Confiscate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Confiscate

Enchantment — Aura

Enchant permanent (Target a permanent as you play this. This card enters the battlefield attached to that permanent.)

You control enchanted permanent.

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Confiscate Discussion

Byuante on Carl

2 months ago

I mean....Command Tower would seem like a good addition.

Soul Seizer  Flip?

Abduction?

Confiscate?

MagicalHacker on If You Can't Beat 'Em, Steal 'Em

6 months ago

Iron_Cube, thank you for the kind words! I'm glad that this deck has helped you at least in part with your rebuilding of your Silumgar deck!

In my playgroup, people tend to kill planeswalkers as soon as possible, which is problematic in a multiplayer format, so I tend to not include planeswalkers unless I'm happy only getting two activations of their plus abilities, which I haven't found useful for any of my decks. Clever Impersonator could be good, but with all the effects of stealing available to me, why go for copying instead? I'm not running Confiscate and friends either, but I would run those cards over Clever Impersonator in order to catapult myself farther ahead than my opponents. With regards to planeswalkers, I'm glad that my commander can deal with them so easily. Plopping him down and stealing a planeswalker to ultimate it right away is one of my favorite things to do.

Cadoiz on This Deck Is Oozing Potential...

7 months ago

Some more Suggestions to the ones of dudualdo42:

Abduction, Confiscate, Control Magic, Dominate, Mind Control, Treachery, etc.)

Beguiler of Wills and Willbreaker are worth a look at too, if you ask me.

Maybe you can include Shrewd Negotiation for some shenanigans? Maybe to give the opponent a tapped Mana Vault, Steel Golem or something disruptive?

Found even more:

Chromeshell Crab, Dream Leash, Persuasion

Hybrow on Nice deck you have there. Mind if I...

8 months ago

Sorry for 3 different emails, i am looking through my Merieke deck and seeing all the gamewinners for me. Confiscate, although mana expensive for a control spell, its a control permanent. so gives you the option of taking someones Homeward Path or any enchantment that is causing you problems.

AmazingGrace15 on Izzet game yet?

9 months ago

Depending on which way you want to go with your deck, I have some suggestions:

You seem to be trying to create a wizard sub-theme (or maybe you just liked cards that happened to be wizards). The Izzet guild has plenty of wizards, so that's good! The only thing is, if you have cards that specifically only work for wizards (Azami, Lady of Scrolls or Sigil Tracer) but you don't have any wizards out, they may seem kind of pointless. Depending on how you feel about your wizard theme, you might be better off going with some cards to buff your card draw. Cards like Rhystic Study or Brainstorm will help with that. Also, Jace, Architect of Thought is a good one. I use his -2 a lot, and it's always good!

As for control aspects, you can't go wrong with a simple Counterspell. Having generic and cheap counterspells that say "counter target spell" are so powerful, because they can counter anything. As a control player, the last thing you want is not having a usable counterspell in hand (or at least access to one), so having something like Mystical Tutor could help. Also, with your instants and sorcery cards constantly targeting things, you might be interested in a card like Willbreaker. She's a lot of fun.

In addition, specifically red/blue players are looking to be fast and painful, so cheap spells are needed. You may want to reconsider cards like Blatant Thievery, Desertion, Aether Gale, Confiscate, Spirit Away and Expropriate simply because their mana costs are a tad high. But you can always test them out and see how it goes, too!

As for other cards to take out, I think you might want to think about taking out Acquire (depending on your opponent, they may not have any useful artifact cards), Burn from Within, Subterranean Tremors, Telemin Performance, and Vandalblast. Some of these cards are specific to artifacts, so depending on your opponent they might not do a lot of damage. Metallurgic Summonings could work, if you're looking to create an army of little dudes. Most of your creatures seem to work well in the deck, it's just some of the wimpier dudes like Stormchaser Mage or Curious Homunculus  Flip that don't benefit you as much. With having a spell-based deck, you're better off trying to have creatures whose abilities are triggered when you play instants or sorceries. Cards like Stormchaser Mage are good in theory because he'll get buffed when you play your instants, but with a spell based deck, how much combat damage are you really looking to deal?

Alright, I hope I didn't overwhelm you too much! You've got a great start and this deck has a lot of potential. Just think about how you want to play and how you want to win, and go from there! Keep it up!

NickyBolas on Gimme Gimme - Tezzeret

9 months ago

rolfMTG on Tibor and Lumia in progress

10 months ago

There is a little stack of cards in this deck that I would most certainly cut;

First, the creature-takeover cards. They seem pretty good, but you must make sure to focus on one thing. So Ray of Command, Act of Treason and others.

Second, the other cards that take over your opponent's cards:Confiscate, Charisma, Annex.

Also I'm not a fan of the Equipments and any of the creature-based cards in this deck, as the Izzet guild's strongest point is spells.So cut Teleportal, Assault Strobe, Psychotic Fury, Fury Charm, Curiosity, Pemmin's Aura, Basilisk Collar, Gorgon's Head, Neko-Te, Lightning Greaves...

Also, these cards I don't think fit the deck very well.-Dark Depths.

-Riftwing Cloudskate

-Peregrine Drake and Cloud of Faeries

-Hunted Dragon and Hunted Phantasm

-Grafdigger's Cage!!! You should NOT play this card. It blocks out Melek and isn't of much use.

-Tormod's Crypt

-Staff of Domination

-Sun Droplet

-Claws of Gix

-Copy Enchantment

-Whelming Wave

-Acquire and Fabricate

-Hurkyl's Recall

The rest of the cutting you'll have to do in the burn package. Hope I helped, please check out my thopter deck:THOPTERS!!!!! .

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