|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Ashiok, Nightmare Weaver
+2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
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Ashiok, Nightmare Weaver Discussion
1 week ago
i think the Walking Ballista is better than hangerback in here.
Have you thought about Thought Scour to help fuel your graveyard for Grim Flayer and Tasigur.
Liliana, the Last Hope is good in the side if you have any.
More board-wipes in the side think would be good since your going control.
Surgical Extraction would be good in the side
Traverse the Ulvenwald really good if you go more into your graveyard since you have Grim Flayers
Vraska, Relic Seeker is a good walker you may like
1 month ago
Propaganda, Frozen AEther, Glimpse the Unthinkable, Blue Sun's Zenith, Windfall, Wheel and Deal, Relic of Progenitus, Ambassador Laquatus, Jace, Memory Adept, and Ashiok, Nightmare Weaver might be good.
1 month ago
1 month ago
Thanks for the suggestion MurderForBrunch, I didn't think about Imprisoned in the Moon. I'm going to organize my enchantment pretty soon. For Merciless Eviction, it's a great card, but I want to test a new card from the commander 18 edition first.
Now the new change:
1 month ago
If you're going to throw Oaths in the deck, why not add a few more Planeswalkers? Ashiok, Nightmare Weaver, Jace, the Living Guildpact, Liliana, the Last Hope, Narset Transcendent, and Venser, the Sojourner have particularly decent synergies with this deck.
2 months ago
Ok then, I have seen your card pool and I've seen lots of interesting cards.
As said before: Oblivion Strike, it's a too slow removal and you have tons of other things that exile, making it useless. Probably I'd change it with Dismember, Hero's Downfall or Go for the Throat; they do what you want them to do (destroy an opponent's creature) and they are faster and cheaper than the strike.
Other cards I would take in consideration:
Drift of Phantasms cause of it's ability that tutors Ashiok, Nightmare Weaver, Dismember, Titan's Presence and other good 3 cmc cost cards (the problem is that in 1x I really don't know if it's woth).
Lifecrafter's Bestiary let's you scry 1 every turn and, since you have tons of creatures, if you have mana to spend it also makes you draw a card (the problem is that this in 1x isn't worth, it should be put in 2/3x, that means you have 3 creatures less. Maybe do some tests with it and without).
Things I would consider as sideboard are:
Bontu's Last Reckoning (what if you are playing against an aggro and very fast deck?).
Prowling Serpopard (what if you are playing against a control deck?).
Ratchet Bomb (if opponent has enchantments or artifacts you don't know how to whipe out).
Now, what I DON'T like of your deck:
Fathom Feeder, 2 specific mana to cast an easily destroyable creature. And it's ability costs really too much.
Oblivion Strike, I've already expressed my opinion on it.
Benthic Infiltrator, at first sight it seems good, due to it's "unblockable" effect, but is it really worth? it's a 1/4 (and so sometimes you would prefer to leave it as a blocker instead of attacking, thing that it's supposed to do), it costs 3 mana, so it will attack for the first time, we hope, on turn 4, doing just 1 damage to the opponent. You have better options than this.
2 months ago
One planeswalker that might benefit this deck is Liliana Vess. With her ability to tutor a card every other turn you can get out your key cards that much earlier. Ashiok, Nightmare Weaver is another one. For artifacts there is Keening Stone and Sands of Delirium. And for sorcery spells there is Increasing Confusion and Nightmare Incursion. Just some other possibilities for ya.
2 months ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.