Ashiok, Nightmare Weaver

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Ashiok, Nightmare Weaver

Planeswalker

+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.

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Ashiok, Nightmare Weaver Discussion

sylvannos on favorite and least favorite MYTHIC

1 week ago

Least favorite were Entreat the Angels, Bonfire of the Damned, and Sphinx's Revelation when they were in Standard. They were just dumb "lol oops I win gg" cards that put people too far ahead.

Baneslayer Angel was dumb just because it forever changed Mythics from "These are cards you don't want to see too many of in Limited or require you to build around them" to "You need these $30+ cards to be decently competitive in MtG." Then came Primeval Titan and its cycle.

In terms of how playable they are, Beguiler of Wills, Devout Invocation, Tibalt, the Fiend-Blooded, Duskmantle Seer, and Archangel's Light usually send me into a fit of rage whenever I saw them opened.

Flavor wise, Descent into Madness and Startled Awake  Flip are my two favorite.

Play-wise? Wurmcoil Engine, Emrakul, the Aeons Torn, Liliana of the Veil, Past in Flames, Angel of Serenity, Ashiok, Nightmare Weaver, Garruk Relentless  Flip, Kozilek, Butcher of Truth, and Karn Liberated.

PhotogenicParasympathetic on Serial Killer [Primer Included]

3 weeks ago

Yeah, Xiahou Dun, the One-Eyed isn't a very common card to see, mostly because he's a Portal Three Kingdoms card, and that whole set's basically impossible to find (hence his nearly 90$ price tag). The trick with him, is that in black, he's really easy to reanimate, so a super-popular strategy with him is cast Demonic Tutor, grab Dread Return, then sac him to get DT back, then reanimate him Dread Return, then DT again, sac him again to get DT back, DT again, flashback Dread Return to reanimate him again, sac him again, get back DT again, DT again, and hey look, you've now got the three pieces of your combo in hand and you win. He's just very abusable - like if Eternal Witness were in blue/white where flickering to keep getting extra ETB's was a thing, PLUS having access to the best tutors in the game.

I'd be more inclined to run Mirari than Mirrorpool, since MP requires colorless mana to activate, and I don't want to weaken the manabase by adding too many non-black producers. If your list already has a number of ways to produce colorless mana, then sure, go for it. Mirari seems pretty cool, though I'd caution against using it to copy your killspells (most of the time) since the spells will frequently be cheaper than the price to copy.

Corrupt is a great spell - the only reason I'm not running it is because it's not an instant, so I can't get it back with Toshiro. Notice that it's effectively a slower, more costly Tendrils of Corruption, unless I'm aiming it at a player - in which case, I want them dead, not just stung for a bit. Still, running it as a possible way to finish out a game, or just to pick off that one problem player isn't a mistake.

Maze of Ith and Fleshbag Marauder both seem like solid additions. I'm shying away from Marauder (and his twin, Merciless Executioner), just because I like my removal instant-speed, but particularly if you're looking to go in a more creature-based direction, he's a solid card that triggers Toshiro usually more than once.

From these cards, Lord of the Void is the only one I don't really think belongs. Again, this is a really strong card that you can use to devastating effect... but everyone at the table will know it. Also, people tend to be very incentivized to remove things like Lord that steal cards out of their library. In my superfriends list, I specifically run Ashiok, Nightmare Weaver not because it's that great in EDH, but because people will swing at them again and again and again even to the point of ignoring my much more dangerous planeswalkers, because it's actively ripping resources away from them, and the other walkers are ticking up much more subtly - towards much more devastating ults.

In short, run Lord if you like, but be prepared to have him removed, and to draw the ire of the table if he sticks around.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

3 weeks ago

Shadow12721

In full disclosure I've never played against that list or one quite like it - but typically the crux of Meren's power is how you choose to mulligan and which lines of play you seek out in your first few turns. In other words, a generic "good hand" and luck of the draw will often not serve you well, as opposed to thinking very critically about your opponents' weaknesses and proactively seeking out the best ways to address their individual strategies.

For example, some games against certain lists I ignore all else and look for Null Rod ASAP, because the disproportionate advantage it provides vs. artifact combo / ramp (i.e. Rashmi, Eternities Crafter combo) is simply so strong that every other line of play is just not worth it in comparison. On the other hand, against something like Yisan, the Wanderer Bard it is usually crucial to find removal or a boardwipe as soon as possible. So, your opening hand / mulligans / early tutors should reflect the line of play you believe is most likely to win you the game (again, a generic "good" hand will usually be the incorrect choice - it needs to be "good" for the specific matchup)

Initial impressions looking at the Ramos list:

  • Our average CMC is far lower, our 0 and 1 drop count is far higher, and we run many more mana dorks than the opponent. Thus, the problem is probably not speed - we should accelerate much harder out of turns 1-3 than Ramos by virtue of this alone. Therefore, the problem must lie with the line of play after the opening turns (as opposed to playing against some combo lists, where matching speed with speed is the crux of the issue)
  • Ramos' average CMC is high and creature count is relatively low. Its nonland mana source count is also relatively low. This tells me that Winter Orb, Tangle Wire, Nether Void, and Thorn of Amethyst are high-value early game plays. These drops are absolutely priority number one against high-CMC decks as they single-handedly destroy their tempo.
  • Being 5 colors and lacking much artifact and creature mana production, a fast Contamination lock would be very problematic for that pilot and may possibly simply win us the game. If you have Meren out and a tutor up, it's probably safe to just go for this right away, given the lack of spot removal in Ramos.
  • Ramos packs a lot of planeswalkers and fairly little creature removal. Planeswalkers tend to be over-costed if you can activate them only once... this, combined with the lack of creature removal means we are probably safe to swarm out with creatures and simply attack / destroy them ASAP. Therefore, we can overextend a bit in order to keep the opponent's board presence from blowing up too much. Assuming we have tax effects in play as well, it should be possible to more than keep up with the opponent's rate of dropping threats.
  • Ashiok, Nightmare Weaver is not something I would spend deck slots to address. Losing a few cards off the top doesn't affect our board, doesn't limit our draws, etc. and your opponent should only get 1-2 activations off before this dies. The likelihood it exiles exactly the right silver bullet at exactly the right time is small enough that I'm not worried about it from game to game - especially if you are playing multiplayer.
  • Ramos seems to play high-value enchantments to accelerate hard and enable high-value plays. Therefore, flexible spot removal or creatures with "destroy-enchantment" effects are going to have increased value here. Tax effects still take preference in the early turns, since locking your opponent out BEFORE he drops enchantments is prefereable. But, given there are 10 high-value enchantments in the list, it's worthwhile to pack at least one answer to enchantments (using Survival of the Fittest, Worldly Tutor, etc).
  • On the other hand, creature removal is OK but probably not the right play to seek out ASAP as many of Ramos' creatures have ETB effects or haste so we can't address them quickly enough - and it doesn't slow down their gameplan enough. That said, as you reach the mid-game a Grave Pact with instant-speed sac outlets gives you great power to address Ramos as he hits the battlefield (but, at this point you should already be ahead).

In summary, we are much faster than this list and it at least appears to me that bogging him down in the opening turns of the game would give us plenty of time to setup a lock or establish fantastic board advantage.

Was this a 1v1 game or multiplayer? If multiplayer, did the rest of the table not use any removal?

x12721 on [PRIMER] Death & Staxes: Competitive Meren EDH

3 weeks ago

I just played 2 games with this deck against this one: Super Cascading Engine and lost both times, due to Ramos, Dragon Engine resolving and getting a massive buff from Maelstrom Archangel. Also, early game you lost many of your best creatures to Ashiok, Nightmare Weaver's +2. How would you counter that in this deck?

Xarabas on U/B Jace Mill

1 month ago

Hm i'm not sure Phenax, God of Deception works that well in your deck. For him to be effective you will need more creatures with high toughness that you can tap for mill. For example Jace's Phantasm, Consuming Aberration or even Mindshrieker. The first two of those will not work with well with Ashiok, Nightmare Weaver because he will weaken them or even kill them when exiling the whole graveyard.

Xarabas on U/B Jace Mill

1 month ago

I'd suggest that you replace Mirko Vosk, Mind Drinker - he costs 5 mana and mills only if he is not removed by your enemy and is not blocked by a flying creature. If you want that kind of mill you can play Mind Funeral instead which only costs 3 mana. If you want to have a creature you might have a look at Circu, Dimir Lobotomist. Other nice creatures are Jace's Phantasm or Consuming Aberration, but they dont work well with Ashiok, Nightmare Weavers exile ability.

Also Chronic Flooding doesn't really do much to slow the game vs aggro decks. Most of the time you're better of with some removal.

JimmyInferno on Get Out!

1 month ago

Good ol' mill decks! My only suggestions would be, based on fraying sanity, run a one of Traumatize that way if you do get a fraying sanity out, it's a 1 card win.

If you're feeling like going more creature based, then Manic Scribe is actually a suurprising killer card.

if you want more mill, Ashiok, Nightmare Weaver can be really punishing to your enemies.

Mind Grind is a dope finisher, especially against decks that run a low amount of lands like elves.

Surgical Extraction and/or Extirpate are also incredible. Mill the threat or counter it, then remove all of them.

With the damnation in sideboard, i'd probs run 2, maybe even 3 depending on your local meta. But a sneaky as card that goes well with awesome combos is Bitter Ordeal

I'd honestly cut flight,, pilfered plans, and the tome scour. And perhaps put in SOME counter spells - remember not to be too hard on the counters as you are a mill deck first - in places like this, if you have enough control over the board, you could use Quash or something like this.

I hope I helped! Any more tips or such, message! My first modern deck was a mill deck and it's awesome fun

ej133 on Vethan's Sultai Delver

1 month ago

I was going to say Tamiyo felt a little out of place here, but I just read your comment about his thing with planeswalkers...

Actually, I'd really wanted to congratulate you for introducing your kid to MTG. That's awesome.

But, back onto cards, I believeAshiok, Nightmare Weaver might have something add up here. Liliana, the Last Hope is far beyond cool too, but it might cost up something. I'd swap the second Jace for one of them, and maaaaaaybe swap Gifted Aetherborn for Vampire Nighthawk, but it may require a little change in your mana-curve.

Anyhow, awesome list and awesome relationship. Keep it up, you're a great dad.

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