority of your deck is 4+ mana, she may not be worth the include here. Sundial of the Infinite buys you some extra time on her ability, but that's not worth an include - it's not that powerful an effect to protect, and it's not synergizing with other cards in the deck. More rules of thumb: never put a card in a deck because it's good along with one other card in the deck. That just means it's bad unless you also get the other card.
Daretti is good for making blockers, and good removal. He's probably the best of the three you listed.
Rowan... I'm surprised to hear people dislike playing against her. She's just... not good. She makes people attack, but unless you've got some other defense going like Crawlspace , they're going to attack you. Crawlspace is good without Rowan. Rowan is not good without crawlspace.
Ashiok, Dream Render is fine. I think he's a C+ of a planeswalker in EDH. If you're facing against a combo deck or a graveyard deck he's better - if you're not, he's worse. I don't think its wrong to include him. I just don't think he's the best you've got.
Dovin, Grand Arbiter is terrible. His +1 does nothing unless you're ahead on board. His ult is basically a better Dig Through Time , which is already underwhelming, plus you have to protect him for four turns to get to it. His -1 is fine as defense, but because it's a -loyalty effect, means it doesn't help him get to his pretty-weak ult. He's easily one of the worst walkers on your list. Grade is an F.
Serra the Benevolent is in a similar boat. Her -ability makes a pretty strong creature, which is nice. Her +ability only helps Atraxa, Praetors' Voice and her own tokens though, and just makes them a bit bigger, which doesn't have much effect if you want to stay on defense. Her emblem is good, and easy to get to, but relies on a not-creature deck having creatures to be strong. Grade is D.
I do think Kiora, the Crashing Wave is stronger than Dovin, Hand of Control . I'm interested in Dovin primarily for his ability to bubble a problematic creature, which is nice defense. But unlike Kiora, Dovin has no other abilities, and his static is... fine. But not particularly strong. Thalia, Guardian of Thraben is the card he reminds me of - almost unplayable outside of heavy taxes decks.
Ashiok, Nightmare Weaver occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.01%